- Score · relative 0–100
- 53.7
- Rank
- 27
- Status
- Complete 3/3
- Rank change
- 0
- Players generated
- 2026-09-18
- Match evidence updated
- 2026-10-26
- Results published
Scores by reasoning setting
Available settings and grouping
Available settings
Checked on 2026-09-18 · Provider documentation
How settings are grouped
- Baseline: None — tested and included
- Balanced: High — tested and included
- Intensive: Max — tested and included
Scores by game
What this result shows
Strongest included setting: Max (69.0).
Across included settings, the highest game score is International Draughts (62.6); the lowest is Tumbleweed (37.4). Each game counts every generation attempt, a failed one as 0. These are relative scores within each game, not direct comparisons of difficulty.
Match evidence measures these retained programs. It does not establish how a fresh generation will perform. Independent-generation variation is not estimated in this release.
Test protocol and evidence limits
- Model identifier
- deepseek/deepseek-v4.1-flash
- Provider route (catalog)
- openrouter
- Prompt identity / profile
- Not retained in this result set / Not retained in this result set
- Prompt version
- Not retained in this result set
- Generation policy
- Generation-quality admission policy (see methodology)
- Requested output-token limits
- 384000 (26 of 26 indexed attempts)
Generation evidence
- None: 8 contributing player programs across 8 games
- High: 8 contributing player programs across 8 games
- Max: 8 contributing player programs across 8 games
Counts describe contributing programs, not independent replications: repairs and resends are not new independent samples. Independent-generation lineage is not retained.
| Game | Reasoning group | Programs | Working-program strength | Raw rating | Combined record (W / D / L) |
|---|---|---|---|---|---|
| Go | Intensive | 1 working of 1 attempt | 63.5 | 1601.3 | 306 / 21 / 189 |
| Go | Balanced | 1 working of 1 attempt | 68.1 | 1650.5 | 196 / 289 / 31 |
| Go | Baseline | 1 working of 1 attempt | 45.8 | 1429.5 | 145 / 162 / 209 |
| Chess | Intensive | 1 working of 1 attempt | 57.5 | 1530.7 | 121 / 293 / 66 |
| Chess | Balanced | 1 working of 1 attempt | 58.2 | 1536.6 | 115 / 312 / 53 |
| Chess | Baseline | 1 working of 1 attempt | 41.9 | 1408.8 | 2 / 382 / 96 |
| Shogi | Intensive | 1 working of 1 attempt | 60.0 | 1519.3 | 249 / 56 / 189 |
| Shogi | Balanced | 1 working of 1 attempt | 55.1 | 1473.2 | 179 / 147 / 168 |
| Shogi | Baseline | 1 working of 1 attempt | 48.6 | 1415.0 | 163 / 114 / 216 |
| Xiangqi | Intensive | 1 working of 1 attempt | 75.2 | 1696.6 | 290 / 154 / 54 |
| Xiangqi | Balanced | 1 working of 1 attempt | 38.7 | 1387.4 | 55 / 260 / 183 |
| Xiangqi | Baseline | 1 working of 1 attempt | 38.7 | 1387.4 | 27 / 316 / 155 |
| Hex | Intensive | 1 working of 1 attempt | 82.6 | 1984.6 | 431 / 0 / 99 |
| Hex | Balanced | 1 working of 1 attempt | 53.9 | 1486.5 | 277 / 0 / 253 |
| Hex | Baseline | 1 working of 1 attempt | 30.3 | 1177.6 | 154 / 0 / 376 |
| International Draughts | Intensive | 1 working of 1 attempt | 82.3 | 1990.9 | 386 / 35 / 81 |
| International Draughts | Balanced | 1 working of 1 attempt | 76.7 | 1879.7 | 360 / 26 / 116 |
| International Draughts | Baseline | 1 working of 1 attempt | 28.8 | 1099.1 | 116 / 18 / 368 |
| Game of the Amazons | Intensive | 1 working of 1 attempt | 75.8 | 1813.0 | 397 / 0 / 133 |
| Game of the Amazons | Balanced | 1 working of 1 attempt | 69.5 | 1710.7 | 361 / 0 / 169 |
| Game of the Amazons | Baseline | 1 working of 1 attempt | 25.6 | 1130.0 | 123 / 0 / 407 |
| Tumbleweed | Intensive | 1 working of 1 attempt | 55.4 | 1458.1 | 180 / 198 / 160 |
| Tumbleweed | Balanced | 1 working of 1 attempt | 24.3 | 1105.9 | 40 / 160 / 338 |
| Tumbleweed | Baseline | 1 working of 1 attempt | 32.6 | 1199.0 | 46 / 232 / 260 |
Each row covers all the model's programs in one game and setting. Strength and raw rating are attempt-weighted means; under them, each program's score and the lowest and highest rating describe the programs (not a confidence interval). The combined record adds up their matches: evidence volume, not strength.
Failures and budgets
0 model-code generation failures; 0 provider/infrastructure failures excluded from the generation denominator. Runtime player faults are separate: 0 recorded one-sided faults across contributing program rows. A crash or illegal move pinned on one program also counts as that program's loss in its match record; other faults, such as timeouts, are left out of rating evidence.
Repair/resend outcomes and available costs are included. Exact retry ceilings and execution budgets are not retained in this result set; see the methodology for the public policy. Do not infer a measured setting from a current provider catalog.
Player program results
Max: 100% / 0% / 0% · n 8High: 88% / 12% / 0% · n 8None: 88% / 12% / 0% · n 8 All three benchmark settings testedGeneration cost
$0.02average estimated cost per game and reasoning setting
- Median
- $0.02
- Range
- $0.0022–$0.03
- Provider-reported total
- $0.39
- Cost data
- 24 combinations · 24 runs
- Price source
- Provider-reported
- Price list
- boardgame-list-prices-2026-09-08
- Average output
- 25k tokens
- Output range
- 1.8k–51k tokens
- Runs with output-token data
- 24
How cost is measured
Comparison cost gives equal weight to each model, game, and reasoning-setting combination. Recorded generation attempts include repairs and resends when cost evidence is available; runtime compute and service operation are excluded. Cost and output-token counts use separate telemetry denominators. A list-price estimate is not actual expenditure; mixed evidence is not a uniform standard-price comparison.
Test protocol
- Combines this model's tested reasoning settings
- Player-program generation; retained protocol details are under “Test protocol and evidence limits” above