- Score · relative 0–100
- 48.9
- Rank
- 38
- Status
- Complete 3/3
- Rank change
- +1
- Players generated
- 2026-07-02 – 2026-07-21
- Match evidence updated
- 2026-10-26
- Results published
Scores by reasoning setting
Available settings and grouping
Available settings
Checked on 2026-07-21 · Provider documentation
How settings are grouped
- Baseline: Thinking field omitted — tested and included
- Balanced: Medium effort + 16,000 thinking tokens — tested and included
- Intensive: High effort + 32,000 thinking tokens — tested and included
Scores by game
What this result shows
Strongest included setting: High effort + 32,000 thinking tokens (50.0).
Across included settings, the highest game score is Tumbleweed (67.7); the lowest is Xiangqi (43.7). Each game counts every generation attempt, a failed one as 0. These are relative scores within each game, not direct comparisons of difficulty.
Match evidence measures these retained programs. It does not establish how a fresh generation will perform. Independent-generation variation is not estimated in this release.
Test protocol and evidence limits
- Model identifier
- claude-opus-4-5
- Provider route (catalog)
- anthropic
- Prompt identity / profile
- Not retained in this result set / Not retained in this result set
- Prompt version
- Not retained in this result set
- Generation policy
- Generation-quality admission policy (see methodology)
- Requested output-token limits
- 64000 (16 of 24 indexed attempts)
Generation evidence
- Thinking field omitted: 8 contributing player programs across 8 games
- Medium effort + 16,000 thinking tokens: 8 contributing player programs across 8 games
- High effort + 32,000 thinking tokens: 8 contributing player programs across 8 games
Counts describe contributing programs, not independent replications: repairs and resends are not new independent samples. Independent-generation lineage is not retained.
| Game | Reasoning group | Programs | Working-program strength | Raw rating | Combined record (W / D / L) |
|---|---|---|---|---|---|
| Go | Intensive | 2 working of 2 attempts | 49.9 program scores 72.1 · 27.6 | 1470.8 program range 1245–1696 | 381 / 229 / 422 |
| Go | Balanced | 2 working of 2 attempts | 47.4 program scores 57.9 · 37.0 | 1444.2 program range 1344–1545 | 283 / 371 / 378 |
| Go | Baseline | 1 working of 1 attempt | 44.6 | 1417.4 | 102 / 235 / 179 |
| Chess | Intensive | 2 working of 2 attempts | 43.5 program scores 43.9 · 43.2 | 1421.9 program range 1419–1424 | 23 / 758 / 179 |
| Chess | Balanced | 2 working of 2 attempts | 44.1 program scores 44.3 · 44.0 | 1426.4 program range 1425–1428 | 31 / 753 / 176 |
| Chess | Baseline | 1 working of 1 attempt | 44.4 | 1428.4 | 20 / 370 / 90 |
| Shogi | Intensive | 1 working of 1 attempt | 50.4 | 1431.3 | 192 / 75 / 227 |
| Shogi | Balanced | 2 working of 2 attempts | 49.3 program scores 51.5 · 47.0 | 1421.5 program range 1402–1441 | 330 / 236 / 422 |
| Shogi | Baseline | 1 working of 1 attempt | 42.3 | 1361.0 | 105 / 171 / 218 |
| Xiangqi | Intensive | 2 working of 2 attempts | 41.1 program scores 41.7 · 40.5 | 1405.9 program range 1401–1411 | 100 / 586 / 310 |
| Xiangqi | Balanced | 2 working of 2 attempts | 41.3 program scores 43.8 · 38.8 | 1407.8 program range 1388–1427 | 59 / 673 / 264 |
| Xiangqi | Baseline | 1 working of 1 attempt | 48.6 | 1464.3 | 71 / 325 / 102 |
| Hex | Intensive | 2 working of 2 attempts | 47.4 program scores 51.3 · 43.6 | 1405.1 program range 1357–1453 | 486 / 0 / 574 |
| Hex | Balanced | 2 working of 2 attempts | 45.2 program scores 46.8 · 43.6 | 1377.7 program range 1357–1398 | 463 / 0 / 597 |
| Hex | Baseline | 1 working of 1 attempt | 47.0 | 1400.5 | 241 / 0 / 289 |
| International Draughts | Intensive | 2 working of 2 attempts | 52.8 program scores 56.4 · 49.3 | 1464.3 program range 1408–1521 | 470 / 35 / 499 |
| International Draughts | Balanced | 2 working of 2 attempts | 47.8 program scores 51.9 · 43.8 | 1386.3 program range 1324–1448 | 417 / 37 / 550 |
| International Draughts | Baseline | 1 working of 1 attempt | 45.6 | 1352.7 | 201 / 11 / 290 |
| Game of the Amazons | Intensive | 2 working of 2 attempts | 55.4 program scores 60.7 · 50.2 | 1517.6 program range 1450–1585 | 564 / 0 / 496 |
| Game of the Amazons | Balanced | 2 working of 2 attempts | 49.4 program scores 52.2 · 46.5 | 1439.5 program range 1404–1475 | 497 / 0 / 563 |
| Game of the Amazons | Baseline | 1 working of 1 attempt | 32.3 | 1224.5 | 158 / 0 / 372 |
| Tumbleweed | Intensive | 2 working of 2 attempts | 59.1 program scores 77.6 · 40.6 | 1561.7 program range 1285–1839 | 508 / 196 / 372 |
| Tumbleweed | Balanced | 2 working of 2 attempts | 65.8 program scores 76.8 · 54.8 | 1636.5 program range 1451–1822 | 585 / 180 / 311 |
| Tumbleweed | Baseline | 1 working of 1 attempt | 78.2 | 1851.5 | 390 / 34 / 114 |
Each row covers all the model's programs in one game and setting. Strength and raw rating are attempt-weighted means; under them, each program's score and the lowest and highest rating describe the programs (not a confidence interval). The combined record adds up their matches: evidence volume, not strength.
Failures and budgets
0 model-code generation failures; 0 provider/infrastructure failures excluded from the generation denominator. Runtime player faults are separate: 1 recorded one-sided faults across contributing program rows. A crash or illegal move pinned on one program also counts as that program's loss in its match record; other faults, such as timeouts, are left out of rating evidence.
Repair/resend outcomes and available costs are included. Exact retry ceilings and execution budgets are not retained in this result set; see the methodology for the public policy. Do not infer a measured setting from a current provider catalog.
Player program results
High effort + 32,000 thinking tokens: 100% / 0% / 0% · n 8Medium effort + 16,000 thinking tokens: 100% / 0% / 0% · n 8Thinking field omitted: 100% / 0% / 0% · n 8 All three benchmark settings testedGeneration cost
$0.25average estimated cost per game and reasoning setting
- Median
- $0.21
- Range
- $0.10–$0.51
- Known cost subtotal (incomplete or unverified charges)
- $11.20
- Cost data
- 24 combinations · 40 runs
- Price source
- Standard list-price estimate
- Price list
- boardgame-list-prices-2026-07-12 + boardgame-list-prices-2026-10-09
- Average output
- 10.0k tokens
- Output range
- 2.1k–28k tokens
- Runs with output-token data
- 24
How cost is measured
Comparison cost gives equal weight to each model, game, and reasoning-setting combination. Recorded generation attempts include repairs and resends when cost evidence is available; runtime compute and service operation are excluded. Cost and output-token counts use separate telemetry denominators. A list-price estimate is not actual expenditure; mixed evidence is not a uniform standard-price comparison.
Test protocol
- Combines this model's tested reasoning settings
- Player-program generation; retained protocol details are under “Test protocol and evidence limits” above