- Score · relative 0–100
- 88.8
- Rank
- 2
- Status
- Complete 3/3
- Rank change
- 0
- Players generated
- 2026-09-22
- Match evidence updated
- 2026-10-26
- Results published
Scores by reasoning setting
Available settings and grouping
Available settings
Checked on 2026-09-22 · Provider documentation
How settings are grouped
- Baseline: Low — tested and included
- Balanced: Medium — tested and included
- Intensive: XHigh — tested and included
Scores by game
What this result shows
Strongest included setting: XHigh (95.1).
Across included settings, the highest game score is Game of the Amazons (94.4); the lowest is Shogi (80.8). Each game counts every generation attempt, a failed one as 0. These are relative scores within each game, not direct comparisons of difficulty.
Match evidence measures these retained programs. It does not establish how a fresh generation will perform. Independent-generation variation is not estimated in this release.
Test protocol and evidence limits
- Model identifier
- claude-opus-5-5
- Provider route (catalog)
- anthropic
- Prompt identity / profile
- Not retained in this result set / Not retained in this result set
- Prompt version
- Not retained in this result set
- Generation policy
- Generation-quality admission policy (see methodology)
- Requested output-token limits
- 65536, 128000 (30 of 30 indexed attempts)
Generation evidence
- Low: 9 contributing player programs across 8 games
- Medium: 9 contributing player programs across 8 games
- XHigh: 8 contributing player programs across 8 games
Counts describe contributing programs, not independent replications: repairs and resends are not new independent samples. Independent-generation lineage is not retained.
| Game | Reasoning group | Programs | Working-program strength | Raw rating | Combined record (W / D / L) |
|---|---|---|---|---|---|
| Go | Intensive | 1 working of 1 attempt | 84.4 | 1867.9 | 422 / 9 / 85 |
| Go | Balanced | 1 working of 1 attempt | 93.9 | 2103.5 | 463 / 35 / 18 |
| Go | Baseline | 1 working of 1 attempt | 91.0 | 2010.5 | 453 / 21 / 42 |
| Chess | Intensive | 1 working of 1 attempt | 96.0 | 2142.9 | 449 / 25 / 6 |
| Chess | Balanced | 1 working of 1 attempt | 95.8 | 2127.7 | 453 / 14 / 13 |
| Chess | Baseline | 1 working of 1 attempt | 80.2 | 1756.7 | 325 / 109 / 46 |
| Shogi | Intensive | 1 working of 1 attempt | 97.1 | 2353.4 | 479 / 2 / 13 |
| Shogi | Balanced | 1 working of 1 attempt | 92.6 | 2090.9 | 442 / 23 / 29 |
| Shogi | Baseline | 1 working of 1 attempt | 52.8 | 1452.2 | 78 / 326 / 90 |
| Xiangqi | Intensive | 1 working of 1 attempt | 94.8 | 2062.7 | 450 / 43 / 5 |
| Xiangqi | Balanced | 1 working of 1 attempt | 88.5 | 1890.4 | 417 / 41 / 40 |
| Xiangqi | Baseline | 1 working of 1 attempt | 70.2 | 1645.3 | 227 / 229 / 42 |
| Hex | Intensive | 1 working of 1 attempt | 98.2 | 2816.1 | 523 / 0 / 7 |
| Hex | Balanced | 1 working of 1 attempt | 89.7 | 2237.1 | 473 / 0 / 57 |
| Hex | Baseline | 1 working of 1 attempt | 91.9 | 2335.4 | 486 / 0 / 44 |
| International Draughts | Intensive | 1 working of 1 attempt | 99.5 | 2886.0 | 502 / 0 / 0 |
| International Draughts | Balanced | 1 working of 1 attempt | 92.4 | 2247.6 | 452 / 15 / 35 |
| International Draughts | Baseline | 1 working of 1 attempt | 77.5 | 1893.8 | 359 / 36 / 107 |
| Game of the Amazons | Intensive | 1 working of 1 attempt | 97.8 | 2659.0 | 522 / 0 / 8 |
| Game of the Amazons | Balanced | 1 working of 1 attempt | 93.5 | 2347.0 | 499 / 0 / 31 |
| Game of the Amazons | Baseline | 1 working of 1 attempt | 91.9 | 2263.9 | 490 / 0 / 40 |
| Tumbleweed | Intensive | 1 working of 1 attempt | 93.3 | 2280.9 | 499 / 0 / 39 |
| Tumbleweed | Balanced | 2 working of 2 attempts | 97.2 program scores 98.6 · 95.9 | 2540.8 program range 2413–2669 | 1047 / 0 / 29 |
| Tumbleweed | Baseline | 2 working of 2 attempts | 70.2 program scores 70.8 · 69.6 | 1690.4 program range 1679–1702 | 715 / 12 / 349 |
Each row covers all the model's programs in one game and setting. Strength and raw rating are attempt-weighted means; under them, each program's score and the lowest and highest rating describe the programs (not a confidence interval). The combined record adds up their matches: evidence volume, not strength.
Failures and budgets
0 model-code generation failures; 1 provider/infrastructure failures excluded from the generation denominator. Runtime player faults are separate: 0 recorded one-sided faults across contributing program rows. A crash or illegal move pinned on one program also counts as that program's loss in its match record; other faults, such as timeouts, are left out of rating evidence.
Repair/resend outcomes and available costs are included. Exact retry ceilings and execution budgets are not retained in this result set; see the methodology for the public policy. Do not infer a measured setting from a current provider catalog.
Player program results
XHigh: 75% / 25% / 0% · n 8Medium: 89% / 11% / 0% · n 9Low: 100% / 0% / 0% · n 9 All three benchmark settings testedGeneration cost
$0.81average estimated cost per game and reasoning setting
- Median
- $0.27
- Range
- $0.09–$3.09
- Estimated total for recorded runs
- $21.74
- Cost data
- 24 combinations · 27 runs
- Price source
- Standard list-price estimate
- Price list
- boardgame-list-prices-2026-09-08
- Average output
- 37k tokens
- Output range
- 2.4k–150k tokens
- Runs with output-token data
- 27
How cost is measured
Comparison cost gives equal weight to each model, game, and reasoning-setting combination. Recorded generation attempts include repairs and resends when cost evidence is available; runtime compute and service operation are excluded. Cost and output-token counts use separate telemetry denominators. A list-price estimate is not actual expenditure; mixed evidence is not a uniform standard-price comparison.
Test protocol
- Combines this model's tested reasoning settings
- Player-program generation; retained protocol details are under “Test protocol and evidence limits” above