Score · relative 0–100
52.4
Rank
31
Status
Complete 3/3
Rank change
0
Players generated
2026-09-30
Match evidence updated
2026-10-26
Results published

Scores by reasoning setting

  • Max (Intensive group, tested and included)65.1
  • High (Balanced group, tested and included)54.7
  • None (Baseline group, tested and included)37.4

Every tested setting is included in the overall score.

Available settings and grouping

Available settings

Reasoning disabledLowHighMax

Checked on 2026-09-30 · Provider documentation

How settings are grouped

  • Baseline: Reasoning disabled — tested and included
  • Balanced: High — tested and included
  • Intensive: Max — tested and included

Scores by game

  • Go59.7
  • Chess44.4
  • Shogi60.0
  • Xiangqi45.1
  • Hex44.2
  • International Draughts52.4
  • Game of the Amazons59.0
  • Tumbleweed54.3

Each game counts every generation attempt, a failed one as 0 (“1 of 2 failed” marks games with failed attempts). Scores are relative within each game, across the included settings; they do not compare game difficulty.

What this result shows

Strongest included setting: Max (65.1).

Across included settings, the highest game score is Shogi (60.0); the lowest is Hex (44.2). Each game counts every generation attempt, a failed one as 0. These are relative scores within each game, not direct comparisons of difficulty.

Match evidence measures these retained programs. It does not establish how a fresh generation will perform. Independent-generation variation is not estimated in this release.

Test protocol and evidence limits
Model identifier
fireworks/ember-1
Provider route (catalog)
openrouter
Prompt identity / profile
Not retained in this result set / Not retained in this result set
Prompt version
Not retained in this result set
Generation policy
Generation-quality admission policy (see methodology)
Requested output-token limits
262144 (28 of 28 indexed attempts)

Generation evidence

  • Reasoning disabled: 8 contributing player programs across 8 games
  • High: 8 contributing player programs across 8 games
  • Max: 8 contributing player programs across 8 games

Counts describe contributing programs, not independent replications: repairs and resends are not new independent samples. Independent-generation lineage is not retained.

GameReasoning groupProgramsWorking-program strengthRaw ratingCombined record (W / D / L)
GoIntensive1 working of 1 attempt77.11758.0383 / 9 / 124
GoBalanced1 working of 1 attempt51.21480.8125 / 257 / 134
GoBaseline1 working of 1 attempt50.71476.2151 / 200 / 165
ChessIntensive1 working of 1 attempt42.91417.016 / 364 / 100
ChessBalanced1 working of 1 attempt44.91432.529 / 357 / 94
ChessBaseline1 working of 1 attempt45.31435.736 / 347 / 97
ShogiIntensive1 working of 1 attempt81.21787.0381 / 15 / 98
ShogiBalanced1 working of 1 attempt62.51543.8269 / 41 / 184
ShogiBaseline1 working of 1 attempt36.41309.243 / 239 / 212
XiangqiIntensive1 working of 1 attempt41.11405.940 / 313 / 145
XiangqiBalanced1 working of 1 attempt53.31500.5105 / 303 / 90
XiangqiBaseline1 working of 1 attempt41.01405.155 / 282 / 161
HexIntensive1 working of 1 attempt63.21609.6326 / 0 / 204
HexBalanced1 working of 1 attempt47.61407.7244 / 0 / 286
HexBaseline1 working of 1 attempt21.81042.1110 / 0 / 420
International DraughtsIntensive1 working of 1 attempt51.81446.9231 / 14 / 257
International DraughtsBalanced1 working of 1 attempt57.91544.9261 / 19 / 222
International DraughtsBaseline1 working of 1 attempt47.41379.6202 / 27 / 273
Game of the AmazonsIntensive1 working of 1 attempt75.81813.0397 / 0 / 133
Game of the AmazonsBalanced1 working of 1 attempt64.31633.9331 / 0 / 199
Game of the AmazonsBaseline1 working of 1 attempt36.91284.1182 / 0 / 348
TumbleweedIntensive1 working of 1 attempt87.62085.5463 / 2 / 73
TumbleweedBalanced1 working of 1 attempt55.81463.0239 / 84 / 215
TumbleweedBaseline1 working of 1 attempt19.51046.638 / 116 / 384

Each row covers all the model's programs in one game and setting. Strength and raw rating are attempt-weighted means; under them, each program's score and the lowest and highest rating describe the programs (not a confidence interval). The combined record adds up their matches: evidence volume, not strength.

Failures and budgets

0 model-code generation failures; 0 provider/infrastructure failures excluded from the generation denominator. Runtime player faults are separate: 0 recorded one-sided faults across contributing program rows. A crash or illegal move pinned on one program also counts as that program's loss in its match record; other faults, such as timeouts, are left out of rating evidence.

Repair/resend outcomes and available costs are included. Exact retry ceilings and execution budgets are not retained in this result set; see the methodology for the public policy. Do not infer a measured setting from a current provider catalog.

Player program results

Max: 88% / 12% / 0% · n 8High: 75% / 25% / 0% · n 8Reasoning disabled: 88% / 12% / 0% · n 8 All three benchmark settings tested

Generation cost

$0.17average estimated cost per game and reasoning setting

Median
$0.15
Range
$0.05–$0.51
Provider-reported total
$4.11
Cost data
24 combinations · 24 runs
Price source
Provider-reported
Price list
boardgame-list-prices-2026-09-08
Average output
9.6k tokens
Output range
2.2k–31k tokens
Runs with output-token data
24
How cost is measured

Comparison cost gives equal weight to each model, game, and reasoning-setting combination. Recorded generation attempts include repairs and resends when cost evidence is available; runtime compute and service operation are excluded. Cost and output-token counts use separate telemetry denominators. A list-price estimate is not actual expenditure; mixed evidence is not a uniform standard-price comparison.

Test protocol

  • Combines this model's tested reasoning settings
  • Player-program generation; retained protocol details are under “Test protocol and evidence limits” above