Score · relative 0–100
51.6
Rank
33
Status
Complete 3/3
Rank change
0
Players generated
2026-07-02 – 2026-07-03
Match evidence updated
2026-10-26
Results published

Scores by reasoning setting

  • XHigh (Intensive group, tested and included)63.8
  • Medium (Balanced group, tested and included)48.3
  • None (Baseline group, tested and included)42.8

Every tested setting is included in the overall score.

Available settings and grouping

Available settings

Thinking field omittedLowMediumHighXHighMax

Checked on 2026-07-21 · Provider documentation

How settings are grouped

  • Baseline: Thinking field omitted — tested and included
  • Balanced: Medium — tested and included
  • Intensive: XHigh — tested and included

Scores by game

  • Go55.5
  • Chess53.6
  • Shogi2 of 3 failed10.4
  • Xiangqi51.7
  • Hex40.0
  • International Draughts70.3
  • Game of the Amazons65.7
  • Tumbleweed65.6

Each game counts every generation attempt, a failed one as 0 (“1 of 2 failed” marks games with failed attempts). Scores are relative within each game, across the included settings; they do not compare game difficulty.

What this result shows

Strongest included setting: XHigh (63.8).

Across included settings, the highest game score is International Draughts (70.3); the lowest is Shogi (10.4). Each game counts every generation attempt, a failed one as 0. These are relative scores within each game, not direct comparisons of difficulty.

Match evidence measures these retained programs. It does not establish how a fresh generation will perform. Independent-generation variation is not estimated in this release.

Test protocol and evidence limits
Model identifier
claude-opus-4-8
Provider route (catalog)
anthropic
Prompt identity / profile
Not retained in this result set / Not retained in this result set
Prompt version
Not retained in this result set
Generation policy
Generation-quality admission policy (see methodology)
Requested output-token limits
Not retained (0 of 31 indexed attempts)

Generation evidence

  • Thinking field omitted: 7 contributing player programs across 7 games
  • Medium: 8 contributing player programs across 8 games
  • XHigh: 7 contributing player programs across 7 games

Counts describe contributing programs, not independent replications: repairs and resends are not new independent samples. Independent-generation lineage is not retained.

GameReasoning groupProgramsWorking-program strengthRaw ratingCombined record (W / D / L)
GoIntensive1 working of 1 attempt68.81657.9310 / 68 / 138
GoBalanced1 working of 1 attempt41.41387.1166 / 75 / 275
GoBaseline1 working of 1 attempt56.41530.6223 / 114 / 179
ChessIntensive1 working of 1 attempt79.21743.7285 / 179 / 16
ChessBalanced1 working of 1 attempt42.21411.22 / 385 / 93
ChessBaseline1 working of 1 attempt39.41389.714 / 335 / 131
ShogiBalanced1 working of 1 attempt31.21261.462 / 152 / 280
XiangqiIntensive1 working of 1 attempt70.51648.2239 / 208 / 51
XiangqiBalanced1 working of 1 attempt42.51417.140 / 327 / 131
XiangqiBaseline1 working of 1 attempt42.21414.739 / 326 / 133
HexIntensive1 working of 1 attempt49.31429.2253 / 0 / 277
HexBalanced1 working of 1 attempt48.21414.9247 / 0 / 283
HexBaseline1 working of 1 attempt22.61055.4114 / 0 / 416
International DraughtsIntensive1 working of 1 attempt82.51994.7390 / 29 / 83
International DraughtsBalanced1 working of 1 attempt79.71938.5384 / 9 / 108
International DraughtsBaseline1 working of 1 attempt48.91402.1209 / 28 / 265
Game of the AmazonsIntensive1 working of 1 attempt76.91831.7403 / 0 / 127
Game of the AmazonsBalanced1 working of 1 attempt68.11689.6353 / 0 / 177
Game of the AmazonsBaseline1 working of 1 attempt52.21475.2264 / 0 / 266
TumbleweedIntensive1 working of 1 attempt83.11965.7436 / 1 / 101
TumbleweedBalanced1 working of 1 attempt33.01203.235 / 258 / 245
TumbleweedBaseline1 working of 1 attempt80.61906.2421 / 1 / 116

Each row covers all the model's programs in one game and setting. Strength and raw rating are attempt-weighted means; under them, each program's score and the lowest and highest rating describe the programs (not a confidence interval). The combined record adds up their matches: evidence volume, not strength.

Failures and budgets

2 model-code generation failures; 6 provider/infrastructure failures excluded from the generation denominator. Runtime player faults are separate: 1 recorded one-sided faults across contributing program rows. A crash or illegal move pinned on one program also counts as that program's loss in its match record; other faults, such as timeouts, are left out of rating evidence.

Repair/resend outcomes and available costs are included. Exact retry ceilings and execution budgets are not retained in this result set; see the methodology for the public policy. Do not infer a measured setting from a current provider catalog.

Player program results

XHigh: 75% / 13% / 12% · n 8Medium: 100% / 0% / 0% · n 8Thinking field omitted: 88% / 0% / 12% · n 8 All three benchmark settings tested

Generation cost

$0.44average estimated cost per game and reasoning setting

Median
$0.20
Range
$0.13–$1.39
Known cost subtotal (incomplete or unverified charges)
$10.46
Cost data
24 combinations · 24 runs
Price source
Standard list-price estimate
Price list
boardgame-list-prices-2026-10-09
Average output
15k tokens
Output range
2.9k–52k tokens
Runs with output-token data
24
How cost is measured

Comparison cost gives equal weight to each model, game, and reasoning-setting combination. Recorded generation attempts include repairs and resends when cost evidence is available; runtime compute and service operation are excluded. Cost and output-token counts use separate telemetry denominators. A list-price estimate is not actual expenditure; mixed evidence is not a uniform standard-price comparison.

Test protocol

  • Combines this model's tested reasoning settings
  • Player-program generation; retained protocol details are under “Test protocol and evidence limits” above