- Score · relative 0–100
- 52.5
- Rank
- 30
- Status
- Complete 3/3
- Rank change
- 0
- Players generated
- 2026-07-24 – 2026-10-14
- Match evidence updated
- 2026-10-26
- Results published
Scores by reasoning setting
Available settings and grouping
Available settings
Checked on 2026-07-24 · Provider documentation
How settings are grouped
- Baseline: Minimal — tested and included
- Balanced: Medium — tested and included
- Intensive: High — tested and included
Scores by game
What this result shows
Strongest included setting: High (64.6).
Across included settings, the highest game score is Hex (67.1); the lowest is Chess (38.0). Each game counts every generation attempt, a failed one as 0. These are relative scores within each game, not direct comparisons of difficulty.
Match evidence measures these retained programs. It does not establish how a fresh generation will perform. Independent-generation variation is not estimated in this release.
Test protocol and evidence limits
- Model identifier
- google/gemini-3.6-flash
- Provider route (catalog)
- openrouter
- Prompt identity / profile
- Not retained in this result set / Not retained in this result set
- Prompt version
- Not retained in this result set
- Generation policy
- Generation-quality admission policy (see methodology)
- Requested output-token limits
- 65536 (5 of 131 indexed attempts)
Generation evidence
- Minimal: 16 contributing player programs across 8 games
- Medium: 14 contributing player programs across 8 games
- High: 16 contributing player programs across 8 games
Counts describe contributing programs, not independent replications: repairs and resends are not new independent samples. Independent-generation lineage is not retained.
| Game | Reasoning group | Programs | Working-program strength | Raw rating | Combined record (W / D / L) |
|---|---|---|---|---|---|
| Go | Intensive | 2 working of 2 attempts | 55.8 program scores 70.5 · 41.1 | 1530.8 program range 1384–1677 | 431 / 248 / 353 |
| Go | Balanced | 2 working of 2 attempts | 72.4 program scores 93.5 · 51.2 | 1784.4 program range 1481–2088 | 597 / 269 / 166 |
| Go | Baseline | 2 working of 2 attempts | 31.5 program scores 33.4 · 29.6 | 1287.4 program range 1267–1307 | 215 / 184 / 633 |
| Chess | Intensive | 2 working of 2 attempts | 55.0 program scores 63.6 · 46.4 | 1512.8 program range 1444–1582 | 224 / 575 / 161 |
| Chess | Balanced | 1 working of 2 attempts | 37.5 | 1374.5 | 5 / 335 / 140 |
| Chess | Baseline | 2 working of 2 attempts | 40.3 program scores 40.6 · 40.1 | 1396.8 program range 1395–1399 | 6 / 731 / 223 |
| Shogi | Intensive | 2 working of 2 attempts | 69.1 program scores 69.7 · 68.4 | 1614.8 program range 1607–1622 | 621 / 52 / 316 |
| Shogi | Balanced | 2 working of 2 attempts | 49.3 program scores 66.1 · 32.6 | 1427.9 program range 1274–1581 | 413 / 79 / 496 |
| Shogi | Baseline | 2 working of 2 attempts | 56.5 program scores 61.5 · 51.5 | 1487.6 program range 1441–1534 | 432 / 175 / 381 |
| Xiangqi | Intensive | 2 working of 2 attempts | 63.1 program scores 72.0 · 54.2 | 1585.2 program range 1508–1663 | 377 / 469 / 150 |
| Xiangqi | Balanced | 2 working of 2 attempts | 41.3 program scores 44.1 · 38.5 | 1407.8 program range 1386–1430 | 88 / 615 / 293 |
| Xiangqi | Baseline | 2 working of 2 attempts | 42.4 program scores 44.9 · 39.9 | 1415.8 program range 1396–1435 | 61 / 689 / 246 |
| Hex | Intensive | 2 working of 2 attempts | 83.9 program scores 91.1 · 76.6 | 2066.9 program range 1838–2296 | 879 / 0 / 181 |
