Score · relative 0–100
78.1
Rank
7
Status
Complete 3/3
Rank change
0
Players generated
2026-07-25
Match evidence updated
2026-10-26
Results published

Scores by reasoning setting

  • XHigh (Intensive group, tested and included)86.1
  • Medium (Balanced group, tested and included)76.5
  • None (Baseline group, tested and included)71.8

Every tested setting is included in the overall score.

Available settings and grouping

Available settings

Thinking disabledLowMediumHighXHighMax

Checked on 2026-07-25 · Provider documentation

How settings are grouped

  • Baseline: Thinking disabled — tested and included
  • Balanced: Medium — tested and included
  • Intensive: XHigh — tested and included

Scores by game

  • Go72.8
  • Chess74.9
  • Shogi77.7
  • Xiangqi58.1
  • Hex90.5
  • International Draughts88.6
  • Game of the Amazons85.4
  • Tumbleweed82.0

Each game counts every generation attempt, a failed one as 0 (“1 of 2 failed” marks games with failed attempts). Scores are relative within each game, across the included settings; they do not compare game difficulty.

What this result shows

Strongest included setting: XHigh (86.1).

Across included settings, the highest game score is Hex (90.5); the lowest is Xiangqi (58.1). Each game counts every generation attempt, a failed one as 0. These are relative scores within each game, not direct comparisons of difficulty.

Match evidence measures these retained programs. It does not establish how a fresh generation will perform. Independent-generation variation is not estimated in this release.

Test protocol and evidence limits
Model identifier
claude-opus-5
Provider route (catalog)
anthropic
Prompt identity / profile
Not retained in this result set / Not retained in this result set
Prompt version
Not retained in this result set
Generation policy
Generation-quality admission policy (see methodology)
Requested output-token limits
128000 (48 of 48 indexed attempts)

Generation evidence

  • Thinking disabled: 14 contributing player programs across 8 games
  • Medium: 14 contributing player programs across 7 games
  • XHigh: 13 contributing player programs across 7 games

Counts describe contributing programs, not independent replications: repairs and resends are not new independent samples. Independent-generation lineage is not retained.

GameReasoning groupProgramsWorking-program strengthRaw ratingCombined record (W / D / L)
GoIntensive2 working of 2 attempts70.0 program scores 92.0 · 48.11744.4 program range 1451–2038698 / 17 / 317
GoBalanced2 working of 2 attempts71.7 program scores 81.9 · 61.51703.7 program range 1581–1827670 / 98 / 264
GoBaseline2 working of 2 attempts76.7 program scores 90.4 · 63.01795.3 program range 1596–1994597 / 354 / 81
ChessIntensive2 working of 2 attempts83.4 program scores 87.6 · 79.21810.5 program range 1744–1877699 / 186 / 75
ChessBalanced2 working of 2 attempts69.6 program scores 69.7 · 69.51637.2 program range 1636–1638442 / 422 / 95
ChessBaseline2 working of 2 attempts71.5 program scores 76.0 · 67.01658.8 program range 1613–1705476 / 393 / 91
ShogiIntensive2 working of 2 attempts94.8 program scores 95.2 · 94.32195.5 program range 2170–2221928 / 9 / 51
ShogiBalanced2 working of 2 attempts86.7 program scores 87.0 · 86.41903.2 program range 1897–1910831 / 16 / 141
ShogiBaseline2 working of 2 attempts51.7 program scores 53.9 · 49.51442.7 program range 1423–1462406 / 131 / 451
XiangqiIntensive2 working of 2 attempts80.4 program scores 87.0 · 73.91771.5 program range 1683–1860707 / 165 / 124
XiangqiBalanced2 working of 2 attempts44.7 program scores 49.2 · 40.31434.3 program range 1400–1469201 / 456 / 339
XiangqiBaseline2 working of 2 attempts49.1 program scores 58.0 · 40.31468.8 program range 1400–1538275 / 395 / 326
HexIntensive2 working of 2 attempts93.3 program scores 99.1 · 87.62565.2 program range 2150–2981988 / 0 / 72
HexBalanced2 working of 2 attempts89.0 program scores 92.6 · 85.32219.9 program range 2071–2369937 / 0 / 123
HexBaseline2 working of 2 attempts89.1 program scores 89.4 · 88.92212.7 program range 2202–2223939 / 0 / 121
International DraughtsBaseline1 working of 1 attempt88.62136.9427 / 23 / 52
Game of the AmazonsIntensive1 working of 1 attempt95.92495.8512 / 0 / 18
Game of the AmazonsBalanced2 working of 2 attempts84.3 program scores 92.1 · 76.52048.9 program range 1825–2273892 / 0 / 168
Game of the AmazonsBaseline1 working of 1 attempt76.01816.0398 / 0 / 132
TumbleweedIntensive2 working of 2 attempts85.1 program scores 92.0 · 78.22040.2 program range 1852–2229898 / 0 / 178
TumbleweedBalanced2 working of 2 attempts89.4 program scores 94.3 · 84.52162.9 program range 2001–2325949 / 2 / 125
TumbleweedBaseline2 working of 2 attempts71.5 program scores 75.0 · 68.01717.7 program range 1651–1785725 / 23 / 328

Each row covers all the model's programs in one game and setting. Strength and raw rating are attempt-weighted means; under them, each program's score and the lowest and highest rating describe the programs (not a confidence interval). The combined record adds up their matches: evidence volume, not strength.

Failures and budgets

0 model-code generation failures; 0 provider/infrastructure failures excluded from the generation denominator. Runtime player faults are separate: 1 recorded one-sided faults across contributing program rows. A crash or illegal move pinned on one program also counts as that program's loss in its match record; other faults, such as timeouts, are left out of rating evidence.

Repair/resend outcomes and available costs are included. Exact retry ceilings and execution budgets are not retained in this result set; see the methodology for the public policy. Do not infer a measured setting from a current provider catalog.

Player program results

XHigh: 100% / 0% / 0% · n 13Medium: 100% / 0% / 0% · n 14Thinking disabled: 100% / 0% / 0% · n 14 All three benchmark settings tested

Generation cost

$0.70average estimated cost per game and reasoning setting

Median
$0.48
Range
$0.22–$2.10
Known cost subtotal (incomplete or unverified charges)
$33.78
Cost data
24 combinations · 48 runs
Price source
Standard list-price estimate
Price list
boardgame-list-prices-2026-07-25
Average output
26k tokens
Output range
5.4k–88k tokens
Runs with output-token data
48
How cost is measured

Comparison cost gives equal weight to each model, game, and reasoning-setting combination. Recorded generation attempts include repairs and resends when cost evidence is available; runtime compute and service operation are excluded. Cost and output-token counts use separate telemetry denominators. A list-price estimate is not actual expenditure; mixed evidence is not a uniform standard-price comparison.

Test protocol

  • Combines this model's tested reasoning settings
  • Player-program generation; retained protocol details are under “Test protocol and evidence limits” above