Score · relative 0–100
15.0
Rank
—
Status
Provisional
Players generated
2026-07-02 – 2026-10-09
Match evidence updated
2026-08-05
Results published

Scores by reasoning setting

  • Enablednot included (Balanced group, tested, not included)23.4
  • Nonenot included (Baseline group, tested, not included)6.7

Settings marked “not included” were tested but are left out of the overall score.

Scores by game

  • Go2 of 2 failed0.0
  • Chess2 of 2 failed0.0
  • Shogi1 of 2 failed10.9
  • Xiangqi1 of 2 failed20.6
  • Hex33.2
  • International Draughts1 of 2 failed8.6
  • Game of the Amazons16.1
  • Tumbleweed30.9

Each game counts every generation attempt, a failed one as 0 (“1 of 2 failed” marks games with failed attempts). Scores are relative within each game, across the included settings; they do not compare game difficulty.

What this result shows

No qualified setting comparison is retained.

Across included settings, the highest game score is Hex (33.2); the lowest is 0.0, shared by 2 games. Each game counts every generation attempt, a failed one as 0. These are relative scores within each game, not direct comparisons of difficulty.

Match evidence measures these retained programs. It does not establish how a fresh generation will perform. Independent-generation variation is not estimated in this release.

Test protocol and evidence limits
Model identifier
cohere/north-mini-code
Provider route (catalog)
Not retained in this result set
Prompt identity / profile
Not retained in this result set / Not retained in this result set
Prompt version
Not retained in this result set
Generation policy
Generation-quality admission policy (see methodology)
Requested output-token limits
64000 (15 of 30 indexed attempts)

Generation evidence

    Counts describe contributing programs, not independent replications: repairs and resends are not new independent samples. Independent-generation lineage is not retained.

    GameReasoning groupProgramsWorking-program strengthRaw ratingCombined record (W / D / L)
    ShogiBalanced1 working of 1 attempt21.71164.437 / 115 / 342
    XiangqiBalanced1 working of 1 attempt41.21406.745 / 304 / 149
    HexBalanced1 working of 1 attempt46.51393.4238 / 0 / 292
    HexBaseline1 working of 1 attempt19.91007.8100 / 0 / 430
    International DraughtsBalanced1 working of 1 attempt17.2914.172 / 2 / 428
    Game of the AmazonsBalanced1 working of 1 attempt30.21196.0147 / 0 / 383
    Game of the AmazonsBaseline1 working of 1 attempt2.0463.07 / 0 / 523
    TumbleweedBalanced1 working of 1 attempt30.11172.194 / 111 / 333
    TumbleweedBaseline1 working of 1 attempt31.71189.416 / 283 / 239

    Each row covers all the model's programs in one game and setting. Strength and raw rating are attempt-weighted means; under them, each program's score and the lowest and highest rating describe the programs (not a confidence interval). The combined record adds up their matches: evidence volume, not strength.

    Failures and budgets

    7 model-code generation failures; 0 provider/infrastructure failures excluded from the generation denominator. Runtime player faults are separate: 0 recorded one-sided faults across contributing program rows. A crash or illegal move pinned on one program also counts as that program's loss in its match record; other faults, such as timeouts, are left out of rating evidence.

    Repair/resend outcomes and available costs are included. Exact retry ceilings and execution budgets are not retained in this result set; see the methodology for the public policy. Do not infer a measured setting from a current provider catalog.

    Player program results

    Enabled: 38% / 37% / 25% · n 8None: 25% / 13% / 62% · n 8 No Overall rankMissing IntensiveMany programs failed

    Generation cost

    $0.00average estimated cost per game and reasoning setting

    Median
    $0.00
    Range
    $0.00–$0.00
    Known cost subtotal (incomplete or unverified charges)
    $0.00
    Cost data
    16 combinations · 16 runs
    Price source
    Provider-reported
    Price list
    boardgame-list-prices-2026-10-09
    Average output
    17k tokens
    Output range
    1.1k–52k tokens
    Runs with output-token data
    16
    How cost is measured

    Comparison cost gives equal weight to each model, game, and reasoning-setting combination. Recorded generation attempts include repairs and resends when cost evidence is available; runtime compute and service operation are excluded. Cost and output-token counts use separate telemetry denominators. A list-price estimate is not actual expenditure; mixed evidence is not a uniform standard-price comparison.

    Test protocol

    • Combines this model's tested reasoning settings
    • Player-program generation; retained protocol details are under “Test protocol and evidence limits” above