Score · relative 0–100
88.8
Rank
2
Status
Complete 3/3
Rank change
0
Players generated
2026-09-22
Match evidence updated
2026-10-26
Results published

Scores by reasoning setting

  • XHigh (Intensive group, tested and included)95.1
  • Medium (Balanced group, tested and included)93.0
  • Low (Baseline group, tested and included)78.2

Every tested setting is included in the overall score.

Available settings and grouping

Available settings

LowMediumXHigh

Checked on 2026-09-22 · Provider documentation

How settings are grouped

  • Baseline: Low — tested and included
  • Balanced: Medium — tested and included
  • Intensive: XHigh — tested and included

Scores by game

  • Go89.8
  • Chess90.7
  • Shogi80.8
  • Xiangqi84.5
  • Hex93.3
  • International Draughts89.8
  • Game of the Amazons94.4
  • Tumbleweed86.9

Each game counts every generation attempt, a failed one as 0 (“1 of 2 failed” marks games with failed attempts). Scores are relative within each game, across the included settings; they do not compare game difficulty.

What this result shows

Strongest included setting: XHigh (95.1).

Across included settings, the highest game score is Game of the Amazons (94.4); the lowest is Shogi (80.8). Each game counts every generation attempt, a failed one as 0. These are relative scores within each game, not direct comparisons of difficulty.

Match evidence measures these retained programs. It does not establish how a fresh generation will perform. Independent-generation variation is not estimated in this release.

Test protocol and evidence limits
Model identifier
claude-opus-5-5
Provider route (catalog)
anthropic
Prompt identity / profile
Not retained in this result set / Not retained in this result set
Prompt version
Not retained in this result set
Generation policy
Generation-quality admission policy (see methodology)
Requested output-token limits
65536, 128000 (30 of 30 indexed attempts)

Generation evidence

  • Low: 9 contributing player programs across 8 games
  • Medium: 9 contributing player programs across 8 games
  • XHigh: 8 contributing player programs across 8 games

Counts describe contributing programs, not independent replications: repairs and resends are not new independent samples. Independent-generation lineage is not retained.

GameReasoning groupProgramsWorking-program strengthRaw ratingCombined record (W / D / L)
GoIntensive1 working of 1 attempt84.41867.9422 / 9 / 85
GoBalanced1 working of 1 attempt93.92103.5463 / 35 / 18
GoBaseline1 working of 1 attempt91.02010.5453 / 21 / 42
ChessIntensive1 working of 1 attempt96.02142.9449 / 25 / 6
ChessBalanced1 working of 1 attempt95.82127.7453 / 14 / 13
ChessBaseline1 working of 1 attempt80.21756.7325 / 109 / 46
ShogiIntensive1 working of 1 attempt97.12353.4479 / 2 / 13
ShogiBalanced1 working of 1 attempt92.62090.9442 / 23 / 29
ShogiBaseline1 working of 1 attempt52.81452.278 / 326 / 90
XiangqiIntensive1 working of 1 attempt94.82062.7450 / 43 / 5
XiangqiBalanced1 working of 1 attempt88.51890.4417 / 41 / 40
XiangqiBaseline1 working of 1 attempt70.21645.3227 / 229 / 42
HexIntensive1 working of 1 attempt98.22816.1523 / 0 / 7
HexBalanced1 working of 1 attempt89.72237.1473 / 0 / 57
HexBaseline1 working of 1 attempt91.92335.4486 / 0 / 44
International DraughtsIntensive1 working of 1 attempt99.52886.0502 / 0 / 0
International DraughtsBalanced1 working of 1 attempt92.42247.6452 / 15 / 35
International DraughtsBaseline1 working of 1 attempt77.51893.8359 / 36 / 107
Game of the AmazonsIntensive1 working of 1 attempt97.82659.0522 / 0 / 8
Game of the AmazonsBalanced1 working of 1 attempt93.52347.0499 / 0 / 31
Game of the AmazonsBaseline1 working of 1 attempt91.92263.9490 / 0 / 40
TumbleweedIntensive1 working of 1 attempt93.32280.9499 / 0 / 39
TumbleweedBalanced2 working of 2 attempts97.2 program scores 98.6 · 95.92540.8 program range 2413–26691047 / 0 / 29
TumbleweedBaseline2 working of 2 attempts70.2 program scores 70.8 · 69.61690.4 program range 1679–1702715 / 12 / 349

Each row covers all the model's programs in one game and setting. Strength and raw rating are attempt-weighted means; under them, each program's score and the lowest and highest rating describe the programs (not a confidence interval). The combined record adds up their matches: evidence volume, not strength.

Failures and budgets

0 model-code generation failures; 1 provider/infrastructure failures excluded from the generation denominator. Runtime player faults are separate: 0 recorded one-sided faults across contributing program rows. A crash or illegal move pinned on one program also counts as that program's loss in its match record; other faults, such as timeouts, are left out of rating evidence.

Repair/resend outcomes and available costs are included. Exact retry ceilings and execution budgets are not retained in this result set; see the methodology for the public policy. Do not infer a measured setting from a current provider catalog.

Player program results

XHigh: 75% / 25% / 0% · n 8Medium: 89% / 11% / 0% · n 9Low: 100% / 0% / 0% · n 9 All three benchmark settings tested

Generation cost

$0.81average estimated cost per game and reasoning setting

Median
$0.27
Range
$0.09–$3.09
Estimated total for recorded runs
$21.74
Cost data
24 combinations · 27 runs
Price source
Standard list-price estimate
Price list
boardgame-list-prices-2026-09-08
Average output
37k tokens
Output range
2.4k–150k tokens
Runs with output-token data
27
How cost is measured

Comparison cost gives equal weight to each model, game, and reasoning-setting combination. Recorded generation attempts include repairs and resends when cost evidence is available; runtime compute and service operation are excluded. Cost and output-token counts use separate telemetry denominators. A list-price estimate is not actual expenditure; mixed evidence is not a uniform standard-price comparison.

Test protocol

  • Combines this model's tested reasoning settings
  • Player-program generation; retained protocol details are under “Test protocol and evidence limits” above