- Score · relative 0–100
- 46.2
- Rank
- 43
- Status
- Complete 3/3
- Rank change
- 0
- Players generated
- 2026-09-30
- Match evidence updated
- 2026-10-26
- Results published
Scores by reasoning setting
Available settings and grouping
Available settings
Checked on 2026-09-30 · Provider documentation
How settings are grouped
- Baseline: Low — tested and included
- Balanced: Medium — tested and included
- Intensive: High — tested and included
Scores by game
What this result shows
Strongest included setting: High (66.2).
Across included settings, the highest game score is Game of the Amazons (56.8); the lowest is International Draughts (21.3). Each game counts every generation attempt, a failed one as 0. These are relative scores within each game, not direct comparisons of difficulty.
Match evidence measures these retained programs. It does not establish how a fresh generation will perform. Independent-generation variation is not estimated in this release.
Test protocol and evidence limits
- Model identifier
- gemini-3.1-pro-preview
- Provider route (catalog)
- Prompt identity / profile
- Not retained in this result set / Not retained in this result set
- Prompt version
- Not retained in this result set
- Generation policy
- Generation-quality admission policy (see methodology)
- Requested output-token limits
- 65536 (28 of 28 indexed attempts)
Generation evidence
- Low: 8 contributing player programs across 8 games
- Medium: 8 contributing player programs across 8 games
- High: 8 contributing player programs across 8 games
Counts describe contributing programs, not independent replications: repairs and resends are not new independent samples. Independent-generation lineage is not retained.
| Game | Reasoning group | Programs | Working-program strength | Raw rating | Combined record (W / D / L) |
|---|---|---|---|---|---|
| Go | Intensive | 1 working of 1 attempt | 74.4 | 1723.9 | 363 / 21 / 132 |
| Go | Balanced | 1 working of 1 attempt | 35.1 | 1324.7 | 85 / 173 / 258 |
| Go | Baseline | 1 working of 1 attempt | 40.9 | 1382.3 | 158 / 86 / 272 |
| Chess | Intensive | 1 working of 1 attempt | 43.3 | 1420.3 | 5 / 390 / 85 |
| Chess | Balanced | 1 working of 1 attempt | 44.8 | 1431.7 | 16 / 382 / 82 |
| Chess | Baseline | 1 working of 1 attempt | 42.6 | 1414.5 | 2 / 389 / 89 |
| Shogi | Intensive | 1 working of 1 attempt | 66.5 | 1585.7 | 295 / 30 / 169 |
| Shogi | Balanced | 1 working of 1 attempt | 67.0 | 1592.1 | 264 / 98 / 132 |
| Shogi | Baseline | 1 working of 1 attempt | 28.3 | 1233.3 | 47 / 155 / 292 |
| Xiangqi | Intensive | 1 working of 1 attempt | 80.4 | 1760.1 | 341 / 107 / 50 |
| Xiangqi | Balanced | 1 working of 1 attempt | 46.2 | 1445.5 | 85 / 273 / 140 |
| Xiangqi | Baseline | 1 working of 1 attempt | 42.6 | 1417.9 | 52 / 304 / 142 |
| Hex | Intensive | 1 working of 1 attempt | 85.2 | 2065.3 | 446 / 0 / 84 |
| Hex | Balanced | 1 working of 1 attempt | 17.6 | 964.4 | 88 / 0 / 442 |
| Hex | Baseline | 1 working of 1 attempt | 16.0 | 933.9 | 80 / 0 / 450 |
| International Draughts | Intensive | 1 working of 1 attempt | 19.5 | 952.9 | 82 / 2 / 418 |
| International Draughts | Balanced | 1 working of 1 attempt | 29.5 | 1109.0 | 120 / 16 / 366 |
| International Draughts | Baseline | 1 working of 1 attempt | 15.0 | 872.7 | 62 / 2 / 438 |
| Game of the Amazons | Intensive | 1 working of 1 attempt | 74.6 | 1791.8 | 390 / 0 / 140 |
| Game of the Amazons | Balanced | 1 working of 1 attempt | 71.5 | 1740.4 | 372 / 0 / 158 |
| Game of the Amazons | Baseline | 1 working of 1 attempt | 24.4 | 1112.5 | 117 / 0 / 413 |
| Tumbleweed | Intensive | 1 working of 1 attempt | 85.9 | 2037.6 | 453 / 1 / 84 |
| Tumbleweed | Balanced | 1 working of 1 attempt | 26.4 | 1130.1 | 69 / 123 / 346 |
| Tumbleweed | Baseline | 1 working of 1 attempt | 32.0 | 1192.6 | 41 / 236 / 261 |
Each row covers all the model's programs in one game and setting. Strength and raw rating are attempt-weighted means; under them, each program's score and the lowest and highest rating describe the programs (not a confidence interval). The combined record adds up their matches: evidence volume, not strength.
Failures and budgets
0 model-code generation failures; 0 provider/infrastructure failures excluded from the generation denominator. Runtime player faults are separate: 0 recorded one-sided faults across contributing program rows. A crash or illegal move pinned on one program also counts as that program's loss in its match record; other faults, such as timeouts, are left out of rating evidence.
Repair/resend outcomes and available costs are included. Exact retry ceilings and execution budgets are not retained in this result set; see the methodology for the public policy. Do not infer a measured setting from a current provider catalog.
Player program results
High: 63% / 37% / 0% · n 8Medium: 100% / 0% / 0% · n 8Low: 88% / 12% / 0% · n 8 All three benchmark settings testedGeneration cost
$0.15average estimated cost per game and reasoning setting
- Median
- $0.08
- Range
- $0.04–$0.47
- Estimated total for recorded runs
- $3.60
- Cost data
- 24 combinations · 24 runs
- Price source
- Standard list-price estimate
- Price list
- boardgame-list-prices-2026-09-08
- Average output
- 11k tokens
- Output range
- 1.6k–36k tokens
- Runs with output-token data
- 24
How cost is measured
Comparison cost gives equal weight to each model, game, and reasoning-setting combination. Recorded generation attempts include repairs and resends when cost evidence is available; runtime compute and service operation are excluded. Cost and output-token counts use separate telemetry denominators. A list-price estimate is not actual expenditure; mixed evidence is not a uniform standard-price comparison.
Test protocol
- Combines this model's tested reasoning settings
- Player-program generation; retained protocol details are under “Test protocol and evidence limits” above