- Score · relative 0–100
- 61.7
- Rank
- 15
- Status
- Complete 3/3
- Rank change
- 0
- Players generated
- 2026-09-30
- Match evidence updated
- 2026-10-26
- Results published
Scores by reasoning setting
Available settings and grouping
Available settings
Checked on 2026-09-30 · Provider documentation
How settings are grouped
- Baseline: Low — tested and included
- Balanced: Medium — tested and included
- Intensive: XHigh — tested and included
Scores by game
What this result shows
Strongest included setting: XHigh (91.8).
Across included settings, the highest game score is Tumbleweed (81.0); the lowest is Hex (43.7). Each game counts every generation attempt, a failed one as 0. These are relative scores within each game, not direct comparisons of difficulty.
Match evidence measures these retained programs. It does not establish how a fresh generation will perform. Independent-generation variation is not estimated in this release.
Test protocol and evidence limits
- Model identifier
- claude-sonnet-5-5
- Provider route (catalog)
- anthropic
- Prompt identity / profile
- Not retained in this result set / Not retained in this result set
- Prompt version
- Not retained in this result set
- Generation policy
- Generation-quality admission policy (see methodology)
- Requested output-token limits
- 128000 (28 of 28 indexed attempts)
Generation evidence
- Low: 8 contributing player programs across 8 games
- Medium: 8 contributing player programs across 8 games
- XHigh: 8 contributing player programs across 8 games
Counts describe contributing programs, not independent replications: repairs and resends are not new independent samples. Independent-generation lineage is not retained.
| Game | Reasoning group | Programs | Working-program strength | Raw rating | Combined record (W / D / L) |
|---|---|---|---|---|---|
| Go | Intensive | 1 working of 1 attempt | 80.3 | 1802.7 | 326 / 157 / 33 |
| Go | Balanced | 1 working of 1 attempt | 46.8 | 1438.9 | 224 / 14 / 278 |
| Go | Baseline | 1 working of 1 attempt | 51.5 | 1483.6 | 232 / 46 / 238 |
| Chess | Intensive | 1 working of 1 attempt | 95.9 | 2137.7 | 450 / 22 / 8 |
| Chess | Balanced | 1 working of 1 attempt | 42.9 | 1417.0 | 10 / 376 / 94 |
| Chess | Baseline | 1 working of 1 attempt | 46.4 | 1443.9 | 30 / 369 / 81 |
| Shogi | Intensive | 1 working of 1 attempt | 95.1 | 2211.4 | 468 / 0 / 26 |
| Shogi | Balanced | 1 working of 1 attempt | 32.1 | 1269.4 | 35 / 214 / 245 |
| Shogi | Baseline | 1 working of 1 attempt | 48.8 | 1416.9 | 164 / 115 / 215 |
| Xiangqi | Intensive | 1 working of 1 attempt | 83.5 | 1802.7 | 365 / 91 / 42 |
| Xiangqi | Balanced | 1 working of 1 attempt | 40.9 | 1404.3 | 37 / 317 / 144 |
| Xiangqi | Baseline | 1 working of 1 attempt | 45.1 | 1436.8 | 75 / 282 / 141 |
| Hex | Intensive | 1 working of 1 attempt | 97.4 | 2705.3 | 518 / 0 / 12 |
| Hex | Balanced | 1 working of 1 attempt | 19.5 | 1000.8 | 98 / 0 / 432 |
| Hex | Baseline | 1 working of 1 attempt | 14.3 | 897.5 | 71 / 0 / 459 |
| International Draughts | Intensive | 1 working of 1 attempt | 89.8 | 2168.4 | 427 / 36 / 39 |
| International Draughts | Balanced | 1 working of 1 attempt | 77.1 | 1886.7 | 373 / 4 / 125 |
| International Draughts | Baseline | 1 working of 1 attempt | 17.9 | 926.0 | 74 / 4 / 424 |
| Game of the Amazons | Intensive | 1 working of 1 attempt | 93.7 | 2357.1 | 500 / 0 / 30 |
| Game of the Amazons | Balanced | 1 working of 1 attempt | 72.0 | 1748.8 | 375 / 0 / 155 |
| Game of the Amazons | Baseline | 1 working of 1 attempt | 46.1 | 1399.3 | 231 / 0 / 299 |
| Tumbleweed | Intensive | 1 working of 1 attempt | 99.0 | 2739.2 | 531 / 7 / 0 |
| Tumbleweed | Balanced | 1 working of 1 attempt | 84.1 | 1992.5 | 440 / 6 / 92 |
| Tumbleweed | Baseline | 1 working of 1 attempt | 60.0 | 1521.4 | 279 / 49 / 210 |
Each row covers all the model's programs in one game and setting. Strength and raw rating are attempt-weighted means; under them, each program's score and the lowest and highest rating describe the programs (not a confidence interval). The combined record adds up their matches: evidence volume, not strength.
Failures and budgets
0 model-code generation failures; 0 provider/infrastructure failures excluded from the generation denominator. Runtime player faults are separate: 0 recorded one-sided faults across contributing program rows. A crash or illegal move pinned on one program also counts as that program's loss in its match record; other faults, such as timeouts, are left out of rating evidence.
Repair/resend outcomes and available costs are included. Exact retry ceilings and execution budgets are not retained in this result set; see the methodology for the public policy. Do not infer a measured setting from a current provider catalog.
Player program results
XHigh: 88% / 12% / 0% · n 8Medium: 63% / 37% / 0% · n 8Low: 100% / 0% / 0% · n 8 All three benchmark settings testedGeneration cost
$0.22average estimated cost per game and reasoning setting
- Median
- $0.06
- Range
- $0.04–$0.73
- Estimated total for recorded runs
- $5.20
- Cost data
- 24 combinations · 24 runs
- Price source
- Standard list-price estimate
- Price list
- boardgame-list-prices-2026-09-08
- Average output
- 19k tokens
- Output range
- 1.2k–70k tokens
- Runs with output-token data
- 24
How cost is measured
Comparison cost gives equal weight to each model, game, and reasoning-setting combination. Recorded generation attempts include repairs and resends when cost evidence is available; runtime compute and service operation are excluded. Cost and output-token counts use separate telemetry denominators. A list-price estimate is not actual expenditure; mixed evidence is not a uniform standard-price comparison.
Test protocol
- Combines this model's tested reasoning settings
- Player-program generation; retained protocol details are under “Test protocol and evidence limits” above