Score · relative 0–100
46.2
Rank
43
Status
Complete 3/3
Rank change
0
Players generated
2026-09-30
Match evidence updated
2026-10-26
Results published

Scores by reasoning setting

  • High (Intensive group, tested and included)66.2
  • Medium (Balanced group, tested and included)42.3
  • Low (Baseline group, tested and included)30.2

Every tested setting is included in the overall score.

Available settings and grouping

Available settings

LowMediumHigh

Checked on 2026-09-30 · Provider documentation

How settings are grouped

  • Baseline: Low — tested and included
  • Balanced: Medium — tested and included
  • Intensive: High — tested and included

Scores by game

  • Go50.1
  • Chess43.6
  • Shogi53.9
  • Xiangqi56.4
  • Hex39.6
  • International Draughts21.3
  • Game of the Amazons56.8
  • Tumbleweed48.1

Each game counts every generation attempt, a failed one as 0 (“1 of 2 failed” marks games with failed attempts). Scores are relative within each game, across the included settings; they do not compare game difficulty.

What this result shows

Strongest included setting: High (66.2).

Across included settings, the highest game score is Game of the Amazons (56.8); the lowest is International Draughts (21.3). Each game counts every generation attempt, a failed one as 0. These are relative scores within each game, not direct comparisons of difficulty.

Match evidence measures these retained programs. It does not establish how a fresh generation will perform. Independent-generation variation is not estimated in this release.

Test protocol and evidence limits
Model identifier
gemini-3.1-pro-preview
Provider route (catalog)
google
Prompt identity / profile
Not retained in this result set / Not retained in this result set
Prompt version
Not retained in this result set
Generation policy
Generation-quality admission policy (see methodology)
Requested output-token limits
65536 (28 of 28 indexed attempts)

Generation evidence

  • Low: 8 contributing player programs across 8 games
  • Medium: 8 contributing player programs across 8 games
  • High: 8 contributing player programs across 8 games

Counts describe contributing programs, not independent replications: repairs and resends are not new independent samples. Independent-generation lineage is not retained.

GameReasoning groupProgramsWorking-program strengthRaw ratingCombined record (W / D / L)
GoIntensive1 working of 1 attempt74.41723.9363 / 21 / 132
GoBalanced1 working of 1 attempt35.11324.785 / 173 / 258
GoBaseline1 working of 1 attempt40.91382.3158 / 86 / 272
ChessIntensive1 working of 1 attempt43.31420.35 / 390 / 85
ChessBalanced1 working of 1 attempt44.81431.716 / 382 / 82
ChessBaseline1 working of 1 attempt42.61414.52 / 389 / 89
ShogiIntensive1 working of 1 attempt66.51585.7295 / 30 / 169
ShogiBalanced1 working of 1 attempt67.01592.1264 / 98 / 132
ShogiBaseline1 working of 1 attempt28.31233.347 / 155 / 292
XiangqiIntensive1 working of 1 attempt80.41760.1341 / 107 / 50
XiangqiBalanced1 working of 1 attempt46.21445.585 / 273 / 140
XiangqiBaseline1 working of 1 attempt42.61417.952 / 304 / 142
HexIntensive1 working of 1 attempt85.22065.3446 / 0 / 84
HexBalanced1 working of 1 attempt17.6964.488 / 0 / 442
HexBaseline1 working of 1 attempt16.0933.980 / 0 / 450
International DraughtsIntensive1 working of 1 attempt19.5952.982 / 2 / 418
International DraughtsBalanced1 working of 1 attempt29.51109.0120 / 16 / 366
International DraughtsBaseline1 working of 1 attempt15.0872.762 / 2 / 438
Game of the AmazonsIntensive1 working of 1 attempt74.61791.8390 / 0 / 140
Game of the AmazonsBalanced1 working of 1 attempt71.51740.4372 / 0 / 158
Game of the AmazonsBaseline1 working of 1 attempt24.41112.5117 / 0 / 413
TumbleweedIntensive1 working of 1 attempt85.92037.6453 / 1 / 84
TumbleweedBalanced1 working of 1 attempt26.41130.169 / 123 / 346
TumbleweedBaseline1 working of 1 attempt32.01192.641 / 236 / 261

Each row covers all the model's programs in one game and setting. Strength and raw rating are attempt-weighted means; under them, each program's score and the lowest and highest rating describe the programs (not a confidence interval). The combined record adds up their matches: evidence volume, not strength.

Failures and budgets

0 model-code generation failures; 0 provider/infrastructure failures excluded from the generation denominator. Runtime player faults are separate: 0 recorded one-sided faults across contributing program rows. A crash or illegal move pinned on one program also counts as that program's loss in its match record; other faults, such as timeouts, are left out of rating evidence.

Repair/resend outcomes and available costs are included. Exact retry ceilings and execution budgets are not retained in this result set; see the methodology for the public policy. Do not infer a measured setting from a current provider catalog.

Player program results

High: 63% / 37% / 0% · n 8Medium: 100% / 0% / 0% · n 8Low: 88% / 12% / 0% · n 8 All three benchmark settings tested

Generation cost

$0.15average estimated cost per game and reasoning setting

Median
$0.08
Range
$0.04–$0.47
Estimated total for recorded runs
$3.60
Cost data
24 combinations · 24 runs
Price source
Standard list-price estimate
Price list
boardgame-list-prices-2026-09-08
Average output
11k tokens
Output range
1.6k–36k tokens
Runs with output-token data
24
How cost is measured

Comparison cost gives equal weight to each model, game, and reasoning-setting combination. Recorded generation attempts include repairs and resends when cost evidence is available; runtime compute and service operation are excluded. Cost and output-token counts use separate telemetry denominators. A list-price estimate is not actual expenditure; mixed evidence is not a uniform standard-price comparison.

Test protocol

  • Combines this model's tested reasoning settings
  • Player-program generation; retained protocol details are under “Test protocol and evidence limits” above