- Score · relative 0–100
- 43.2
- Rank
- 48
- Status
- Partial 3/3
- Players generated
- 2026-07-02 – 2026-07-21
- Match evidence updated
- 2026-10-26
- Results published
Why this result is partial: one or more documented settings are untested or ineligible. The rank uses the available reasoning-setting results.
Scores by reasoning setting
Available settings and grouping
Available settings
Checked on 2026-07-21 · Provider documentation
How settings are grouped
- Baseline: Minimal — available, not tested in the current results
- Balanced: Medium — tested and included
- Intensive: High — tested and included
Scores by game
What this result shows
Strongest included setting: High (49.5).
Across included settings, the highest game score is Hex (61.8); the lowest is Chess (27.0). Each game counts every generation attempt, a failed one as 0. These are relative scores within each game, not direct comparisons of difficulty.
Match evidence measures these retained programs. It does not establish how a fresh generation will perform. Independent-generation variation is not estimated in this release.
Test protocol and evidence limits
- Model identifier
- gpt-5
- Provider route (catalog)
- openai
- Prompt identity / profile
- Not retained in this result set / Not retained in this result set
- Prompt version
- Not retained in this result set
- Generation policy
- Generation-quality admission policy (see methodology)
- Requested output-token limits
- Not retained (0 of 19 indexed attempts)
Generation evidence
- Medium: 7 contributing player programs across 7 games
- High: 8 contributing player programs across 8 games
Counts describe contributing programs, not independent replications: repairs and resends are not new independent samples. Independent-generation lineage is not retained.
| Game | Reasoning group | Programs | Working-program strength | Raw rating | Combined record (W / D / L) |
|---|---|---|---|---|---|
| Go | Intensive | 1 working of 1 attempt | 39.7 | 1370.8 | 152 / 86 / 278 |
| Go | Balanced | 1 working of 1 attempt | 21.1 | 1166.6 | 69 / 65 / 382 |
| Go | Baseline | 1 working of 1 attempt | 70.6 | 1678.5 | 325 / 57 / 134 |
| Chess | Intensive | 1 working of 1 attempt | 42.3 | 1412.1 | 15 / 360 / 105 |
| Chess | Baseline | 1 working of 1 attempt | 38.7 | 1383.8 | 5 / 346 / 129 |
| Shogi | Intensive | 1 working of 1 attempt | 37.6 | 1319.6 | 91 / 154 / 249 |
| Shogi | Balanced | 1 working of 1 attempt | 31.7 | 1266.4 | 45 / 191 / 258 |
| Shogi | Baseline | 1 working of 1 attempt | 15.9 | 1090.3 | 32 / 72 / 390 |
| Xiangqi | Intensive | 1 working of 1 attempt | 40.1 | 1397.9 | 26 / 331 / 141 |
| Xiangqi | Balanced | 1 working of 1 attempt | 42.8 | 1419.5 | 71 / 268 / 159 |
| Hex | Intensive | 1 working of 1 attempt | 75.9 | 1822.4 | 394 / 0 / 136 |
| Hex | Balanced | 1 working of 1 attempt | 61.5 | 1585.9 | 317 / 0 / 213 |
| Hex | Baseline | 1 working of 1 attempt | 47.8 | 1410.1 | 245 / 0 / 285 |
| International Draughts | Intensive | 1 working of 1 attempt | 69.9 | 1751.6 | 332 / 7 / 163 |
| International Draughts | Balanced | 1 working of 1 attempt | 49.2 | 1406.5 | 216 / 17 / 269 |
| Game of the Amazons | Intensive | 1 working of 1 attempt | 52.9 | 1484.4 | 268 / 0 / 262 |
| Game of the Amazons | Balanced | 1 working of 1 attempt | 62.8 | 1614.2 | 323 / 0 / 207 |
| Game of the Amazons | Baseline | 1 working of 1 attempt | 41.5 | 1341.2 | 206 / 0 / 324 |
| Tumbleweed | Intensive | 1 working of 1 attempt | 37.2 | 1247.7 | 76 / 218 / 244 |
| Tumbleweed | Balanced | 1 working of 1 attempt | 39.8 | 1276.2 | 143 / 111 / 284 |
| Tumbleweed | Baseline | 1 working of 1 attempt | 34.7 | 1221.3 | 111 / 123 / 304 |
Each row covers all the model's programs in one game and setting. Strength and raw rating are attempt-weighted means; under them, each program's score and the lowest and highest rating describe the programs (not a confidence interval). The combined record adds up their matches: evidence volume, not strength.
Failures and budgets
1 model-code generation failures; 0 provider/infrastructure failures excluded from the generation denominator. Runtime player faults are separate: 1 recorded one-sided faults across contributing program rows. A crash or illegal move pinned on one program also counts as that program's loss in its match record; other faults, such as timeouts, are left out of rating evidence.
Repair/resend outcomes and available costs are included. Exact retry ceilings and execution budgets are not retained in this result set; see the methodology for the public policy. Do not infer a measured setting from a current provider catalog.
Player program results
High: 75% / 25% / 0% · n 8Medium: 75% / 13% / 12% · n 8Low: 67% / 33% / 0% · n 6 All three benchmark settings testedGeneration cost
$0.19average estimated cost per game and reasoning setting
- Median
- $0.17
- Range
- $0.07–$0.45
- Known cost subtotal (incomplete or unverified charges)
- $4.46
- Cost data
- 24 combinations · 24 runs
- Price source
- Standard list-price estimate
- Price list
- boardgame-list-prices-2026-07-12 + boardgame-list-prices-2026-10-09
- Average output
- 22k tokens
- Output range
- 13k–44k tokens
- Runs with output-token data
- 16
How cost is measured
Comparison cost gives equal weight to each model, game, and reasoning-setting combination. Recorded generation attempts include repairs and resends when cost evidence is available; runtime compute and service operation are excluded. Cost and output-token counts use separate telemetry denominators. A list-price estimate is not actual expenditure; mixed evidence is not a uniform standard-price comparison.
Test protocol
- Combines this model's tested reasoning settings
- Player-program generation; retained protocol details are under “Test protocol and evidence limits” above