- Score · relative 0–100
- 67.6
- Rank
- 10
- Status
- Complete 3/3
- Rank change
- 0
- Players generated
- 2026-09-03
- Match evidence updated
- 2026-10-26
- Results published
Scores by reasoning setting
Available settings and grouping
Available settings
Checked on 2026-07-21 · Provider documentation
How settings are grouped
- Baseline: Low — tested and included
- Balanced: Medium — tested and included
- Intensive: XHigh — tested and included
Scores by game
What this result shows
Strongest included setting: XHigh (76.9).
Across included settings, the highest game score is International Draughts (82.1); the lowest is Shogi (47.6). Each game counts every generation attempt, a failed one as 0. These are relative scores within each game, not direct comparisons of difficulty.
Match evidence measures these retained programs. It does not establish how a fresh generation will perform. Independent-generation variation is not estimated in this release.
Test protocol and evidence limits
- Model identifier
- claude-fable-5
- Provider route (catalog)
- anthropic
- Prompt identity / profile
- Not retained in this result set / Not retained in this result set
- Prompt version
- Not retained in this result set
- Generation policy
- Generation-quality admission policy (see methodology)
- Requested output-token limits
- 128000 (24 of 24 indexed attempts)
Generation evidence
- Low: 8 contributing player programs across 8 games
- Medium: 8 contributing player programs across 8 games
- XHigh: 8 contributing player programs across 8 games
Counts describe contributing programs, not independent replications: repairs and resends are not new independent samples. Independent-generation lineage is not retained.
| Game | Reasoning group | Programs | Working-program strength | Raw rating | Combined record (W / D / L) |
|---|---|---|---|---|---|
| Go | Intensive | 1 working of 1 attempt | 86.2 | 1901.4 | 436 / 1 / 79 |
| Go | Balanced | 1 working of 1 attempt | 76.4 | 1749.3 | 365 / 38 / 113 |
| Go | Baseline | 1 working of 1 attempt | 71.5 | 1688.4 | 326 / 64 / 126 |
| Chess | Intensive | 1 working of 1 attempt | 80.0 | 1754.0 | 316 / 125 / 39 |
| Chess | Balanced | 1 working of 1 attempt | 58.0 | 1534.9 | 129 / 282 / 69 |
| Chess | Baseline | 1 working of 1 attempt | 43.5 | 1421.9 | 25 / 352 / 103 |
| Shogi | Intensive | 1 working of 1 attempt | 86.9 | 1907.5 | 395 / 51 / 48 |
| Shogi | Balanced | 1 working of 1 attempt | 20.9 | 1154.2 | 42 / 97 / 355 |
| Shogi | Baseline | 1 working of 1 attempt | 35.1 | 1296.8 | 62 / 188 / 244 |
| Xiangqi | Intensive | 1 working of 1 attempt | 84.2 | 1814.3 | 378 / 73 / 47 |
| Xiangqi | Balanced | 1 working of 1 attempt | 53.6 | 1502.8 | 113 / 290 / 95 |
| Xiangqi | Baseline | 1 working of 1 attempt | 38.7 | 1387.4 | 35 / 300 / 163 |
| Hex | Intensive | 1 working of 1 attempt | 56.8 | 1523.0 | 292 / 0 / 238 |
| Hex | Balanced | 1 working of 1 attempt | 69.2 | 1700.4 | 358 / 0 / 172 |
| Hex | Baseline | 1 working of 1 attempt | 68.7 | 1691.3 | 355 / 0 / 175 |
| International Draughts | Intensive | 1 working of 1 attempt | 87.6 | 2111.8 | 422 / 22 / 58 |
| International Draughts | Balanced | 1 working of 1 attempt | 81.7 | 1979.5 | 387 / 27 / 88 |
| International Draughts | Baseline | 1 working of 1 attempt | 77.0 | 1885.0 | 368 / 13 / 121 |
| Game of the Amazons | Intensive | 1 working of 1 attempt | 65.9 | 1656.4 | 340 / 0 / 190 |
| Game of the Amazons | Balanced | 1 working of 1 attempt | 73.7 | 1777.2 | 385 / 0 / 145 |
| Game of the Amazons | Baseline | 1 working of 1 attempt | 61.9 | 1602.1 | 318 / 0 / 212 |
| Tumbleweed | Intensive | 1 working of 1 attempt | 67.8 | 1645.9 | 329 / 35 / 174 |
| Tumbleweed | Balanced | 1 working of 1 attempt | 93.0 | 2267.3 | 497 / 0 / 41 |
| Tumbleweed | Baseline | 1 working of 1 attempt | 85.1 | 2018.0 | 449 / 0 / 89 |
Each row covers all the model's programs in one game and setting. Strength and raw rating are attempt-weighted means; under them, each program's score and the lowest and highest rating describe the programs (not a confidence interval). The combined record adds up their matches: evidence volume, not strength.
Failures and budgets
0 model-code generation failures; 0 provider/infrastructure failures excluded from the generation denominator. Runtime player faults are separate: 0 recorded one-sided faults across contributing program rows. A crash or illegal move pinned on one program also counts as that program's loss in its match record; other faults, such as timeouts, are left out of rating evidence.
Repair/resend outcomes and available costs are included. Exact retry ceilings and execution budgets are not retained in this result set; see the methodology for the public policy. Do not infer a measured setting from a current provider catalog.
Player program results
XHigh: 100% / 0% / 0% · n 8Medium: 100% / 0% / 0% · n 8Low: 100% / 0% / 0% · n 8 All three benchmark settings testedGeneration cost
$0.76average estimated cost per game and reasoning setting
- Median
- $0.47
- Range
- $0.23–$2.15
- Estimated total for recorded runs
- $18.26
- Cost data
- 24 combinations · 24 runs
- Price source
- Standard list-price estimate
- Price list
- boardgame-list-prices-2026-08-08
- Average output
- 13k tokens
- Output range
- 2.2k–41k tokens
- Runs with output-token data
- 24
How cost is measured
Comparison cost gives equal weight to each model, game, and reasoning-setting combination. Recorded generation attempts include repairs and resends when cost evidence is available; runtime compute and service operation are excluded. Cost and output-token counts use separate telemetry denominators. A list-price estimate is not actual expenditure; mixed evidence is not a uniform standard-price comparison.
Test protocol
- Combines this model's tested reasoning settings
- Player-program generation; retained protocol details are under “Test protocol and evidence limits” above