- Score · relative 0–100
- 16.2
- Rank
- 64
- Status
- Partial 3/3
- Players generated
- 2026-07-02
- Match evidence updated
- 2026-10-25
- Results published
Why this result is partial: one or more documented settings are untested or ineligible. The rank uses the available reasoning-setting results.
Scores by reasoning setting
Available settings and grouping
Available settings
Checked on 2026-07-21 · Provider documentation
How settings are grouped
- Baseline: Reasoning disabled — available, not tested in the current results
- Balanced: Medium — tested and included
- Intensive: High — tested and included
Scores by game
What this result shows
Strongest included setting: Medium (20.1).
Across included settings, the highest game score is Xiangqi (28.9); the lowest is Shogi (0.0). Each game counts every generation attempt, a failed one as 0. These are relative scores within each game, not direct comparisons of difficulty.
Match evidence measures these retained programs. It does not establish how a fresh generation will perform. Independent-generation variation is not estimated in this release.
Test protocol and evidence limits
- Model identifier
- google/gemini-3.1-flash-lite
- Provider route (catalog)
- openrouter
- Prompt identity / profile
- Not retained in this result set / Not retained in this result set
- Prompt version
- Not retained in this result set
- Generation policy
- Generation-quality admission policy (see methodology)
- Requested output-token limits
- Not retained (0 of 37 indexed attempts)
Generation evidence
- Medium: 6 contributing player programs across 6 games
- High: 5 contributing player programs across 5 games
Counts describe contributing programs, not independent replications: repairs and resends are not new independent samples. Independent-generation lineage is not retained.
| Game | Reasoning group | Programs | Working-program strength | Raw rating | Combined record (W / D / L) |
|---|---|---|---|---|---|
| Go | Balanced | 1 working of 1 attempt | 33.8 | 1311.5 | 44 / 242 / 230 |
| Go | Baseline | 1 working of 1 attempt | 12.8 | 1039.1 | 16 / 89 / 411 |
| Chess | Baseline | 1 working of 1 attempt | 42.8 | 1416.2 | 8 / 379 / 93 |
| Xiangqi | Intensive | 1 working of 1 attempt | 43.2 | 1422.6 | 26 / 362 / 110 |
| Xiangqi | Balanced | 1 working of 1 attempt | 43.4 | 1424.2 | 44 / 328 / 126 |
| Hex | Intensive | 1 working of 1 attempt | 10.7 | 811.2 | 52 / 0 / 478 |
| Hex | Balanced | 1 working of 1 attempt | 17.0 | 953.1 | 85 / 0 / 445 |
| Hex | Baseline | 1 working of 1 attempt | 6.1 | 666.1 | 28 / 0 / 502 |
| International Draughts | Intensive | 1 working of 1 attempt | 18.6 | 937.6 | 79 / 0 / 423 |
| International Draughts | Balanced | 1 working of 1 attempt | 23.0 | 1009.2 | 97 / 3 / 402 |
| International Draughts | Baseline | 1 working of 1 attempt | 24.5 | 1033.6 | 103 / 5 / 394 |
| Game of the Amazons | Intensive | 1 working of 1 attempt | 33.5 | 1239.7 | 164 / 0 / 366 |
| Game of the Amazons | Balanced | 1 working of 1 attempt | 6.4 | 719.5 | 28 / 0 / 502 |
| Game of the Amazons | Baseline | 1 working of 1 attempt | 2.6 | 519.1 | 10 / 0 / 520 |
| Tumbleweed | Intensive | 1 working of 1 attempt | 32.9 | 1202.2 | 34 / 259 / 245 |
| Tumbleweed | Balanced | 1 working of 1 attempt | 37.3 | 1248.7 | 118 / 135 / 285 |
Each row covers all the model's programs in one game and setting. Strength and raw rating are attempt-weighted means; under them, each program's score and the lowest and highest rating describe the programs (not a confidence interval). The combined record adds up their matches: evidence volume, not strength.
Failures and budgets
8 model-code generation failures; 0 provider/infrastructure failures excluded from the generation denominator. Runtime player faults are separate: 1 recorded one-sided faults across contributing program rows. A crash or illegal move pinned on one program also counts as that program's loss in its match record; other faults, such as timeouts, are left out of rating evidence.
Repair/resend outcomes and available costs are included. Exact retry ceilings and execution budgets are not retained in this result set; see the methodology for the public policy. Do not infer a measured setting from a current provider catalog.
Player program results
High: 0% / 63% / 37% · n 8Medium: 25% / 50% / 25% · n 8Reasoning disabled: 38% / 25% / 37% · n 8 All three benchmark settings testedMany programs needed repairMany programs failedGeneration cost
$0.01average estimated cost per game and reasoning setting
- Median
- $0.01
- Range
- $0.0034–$0.04
- Known cost subtotal (incomplete or unverified charges)
- $0.35
- Cost data
- 24 combinations · 24 runs
- Price source
- Provider-reported
- Price list
- Not recorded for this older data
- Average output
- 9.4k tokens
- Output range
- 1.3k–23k tokens
- Runs with output-token data
- 16
How cost is measured
Comparison cost gives equal weight to each model, game, and reasoning-setting combination. Recorded generation attempts include repairs and resends when cost evidence is available; runtime compute and service operation are excluded. Cost and output-token counts use separate telemetry denominators. A list-price estimate is not actual expenditure; mixed evidence is not a uniform standard-price comparison.
Test protocol
- Combines this model's tested reasoning settings
- Player-program generation; retained protocol details are under “Test protocol and evidence limits” above