- Score · relative 0–100
- 63.4
- Rank
- 14
- Status
- Complete 3/3
- Rank change
- 0
- Players generated
- 2026-10-20
- Match evidence updated
- 2026-10-24
- Results published
Scores by reasoning setting
Available settings and grouping
Available settings
Checked on 2026-10-20 · Provider documentation
How settings are grouped
- Baseline: None — tested and included
- Balanced: High — tested and included
- Intensive: Max — tested and included
Scores by game
What this result shows
Strongest included setting: Max (71.9).
Across included settings, the highest game score is Tumbleweed (77.1); the lowest is Shogi (46.0). Each game counts every generation attempt, a failed one as 0. These are relative scores within each game, not direct comparisons of difficulty.
Match evidence measures these retained programs. It does not establish how a fresh generation will perform. Independent-generation variation is not estimated in this release.
Test protocol and evidence limits
- Model identifier
- deepseek/deepseek-v4.1-flash-1017
- Provider route (catalog)
- openrouter
- Prompt identity / profile
- Not retained in this result set / Not retained in this result set
- Prompt version
- Not retained in this result set
- Generation policy
- Generation-quality admission policy (see methodology)
- Requested output-token limits
- 393216 (27 of 27 indexed attempts)
Generation evidence
- None: 8 contributing player programs across 8 games
- High: 8 contributing player programs across 8 games
- Max: 8 contributing player programs across 8 games
Counts describe contributing programs, not independent replications: repairs and resends are not new independent samples. Independent-generation lineage is not retained.
| Game | Reasoning group | Programs | Working-program strength | Raw rating | Combined record (W / D / L) |
|---|---|---|---|---|---|
| Go | Intensive | 1 working of 1 attempt | 68.9 | 1659.0 | 291 / 107 / 118 |
| Go | Balanced | 1 working of 1 attempt | 84.3 | 1866.3 | 426 / 0 / 90 |
| Go | Baseline | 1 working of 1 attempt | 73.3 | 1709.9 | 338 / 59 / 119 |
| Chess | Intensive | 1 working of 1 attempt | 81.0 | 1767.5 | 335 / 97 / 48 |
| Chess | Balanced | 1 working of 1 attempt | 43.9 | 1424.3 | 22 / 361 / 97 |
| Chess | Baseline | 1 working of 1 attempt | 44.0 | 1425.2 | 14 / 378 / 88 |
| Shogi | Intensive | 1 working of 1 attempt | 46.8 | 1399.8 | 169 / 86 / 239 |
| Shogi | Balanced | 1 working of 1 attempt | 51.1 | 1437.7 | 206 / 54 / 234 |
| Shogi | Baseline | 1 working of 1 attempt | 39.9 | 1340.0 | 70 / 218 / 206 |
| Xiangqi | Intensive | 1 working of 1 attempt | 70.2 | 1645.3 | 213 / 257 / 28 |
| Xiangqi | Balanced | 1 working of 1 attempt | 69.1 | 1634.9 | 236 / 200 / 62 |
| Xiangqi | Baseline | 1 working of 1 attempt | 42.7 | 1418.7 | 50 / 309 / 139 |
| Hex | Intensive | 1 working of 1 attempt | 73.9 | 1782.1 | 383 / 0 / 147 |
| Hex | Balanced | 1 working of 1 attempt | 61.7 | 1588.5 | 318 / 0 / 212 |
| Hex | Baseline | 1 working of 1 attempt | 52.6 | 1469.7 | 270 / 0 / 260 |
| International Draughts | Intensive | 1 working of 1 attempt | 78.0 | 1904.1 | 368 / 20 / 112 |
| International Draughts | Balanced | 1 working of 1 attempt | 83.8 | 2024.4 | 399 / 25 / 77 |
| International Draughts | Baseline | 1 working of 1 attempt | 46.0 | 1358.8 | 206 / 4 / 291 |
| Game of the Amazons | Intensive | 1 working of 1 attempt | 72.9 | 1762.8 | 380 / 0 / 150 |
| Game of the Amazons | Balanced | 1 working of 1 attempt | 73.6 | 1774.3 | 384 / 0 / 146 |
| Game of the Amazons | Baseline | 1 working of 1 attempt | 33.3 | 1237.2 | 163 / 0 / 367 |
| Tumbleweed | Intensive | 1 working of 1 attempt | 83.3 | 1971.8 | 438 / 0 / 100 |
| Tumbleweed | Balanced | 1 working of 1 attempt | 66.3 | 1619.8 | 338 / 0 / 200 |
| Tumbleweed | Baseline | 1 working of 1 attempt | 81.8 | 1935.6 | 429 / 0 / 109 |
Each row covers all the model's programs in one game and setting. Strength and raw rating are attempt-weighted means; under them, each program's score and the lowest and highest rating describe the programs (not a confidence interval). The combined record adds up their matches: evidence volume, not strength.
Failures and budgets
0 model-code generation failures; 0 provider/infrastructure failures excluded from the generation denominator. Runtime player faults are separate: 1 recorded one-sided faults across contributing program rows. A crash or illegal move pinned on one program also counts as that program's loss in its match record; other faults, such as timeouts, are left out of rating evidence.
Repair/resend outcomes and available costs are included. Exact retry ceilings and execution budgets are not retained in this result set; see the methodology for the public policy. Do not infer a measured setting from a current provider catalog.
Player program results
Max: 75% / 25% / 0% · n 8High: 100% / 0% / 0% · n 8None: 88% / 12% / 0% · n 8 All three benchmark settings testedGeneration cost
$0.04average estimated cost per game and reasoning setting
- Median
- $0.04
- Range
- $0.0031–$0.11
- Provider-reported total
- $0.99
- Cost data
- 24 combinations · 24 runs
- Price source
- Provider-reported
- Price list
- boardgame-list-prices-2026-10-09
- Average output
- 35k tokens
- Output range
- 2.2k–101k tokens
- Runs with output-token data
- 24
How cost is measured
Comparison cost gives equal weight to each model, game, and reasoning-setting combination. Recorded generation attempts include repairs and resends when cost evidence is available; runtime compute and service operation are excluded. Cost and output-token counts use separate telemetry denominators. A list-price estimate is not actual expenditure; mixed evidence is not a uniform standard-price comparison.
Test protocol
- Combines this model's tested reasoning settings
- Player-program generation; retained protocol details are under “Test protocol and evidence limits” above