Score · relative 0–100
57.3
Rank
22
Status
Partial 3/3
Players generated
2026-10-09
Match evidence updated
2026-10-24
Results published

Why this result is partial: some games cannot be scored: their only generation attempts failed because of the test harness or the provider and cannot currently be repeated. The rank uses the available reasoning-setting results.

Scores by reasoning setting

  • XHigh (Intensive group, tested and included)74.9
  • Medium (Balanced group, tested and included)57.6
  • None (Baseline group, tested and included)39.3

Every tested setting is included in the overall score.

Available settings and grouping

Available settings

NoneLowMediumHighXHighMax

Checked on 2026-10-09 · Provider documentation

How settings are grouped

  • Baseline: None — tested and included
  • Balanced: Medium — tested and included
  • Intensive: XHigh — tested and included

Scores by game

  • Go40.8
  • Chess58.6
  • Shogi55.5
  • Xiangqi63.1
  • Hex53.4
  • International Draughts70.0
  • Game of the Amazons58.7
  • Tumbleweed51.6

Each game counts every generation attempt, a failed one as 0 (“1 of 2 failed” marks games with failed attempts). Scores are relative within each game, across the included settings; they do not compare game difficulty.

What this result shows

Strongest included setting: XHigh (74.9).

Across included settings, the highest game score is International Draughts (70.0); the lowest is Go (40.8). Each game counts every generation attempt, a failed one as 0. These are relative scores within each game, not direct comparisons of difficulty.

Match evidence measures these retained programs. It does not establish how a fresh generation will perform. Independent-generation variation is not estimated in this release.

Test protocol and evidence limits
Model identifier
claude-haiku-5-5
Provider route (catalog)
anthropic
Prompt identity / profile
Not retained in this result set / Not retained in this result set
Prompt version
Not retained in this result set
Generation policy
Generation-quality admission policy (see methodology)
Requested output-token limits
128000 (28 of 28 indexed attempts)

Generation evidence

  • None: 8 contributing player programs across 8 games
  • Medium: 8 contributing player programs across 8 games
  • XHigh: 7 contributing player programs across 7 games

Counts describe contributing programs, not independent replications: repairs and resends are not new independent samples. Independent-generation lineage is not retained.

GameReasoning groupProgramsWorking-program strengthRaw ratingCombined record (W / D / L)
GoIntensive1 working of 1 attempt41.51388.1187 / 34 / 295
GoBalanced1 working of 1 attempt45.61426.7158 / 133 / 225
GoBaseline1 working of 1 attempt35.41327.7128 / 90 / 298
ChessIntensive1 working of 1 attempt70.51645.8223 / 216 / 41
ChessBalanced1 working of 1 attempt63.01576.3168 / 252 / 60
ChessBaseline1 working of 1 attempt42.41412.95 / 381 / 94
ShogiBalanced1 working of 1 attempt67.81600.7270 / 94 / 130
ShogiBaseline1 working of 1 attempt43.11367.4103 / 182 / 209
XiangqiIntensive1 working of 1 attempt80.01753.9332 / 120 / 46
XiangqiBalanced1 working of 1 attempt67.71622.0225 / 208 / 65
XiangqiBaseline1 working of 1 attempt41.71410.740 / 319 / 139
HexIntensive1 working of 1 attempt86.42106.4453 / 0 / 77
HexBalanced1 working of 1 attempt57.61532.8296 / 0 / 234
HexBaseline1 working of 1 attempt16.2937.881 / 0 / 449
International DraughtsIntensive1 working of 1 attempt91.82229.9437 / 39 / 26
International DraughtsBalanced1 working of 1 attempt68.91733.4327 / 6 / 169
International DraughtsBaseline1 working of 1 attempt49.31409.5217 / 17 / 268
Game of the AmazonsIntensive1 working of 1 attempt67.11674.1347 / 0 / 183
Game of the AmazonsBalanced1 working of 1 attempt56.91535.5290 / 0 / 240
Game of the AmazonsBaseline1 working of 1 attempt52.01472.9263 / 0 / 267
TumbleweedIntensive1 working of 1 attempt86.72060.0458 / 1 / 79
TumbleweedBalanced1 working of 1 attempt33.71210.742 / 251 / 245
TumbleweedBaseline1 working of 1 attempt34.31217.033 / 275 / 230

Each row covers all the model's programs in one game and setting. Strength and raw rating are attempt-weighted means; under them, each program's score and the lowest and highest rating describe the programs (not a confidence interval). The combined record adds up their matches: evidence volume, not strength.

Failures and budgets

0 model-code generation failures; 1 provider/infrastructure failures excluded from the generation denominator. Runtime player faults are separate: 0 recorded one-sided faults across contributing program rows. A crash or illegal move pinned on one program also counts as that program's loss in its match record; other faults, such as timeouts, are left out of rating evidence.

Repair/resend outcomes and available costs are included. Exact retry ceilings and execution budgets are not retained in this result set; see the methodology for the public policy. Do not infer a measured setting from a current provider catalog.

Player program results

XHigh: 100% / 0% / 0% · n 7Medium: 100% / 0% / 0% · n 8None: 88% / 12% / 0% · n 8 All three benchmark settings tested

Generation cost

$0.02average estimated cost per game and reasoning setting

Median
$0.01
Range
$0.0020–$0.07
Estimated total for recorded runs
$0.50
Cost data
24 combinations · 24 runs
Price source
Standard list-price estimate
Price list
boardgame-list-prices-2026-10-09
Average output
39k tokens
Output range
1.6k–128k tokens
Runs with output-token data
24
How cost is measured

Comparison cost gives equal weight to each model, game, and reasoning-setting combination. Recorded generation attempts include repairs and resends when cost evidence is available; runtime compute and service operation are excluded. Cost and output-token counts use separate telemetry denominators. A list-price estimate is not actual expenditure; mixed evidence is not a uniform standard-price comparison.

Test protocol

  • Combines this model's tested reasoning settings
  • Player-program generation; retained protocol details are under “Test protocol and evidence limits” above