Score · relative 0–100
61.7
Rank
15
Status
Complete 3/3
Rank change
0
Players generated
2026-09-30
Match evidence updated
2026-10-26
Results published

Scores by reasoning setting

  • XHigh (Intensive group, tested and included)91.8
  • Medium (Balanced group, tested and included)51.9
  • Low (Baseline group, tested and included)41.3

Every tested setting is included in the overall score.

Available settings and grouping

Available settings

LowMediumHighXHighMax

Checked on 2026-09-30 · Provider documentation

How settings are grouped

  • Baseline: Low — tested and included
  • Balanced: Medium — tested and included
  • Intensive: XHigh — tested and included

Scores by game

  • Go59.5
  • Chess61.8
  • Shogi58.6
  • Xiangqi56.5
  • Hex43.7
  • International Draughts61.6
  • Game of the Amazons70.6
  • Tumbleweed81.0

Each game counts every generation attempt, a failed one as 0 (“1 of 2 failed” marks games with failed attempts). Scores are relative within each game, across the included settings; they do not compare game difficulty.

What this result shows

Strongest included setting: XHigh (91.8).

Across included settings, the highest game score is Tumbleweed (81.0); the lowest is Hex (43.7). Each game counts every generation attempt, a failed one as 0. These are relative scores within each game, not direct comparisons of difficulty.

Match evidence measures these retained programs. It does not establish how a fresh generation will perform. Independent-generation variation is not estimated in this release.

Test protocol and evidence limits
Model identifier
claude-sonnet-5-5
Provider route (catalog)
anthropic
Prompt identity / profile
Not retained in this result set / Not retained in this result set
Prompt version
Not retained in this result set
Generation policy
Generation-quality admission policy (see methodology)
Requested output-token limits
128000 (28 of 28 indexed attempts)

Generation evidence

  • Low: 8 contributing player programs across 8 games
  • Medium: 8 contributing player programs across 8 games
  • XHigh: 8 contributing player programs across 8 games

Counts describe contributing programs, not independent replications: repairs and resends are not new independent samples. Independent-generation lineage is not retained.

GameReasoning groupProgramsWorking-program strengthRaw ratingCombined record (W / D / L)
GoIntensive1 working of 1 attempt80.31802.7326 / 157 / 33
GoBalanced1 working of 1 attempt46.81438.9224 / 14 / 278
GoBaseline1 working of 1 attempt51.51483.6232 / 46 / 238
ChessIntensive1 working of 1 attempt95.92137.7450 / 22 / 8
ChessBalanced1 working of 1 attempt42.91417.010 / 376 / 94
ChessBaseline1 working of 1 attempt46.41443.930 / 369 / 81
ShogiIntensive1 working of 1 attempt95.12211.4468 / 0 / 26
ShogiBalanced1 working of 1 attempt32.11269.435 / 214 / 245
ShogiBaseline1 working of 1 attempt48.81416.9164 / 115 / 215
XiangqiIntensive1 working of 1 attempt83.51802.7365 / 91 / 42
XiangqiBalanced1 working of 1 attempt40.91404.337 / 317 / 144
XiangqiBaseline1 working of 1 attempt45.11436.875 / 282 / 141
HexIntensive1 working of 1 attempt97.42705.3518 / 0 / 12
HexBalanced1 working of 1 attempt19.51000.898 / 0 / 432
HexBaseline1 working of 1 attempt14.3897.571 / 0 / 459
International DraughtsIntensive1 working of 1 attempt89.82168.4427 / 36 / 39
International DraughtsBalanced1 working of 1 attempt77.11886.7373 / 4 / 125
International DraughtsBaseline1 working of 1 attempt17.9926.074 / 4 / 424
Game of the AmazonsIntensive1 working of 1 attempt93.72357.1500 / 0 / 30
Game of the AmazonsBalanced1 working of 1 attempt72.01748.8375 / 0 / 155
Game of the AmazonsBaseline1 working of 1 attempt46.11399.3231 / 0 / 299
TumbleweedIntensive1 working of 1 attempt99.02739.2531 / 7 / 0
TumbleweedBalanced1 working of 1 attempt84.11992.5440 / 6 / 92
TumbleweedBaseline1 working of 1 attempt60.01521.4279 / 49 / 210

Each row covers all the model's programs in one game and setting. Strength and raw rating are attempt-weighted means; under them, each program's score and the lowest and highest rating describe the programs (not a confidence interval). The combined record adds up their matches: evidence volume, not strength.

Failures and budgets

0 model-code generation failures; 0 provider/infrastructure failures excluded from the generation denominator. Runtime player faults are separate: 0 recorded one-sided faults across contributing program rows. A crash or illegal move pinned on one program also counts as that program's loss in its match record; other faults, such as timeouts, are left out of rating evidence.

Repair/resend outcomes and available costs are included. Exact retry ceilings and execution budgets are not retained in this result set; see the methodology for the public policy. Do not infer a measured setting from a current provider catalog.

Player program results

XHigh: 88% / 12% / 0% · n 8Medium: 63% / 37% / 0% · n 8Low: 100% / 0% / 0% · n 8 All three benchmark settings tested

Generation cost

$0.22average estimated cost per game and reasoning setting

Median
$0.06
Range
$0.04–$0.73
Estimated total for recorded runs
$5.20
Cost data
24 combinations · 24 runs
Price source
Standard list-price estimate
Price list
boardgame-list-prices-2026-09-08
Average output
19k tokens
Output range
1.2k–70k tokens
Runs with output-token data
24
How cost is measured

Comparison cost gives equal weight to each model, game, and reasoning-setting combination. Recorded generation attempts include repairs and resends when cost evidence is available; runtime compute and service operation are excluded. Cost and output-token counts use separate telemetry denominators. A list-price estimate is not actual expenditure; mixed evidence is not a uniform standard-price comparison.

Test protocol

  • Combines this model's tested reasoning settings
  • Player-program generation; retained protocol details are under “Test protocol and evidence limits” above