Score · relative 0–100
43.5
Rank
47
Status
Complete 3/3
Rank change
0
Players generated
2026-09-03
Match evidence updated
2026-10-26
Results published

Scores by reasoning setting

  • XHigh (Intensive group, tested and included)48.7
  • High (Balanced group, tested and included)53.7
  • None (Baseline group, tested and included)28.2

Every tested setting is included in the overall score.

Available settings and grouping

Available settings

Reasoning disabledHighXHigh

Checked on 2026-07-21 · Provider documentation

How settings are grouped

  • Baseline: Reasoning disabled — tested and included
  • Balanced: High — tested and included
  • Intensive: XHigh — tested and included

Scores by game

  • Go39.7
  • Chess1 of 3 failed28.4
  • Shogi39.6
  • Xiangqi45.3
  • Hex42.9
  • International Draughts1 of 3 failed42.5
  • Game of the Amazons66.9
  • Tumbleweed43.0

Each game counts every generation attempt, a failed one as 0 (“1 of 2 failed” marks games with failed attempts). Scores are relative within each game, across the included settings; they do not compare game difficulty.

What this result shows

Strongest included setting: High (53.7).

Across included settings, the highest game score is Game of the Amazons (66.9); the lowest is Chess (28.4). Each game counts every generation attempt, a failed one as 0. These are relative scores within each game, not direct comparisons of difficulty.

Match evidence measures these retained programs. It does not establish how a fresh generation will perform. Independent-generation variation is not estimated in this release.

Test protocol and evidence limits
Model identifier
deepseek/deepseek-v4-pro
Provider route (catalog)
openrouter
Prompt identity / profile
Not retained in this result set / Not retained in this result set
Prompt version
Not retained in this result set
Generation policy
Generation-quality admission policy (see methodology)
Requested output-token limits
Not retained (0 of 35 indexed attempts)

Generation evidence

  • Reasoning disabled: 6 contributing player programs across 6 games
  • High: 8 contributing player programs across 8 games
  • XHigh: 8 contributing player programs across 8 games

Counts describe contributing programs, not independent replications: repairs and resends are not new independent samples. Independent-generation lineage is not retained.

GameReasoning groupProgramsWorking-program strengthRaw ratingCombined record (W / D / L)
GoIntensive1 working of 1 attempt27.51244.3112 / 43 / 361
GoBalanced1 working of 1 attempt62.31589.4292 / 37 / 187
GoBaseline1 working of 1 attempt29.11262.075 / 133 / 308
ChessIntensive1 working of 1 attempt45.81439.035 / 353 / 92
ChessBalanced1 working of 1 attempt39.31388.88 / 346 / 126
ShogiIntensive1 working of 1 attempt46.71398.9123 / 177 / 194
ShogiBalanced1 working of 1 attempt29.61246.076 / 109 / 309
ShogiBaseline1 working of 1 attempt42.51361.9109 / 164 / 221
XiangqiIntensive1 working of 1 attempt46.51447.875 / 296 / 127
XiangqiBalanced1 working of 1 attempt44.41431.356 / 313 / 129
XiangqiBaseline1 working of 1 attempt45.21437.649 / 335 / 114
HexIntensive1 working of 1 attempt45.11376.6231 / 0 / 299
HexBalanced1 working of 1 attempt49.11426.8252 / 0 / 278
HexBaseline1 working of 1 attempt34.51238.2176 / 0 / 354
International DraughtsIntensive1 working of 1 attempt78.71918.3377 / 13 / 111
International DraughtsBalanced1 working of 1 attempt48.71399.1219 / 6 / 277
Game of the AmazonsIntensive1 working of 1 attempt74.81794.8391 / 0 / 139
Game of the AmazonsBalanced1 working of 1 attempt71.51740.4372 / 0 / 158
Game of the AmazonsBaseline1 working of 1 attempt54.41502.9276 / 0 / 254
TumbleweedIntensive1 working of 1 attempt24.61109.463 / 117 / 358
TumbleweedBalanced1 working of 1 attempt84.52000.9445 / 0 / 93
TumbleweedBaseline1 working of 1 attempt20.01053.130 / 137 / 371

Each row covers all the model's programs in one game and setting. Strength and raw rating are attempt-weighted means; under them, each program's score and the lowest and highest rating describe the programs (not a confidence interval). The combined record adds up their matches: evidence volume, not strength.

Failures and budgets

2 model-code generation failures; 0 provider/infrastructure failures excluded from the generation denominator. Runtime player faults are separate: 1 recorded one-sided faults across contributing program rows. A crash or illegal move pinned on one program also counts as that program's loss in its match record; other faults, such as timeouts, are left out of rating evidence.

Repair/resend outcomes and available costs are included. Exact retry ceilings and execution budgets are not retained in this result set; see the methodology for the public policy. Do not infer a measured setting from a current provider catalog.

Player program results

XHigh: 63% / 37% / 0% · n 8High: 50% / 50% / 0% · n 8Reasoning disabled: 50% / 25% / 25% · n 8 All three benchmark settings testedMany programs needed repairMany programs failed

Generation cost

$0.06average estimated cost per game and reasoning setting

Median
$0.05
Range
$0.01–$0.18
Provider-reported total
$1.49
Cost data
24 combinations · 24 runs
Price source
Provider-reported
Price list
Not recorded for this older data
Average output
21k tokens
Output range
2.5k–75k tokens
Runs with output-token data
24
How cost is measured

Comparison cost gives equal weight to each model, game, and reasoning-setting combination. Recorded generation attempts include repairs and resends when cost evidence is available; runtime compute and service operation are excluded. Cost and output-token counts use separate telemetry denominators. A list-price estimate is not actual expenditure; mixed evidence is not a uniform standard-price comparison.

Test protocol

  • Combines this model's tested reasoning settings
  • Player-program generation; retained protocol details are under “Test protocol and evidence limits” above