- Score · relative 0–100
- 43.5
- Rank
- 47
- Status
- Complete 3/3
- Rank change
- 0
- Players generated
- 2026-09-03
- Match evidence updated
- 2026-10-26
- Results published
Scores by reasoning setting
Available settings and grouping
Available settings
Checked on 2026-07-21 · Provider documentation
How settings are grouped
- Baseline: Reasoning disabled — tested and included
- Balanced: High — tested and included
- Intensive: XHigh — tested and included
Scores by game
What this result shows
Strongest included setting: High (53.7).
Across included settings, the highest game score is Game of the Amazons (66.9); the lowest is Chess (28.4). Each game counts every generation attempt, a failed one as 0. These are relative scores within each game, not direct comparisons of difficulty.
Match evidence measures these retained programs. It does not establish how a fresh generation will perform. Independent-generation variation is not estimated in this release.
Test protocol and evidence limits
- Model identifier
- deepseek/deepseek-v4-pro
- Provider route (catalog)
- openrouter
- Prompt identity / profile
- Not retained in this result set / Not retained in this result set
- Prompt version
- Not retained in this result set
- Generation policy
- Generation-quality admission policy (see methodology)
- Requested output-token limits
- Not retained (0 of 35 indexed attempts)
Generation evidence
- Reasoning disabled: 6 contributing player programs across 6 games
- High: 8 contributing player programs across 8 games
- XHigh: 8 contributing player programs across 8 games
Counts describe contributing programs, not independent replications: repairs and resends are not new independent samples. Independent-generation lineage is not retained.
| Game | Reasoning group | Programs | Working-program strength | Raw rating | Combined record (W / D / L) |
|---|---|---|---|---|---|
| Go | Intensive | 1 working of 1 attempt | 27.5 | 1244.3 | 112 / 43 / 361 |
| Go | Balanced | 1 working of 1 attempt | 62.3 | 1589.4 | 292 / 37 / 187 |
| Go | Baseline | 1 working of 1 attempt | 29.1 | 1262.0 | 75 / 133 / 308 |
| Chess | Intensive | 1 working of 1 attempt | 45.8 | 1439.0 | 35 / 353 / 92 |
| Chess | Balanced | 1 working of 1 attempt | 39.3 | 1388.8 | 8 / 346 / 126 |
| Shogi | Intensive | 1 working of 1 attempt | 46.7 | 1398.9 | 123 / 177 / 194 |
| Shogi | Balanced | 1 working of 1 attempt | 29.6 | 1246.0 | 76 / 109 / 309 |
| Shogi | Baseline | 1 working of 1 attempt | 42.5 | 1361.9 | 109 / 164 / 221 |
| Xiangqi | Intensive | 1 working of 1 attempt | 46.5 | 1447.8 | 75 / 296 / 127 |
| Xiangqi | Balanced | 1 working of 1 attempt | 44.4 | 1431.3 | 56 / 313 / 129 |
| Xiangqi | Baseline | 1 working of 1 attempt | 45.2 | 1437.6 | 49 / 335 / 114 |
| Hex | Intensive | 1 working of 1 attempt | 45.1 | 1376.6 | 231 / 0 / 299 |
| Hex | Balanced | 1 working of 1 attempt | 49.1 | 1426.8 | 252 / 0 / 278 |
| Hex | Baseline | 1 working of 1 attempt | 34.5 | 1238.2 | 176 / 0 / 354 |
| International Draughts | Intensive | 1 working of 1 attempt | 78.7 | 1918.3 | 377 / 13 / 111 |
| International Draughts | Balanced | 1 working of 1 attempt | 48.7 | 1399.1 | 219 / 6 / 277 |
| Game of the Amazons | Intensive | 1 working of 1 attempt | 74.8 | 1794.8 | 391 / 0 / 139 |
| Game of the Amazons | Balanced | 1 working of 1 attempt | 71.5 | 1740.4 | 372 / 0 / 158 |
| Game of the Amazons | Baseline | 1 working of 1 attempt | 54.4 | 1502.9 | 276 / 0 / 254 |
| Tumbleweed | Intensive | 1 working of 1 attempt | 24.6 | 1109.4 | 63 / 117 / 358 |
| Tumbleweed | Balanced | 1 working of 1 attempt | 84.5 | 2000.9 | 445 / 0 / 93 |
| Tumbleweed | Baseline | 1 working of 1 attempt | 20.0 | 1053.1 | 30 / 137 / 371 |
Each row covers all the model's programs in one game and setting. Strength and raw rating are attempt-weighted means; under them, each program's score and the lowest and highest rating describe the programs (not a confidence interval). The combined record adds up their matches: evidence volume, not strength.
Failures and budgets
2 model-code generation failures; 0 provider/infrastructure failures excluded from the generation denominator. Runtime player faults are separate: 1 recorded one-sided faults across contributing program rows. A crash or illegal move pinned on one program also counts as that program's loss in its match record; other faults, such as timeouts, are left out of rating evidence.
Repair/resend outcomes and available costs are included. Exact retry ceilings and execution budgets are not retained in this result set; see the methodology for the public policy. Do not infer a measured setting from a current provider catalog.
Player program results
XHigh: 63% / 37% / 0% · n 8High: 50% / 50% / 0% · n 8Reasoning disabled: 50% / 25% / 25% · n 8 All three benchmark settings testedMany programs needed repairMany programs failedGeneration cost
$0.06average estimated cost per game and reasoning setting
- Median
- $0.05
- Range
- $0.01–$0.18
- Provider-reported total
- $1.49
- Cost data
- 24 combinations · 24 runs
- Price source
- Provider-reported
- Price list
- Not recorded for this older data
- Average output
- 21k tokens
- Output range
- 2.5k–75k tokens
- Runs with output-token data
- 24
How cost is measured
Comparison cost gives equal weight to each model, game, and reasoning-setting combination. Recorded generation attempts include repairs and resends when cost evidence is available; runtime compute and service operation are excluded. Cost and output-token counts use separate telemetry denominators. A list-price estimate is not actual expenditure; mixed evidence is not a uniform standard-price comparison.
Test protocol
- Combines this model's tested reasoning settings
- Player-program generation; retained protocol details are under “Test protocol and evidence limits” above