- Score · relative 0–100
- 42.4
- Rank
- —
- Status
- Provisional
- Players generated
- 2026-07-02
- Match evidence updated
- 2026-10-26
- Results published
Scores by reasoning setting
Available settings and grouping
Available settings
Checked on 2026-07-21 · Provider documentation
How settings are grouped
- Baseline: None — tested and included
- Balanced: Not available for this model
- Intensive: Not available for this model
Scores by game
What this result shows
Strongest included setting: None (42.4).
Across included settings, the highest game score is Go (61.8); the lowest is Hex (13.9). Each game counts every generation attempt, a failed one as 0. These are relative scores within each game, not direct comparisons of difficulty.
Match evidence measures these retained programs. It does not establish how a fresh generation will perform. Independent-generation variation is not estimated in this release.
Test protocol and evidence limits
- Model identifier
- gpt-4.1
- Provider route (catalog)
- openai
- Prompt identity / profile
- Not retained in this result set / Not retained in this result set
- Prompt version
- Not retained in this result set
- Generation policy
- Generation-quality admission policy (see methodology)
- Requested output-token limits
- Not retained (0 of 11 indexed attempts)
Generation evidence
- None: 8 contributing player programs across 8 games
Counts describe contributing programs, not independent replications: repairs and resends are not new independent samples. Independent-generation lineage is not retained.
| Game | Reasoning group | Programs | Working-program strength | Raw rating | Combined record (W / D / L) |
|---|---|---|---|---|---|
| Go | Baseline | 1 working of 1 attempt | 61.8 | 1584.5 | 291 / 34 / 191 |
| Chess | Baseline | 1 working of 1 attempt | 42.9 | 1417.0 | 5 / 386 / 89 |
| Shogi | Baseline | 1 working of 1 attempt | 39.3 | 1334.5 | 117 / 118 / 259 |
| Xiangqi | Baseline | 1 working of 1 attempt | 38.6 | 1386.6 | 24 / 321 / 153 |
| Hex | Baseline | 1 working of 1 attempt | 13.9 | 889.1 | 69 / 0 / 461 |
| International Draughts | Baseline | 1 working of 1 attempt | 50.1 | 1421.6 | 227 / 5 / 269 |
| Game of the Amazons | Baseline | 1 working of 1 attempt | 48.0 | 1422.3 | 241 / 0 / 289 |
| Tumbleweed | Baseline | 1 working of 1 attempt | 44.4 | 1326.5 | 109 / 226 / 203 |
Each row covers all the model's programs in one game and setting. Strength and raw rating are attempt-weighted means; under them, each program's score and the lowest and highest rating describe the programs (not a confidence interval). The combined record adds up their matches: evidence volume, not strength.
Failures and budgets
0 model-code generation failures; 0 provider/infrastructure failures excluded from the generation denominator. Runtime player faults are separate: 1 recorded one-sided faults across contributing program rows. A crash or illegal move pinned on one program also counts as that program's loss in its match record; other faults, such as timeouts, are left out of rating evidence.
Repair/resend outcomes and available costs are included. Exact retry ceilings and execution budgets are not retained in this result set; see the methodology for the public policy. Do not infer a measured setting from a current provider catalog.
Player program results
None: 63% / 37% / 0% · n 8 No Overall rankIntensive not supportedBalanced not supportedGeneration cost
$0.06average estimated cost per game and reasoning setting
- Median
- $0.04
- Range
- $0.03–$0.09
- Known cost subtotal (incomplete or unverified charges)
- $0.46
- Cost data
- 8 combinations · 8 runs
- Price source
- Standard list-price estimate
- Price list
- boardgame-list-prices-2026-10-09
- Average output
- 4.4k tokens
- Output range
- 2.3k–7.6k tokens
- Runs with output-token data
- 8
How cost is measured
Comparison cost gives equal weight to each model, game, and reasoning-setting combination. Recorded generation attempts include repairs and resends when cost evidence is available; runtime compute and service operation are excluded. Cost and output-token counts use separate telemetry denominators. A list-price estimate is not actual expenditure; mixed evidence is not a uniform standard-price comparison.
Test protocol
- Combines this model's tested reasoning settings
- Player-program generation; retained protocol details are under “Test protocol and evidence limits” above