- Score · relative 0–100
- 29.2
- Rank
- —
- Status
- Provisional
- Players generated
- 2026-10-09
- Match evidence updated
- 2026-10-24
- Results published
Scores by reasoning setting
Available settings and grouping
Available settings
Checked on 2026-07-30 · Provider documentation
How settings are grouped
- Baseline: Reasoning disabled — tested and included
- Balanced: Reasoning enabled — tested and included
- Intensive: Not available for this model
Scores by game
What this result shows
Strongest included setting: Reasoning enabled (38.1).
Across included settings, the highest game score is Xiangqi (44.7); the lowest is Go (11.2). Each game counts every generation attempt, a failed one as 0. These are relative scores within each game, not direct comparisons of difficulty.
Match evidence measures these retained programs. It does not establish how a fresh generation will perform. Independent-generation variation is not estimated in this release.
Test protocol and evidence limits
- Model identifier
- google/gemma-4-31b-it
- Provider route (catalog)
- openrouter
- Prompt identity / profile
- Not retained in this result set / Not retained in this result set
- Prompt version
- Not retained in this result set
- Generation policy
- Generation-quality admission policy (see methodology)
- Requested output-token limits
- 16384 (25 of 25 indexed attempts)
Generation evidence
- Reasoning disabled: 6 contributing player programs across 6 games
- Reasoning enabled: 8 contributing player programs across 8 games
Counts describe contributing programs, not independent replications: repairs and resends are not new independent samples. Independent-generation lineage is not retained.
| Game | Reasoning group | Programs | Working-program strength | Raw rating | Combined record (W / D / L) |
|---|---|---|---|---|---|
| Go | Balanced | 1 working of 1 attempt | 22.4 | 1183.5 | 44 / 128 / 344 |
| Chess | Balanced | 1 working of 1 attempt | 43.4 | 1421.1 | 12 / 377 / 91 |
| Chess | Baseline | 1 working of 1 attempt | 39.9 | 1393.8 | 3 / 362 / 115 |
| Shogi | Balanced | 1 working of 1 attempt | 43.9 | 1374.6 | 141 / 114 / 239 |
| Xiangqi | Balanced | 1 working of 1 attempt | 43.3 | 1423.4 | 46 / 323 / 129 |
| Xiangqi | Baseline | 1 working of 1 attempt | 46.0 | 1443.9 | 67 / 307 / 124 |
| Hex | Balanced | 1 working of 1 attempt | 72.0 | 1748.0 | 373 / 0 / 157 |
| Hex | Baseline | 1 working of 1 attempt | 16.8 | 949.3 | 84 / 0 / 446 |
| International Draughts | Balanced | 1 working of 1 attempt | 27.8 | 1084.3 | 103 / 35 / 364 |
| International Draughts | Baseline | 1 working of 1 attempt | 16.8 | 906.1 | 70 / 2 / 430 |
| Game of the Amazons | Balanced | 1 working of 1 attempt | 18.3 | 1012.1 | 86 / 0 / 444 |
| Game of the Amazons | Baseline | 1 working of 1 attempt | 10.3 | 843.0 | 47 / 0 / 483 |
| Tumbleweed | Balanced | 1 working of 1 attempt | 33.5 | 1208.6 | 30 / 273 / 235 |
| Tumbleweed | Baseline | 1 working of 1 attempt | 32.8 | 1201.1 | 25 / 276 / 237 |
Each row covers all the model's programs in one game and setting. Strength and raw rating are attempt-weighted means; under them, each program's score and the lowest and highest rating describe the programs (not a confidence interval). The combined record adds up their matches: evidence volume, not strength.
Failures and budgets
2 model-code generation failures; 0 provider/infrastructure failures excluded from the generation denominator. Runtime player faults are separate: 0 recorded one-sided faults across contributing program rows. A crash or illegal move pinned on one program also counts as that program's loss in its match record; other faults, such as timeouts, are left out of rating evidence.
Repair/resend outcomes and available costs are included. Exact retry ceilings and execution budgets are not retained in this result set; see the methodology for the public policy. Do not infer a measured setting from a current provider catalog.
Player program results
Reasoning enabled: 63% / 37% / 0% · n 8Reasoning disabled: 75% / 0% / 25% · n 8 No Overall rankIntensive not supportedMany programs failedGeneration cost
$0.0029average estimated cost per game and reasoning setting
- Median
- $0.0023
- Range
- $0.0011–$0.0062
- Known cost subtotal (incomplete or unverified charges)
- $0.05
- Cost data
- 16 combinations · 16 runs
- Price source
- Provider-reported
- Price list
- boardgame-list-prices-2026-10-09
- Average output
- 4.9k tokens
- Output range
- 1.1k–12k tokens
- Runs with output-token data
- 16
How cost is measured
Comparison cost gives equal weight to each model, game, and reasoning-setting combination. Recorded generation attempts include repairs and resends when cost evidence is available; runtime compute and service operation are excluded. Cost and output-token counts use separate telemetry denominators. A list-price estimate is not actual expenditure; mixed evidence is not a uniform standard-price comparison.
Test protocol
- Combines this model's tested reasoning settings
- Player-program generation; retained protocol details are under “Test protocol and evidence limits” above