Score · relative 0–100
63.4
Rank
14
Status
Complete 3/3
Rank change
0
Players generated
2026-10-20
Match evidence updated
2026-10-24
Results published

Scores by reasoning setting

  • Max (Intensive group, tested and included)71.9
  • High (Balanced group, tested and included)66.7
  • None (Baseline group, tested and included)51.7

Every tested setting is included in the overall score.

Available settings and grouping

Available settings

NoneLowHighMax

Checked on 2026-10-20 · Provider documentation

How settings are grouped

  • Baseline: None — tested and included
  • Balanced: High — tested and included
  • Intensive: Max — tested and included

Scores by game

  • Go75.5
  • Chess56.3
  • Shogi46.0
  • Xiangqi60.7
  • Hex62.7
  • International Draughts69.3
  • Game of the Amazons59.9
  • Tumbleweed77.1

Each game counts every generation attempt, a failed one as 0 (“1 of 2 failed” marks games with failed attempts). Scores are relative within each game, across the included settings; they do not compare game difficulty.

What this result shows

Strongest included setting: Max (71.9).

Across included settings, the highest game score is Tumbleweed (77.1); the lowest is Shogi (46.0). Each game counts every generation attempt, a failed one as 0. These are relative scores within each game, not direct comparisons of difficulty.

Match evidence measures these retained programs. It does not establish how a fresh generation will perform. Independent-generation variation is not estimated in this release.

Test protocol and evidence limits
Model identifier
deepseek/deepseek-v4.1-flash-1017
Provider route (catalog)
openrouter
Prompt identity / profile
Not retained in this result set / Not retained in this result set
Prompt version
Not retained in this result set
Generation policy
Generation-quality admission policy (see methodology)
Requested output-token limits
393216 (27 of 27 indexed attempts)

Generation evidence

  • None: 8 contributing player programs across 8 games
  • High: 8 contributing player programs across 8 games
  • Max: 8 contributing player programs across 8 games

Counts describe contributing programs, not independent replications: repairs and resends are not new independent samples. Independent-generation lineage is not retained.

GameReasoning groupProgramsWorking-program strengthRaw ratingCombined record (W / D / L)
GoIntensive1 working of 1 attempt68.91659.0291 / 107 / 118
GoBalanced1 working of 1 attempt84.31866.3426 / 0 / 90
GoBaseline1 working of 1 attempt73.31709.9338 / 59 / 119
ChessIntensive1 working of 1 attempt81.01767.5335 / 97 / 48
ChessBalanced1 working of 1 attempt43.91424.322 / 361 / 97
ChessBaseline1 working of 1 attempt44.01425.214 / 378 / 88
ShogiIntensive1 working of 1 attempt46.81399.8169 / 86 / 239
ShogiBalanced1 working of 1 attempt51.11437.7206 / 54 / 234
ShogiBaseline1 working of 1 attempt39.91340.070 / 218 / 206
XiangqiIntensive1 working of 1 attempt70.21645.3213 / 257 / 28
XiangqiBalanced1 working of 1 attempt69.11634.9236 / 200 / 62
XiangqiBaseline1 working of 1 attempt42.71418.750 / 309 / 139
HexIntensive1 working of 1 attempt73.91782.1383 / 0 / 147
HexBalanced1 working of 1 attempt61.71588.5318 / 0 / 212
HexBaseline1 working of 1 attempt52.61469.7270 / 0 / 260
International DraughtsIntensive1 working of 1 attempt78.01904.1368 / 20 / 112
International DraughtsBalanced1 working of 1 attempt83.82024.4399 / 25 / 77
International DraughtsBaseline1 working of 1 attempt46.01358.8206 / 4 / 291
Game of the AmazonsIntensive1 working of 1 attempt72.91762.8380 / 0 / 150
Game of the AmazonsBalanced1 working of 1 attempt73.61774.3384 / 0 / 146
Game of the AmazonsBaseline1 working of 1 attempt33.31237.2163 / 0 / 367
TumbleweedIntensive1 working of 1 attempt83.31971.8438 / 0 / 100
TumbleweedBalanced1 working of 1 attempt66.31619.8338 / 0 / 200
TumbleweedBaseline1 working of 1 attempt81.81935.6429 / 0 / 109

Each row covers all the model's programs in one game and setting. Strength and raw rating are attempt-weighted means; under them, each program's score and the lowest and highest rating describe the programs (not a confidence interval). The combined record adds up their matches: evidence volume, not strength.

Failures and budgets

0 model-code generation failures; 0 provider/infrastructure failures excluded from the generation denominator. Runtime player faults are separate: 1 recorded one-sided faults across contributing program rows. A crash or illegal move pinned on one program also counts as that program's loss in its match record; other faults, such as timeouts, are left out of rating evidence.

Repair/resend outcomes and available costs are included. Exact retry ceilings and execution budgets are not retained in this result set; see the methodology for the public policy. Do not infer a measured setting from a current provider catalog.

Player program results

Max: 75% / 25% / 0% · n 8High: 100% / 0% / 0% · n 8None: 88% / 12% / 0% · n 8 All three benchmark settings tested

Generation cost

$0.04average estimated cost per game and reasoning setting

Median
$0.04
Range
$0.0031–$0.11
Provider-reported total
$0.99
Cost data
24 combinations · 24 runs
Price source
Provider-reported
Price list
boardgame-list-prices-2026-10-09
Average output
35k tokens
Output range
2.2k–101k tokens
Runs with output-token data
24
How cost is measured

Comparison cost gives equal weight to each model, game, and reasoning-setting combination. Recorded generation attempts include repairs and resends when cost evidence is available; runtime compute and service operation are excluded. Cost and output-token counts use separate telemetry denominators. A list-price estimate is not actual expenditure; mixed evidence is not a uniform standard-price comparison.

Test protocol

  • Combines this model's tested reasoning settings
  • Player-program generation; retained protocol details are under “Test protocol and evidence limits” above