Score · relative 0–100
48.9
Rank
38
Status
Complete 3/3
Rank change
+1
Players generated
2026-07-02 – 2026-07-21
Match evidence updated
2026-10-26
Results published

Scores by reasoning setting

  • High (Intensive group, tested and included)50.0
  • Budgetednot included (Intensive group, tested, not included)50.0
  • Medium (Balanced group, tested and included)48.8
  • Budgetednot included (Balanced group, tested, not included)48.8
  • None (Baseline group, tested and included)47.9
  • Historicalnot included (Not grouped group, tested, not included)44.3

Settings marked “not included” were tested but are left out of the overall score.

Available settings and grouping

Available settings

Thinking field omittedLow effort + 8,000 thinking tokensMedium effort + 16,000 thinking tokensHigh effort + 32,000 thinking tokens

Checked on 2026-07-21 · Provider documentation

How settings are grouped

  • Baseline: Thinking field omitted — tested and included
  • Balanced: Medium effort + 16,000 thinking tokens — tested and included
  • Intensive: High effort + 32,000 thinking tokens — tested and included

Scores by game

  • Go47.3
  • Chess44.0
  • Shogi47.4
  • Xiangqi43.7
  • Hex46.6
  • International Draughts48.8
  • Game of the Amazons45.7
  • Tumbleweed67.7

Each game counts every generation attempt, a failed one as 0 (“1 of 2 failed” marks games with failed attempts). Scores are relative within each game, across the included settings; they do not compare game difficulty.

What this result shows

Strongest included setting: High effort + 32,000 thinking tokens (50.0).

Across included settings, the highest game score is Tumbleweed (67.7); the lowest is Xiangqi (43.7). Each game counts every generation attempt, a failed one as 0. These are relative scores within each game, not direct comparisons of difficulty.

Match evidence measures these retained programs. It does not establish how a fresh generation will perform. Independent-generation variation is not estimated in this release.

Test protocol and evidence limits
Model identifier
claude-opus-4-5
Provider route (catalog)
anthropic
Prompt identity / profile
Not retained in this result set / Not retained in this result set
Prompt version
Not retained in this result set
Generation policy
Generation-quality admission policy (see methodology)
Requested output-token limits
64000 (16 of 24 indexed attempts)

Generation evidence

  • Thinking field omitted: 8 contributing player programs across 8 games
  • Medium effort + 16,000 thinking tokens: 8 contributing player programs across 8 games
  • High effort + 32,000 thinking tokens: 8 contributing player programs across 8 games

Counts describe contributing programs, not independent replications: repairs and resends are not new independent samples. Independent-generation lineage is not retained.

GameReasoning groupProgramsWorking-program strengthRaw ratingCombined record (W / D / L)
GoIntensive2 working of 2 attempts49.9 program scores 72.1 · 27.61470.8 program range 1245–1696381 / 229 / 422
GoBalanced2 working of 2 attempts47.4 program scores 57.9 · 37.01444.2 program range 1344–1545283 / 371 / 378
GoBaseline1 working of 1 attempt44.61417.4102 / 235 / 179
ChessIntensive2 working of 2 attempts43.5 program scores 43.9 · 43.21421.9 program range 1419–142423 / 758 / 179
ChessBalanced2 working of 2 attempts44.1 program scores 44.3 · 44.01426.4 program range 1425–142831 / 753 / 176
ChessBaseline1 working of 1 attempt44.41428.420 / 370 / 90
ShogiIntensive1 working of 1 attempt50.41431.3192 / 75 / 227
ShogiBalanced2 working of 2 attempts49.3 program scores 51.5 · 47.01421.5 program range 1402–1441330 / 236 / 422
ShogiBaseline1 working of 1 attempt42.31361.0105 / 171 / 218
XiangqiIntensive2 working of 2 attempts41.1 program scores 41.7 · 40.51405.9 program range 1401–1411100 / 586 / 310
XiangqiBalanced2 working of 2 attempts41.3 program scores 43.8 · 38.81407.8 program range 1388–142759 / 673 / 264
XiangqiBaseline1 working of 1 attempt48.61464.371 / 325 / 102
HexIntensive2 working of 2 attempts47.4 program scores 51.3 · 43.61405.1 program range 1357–1453486 / 0 / 574
HexBalanced2 working of 2 attempts45.2 program scores 46.8 · 43.61377.7 program range 1357–1398463 / 0 / 597
HexBaseline1 working of 1 attempt47.01400.5241 / 0 / 289
International DraughtsIntensive2 working of 2 attempts52.8 program scores 56.4 · 49.31464.3 program range 1408–1521470 / 35 / 499
International DraughtsBalanced2 working of 2 attempts47.8 program scores 51.9 · 43.81386.3 program range 1324–1448417 / 37 / 550
International DraughtsBaseline1 working of 1 attempt45.61352.7201 / 11 / 290
Game of the AmazonsIntensive2 working of 2 attempts55.4 program scores 60.7 · 50.21517.6 program range 1450–1585564 / 0 / 496
Game of the AmazonsBalanced2 working of 2 attempts49.4 program scores 52.2 · 46.51439.5 program range 1404–1475497 / 0 / 563
Game of the AmazonsBaseline1 working of 1 attempt32.31224.5158 / 0 / 372
TumbleweedIntensive2 working of 2 attempts59.1 program scores 77.6 · 40.61561.7 program range 1285–1839508 / 196 / 372
TumbleweedBalanced2 working of 2 attempts65.8 program scores 76.8 · 54.81636.5 program range 1451–1822585 / 180 / 311
TumbleweedBaseline1 working of 1 attempt78.21851.5390 / 34 / 114

Each row covers all the model's programs in one game and setting. Strength and raw rating are attempt-weighted means; under them, each program's score and the lowest and highest rating describe the programs (not a confidence interval). The combined record adds up their matches: evidence volume, not strength.

Failures and budgets

0 model-code generation failures; 0 provider/infrastructure failures excluded from the generation denominator. Runtime player faults are separate: 1 recorded one-sided faults across contributing program rows. A crash or illegal move pinned on one program also counts as that program's loss in its match record; other faults, such as timeouts, are left out of rating evidence.

Repair/resend outcomes and available costs are included. Exact retry ceilings and execution budgets are not retained in this result set; see the methodology for the public policy. Do not infer a measured setting from a current provider catalog.

Player program results

High effort + 32,000 thinking tokens: 100% / 0% / 0% · n 8Medium effort + 16,000 thinking tokens: 100% / 0% / 0% · n 8Thinking field omitted: 100% / 0% / 0% · n 8 All three benchmark settings tested

Generation cost

$0.25average estimated cost per game and reasoning setting

Median
$0.21
Range
$0.10–$0.51
Known cost subtotal (incomplete or unverified charges)
$11.20
Cost data
24 combinations · 40 runs
Price source
Standard list-price estimate
Price list
boardgame-list-prices-2026-07-12 + boardgame-list-prices-2026-10-09
Average output
10.0k tokens
Output range
2.1k–28k tokens
Runs with output-token data
24
How cost is measured

Comparison cost gives equal weight to each model, game, and reasoning-setting combination. Recorded generation attempts include repairs and resends when cost evidence is available; runtime compute and service operation are excluded. Cost and output-token counts use separate telemetry denominators. A list-price estimate is not actual expenditure; mixed evidence is not a uniform standard-price comparison.

Test protocol

  • Combines this model's tested reasoning settings
  • Player-program generation; retained protocol details are under “Test protocol and evidence limits” above