- Score · relative 0–100
- 83.3
- Rank
- 5
- Status
- Complete 3/3
- Rank change
- 0
- Players generated
- 2026-10-21
- Match evidence updated
- 2026-10-24
- Results published
Scores by reasoning setting
Available settings and grouping
Available settings
Checked on 2026-10-21 · Provider documentation
How settings are grouped
- Baseline: Low — tested and included
- Balanced: Medium — tested and included
- Intensive: High — tested and included
Scores by game
What this result shows
Strongest included setting: High (90.1).
Across included settings, the highest game score is International Draughts (93.6); the lowest is Xiangqi (72.1). Each game counts every generation attempt, a failed one as 0. These are relative scores within each game, not direct comparisons of difficulty.
Match evidence measures these retained programs. It does not establish how a fresh generation will perform. Independent-generation variation is not estimated in this release.
Test protocol and evidence limits
- Model identifier
- gemini-4-argon
- Provider route (catalog)
- Prompt identity / profile
- Not retained in this result set / Not retained in this result set
- Prompt version
- Not retained in this result set
- Generation policy
- Generation-quality admission policy (see methodology)
- Requested output-token limits
- 943718 (28 of 28 indexed attempts)
Generation evidence
- Low: 8 contributing player programs across 8 games
- Medium: 8 contributing player programs across 8 games
- High: 8 contributing player programs across 8 games
Counts describe contributing programs, not independent replications: repairs and resends are not new independent samples. Independent-generation lineage is not retained.
| Game | Reasoning group | Programs | Working-program strength | Raw rating | Combined record (W / D / L) |
|---|---|---|---|---|---|
| Go | Intensive | 1 working of 1 attempt | 95.3 | 2163.4 | 489 / 0 / 27 |
| Go | Balanced | 1 working of 1 attempt | 91.1 | 2012.9 | 464 / 0 / 52 |
| Go | Baseline | 1 working of 1 attempt | 92.5 | 2053.6 | 472 / 0 / 44 |
| Chess | Intensive | 1 working of 1 attempt | 94.9 | 2087.1 | 433 / 45 / 2 |
| Chess | Balanced | 1 working of 1 attempt | 65.3 | 1597.0 | 226 / 159 / 95 |
| Chess | Baseline | 1 working of 1 attempt | 77.1 | 1717.7 | 292 / 144 / 44 |
| Shogi | Intensive | 1 working of 1 attempt | 92.3 | 2080.3 | 430 / 44 / 20 |
| Shogi | Balanced | 1 working of 1 attempt | 80.0 | 1766.4 | 332 / 100 / 62 |
| Shogi | Baseline | 1 working of 1 attempt | 85.8 | 1880.2 | 404 / 21 / 70 |
| Xiangqi | Intensive | 1 working of 1 attempt | 71.4 | 1656.9 | 312 / 71 / 115 |
| Xiangqi | Balanced | 1 working of 1 attempt | 68.9 | 1633.0 | 245 / 180 / 73 |
| Xiangqi | Baseline | 1 working of 1 attempt | 76.1 | 1707.4 | 298 / 148 / 52 |
| Hex | Intensive | 1 working of 1 attempt | 96.3 | 2606.2 | 512 / 0 / 18 |
| Hex | Balanced | 1 working of 1 attempt | 90.4 | 2266.0 | 477 / 0 / 53 |
| Hex | Baseline | 1 working of 1 attempt | 88.4 | 2182.3 | 465 / 0 / 65 |
| International Draughts | Intensive | 1 working of 1 attempt | 97.6 | 2526.6 | 486 / 8 / 8 |
| International Draughts | Balanced | 1 working of 1 attempt | 92.7 | 2259.9 | 449 / 25 / 28 |
| International Draughts | Baseline | 1 working of 1 attempt | 90.4 | 2186.2 | 441 / 15 / 46 |
| Game of the Amazons | Intensive | 1 working of 1 attempt | 84.3 | 1991.8 | 446 / 0 / 84 |
| Game of the Amazons | Balanced | 1 working of 1 attempt | 77.9 | 1851.0 | 409 / 0 / 121 |
| Game of the Amazons | Baseline | 1 working of 1 attempt | 59.4 | 1568.5 | 304 / 0 / 226 |
| Tumbleweed | Intensive | 1 working of 1 attempt | 88.7 | 2119.3 | 471 / 0 / 67 |
| Tumbleweed | Balanced | 1 working of 1 attempt | 63.6 | 1575.6 | 323 / 0 / 215 |
| Tumbleweed | Baseline | 1 working of 1 attempt | 78.5 | 1858.9 | 409 / 0 / 129 |
Each row covers all the model's programs in one game and setting. Strength and raw rating are attempt-weighted means; under them, each program's score and the lowest and highest rating describe the programs (not a confidence interval). The combined record adds up their matches: evidence volume, not strength.
Failures and budgets
0 model-code generation failures; 0 provider/infrastructure failures excluded from the generation denominator. Runtime player faults are separate: 0 recorded one-sided faults across contributing program rows. A crash or illegal move pinned on one program also counts as that program's loss in its match record; other faults, such as timeouts, are left out of rating evidence.
Repair/resend outcomes and available costs are included. Exact retry ceilings and execution budgets are not retained in this result set; see the methodology for the public policy. Do not infer a measured setting from a current provider catalog.
Player program results
High: 63% / 37% / 0% · n 8Medium: 88% / 12% / 0% · n 8Low: 100% / 0% / 0% · n 8 All three benchmark settings testedGeneration cost
$0.21average estimated cost per game and reasoning setting
- Median
- $0.09
- Range
- $0.06–$0.58
- Estimated total for recorded runs
- $4.97
- Cost data
- 24 combinations · 24 runs
- Price source
- Standard list-price estimate
- Price list
- boardgame-list-prices-2026-10-09
- Average output
- 18k tokens
- Output range
- 4.6k–55k tokens
- Runs with output-token data
- 24
How cost is measured
Comparison cost gives equal weight to each model, game, and reasoning-setting combination. Recorded generation attempts include repairs and resends when cost evidence is available; runtime compute and service operation are excluded. Cost and output-token counts use separate telemetry denominators. A list-price estimate is not actual expenditure; mixed evidence is not a uniform standard-price comparison.
Test protocol
- Combines this model's tested reasoning settings
- Player-program generation; retained protocol details are under “Test protocol and evidence limits” above