Score · relative 0–100
33.1
Rank
56
Status
Complete 3/3
Rank change
0
Players generated
2026-07-24
Match evidence updated
2026-10-26
Results published

Scores by reasoning setting

  • High (Intensive group, tested and included)32.9
  • Medium (Balanced group, tested and included)27.2
  • Minimal (Baseline group, tested and included)39.2

Every tested setting is included in the overall score.

Available settings and grouping

Available settings

MinimalLowMediumHigh

Checked on 2026-07-24 · Provider documentation

How settings are grouped

  • Baseline: Minimal — tested and included
  • Balanced: Medium — tested and included
  • Intensive: High — tested and included

Scores by game

  • Go1 of 6 failed31.8
  • Chess2 of 6 failed28.3
  • Shogi1 of 6 failed39.1
  • Xiangqi43.1
  • Hex15.2
  • International Draughts37.2
  • Game of the Amazons1 of 6 failed39.1
  • Tumbleweed30.8

Each game counts every generation attempt, a failed one as 0 (“1 of 2 failed” marks games with failed attempts). Scores are relative within each game, across the included settings; they do not compare game difficulty.

What this result shows

Strongest included setting: Minimal (39.2).

Across included settings, the highest game score is Xiangqi (43.1); the lowest is Hex (15.2). Each game counts every generation attempt, a failed one as 0. These are relative scores within each game, not direct comparisons of difficulty.

Match evidence measures these retained programs. It does not establish how a fresh generation will perform. Independent-generation variation is not estimated in this release.

Test protocol and evidence limits
Model identifier
google/gemini-3.5-flash-lite
Provider route (catalog)
openrouter
Prompt identity / profile
Not retained in this result set / Not retained in this result set
Prompt version
Not retained in this result set
Generation policy
Generation-quality admission policy (see methodology)
Requested output-token limits
Not retained (0 of 132 indexed attempts)

Generation evidence

  • Minimal: 15 contributing player programs across 8 games
  • Medium: 14 contributing player programs across 8 games
  • High: 14 contributing player programs across 8 games

Counts describe contributing programs, not independent replications: repairs and resends are not new independent samples. Independent-generation lineage is not retained.

GameReasoning groupProgramsWorking-program strengthRaw ratingCombined record (W / D / L)
GoIntensive1 working of 2 attempts35.21325.7122 / 100 / 294
GoBalanced2 working of 2 attempts41.0 program scores 41.0 · 41.01383.3 program range 1383–1383318 / 170 / 544
GoBaseline2 working of 2 attempts36.9 program scores 41.1 · 32.71342.2 program range 1300–1384264 / 195 / 573
ChessIntensive1 working of 2 attempts45.11434.129 / 359 / 92
ChessBalanced1 working of 2 attempts43.71422.73 / 397 / 80
ChessBaseline2 working of 2 attempts40.6 program scores 41.7 · 39.51399.2 program range 1390–14083 / 742 / 214
ShogiIntensive2 working of 2 attempts47.6 program scores 57.7 · 37.41407.6 program range 1318–1497360 / 145 / 483
ShogiBalanced2 working of 2 attempts42.1 program scores 42.7 · 41.61359.2 program range 1355–1364225 / 308 / 455
ShogiBaseline1 working of 2 attempts55.21474.2209 / 88 / 197
XiangqiIntensive2 working of 2 attempts39.8 program scores 41.4 · 38.11395.4 program range 1383–140882 / 596 / 318
XiangqiBalanced2 working of 2 attempts42.5 program scores 43.7 · 41.21416.7 program range 1407–142776 / 661 / 259
XiangqiBaseline2 working of 2 attempts47.0 program scores 48.7 · 45.41452.1 program range 1439–1465162 / 579 / 255
HexIntensive2 working of 2 attempts18.1 program scores 18.9 · 17.2973.5 program range 957–990181 / 0 / 879
HexBalanced2 working of 2 attempts15.8 program scores 16.0 · 15.5927.9 program range 922–934157 / 0 / 903
HexBaseline2 working of 2 attempts11.9 program scores 14.1 · 9.7839.4 program range 785–893117 / 0 / 943
International DraughtsIntensive2 working of 2 attempts41.4 program scores 62.8 · 20.01293.7 program range 960–1627371 / 22 / 611
International DraughtsBalanced2 working of 2 attempts13.9 program scores 14.5 · 13.2851.6 program range 839–864114 / 5 / 885
International DraughtsBaseline2 working of 2 attempts56.4 program scores 59.7 · 53.21521.7 program range 1469–1574521 / 9 / 474
Game of the AmazonsIntensive2 working of 2 attempts44.7 program scores 46.5 · 43.01381.9 program range 1360–1404447 / 0 / 613
Game of the AmazonsBalanced1 working of 2 attempts20.81056.599 / 0 / 431
Game of the AmazonsBaseline2 working of 2 attempts62.1 program scores 71.8 · 52.41611.7 program range 1478–1746639 / 0 / 421
TumbleweedIntensive2 working of 2 attempts31.51187.238 / 237 / 263
TumbleweedBalanced2 working of 2 attempts30.3 program scores 31.7 · 28.91173.6 program range 1158–1189119 / 363 / 594
TumbleweedBaseline2 working of 2 attempts30.7 program scores 32.0 · 29.41178.0 program range 1163–1193125 / 359 / 592

Each row covers all the model's programs in one game and setting. Strength and raw rating are attempt-weighted means; under them, each program's score and the lowest and highest rating describe the programs (not a confidence interval). The combined record adds up their matches: evidence volume, not strength.

Failures and budgets

5 model-code generation failures; 0 provider/infrastructure failures excluded from the generation denominator. Runtime player faults are separate: 0 recorded one-sided faults across contributing program rows. A crash or illegal move pinned on one program also counts as that program's loss in its match record; other faults, such as timeouts, are left out of rating evidence.

Repair/resend outcomes and available costs are included. Exact retry ceilings and execution budgets are not retained in this result set; see the methodology for the public policy. Do not infer a measured setting from a current provider catalog.

Player program results

High: 81% / 6% / 13% · n 16Medium: 88% / 0% / 12% · n 16Minimal: 56% / 38% / 6% · n 16 All three benchmark settings tested

Generation cost

$0.04average estimated cost per game and reasoning setting

Median
$0.04
Range
$0.01–$0.07
Known cost subtotal (incomplete or unverified charges)
$1.85
Cost data
24 combinations · 48 runs
Price source
Provider-reported
Price list
Not recorded for this older data
Average output
13k tokens
Output range
1.5k–34k tokens
Runs with output-token data
48
How cost is measured

Comparison cost gives equal weight to each model, game, and reasoning-setting combination. Recorded generation attempts include repairs and resends when cost evidence is available; runtime compute and service operation are excluded. Cost and output-token counts use separate telemetry denominators. A list-price estimate is not actual expenditure; mixed evidence is not a uniform standard-price comparison.

Test protocol

  • Combines this model's tested reasoning settings
  • Player-program generation; retained protocol details are under “Test protocol and evidence limits” above