- Score · relative 0–100
- 51.6
- Rank
- 33
- Status
- Complete 3/3
- Rank change
- 0
- Players generated
- 2026-07-02 – 2026-07-03
- Match evidence updated
- 2026-10-26
- Results published
Scores by reasoning setting
Available settings and grouping
Available settings
Checked on 2026-07-21 · Provider documentation
How settings are grouped
- Baseline: Thinking field omitted — tested and included
- Balanced: Medium — tested and included
- Intensive: XHigh — tested and included
Scores by game
What this result shows
Strongest included setting: XHigh (63.8).
Across included settings, the highest game score is International Draughts (70.3); the lowest is Shogi (10.4). Each game counts every generation attempt, a failed one as 0. These are relative scores within each game, not direct comparisons of difficulty.
Match evidence measures these retained programs. It does not establish how a fresh generation will perform. Independent-generation variation is not estimated in this release.
Test protocol and evidence limits
- Model identifier
- claude-opus-4-8
- Provider route (catalog)
- anthropic
- Prompt identity / profile
- Not retained in this result set / Not retained in this result set
- Prompt version
- Not retained in this result set
- Generation policy
- Generation-quality admission policy (see methodology)
- Requested output-token limits
- Not retained (0 of 31 indexed attempts)
Generation evidence
- Thinking field omitted: 7 contributing player programs across 7 games
- Medium: 8 contributing player programs across 8 games
- XHigh: 7 contributing player programs across 7 games
Counts describe contributing programs, not independent replications: repairs and resends are not new independent samples. Independent-generation lineage is not retained.
| Game | Reasoning group | Programs | Working-program strength | Raw rating | Combined record (W / D / L) |
|---|---|---|---|---|---|
| Go | Intensive | 1 working of 1 attempt | 68.8 | 1657.9 | 310 / 68 / 138 |
| Go | Balanced | 1 working of 1 attempt | 41.4 | 1387.1 | 166 / 75 / 275 |
| Go | Baseline | 1 working of 1 attempt | 56.4 | 1530.6 | 223 / 114 / 179 |
| Chess | Intensive | 1 working of 1 attempt | 79.2 | 1743.7 | 285 / 179 / 16 |
| Chess | Balanced | 1 working of 1 attempt | 42.2 | 1411.2 | 2 / 385 / 93 |
| Chess | Baseline | 1 working of 1 attempt | 39.4 | 1389.7 | 14 / 335 / 131 |
| Shogi | Balanced | 1 working of 1 attempt | 31.2 | 1261.4 | 62 / 152 / 280 |
| Xiangqi | Intensive | 1 working of 1 attempt | 70.5 | 1648.2 | 239 / 208 / 51 |
| Xiangqi | Balanced | 1 working of 1 attempt | 42.5 | 1417.1 | 40 / 327 / 131 |
| Xiangqi | Baseline | 1 working of 1 attempt | 42.2 | 1414.7 | 39 / 326 / 133 |
| Hex | Intensive | 1 working of 1 attempt | 49.3 | 1429.2 | 253 / 0 / 277 |
| Hex | Balanced | 1 working of 1 attempt | 48.2 | 1414.9 | 247 / 0 / 283 |
| Hex | Baseline | 1 working of 1 attempt | 22.6 | 1055.4 | 114 / 0 / 416 |
| International Draughts | Intensive | 1 working of 1 attempt | 82.5 | 1994.7 | 390 / 29 / 83 |
| International Draughts | Balanced | 1 working of 1 attempt | 79.7 | 1938.5 | 384 / 9 / 108 |
| International Draughts | Baseline | 1 working of 1 attempt | 48.9 | 1402.1 | 209 / 28 / 265 |
| Game of the Amazons | Intensive | 1 working of 1 attempt | 76.9 | 1831.7 | 403 / 0 / 127 |
| Game of the Amazons | Balanced | 1 working of 1 attempt | 68.1 | 1689.6 | 353 / 0 / 177 |
| Game of the Amazons | Baseline | 1 working of 1 attempt | 52.2 | 1475.2 | 264 / 0 / 266 |
| Tumbleweed | Intensive | 1 working of 1 attempt | 83.1 | 1965.7 | 436 / 1 / 101 |
| Tumbleweed | Balanced | 1 working of 1 attempt | 33.0 | 1203.2 | 35 / 258 / 245 |
| Tumbleweed | Baseline | 1 working of 1 attempt | 80.6 | 1906.2 | 421 / 1 / 116 |
Each row covers all the model's programs in one game and setting. Strength and raw rating are attempt-weighted means; under them, each program's score and the lowest and highest rating describe the programs (not a confidence interval). The combined record adds up their matches: evidence volume, not strength.
Failures and budgets
2 model-code generation failures; 6 provider/infrastructure failures excluded from the generation denominator. Runtime player faults are separate: 1 recorded one-sided faults across contributing program rows. A crash or illegal move pinned on one program also counts as that program's loss in its match record; other faults, such as timeouts, are left out of rating evidence.
Repair/resend outcomes and available costs are included. Exact retry ceilings and execution budgets are not retained in this result set; see the methodology for the public policy. Do not infer a measured setting from a current provider catalog.
Player program results
XHigh: 75% / 13% / 12% · n 8Medium: 100% / 0% / 0% · n 8Thinking field omitted: 88% / 0% / 12% · n 8 All three benchmark settings testedGeneration cost
$0.44average estimated cost per game and reasoning setting
- Median
- $0.20
- Range
- $0.13–$1.39
- Known cost subtotal (incomplete or unverified charges)
- $10.46
- Cost data
- 24 combinations · 24 runs
- Price source
- Standard list-price estimate
- Price list
- boardgame-list-prices-2026-10-09
- Average output
- 15k tokens
- Output range
- 2.9k–52k tokens
- Runs with output-token data
- 24
How cost is measured
Comparison cost gives equal weight to each model, game, and reasoning-setting combination. Recorded generation attempts include repairs and resends when cost evidence is available; runtime compute and service operation are excluded. Cost and output-token counts use separate telemetry denominators. A list-price estimate is not actual expenditure; mixed evidence is not a uniform standard-price comparison.
Test protocol
- Combines this model's tested reasoning settings
- Player-program generation; retained protocol details are under “Test protocol and evidence limits” above