Score · relative 0–100
52.5
Rank
30
Status
Complete 3/3
Rank change
0
Players generated
2026-07-24 – 2026-10-14
Match evidence updated
2026-10-26
Results published

Scores by reasoning setting

  • High (Intensive group, tested and included)64.6
  • Medium (Balanced group, tested and included)52.5
  • Minimal (Baseline group, tested and included)40.4

Every tested setting is included in the overall score.

Available settings and grouping

Available settings

MinimalLowMediumHigh

Checked on 2026-07-24 · Provider documentation

How settings are grouped

  • Baseline: Minimal — tested and included
  • Balanced: Medium — tested and included
  • Intensive: High — tested and included

Scores by game

  • Go53.2
  • Chess1 of 6 failed38.0
  • Shogi58.3
  • Xiangqi48.9
  • Hex67.1
  • International Draughts63.4
  • Game of the Amazons49.1
  • Tumbleweed1 of 6 failed41.7

Each game counts every generation attempt, a failed one as 0 (“1 of 2 failed” marks games with failed attempts). Scores are relative within each game, across the included settings; they do not compare game difficulty.

What this result shows

Strongest included setting: High (64.6).

Across included settings, the highest game score is Hex (67.1); the lowest is Chess (38.0). Each game counts every generation attempt, a failed one as 0. These are relative scores within each game, not direct comparisons of difficulty.

Match evidence measures these retained programs. It does not establish how a fresh generation will perform. Independent-generation variation is not estimated in this release.

Test protocol and evidence limits
Model identifier
google/gemini-3.6-flash
Provider route (catalog)
openrouter
Prompt identity / profile
Not retained in this result set / Not retained in this result set
Prompt version
Not retained in this result set
Generation policy
Generation-quality admission policy (see methodology)
Requested output-token limits
65536 (5 of 131 indexed attempts)

Generation evidence

  • Minimal: 16 contributing player programs across 8 games
  • Medium: 14 contributing player programs across 8 games
  • High: 16 contributing player programs across 8 games

Counts describe contributing programs, not independent replications: repairs and resends are not new independent samples. Independent-generation lineage is not retained.

GameReasoning groupProgramsWorking-program strengthRaw ratingCombined record (W / D / L)
GoIntensive2 working of 2 attempts55.8 program scores 70.5 · 41.11530.8 program range 1384–1677431 / 248 / 353
GoBalanced2 working of 2 attempts72.4 program scores 93.5 · 51.21784.4 program range 1481–2088597 / 269 / 166
GoBaseline2 working of 2 attempts31.5 program scores 33.4 · 29.61287.4 program range 1267–1307215 / 184 / 633
ChessIntensive2 working of 2 attempts55.0 program scores 63.6 · 46.41512.8 program range 1444–1582224 / 575 / 161
ChessBalanced1 working of 2 attempts37.51374.55 / 335 / 140
ChessBaseline2 working of 2 attempts40.3 program scores 40.6 · 40.11396.8 program range 1395–13996 / 731 / 223
ShogiIntensive2 working of 2 attempts69.1 program scores 69.7 · 68.41614.8 program range 1607–1622621 / 52 / 316
ShogiBalanced2 working of 2 attempts49.3 program scores 66.1 · 32.61427.9 program range 1274–1581413 / 79 / 496
ShogiBaseline2 working of 2 attempts56.5 program scores 61.5 · 51.51487.6 program range 1441–1534432 / 175 / 381
XiangqiIntensive2 working of 2 attempts63.1 program scores 72.0 · 54.21585.2 program range 1508–1663377 / 469 / 150
XiangqiBalanced2 working of 2 attempts41.3 program scores 44.1 · 38.51407.8 program range 1386–143088 / 615 / 293
XiangqiBaseline2 working of 2 attempts42.4 program scores 44.9 · 39.91415.8 program range 1396–143561 / 689 / 246
HexIntensive2 working of 2 attempts83.9 program scores 91.1 · 76.62066.9 program range 1838–2296879 / 0 / 181
HexBalanced2 working of 2 attempts70.0 program scores 89.2 · 50.71831.0 program range 1446–2216730 / 0 / 330
HexBaseline2 working of 2 attempts47.6 program scores 50.1 · 45.11407.6 program range 1377–1439488 / 0 / 572
International DraughtsIntensive2 working of 2 attempts82.6 program scores 91.3 · 73.92019.4 program range 1826–2213804 / 14 / 186
International DraughtsBalanced2 working of 2 attempts83.8 program scores 85.5 · 82.12023.7 program range 1987–2060800 / 47 / 157
International DraughtsBaseline2 working of 2 attempts23.9 program scores 31.4 · 16.31018.0 program range 898–1138168 / 76 / 760
Game of the AmazonsIntensive2 working of 2 attempts51.4 program scores 52.2 · 50.61464.8 program range 1454–1475519 / 0 / 541
Game of the AmazonsBalanced2 working of 2 attempts48.5 program scores 58.0 · 39.01430.1 program range 1311–1550489 / 0 / 571
Game of the AmazonsBaseline2 working of 2 attempts47.5 program scores 59.8 · 35.21417.7 program range 1262–1573479 / 0 / 581
TumbleweedIntensive2 working of 2 attempts55.9 program scores 74.6 · 37.21511.9 program range 1248–1776504 / 134 / 438
TumbleweedBalanced1 working of 2 attempts71.31710.0343 / 47 / 148
TumbleweedBaseline2 working of 2 attempts33.7 program scores 35.7 · 31.71210.6 program range 1189–1232130 / 410 / 536

Each row covers all the model's programs in one game and setting. Strength and raw rating are attempt-weighted means; under them, each program's score and the lowest and highest rating describe the programs (not a confidence interval). The combined record adds up their matches: evidence volume, not strength.

Failures and budgets

2 model-code generation failures; 5 provider/infrastructure failures excluded from the generation denominator. Runtime player faults are separate: 1 recorded one-sided faults across contributing program rows. A crash or illegal move pinned on one program also counts as that program's loss in its match record; other faults, such as timeouts, are left out of rating evidence.

Repair/resend outcomes and available costs are included. Exact retry ceilings and execution budgets are not retained in this result set; see the methodology for the public policy. Do not infer a measured setting from a current provider catalog.

Player program results

High: 75% / 25% / 0% · n 16Medium: 88% / 0% / 12% · n 16Minimal: 75% / 25% / 0% · n 16 All three benchmark settings tested

Generation cost

$0.25average estimated cost per game and reasoning setting

Median
$0.25
Range
$0.04–$0.53
Known cost subtotal (incomplete or unverified charges)
$13.08
Cost data
24 combinations · 52 runs
Price source
Provider-reported
Price list
Not recorded for this older data
Average output
32k tokens
Output range
2.1k–100k tokens
Runs with output-token data
52
How cost is measured

Comparison cost gives equal weight to each model, game, and reasoning-setting combination. Recorded generation attempts include repairs and resends when cost evidence is available; runtime compute and service operation are excluded. Cost and output-token counts use separate telemetry denominators. A list-price estimate is not actual expenditure; mixed evidence is not a uniform standard-price comparison.

Test protocol

  • Combines this model's tested reasoning settings
  • Player-program generation; retained protocol details are under “Test protocol and evidence limits” above