Score · relative 0–100
42.7
Rank
—
Status
Provisional
Players generated
2026-10-21
Match evidence updated
2026-10-24
Results published

Scores by reasoning setting

  • Enabled (Balanced group, tested and included)65.8
  • None (Baseline group, tested and included)19.5

Every tested setting is included in the overall score.

Available settings and grouping

Available settings

Reasoning disabledReasoning enabled

Checked on 2026-10-20 · Provider documentation

How settings are grouped

  • Baseline: Reasoning disabled — tested and included
  • Balanced: Reasoning enabled — tested and included
  • Intensive: Not available for this model

Scores by game

  • Go47.9
  • Chess1 of 2 failed21.9
  • Shogi45.5
  • Xiangqi48.2
  • Hex1 of 2 failed29.3
  • International Draughts1 of 2 failed42.3
  • Game of the Amazons45.8
  • Tumbleweed60.3

Each game counts every generation attempt, a failed one as 0 (“1 of 2 failed” marks games with failed attempts). Scores are relative within each game, across the included settings; they do not compare game difficulty.

What this result shows

Strongest included setting: Reasoning enabled (65.8).

Across included settings, the highest game score is Tumbleweed (60.3); the lowest is Chess (21.9). Each game counts every generation attempt, a failed one as 0. These are relative scores within each game, not direct comparisons of difficulty.

Match evidence measures these retained programs. It does not establish how a fresh generation will perform. Independent-generation variation is not estimated in this release.

Test protocol and evidence limits
Model identifier
elorian/glimpse
Provider route (catalog)
openrouter
Prompt identity / profile
Not retained in this result set / Not retained in this result set
Prompt version
Not retained in this result set
Generation policy
Generation-quality admission policy (see methodology)
Requested output-token limits
235929 (23 of 23 indexed attempts)

Generation evidence

  • Reasoning disabled: 5 contributing player programs across 5 games
  • Reasoning enabled: 8 contributing player programs across 8 games

Counts describe contributing programs, not independent replications: repairs and resends are not new independent samples. Independent-generation lineage is not retained.

GameReasoning groupProgramsWorking-program strengthRaw ratingCombined record (W / D / L)
GoBalanced1 working of 1 attempt83.11846.1409 / 21 / 86
GoBaseline1 working of 1 attempt12.71037.244 / 32 / 440
ChessBalanced1 working of 1 attempt43.91424.312 / 381 / 87
ShogiBalanced1 working of 1 attempt36.41309.257 / 211 / 226
ShogiBaseline1 working of 1 attempt54.61468.6217 / 66 / 211
XiangqiBalanced1 working of 1 attempt55.81520.4121 / 296 / 81
XiangqiBaseline1 working of 1 attempt40.71402.737 / 315 / 146
HexBalanced1 working of 1 attempt58.71547.7302 / 0 / 228
International DraughtsBalanced1 working of 1 attempt84.62041.8407 / 19 / 76
Game of the AmazonsBalanced1 working of 1 attempt75.11800.8393 / 0 / 137
Game of the AmazonsBaseline1 working of 1 attempt16.4978.777 / 0 / 453
TumbleweedBalanced1 working of 1 attempt89.12129.3473 / 0 / 65
TumbleweedBaseline1 working of 1 attempt31.41186.1156 / 0 / 382

Each row covers all the model's programs in one game and setting. Strength and raw rating are attempt-weighted means; under them, each program's score and the lowest and highest rating describe the programs (not a confidence interval). The combined record adds up their matches: evidence volume, not strength.

Failures and budgets

3 model-code generation failures; 0 provider/infrastructure failures excluded from the generation denominator. Runtime player faults are separate: 0 recorded one-sided faults across contributing program rows. A crash or illegal move pinned on one program also counts as that program's loss in its match record; other faults, such as timeouts, are left out of rating evidence.

Repair/resend outcomes and available costs are included. Exact retry ceilings and execution budgets are not retained in this result set; see the methodology for the public policy. Do not infer a measured setting from a current provider catalog.

Player program results

Reasoning enabled: 75% / 25% / 0% · n 8Reasoning disabled: 50% / 13% / 37% · n 8 No Overall rankIntensive not supportedMany programs failed

Generation cost

$0.08average estimated cost per game and reasoning setting

Median
$0.05
Range
$0.01–$0.22
Provider-reported total
$1.31
Cost data
16 combinations · 16 runs
Price source
Provider-reported
Price list
boardgame-list-prices-2026-10-09
Average output
25k tokens
Output range
2.1k–73k tokens
Runs with output-token data
16
How cost is measured

Comparison cost gives equal weight to each model, game, and reasoning-setting combination. Recorded generation attempts include repairs and resends when cost evidence is available; runtime compute and service operation are excluded. Cost and output-token counts use separate telemetry denominators. A list-price estimate is not actual expenditure; mixed evidence is not a uniform standard-price comparison.

Test protocol

  • Combines this model's tested reasoning settings
  • Player-program generation; retained protocol details are under “Test protocol and evidence limits” above