- Score · relative 0–100
- 48.1
- Rank
- 40
- Status
- Complete 3/3
- Rank change
- 0
- Players generated
- 2026-08-09
- Match evidence updated
- 2026-10-26
- Results published
Scores by reasoning setting
Available settings and grouping
Available settings
Checked on 2026-07-21 · Provider documentation
How settings are grouped
- Baseline: Thinking disabled — tested and included
- Balanced: Medium — tested and included
- Intensive: XHigh — tested and included
Scores by game
What this result shows
Strongest included setting: XHigh (56.5).
Across included settings, the highest game score is Tumbleweed (57.9); the lowest is International Draughts (38.9). Each game counts every generation attempt, a failed one as 0. These are relative scores within each game, not direct comparisons of difficulty.
Match evidence measures these retained programs. It does not establish how a fresh generation will perform. Independent-generation variation is not estimated in this release.
Test protocol and evidence limits
- Model identifier
- claude-sonnet-5
- Provider route (catalog)
- anthropic
- Prompt identity / profile
- Not retained in this result set / Not retained in this result set
- Prompt version
- Not retained in this result set
- Generation policy
- Generation-quality admission policy (see methodology)
- Requested output-token limits
- 128000 (24 of 24 indexed attempts)
Generation evidence
- Thinking disabled: 8 contributing player programs across 8 games
- Medium: 8 contributing player programs across 8 games
- XHigh: 8 contributing player programs across 8 games
Counts describe contributing programs, not independent replications: repairs and resends are not new independent samples. Independent-generation lineage is not retained.
| Game | Reasoning group | Programs | Working-program strength | Raw rating | Combined record (W / D / L) |
|---|---|---|---|---|---|
| Go | Intensive | 1 working of 1 attempt | 63.8 | 1604.3 | 291 / 54 / 171 |
| Go | Balanced | 1 working of 1 attempt | 46.0 | 1431.4 | 174 / 106 / 236 |
| Go | Baseline | 1 working of 1 attempt | 49.5 | 1464.1 | 200 / 89 / 227 |
| Chess | Intensive | 1 working of 1 attempt | 42.1 | 1410.4 | 6 / 376 / 98 |
| Chess | Balanced | 1 working of 1 attempt | 43.7 | 1422.7 | 9 / 385 / 86 |
| Chess | Baseline | 1 working of 1 attempt | 43.0 | 1417.8 | 12 / 373 / 95 |
| Shogi | Intensive | 1 working of 1 attempt | 60.3 | 1522.2 | 226 / 105 / 163 |
| Shogi | Balanced | 1 working of 1 attempt | 42.2 | 1360.1 | 130 / 120 / 244 |
| Shogi | Baseline | 1 working of 1 attempt | 56.3 | 1484.4 | 207 / 103 / 184 |
| Xiangqi | Intensive | 1 working of 1 attempt | 53.2 | 1499.7 | 111 / 290 / 97 |
| Xiangqi | Balanced | 1 working of 1 attempt | 45.2 | 1437.6 | 58 / 317 / 123 |
| Xiangqi | Baseline | 1 working of 1 attempt | 43.7 | 1426.6 | 51 / 317 / 130 |
| Hex | Intensive | 1 working of 1 attempt | 54.7 | 1496.2 | 281 / 0 / 249 |
| Hex | Balanced | 1 working of 1 attempt | 43.0 | 1349.9 | 220 / 0 / 310 |
| Hex | Baseline | 1 working of 1 attempt | 23.3 | 1068.4 | 118 / 0 / 412 |
| International Draughts | Intensive | 1 working of 1 attempt | 28.7 | 1097.5 | 121 / 7 / 374 |
| International Draughts | Balanced | 1 working of 1 attempt | 39.6 | 1261.9 | 171 / 11 / 320 |
| International Draughts | Baseline | 1 working of 1 attempt | 48.4 | 1394.6 | 215 / 11 / 276 |
| Game of the Amazons | Intensive | 1 working of 1 attempt | 68.1 | 1689.6 | 353 / 0 / 177 |
| Game of the Amazons | Balanced | 1 working of 1 attempt | 50.7 | 1456.8 | 256 / 0 / 274 |
| Game of the Amazons | Baseline | 1 working of 1 attempt | 35.4 | 1264.6 | 174 / 0 / 356 |
| Tumbleweed | Intensive | 1 working of 1 attempt | 81.5 | 1927.7 | 425 / 4 / 109 |
| Tumbleweed | Balanced | 1 working of 1 attempt | 41.7 | 1296.4 | 98 / 220 / 220 |
| Tumbleweed | Baseline | 1 working of 1 attempt | 50.6 | 1397.0 | 167 / 173 / 198 |
Each row covers all the model's programs in one game and setting. Strength and raw rating are attempt-weighted means; under them, each program's score and the lowest and highest rating describe the programs (not a confidence interval). The combined record adds up their matches: evidence volume, not strength.
Failures and budgets
0 model-code generation failures; 0 provider/infrastructure failures excluded from the generation denominator. Runtime player faults are separate: 0 recorded one-sided faults across contributing program rows. A crash or illegal move pinned on one program also counts as that program's loss in its match record; other faults, such as timeouts, are left out of rating evidence.
Repair/resend outcomes and available costs are included. Exact retry ceilings and execution budgets are not retained in this result set; see the methodology for the public policy. Do not infer a measured setting from a current provider catalog.
Player program results
XHigh: 100% / 0% / 0% · n 8Medium: 100% / 0% / 0% · n 8Thinking disabled: 100% / 0% / 0% · n 8 All three benchmark settings testedGeneration cost
$0.16average estimated cost per game and reasoning setting
- Median
- $0.07
- Range
- $0.05–$0.50
- Estimated total for recorded runs
- $3.83
- Cost data
- 24 combinations · 24 runs
- Price source
- Standard list-price estimate
- Price list
- boardgame-list-prices-2026-08-08
- Average output
- 13k tokens
- Output range
- 2.6k–48k tokens
- Runs with output-token data
- 24
How cost is measured
Comparison cost gives equal weight to each model, game, and reasoning-setting combination. Recorded generation attempts include repairs and resends when cost evidence is available; runtime compute and service operation are excluded. Cost and output-token counts use separate telemetry denominators. A list-price estimate is not actual expenditure; mixed evidence is not a uniform standard-price comparison.
Test protocol
- Combines this model's tested reasoning settings
- Player-program generation; retained protocol details are under “Test protocol and evidence limits” above