Score · relative 0–100
48.1
Rank
40
Status
Complete 3/3
Rank change
0
Players generated
2026-08-09
Match evidence updated
2026-10-26
Results published

Scores by reasoning setting

  • XHigh (Intensive group, tested and included)56.5
  • Medium (Balanced group, tested and included)44.0
  • None (Baseline group, tested and included)43.8

Every tested setting is included in the overall score.

Available settings and grouping

Available settings

Thinking disabledLowMediumHighXHighMax

Checked on 2026-07-21 · Provider documentation

How settings are grouped

  • Baseline: Thinking disabled — tested and included
  • Balanced: Medium — tested and included
  • Intensive: XHigh — tested and included

Scores by game

  • Go53.1
  • Chess42.9
  • Shogi52.9
  • Xiangqi47.4
  • Hex40.3
  • International Draughts38.9
  • Game of the Amazons51.4
  • Tumbleweed57.9

Each game counts every generation attempt, a failed one as 0 (“1 of 2 failed” marks games with failed attempts). Scores are relative within each game, across the included settings; they do not compare game difficulty.

What this result shows

Strongest included setting: XHigh (56.5).

Across included settings, the highest game score is Tumbleweed (57.9); the lowest is International Draughts (38.9). Each game counts every generation attempt, a failed one as 0. These are relative scores within each game, not direct comparisons of difficulty.

Match evidence measures these retained programs. It does not establish how a fresh generation will perform. Independent-generation variation is not estimated in this release.

Test protocol and evidence limits
Model identifier
claude-sonnet-5
Provider route (catalog)
anthropic
Prompt identity / profile
Not retained in this result set / Not retained in this result set
Prompt version
Not retained in this result set
Generation policy
Generation-quality admission policy (see methodology)
Requested output-token limits
128000 (24 of 24 indexed attempts)

Generation evidence

  • Thinking disabled: 8 contributing player programs across 8 games
  • Medium: 8 contributing player programs across 8 games
  • XHigh: 8 contributing player programs across 8 games

Counts describe contributing programs, not independent replications: repairs and resends are not new independent samples. Independent-generation lineage is not retained.

GameReasoning groupProgramsWorking-program strengthRaw ratingCombined record (W / D / L)
GoIntensive1 working of 1 attempt63.81604.3291 / 54 / 171
GoBalanced1 working of 1 attempt46.01431.4174 / 106 / 236
GoBaseline1 working of 1 attempt49.51464.1200 / 89 / 227
ChessIntensive1 working of 1 attempt42.11410.46 / 376 / 98
ChessBalanced1 working of 1 attempt43.71422.79 / 385 / 86
ChessBaseline1 working of 1 attempt43.01417.812 / 373 / 95
ShogiIntensive1 working of 1 attempt60.31522.2226 / 105 / 163
ShogiBalanced1 working of 1 attempt42.21360.1130 / 120 / 244
ShogiBaseline1 working of 1 attempt56.31484.4207 / 103 / 184
XiangqiIntensive1 working of 1 attempt53.21499.7111 / 290 / 97
XiangqiBalanced1 working of 1 attempt45.21437.658 / 317 / 123
XiangqiBaseline1 working of 1 attempt43.71426.651 / 317 / 130
HexIntensive1 working of 1 attempt54.71496.2281 / 0 / 249
HexBalanced1 working of 1 attempt43.01349.9220 / 0 / 310
HexBaseline1 working of 1 attempt23.31068.4118 / 0 / 412
International DraughtsIntensive1 working of 1 attempt28.71097.5121 / 7 / 374
International DraughtsBalanced1 working of 1 attempt39.61261.9171 / 11 / 320
International DraughtsBaseline1 working of 1 attempt48.41394.6215 / 11 / 276
Game of the AmazonsIntensive1 working of 1 attempt68.11689.6353 / 0 / 177
Game of the AmazonsBalanced1 working of 1 attempt50.71456.8256 / 0 / 274
Game of the AmazonsBaseline1 working of 1 attempt35.41264.6174 / 0 / 356
TumbleweedIntensive1 working of 1 attempt81.51927.7425 / 4 / 109
TumbleweedBalanced1 working of 1 attempt41.71296.498 / 220 / 220
TumbleweedBaseline1 working of 1 attempt50.61397.0167 / 173 / 198

Each row covers all the model's programs in one game and setting. Strength and raw rating are attempt-weighted means; under them, each program's score and the lowest and highest rating describe the programs (not a confidence interval). The combined record adds up their matches: evidence volume, not strength.

Failures and budgets

0 model-code generation failures; 0 provider/infrastructure failures excluded from the generation denominator. Runtime player faults are separate: 0 recorded one-sided faults across contributing program rows. A crash or illegal move pinned on one program also counts as that program's loss in its match record; other faults, such as timeouts, are left out of rating evidence.

Repair/resend outcomes and available costs are included. Exact retry ceilings and execution budgets are not retained in this result set; see the methodology for the public policy. Do not infer a measured setting from a current provider catalog.

Player program results

XHigh: 100% / 0% / 0% · n 8Medium: 100% / 0% / 0% · n 8Thinking disabled: 100% / 0% / 0% · n 8 All three benchmark settings tested

Generation cost

$0.16average estimated cost per game and reasoning setting

Median
$0.07
Range
$0.05–$0.50
Estimated total for recorded runs
$3.83
Cost data
24 combinations · 24 runs
Price source
Standard list-price estimate
Price list
boardgame-list-prices-2026-08-08
Average output
13k tokens
Output range
2.6k–48k tokens
Runs with output-token data
24
How cost is measured

Comparison cost gives equal weight to each model, game, and reasoning-setting combination. Recorded generation attempts include repairs and resends when cost evidence is available; runtime compute and service operation are excluded. Cost and output-token counts use separate telemetry denominators. A list-price estimate is not actual expenditure; mixed evidence is not a uniform standard-price comparison.

Test protocol

  • Combines this model's tested reasoning settings
  • Player-program generation; retained protocol details are under “Test protocol and evidence limits” above