- Score · relative 0–100
- 52.4
- Rank
- 31
- Status
- Complete 3/3
- Rank change
- 0
- Players generated
- 2026-09-30
- Match evidence updated
- 2026-10-26
- Results published
Scores by reasoning setting
Available settings and grouping
Available settings
Checked on 2026-09-30 · Provider documentation
How settings are grouped
- Baseline: Reasoning disabled — tested and included
- Balanced: High — tested and included
- Intensive: Max — tested and included
Scores by game
What this result shows
Strongest included setting: Max (65.1).
Across included settings, the highest game score is Shogi (60.0); the lowest is Hex (44.2). Each game counts every generation attempt, a failed one as 0. These are relative scores within each game, not direct comparisons of difficulty.
Match evidence measures these retained programs. It does not establish how a fresh generation will perform. Independent-generation variation is not estimated in this release.
Test protocol and evidence limits
- Model identifier
- fireworks/ember-1
- Provider route (catalog)
- openrouter
- Prompt identity / profile
- Not retained in this result set / Not retained in this result set
- Prompt version
- Not retained in this result set
- Generation policy
- Generation-quality admission policy (see methodology)
- Requested output-token limits
- 262144 (28 of 28 indexed attempts)
Generation evidence
- Reasoning disabled: 8 contributing player programs across 8 games
- High: 8 contributing player programs across 8 games
- Max: 8 contributing player programs across 8 games
Counts describe contributing programs, not independent replications: repairs and resends are not new independent samples. Independent-generation lineage is not retained.
| Game | Reasoning group | Programs | Working-program strength | Raw rating | Combined record (W / D / L) |
|---|---|---|---|---|---|
| Go | Intensive | 1 working of 1 attempt | 77.1 | 1758.0 | 383 / 9 / 124 |
| Go | Balanced | 1 working of 1 attempt | 51.2 | 1480.8 | 125 / 257 / 134 |
| Go | Baseline | 1 working of 1 attempt | 50.7 | 1476.2 | 151 / 200 / 165 |
| Chess | Intensive | 1 working of 1 attempt | 42.9 | 1417.0 | 16 / 364 / 100 |
| Chess | Balanced | 1 working of 1 attempt | 44.9 | 1432.5 | 29 / 357 / 94 |
| Chess | Baseline | 1 working of 1 attempt | 45.3 | 1435.7 | 36 / 347 / 97 |
| Shogi | Intensive | 1 working of 1 attempt | 81.2 | 1787.0 | 381 / 15 / 98 |
| Shogi | Balanced | 1 working of 1 attempt | 62.5 | 1543.8 | 269 / 41 / 184 |
| Shogi | Baseline | 1 working of 1 attempt | 36.4 | 1309.2 | 43 / 239 / 212 |
| Xiangqi | Intensive | 1 working of 1 attempt | 41.1 | 1405.9 | 40 / 313 / 145 |
| Xiangqi | Balanced | 1 working of 1 attempt | 53.3 | 1500.5 | 105 / 303 / 90 |
| Xiangqi | Baseline | 1 working of 1 attempt | 41.0 | 1405.1 | 55 / 282 / 161 |
| Hex | Intensive | 1 working of 1 attempt | 63.2 | 1609.6 | 326 / 0 / 204 |
| Hex | Balanced | 1 working of 1 attempt | 47.6 | 1407.7 | 244 / 0 / 286 |
| Hex | Baseline | 1 working of 1 attempt | 21.8 | 1042.1 | 110 / 0 / 420 |
| International Draughts | Intensive | 1 working of 1 attempt | 51.8 | 1446.9 | 231 / 14 / 257 |
| International Draughts | Balanced | 1 working of 1 attempt | 57.9 | 1544.9 | 261 / 19 / 222 |
| International Draughts | Baseline | 1 working of 1 attempt | 47.4 | 1379.6 | 202 / 27 / 273 |
| Game of the Amazons | Intensive | 1 working of 1 attempt | 75.8 | 1813.0 | 397 / 0 / 133 |
| Game of the Amazons | Balanced | 1 working of 1 attempt | 64.3 | 1633.9 | 331 / 0 / 199 |
| Game of the Amazons | Baseline | 1 working of 1 attempt | 36.9 | 1284.1 | 182 / 0 / 348 |
| Tumbleweed | Intensive | 1 working of 1 attempt | 87.6 | 2085.5 | 463 / 2 / 73 |
| Tumbleweed | Balanced | 1 working of 1 attempt | 55.8 | 1463.0 | 239 / 84 / 215 |
| Tumbleweed | Baseline | 1 working of 1 attempt | 19.5 | 1046.6 | 38 / 116 / 384 |
Each row covers all the model's programs in one game and setting. Strength and raw rating are attempt-weighted means; under them, each program's score and the lowest and highest rating describe the programs (not a confidence interval). The combined record adds up their matches: evidence volume, not strength.
Failures and budgets
0 model-code generation failures; 0 provider/infrastructure failures excluded from the generation denominator. Runtime player faults are separate: 0 recorded one-sided faults across contributing program rows. A crash or illegal move pinned on one program also counts as that program's loss in its match record; other faults, such as timeouts, are left out of rating evidence.
Repair/resend outcomes and available costs are included. Exact retry ceilings and execution budgets are not retained in this result set; see the methodology for the public policy. Do not infer a measured setting from a current provider catalog.
Player program results
Max: 88% / 12% / 0% · n 8High: 75% / 25% / 0% · n 8Reasoning disabled: 88% / 12% / 0% · n 8 All three benchmark settings testedGeneration cost
$0.17average estimated cost per game and reasoning setting
- Median
- $0.15
- Range
- $0.05–$0.51
- Provider-reported total
- $4.11
- Cost data
- 24 combinations · 24 runs
- Price source
- Provider-reported
- Price list
- boardgame-list-prices-2026-09-08
- Average output
- 9.6k tokens
- Output range
- 2.2k–31k tokens
- Runs with output-token data
- 24
How cost is measured
Comparison cost gives equal weight to each model, game, and reasoning-setting combination. Recorded generation attempts include repairs and resends when cost evidence is available; runtime compute and service operation are excluded. Cost and output-token counts use separate telemetry denominators. A list-price estimate is not actual expenditure; mixed evidence is not a uniform standard-price comparison.
Test protocol
- Combines this model's tested reasoning settings
- Player-program generation; retained protocol details are under “Test protocol and evidence limits” above