Score · relative 0–100
43.2
Rank
48
Status
Partial 3/3
Players generated
2026-07-02 – 2026-07-21
Match evidence updated
2026-10-26
Results published

Why this result is partial: one or more documented settings are untested or ineligible. The rank uses the available reasoning-setting results.

Scores by reasoning setting

  • High (Intensive group, tested and included)49.5
  • Medium (Balanced group, tested and included)38.6
  • Lownot included (Baseline group, tested, not included)41.5

Settings marked “not included” were tested but are left out of the overall score.

Available settings and grouping

Available settings

MinimalLowMediumHigh

Checked on 2026-07-21 · Provider documentation

How settings are grouped

  • Baseline: Minimal — available, not tested in the current results
  • Balanced: Medium — tested and included
  • Intensive: High — tested and included

Scores by game

  • Go43.8
  • Chess1 of 3 failed27.0
  • Shogi28.4
  • Xiangqi41.4
  • Hex61.8
  • International Draughts59.5
  • Game of the Amazons52.4
  • Tumbleweed37.2

Each game counts every generation attempt, a failed one as 0 (“1 of 2 failed” marks games with failed attempts). Scores are relative within each game, across the included settings; they do not compare game difficulty.

What this result shows

Strongest included setting: High (49.5).

Across included settings, the highest game score is Hex (61.8); the lowest is Chess (27.0). Each game counts every generation attempt, a failed one as 0. These are relative scores within each game, not direct comparisons of difficulty.

Match evidence measures these retained programs. It does not establish how a fresh generation will perform. Independent-generation variation is not estimated in this release.

Test protocol and evidence limits
Model identifier
gpt-5
Provider route (catalog)
openai
Prompt identity / profile
Not retained in this result set / Not retained in this result set
Prompt version
Not retained in this result set
Generation policy
Generation-quality admission policy (see methodology)
Requested output-token limits
Not retained (0 of 19 indexed attempts)

Generation evidence

  • Medium: 7 contributing player programs across 7 games
  • High: 8 contributing player programs across 8 games

Counts describe contributing programs, not independent replications: repairs and resends are not new independent samples. Independent-generation lineage is not retained.

GameReasoning groupProgramsWorking-program strengthRaw ratingCombined record (W / D / L)
GoIntensive1 working of 1 attempt39.71370.8152 / 86 / 278
GoBalanced1 working of 1 attempt21.11166.669 / 65 / 382
GoBaseline1 working of 1 attempt70.61678.5325 / 57 / 134
ChessIntensive1 working of 1 attempt42.31412.115 / 360 / 105
ChessBaseline1 working of 1 attempt38.71383.85 / 346 / 129
ShogiIntensive1 working of 1 attempt37.61319.691 / 154 / 249
ShogiBalanced1 working of 1 attempt31.71266.445 / 191 / 258
ShogiBaseline1 working of 1 attempt15.91090.332 / 72 / 390
XiangqiIntensive1 working of 1 attempt40.11397.926 / 331 / 141
XiangqiBalanced1 working of 1 attempt42.81419.571 / 268 / 159
HexIntensive1 working of 1 attempt75.91822.4394 / 0 / 136
HexBalanced1 working of 1 attempt61.51585.9317 / 0 / 213
HexBaseline1 working of 1 attempt47.81410.1245 / 0 / 285
International DraughtsIntensive1 working of 1 attempt69.91751.6332 / 7 / 163
International DraughtsBalanced1 working of 1 attempt49.21406.5216 / 17 / 269
Game of the AmazonsIntensive1 working of 1 attempt52.91484.4268 / 0 / 262
Game of the AmazonsBalanced1 working of 1 attempt62.81614.2323 / 0 / 207
Game of the AmazonsBaseline1 working of 1 attempt41.51341.2206 / 0 / 324
TumbleweedIntensive1 working of 1 attempt37.21247.776 / 218 / 244
TumbleweedBalanced1 working of 1 attempt39.81276.2143 / 111 / 284
TumbleweedBaseline1 working of 1 attempt34.71221.3111 / 123 / 304

Each row covers all the model's programs in one game and setting. Strength and raw rating are attempt-weighted means; under them, each program's score and the lowest and highest rating describe the programs (not a confidence interval). The combined record adds up their matches: evidence volume, not strength.

Failures and budgets

1 model-code generation failures; 0 provider/infrastructure failures excluded from the generation denominator. Runtime player faults are separate: 1 recorded one-sided faults across contributing program rows. A crash or illegal move pinned on one program also counts as that program's loss in its match record; other faults, such as timeouts, are left out of rating evidence.

Repair/resend outcomes and available costs are included. Exact retry ceilings and execution budgets are not retained in this result set; see the methodology for the public policy. Do not infer a measured setting from a current provider catalog.

Player program results

High: 75% / 25% / 0% · n 8Medium: 75% / 13% / 12% · n 8Low: 67% / 33% / 0% · n 6 All three benchmark settings tested

Generation cost

$0.19average estimated cost per game and reasoning setting

Median
$0.17
Range
$0.07–$0.45
Known cost subtotal (incomplete or unverified charges)
$4.46
Cost data
24 combinations · 24 runs
Price source
Standard list-price estimate
Price list
boardgame-list-prices-2026-07-12 + boardgame-list-prices-2026-10-09
Average output
22k tokens
Output range
13k–44k tokens
Runs with output-token data
16
How cost is measured

Comparison cost gives equal weight to each model, game, and reasoning-setting combination. Recorded generation attempts include repairs and resends when cost evidence is available; runtime compute and service operation are excluded. Cost and output-token counts use separate telemetry denominators. A list-price estimate is not actual expenditure; mixed evidence is not a uniform standard-price comparison.

Test protocol

  • Combines this model's tested reasoning settings
  • Player-program generation; retained protocol details are under “Test protocol and evidence limits” above