| Hex | Balanced | 2 working of 2 attempts | 70.0 program scores 89.2 · 50.7 | 1831.0 program range 1446–2216 | 730 / 0 / 330 |
| Hex | Baseline | 2 working of 2 attempts | 47.6 program scores 50.1 · 45.1 | 1407.6 program range 1377–1439 | 488 / 0 / 572 |
| International Draughts | Intensive | 2 working of 2 attempts | 82.6 program scores 91.3 · 73.9 | 2019.4 program range 1826–2213 | 804 / 14 / 186 |
| International Draughts | Balanced | 2 working of 2 attempts | 83.8 program scores 85.5 · 82.1 | 2023.7 program range 1987–2060 | 800 / 47 / 157 |
| International Draughts | Baseline | 2 working of 2 attempts | 23.9 program scores 31.4 · 16.3 | 1018.0 program range 898–1138 | 168 / 76 / 760 |
| Game of the Amazons | Intensive | 2 working of 2 attempts | 51.4 program scores 52.2 · 50.6 | 1464.8 program range 1454–1475 | 519 / 0 / 541 |
| Game of the Amazons | Balanced | 2 working of 2 attempts | 48.5 program scores 58.0 · 39.0 | 1430.1 program range 1311–1550 | 489 / 0 / 571 |
| Game of the Amazons | Baseline | 2 working of 2 attempts | 47.5 program scores 59.8 · 35.2 | 1417.7 program range 1262–1573 | 479 / 0 / 581 |
| Tumbleweed | Intensive | 2 working of 2 attempts | 55.9 program scores 74.6 · 37.2 | 1511.9 program range 1248–1776 | 504 / 134 / 438 |
| Tumbleweed | Balanced | 1 working of 2 attempts | 71.3 | 1710.0 | 343 / 47 / 148 |
| Tumbleweed | Baseline | 2 working of 2 attempts | 33.7 program scores 35.7 · 31.7 | 1210.6 program range 1189–1232 | 130 / 410 / 536 |
Each row covers all the model's programs in one game and setting. Strength and raw rating are attempt-weighted means; under them, each program's score and the lowest and highest rating describe the programs (not a confidence interval). The combined record adds up their matches: evidence volume, not strength.
Failures and budgets
2 model-code generation failures; 5 provider/infrastructure failures excluded from the generation denominator. Runtime player faults are separate: 1 recorded one-sided faults across contributing program rows. A crash or illegal move pinned on one program also counts as that program's loss in its match record; other faults, such as timeouts, are left out of rating evidence.
Repair/resend outcomes and available costs are included. Exact retry ceilings and execution budgets are not retained in this result set; see the methodology for the public policy. Do not infer a measured setting from a current provider catalog.
Player program results
High: 75% / 25% / 0% · n 16Medium: 88% / 0% / 12% · n 16Minimal: 75% / 25% / 0% · n 16 All three benchmark settings testedGeneration cost
$0.25average estimated cost per game and reasoning setting
- Median
- $0.25
- Range
- $0.04–$0.53
- Known cost subtotal (incomplete or unverified charges)
- $13.08
- Cost data
- 24 combinations · 52 runs
- Price source
- Provider-reported
- Price list
- Not recorded for this older data
- Average output
- 32k tokens
- Output range
- 2.1k–100k tokens
- Runs with output-token data
- 52
How cost is measured
Comparison cost gives equal weight to each model, game, and reasoning-setting combination. Recorded generation attempts include repairs and resends when cost evidence is available; runtime compute and service operation are excluded. Cost and output-token counts use separate telemetry denominators. A list-price estimate is not actual expenditure; mixed evidence is not a uniform standard-price comparison.
Test protocol
- Combines this model's tested reasoning settings
- Player-program generation; retained protocol details are under “Test protocol and evidence limits” above