- Score · relative 0–100
- 33.1
- Rank
- 56
- Status
- Complete 3/3
- Rank change
- 0
- Players generated
- 2026-07-24
- Match evidence updated
- 2026-10-26
- Results published
Scores by reasoning setting
Available settings and grouping
Available settings
Checked on 2026-07-24 · Provider documentation
How settings are grouped
- Baseline: Minimal — tested and included
- Balanced: Medium — tested and included
- Intensive: High — tested and included
Scores by game
What this result shows
Strongest included setting: Minimal (39.2).
Across included settings, the highest game score is Xiangqi (43.1); the lowest is Hex (15.2). Each game counts every generation attempt, a failed one as 0. These are relative scores within each game, not direct comparisons of difficulty.
Match evidence measures these retained programs. It does not establish how a fresh generation will perform. Independent-generation variation is not estimated in this release.
Test protocol and evidence limits
- Model identifier
- google/gemini-3.5-flash-lite
- Provider route (catalog)
- openrouter
- Prompt identity / profile
- Not retained in this result set / Not retained in this result set
- Prompt version
- Not retained in this result set
- Generation policy
- Generation-quality admission policy (see methodology)
- Requested output-token limits
- Not retained (0 of 132 indexed attempts)
Generation evidence
- Minimal: 15 contributing player programs across 8 games
- Medium: 14 contributing player programs across 8 games
- High: 14 contributing player programs across 8 games
Counts describe contributing programs, not independent replications: repairs and resends are not new independent samples. Independent-generation lineage is not retained.
| Game | Reasoning group | Programs | Working-program strength | Raw rating | Combined record (W / D / L) |
|---|---|---|---|---|---|
| Go | Intensive | 1 working of 2 attempts | 35.2 | 1325.7 | 122 / 100 / 294 |
| Go | Balanced | 2 working of 2 attempts | 41.0 program scores 41.0 · 41.0 | 1383.3 program range 1383–1383 | 318 / 170 / 544 |
| Go | Baseline | 2 working of 2 attempts | 36.9 program scores 41.1 · 32.7 | 1342.2 program range 1300–1384 | 264 / 195 / 573 |
| Chess | Intensive | 1 working of 2 attempts | 45.1 | 1434.1 | 29 / 359 / 92 |
| Chess | Balanced | 1 working of 2 attempts | 43.7 | 1422.7 | 3 / 397 / 80 |
| Chess | Baseline | 2 working of 2 attempts | 40.6 program scores 41.7 · 39.5 | 1399.2 program range 1390–1408 | 3 / 742 / 214 |
| Shogi | Intensive | 2 working of 2 attempts | 47.6 program scores 57.7 · 37.4 | 1407.6 program range 1318–1497 | 360 / 145 / 483 |
| Shogi | Balanced | 2 working of 2 attempts | 42.1 program scores 42.7 · 41.6 | 1359.2 program range 1355–1364 | 225 / 308 / 455 |
| Shogi | Baseline | 1 working of 2 attempts | 55.2 | 1474.2 | 209 / 88 / 197 |
| Xiangqi | Intensive | 2 working of 2 attempts | 39.8 program scores 41.4 · 38.1 | 1395.4 program range 1383–1408 | 82 / 596 / 318 |
| Xiangqi | Balanced | 2 working of 2 attempts | 42.5 program scores 43.7 · 41.2 | 1416.7 program range 1407–1427 | 76 / 661 / 259 |
| Xiangqi | Baseline | 2 working of 2 attempts | 47.0 program scores 48.7 · 45.4 | 1452.1 program range 1439–1465 | 162 / 579 / 255 |
| Hex | Intensive | 2 working of 2 attempts | 18.1 program scores 18.9 · 17.2 | 973.5 program range 957–990 | 181 / 0 / 879 |
| Hex | Balanced | 2 working of 2 attempts | 15.8 program scores 16.0 · 15.5 | 927.9 program range 922–934 | 157 / 0 / 903 |
| Hex | Baseline | 2 working of 2 attempts | 11.9 program scores 14.1 · 9.7 | 839.4 program range 785–893 | 117 / 0 / 943 |
| International Draughts | Intensive | 2 working of 2 attempts | 41.4 program scores 62.8 · 20.0 | 1293.7 program range 960–1627 | 371 / 22 / 611 |
| International Draughts | Balanced | 2 working of 2 attempts | 13.9 program scores 14.5 · 13.2 | 851.6 program range 839–864 | 114 / 5 / 885 |
| International Draughts | Baseline | 2 working of 2 attempts | 56.4 program scores 59.7 · 53.2 | 1521.7 program range 1469–1574 | 521 / 9 / 474 |
| Game of the Amazons | Intensive | 2 working of 2 attempts | 44.7 program scores 46.5 · 43.0 | 1381.9 program range 1360–1404 | 447 / 0 / 613 |
| Game of the Amazons | Balanced | 1 working of 2 attempts | 20.8 | 1056.5 | 99 / 0 / 431 |
| Game of the Amazons | Baseline | 2 working of 2 attempts | 62.1 program scores 71.8 · 52.4 | 1611.7 program range 1478–1746 | 639 / 0 / 421 |
| Tumbleweed | Intensive | 2 working of 2 attempts | 31.5 | 1187.2 | 38 / 237 / 263 |
| Tumbleweed | Balanced | 2 working of 2 attempts | 30.3 program scores 31.7 · 28.9 | 1173.6 program range 1158–1189 | 119 / 363 / 594 |
| Tumbleweed | Baseline | 2 working of 2 attempts | 30.7 program scores 32.0 · 29.4 | 1178.0 program range 1163–1193 | 125 / 359 / 592 |
Each row covers all the model's programs in one game and setting. Strength and raw rating are attempt-weighted means; under them, each program's score and the lowest and highest rating describe the programs (not a confidence interval). The combined record adds up their matches: evidence volume, not strength.
Failures and budgets
5 model-code generation failures; 0 provider/infrastructure failures excluded from the generation denominator. Runtime player faults are separate: 0 recorded one-sided faults across contributing program rows. A crash or illegal move pinned on one program also counts as that program's loss in its match record; other faults, such as timeouts, are left out of rating evidence.
Repair/resend outcomes and available costs are included. Exact retry ceilings and execution budgets are not retained in this result set; see the methodology for the public policy. Do not infer a measured setting from a current provider catalog.
Player program results
High: 81% / 6% / 13% · n 16Medium: 88% / 0% / 12% · n 16Minimal: 56% / 38% / 6% · n 16 All three benchmark settings testedGeneration cost
$0.04average estimated cost per game and reasoning setting
- Median
- $0.04
- Range
- $0.01–$0.07
- Known cost subtotal (incomplete or unverified charges)
- $1.85
- Cost data
- 24 combinations · 48 runs
- Price source
- Provider-reported
- Price list
- Not recorded for this older data
- Average output
- 13k tokens
- Output range
- 1.5k–34k tokens
- Runs with output-token data
- 48
How cost is measured
Comparison cost gives equal weight to each model, game, and reasoning-setting combination. Recorded generation attempts include repairs and resends when cost evidence is available; runtime compute and service operation are excluded. Cost and output-token counts use separate telemetry denominators. A list-price estimate is not actual expenditure; mixed evidence is not a uniform standard-price comparison.
Test protocol
- Combines this model's tested reasoning settings
- Player-program generation; retained protocol details are under “Test protocol and evidence limits” above