Score · relative 0–100
67.6
Rank
10
Status
Complete 3/3
Rank change
0
Players generated
2026-09-03
Match evidence updated
2026-10-26
Results published

Scores by reasoning setting

  • XHigh (Intensive group, tested and included)76.9
  • Medium (Balanced group, tested and included)65.8
  • Low (Baseline group, tested and included)60.2

Every tested setting is included in the overall score.

Available settings and grouping

Available settings

LowMediumHighXHighMax

Checked on 2026-07-21 · Provider documentation

How settings are grouped

  • Baseline: Low — tested and included
  • Balanced: Medium — tested and included
  • Intensive: XHigh — tested and included

Scores by game

  • Go78.0
  • Chess60.5
  • Shogi47.6
  • Xiangqi58.9
  • Hex64.9
  • International Draughts82.1
  • Game of the Amazons67.2
  • Tumbleweed82.0

Each game counts every generation attempt, a failed one as 0 (“1 of 2 failed” marks games with failed attempts). Scores are relative within each game, across the included settings; they do not compare game difficulty.

What this result shows

Strongest included setting: XHigh (76.9).

Across included settings, the highest game score is International Draughts (82.1); the lowest is Shogi (47.6). Each game counts every generation attempt, a failed one as 0. These are relative scores within each game, not direct comparisons of difficulty.

Match evidence measures these retained programs. It does not establish how a fresh generation will perform. Independent-generation variation is not estimated in this release.

Test protocol and evidence limits
Model identifier
claude-fable-5
Provider route (catalog)
anthropic
Prompt identity / profile
Not retained in this result set / Not retained in this result set
Prompt version
Not retained in this result set
Generation policy
Generation-quality admission policy (see methodology)
Requested output-token limits
128000 (24 of 24 indexed attempts)

Generation evidence

  • Low: 8 contributing player programs across 8 games
  • Medium: 8 contributing player programs across 8 games
  • XHigh: 8 contributing player programs across 8 games

Counts describe contributing programs, not independent replications: repairs and resends are not new independent samples. Independent-generation lineage is not retained.

GameReasoning groupProgramsWorking-program strengthRaw ratingCombined record (W / D / L)
GoIntensive1 working of 1 attempt86.21901.4436 / 1 / 79
GoBalanced1 working of 1 attempt76.41749.3365 / 38 / 113
GoBaseline1 working of 1 attempt71.51688.4326 / 64 / 126
ChessIntensive1 working of 1 attempt80.01754.0316 / 125 / 39
ChessBalanced1 working of 1 attempt58.01534.9129 / 282 / 69
ChessBaseline1 working of 1 attempt43.51421.925 / 352 / 103
ShogiIntensive1 working of 1 attempt86.91907.5395 / 51 / 48
ShogiBalanced1 working of 1 attempt20.91154.242 / 97 / 355
ShogiBaseline1 working of 1 attempt35.11296.862 / 188 / 244
XiangqiIntensive1 working of 1 attempt84.21814.3378 / 73 / 47
XiangqiBalanced1 working of 1 attempt53.61502.8113 / 290 / 95
XiangqiBaseline1 working of 1 attempt38.71387.435 / 300 / 163
HexIntensive1 working of 1 attempt56.81523.0292 / 0 / 238
HexBalanced1 working of 1 attempt69.21700.4358 / 0 / 172
HexBaseline1 working of 1 attempt68.71691.3355 / 0 / 175
International DraughtsIntensive1 working of 1 attempt87.62111.8422 / 22 / 58
International DraughtsBalanced1 working of 1 attempt81.71979.5387 / 27 / 88
International DraughtsBaseline1 working of 1 attempt77.01885.0368 / 13 / 121
Game of the AmazonsIntensive1 working of 1 attempt65.91656.4340 / 0 / 190
Game of the AmazonsBalanced1 working of 1 attempt73.71777.2385 / 0 / 145
Game of the AmazonsBaseline1 working of 1 attempt61.91602.1318 / 0 / 212
TumbleweedIntensive1 working of 1 attempt67.81645.9329 / 35 / 174
TumbleweedBalanced1 working of 1 attempt93.02267.3497 / 0 / 41
TumbleweedBaseline1 working of 1 attempt85.12018.0449 / 0 / 89

Each row covers all the model's programs in one game and setting. Strength and raw rating are attempt-weighted means; under them, each program's score and the lowest and highest rating describe the programs (not a confidence interval). The combined record adds up their matches: evidence volume, not strength.

Failures and budgets

0 model-code generation failures; 0 provider/infrastructure failures excluded from the generation denominator. Runtime player faults are separate: 0 recorded one-sided faults across contributing program rows. A crash or illegal move pinned on one program also counts as that program's loss in its match record; other faults, such as timeouts, are left out of rating evidence.

Repair/resend outcomes and available costs are included. Exact retry ceilings and execution budgets are not retained in this result set; see the methodology for the public policy. Do not infer a measured setting from a current provider catalog.

Player program results

XHigh: 100% / 0% / 0% · n 8Medium: 100% / 0% / 0% · n 8Low: 100% / 0% / 0% · n 8 All three benchmark settings tested

Generation cost

$0.76average estimated cost per game and reasoning setting

Median
$0.47
Range
$0.23–$2.15
Estimated total for recorded runs
$18.26
Cost data
24 combinations · 24 runs
Price source
Standard list-price estimate
Price list
boardgame-list-prices-2026-08-08
Average output
13k tokens
Output range
2.2k–41k tokens
Runs with output-token data
24
How cost is measured

Comparison cost gives equal weight to each model, game, and reasoning-setting combination. Recorded generation attempts include repairs and resends when cost evidence is available; runtime compute and service operation are excluded. Cost and output-token counts use separate telemetry denominators. A list-price estimate is not actual expenditure; mixed evidence is not a uniform standard-price comparison.

Test protocol

  • Combines this model's tested reasoning settings
  • Player-program generation; retained protocol details are under “Test protocol and evidence limits” above