Score · relative 0–100
55.2
Rank
25
Status
Complete 3/3
Rank change
-1
Players generated
2026-08-09
Match evidence updated
2026-10-26
Results published

Scores by reasoning setting

  • XHigh (Intensive group, tested and included)63.5
  • Medium (Balanced group, tested and included)55.3
  • None (Baseline group, tested and included)46.8

Every tested setting is included in the overall score.

Available settings and grouping

Available settings

NoneLowMediumHighXHigh

Checked on 2026-07-21 · Provider documentation

How settings are grouped

  • Baseline: None — tested and included
  • Balanced: Medium — tested and included
  • Intensive: XHigh — tested and included

Scores by game

  • Go91.1
  • Chess1 of 3 failed28.7
  • Shogi40.4
  • Xiangqi43.1
  • Hex73.1
  • International Draughts74.0
  • Game of the Amazons46.8
  • Tumbleweed44.7

Each game counts every generation attempt, a failed one as 0 (“1 of 2 failed” marks games with failed attempts). Scores are relative within each game, across the included settings; they do not compare game difficulty.

What this result shows

Strongest included setting: XHigh (63.5).

Across included settings, the highest game score is Go (91.1); the lowest is Chess (28.7). Each game counts every generation attempt, a failed one as 0. These are relative scores within each game, not direct comparisons of difficulty.

Match evidence measures these retained programs. It does not establish how a fresh generation will perform. Independent-generation variation is not estimated in this release.

Test protocol and evidence limits
Model identifier
gpt-5.4
Provider route (catalog)
openai
Prompt identity / profile
Not retained in this result set / Not retained in this result set
Prompt version
Not retained in this result set
Generation policy
Generation-quality admission policy (see methodology)
Requested output-token limits
Not retained (0 of 27 indexed attempts)

Generation evidence

  • None: 8 contributing player programs across 8 games
  • Medium: 8 contributing player programs across 8 games
  • XHigh: 7 contributing player programs across 7 games

Counts describe contributing programs, not independent replications: repairs and resends are not new independent samples. Independent-generation lineage is not retained.

GameReasoning groupProgramsWorking-program strengthRaw ratingCombined record (W / D / L)
GoIntensive1 working of 1 attempt95.22159.5482 / 13 / 21
GoBalanced1 working of 1 attempt97.52297.8499 / 7 / 10
GoBaseline1 working of 1 attempt80.71808.3381 / 51 / 84
ChessBalanced1 working of 1 attempt46.81447.132 / 369 / 79
ChessBaseline1 working of 1 attempt39.41389.77 / 349 / 124
ShogiIntensive1 working of 1 attempt44.21377.3127 / 145 / 222
ShogiBalanced1 working of 1 attempt44.31378.288 / 224 / 182
ShogiBaseline1 working of 1 attempt32.51273.458 / 172 / 264
XiangqiIntensive1 working of 1 attempt56.71527.6141 / 265 / 92
XiangqiBalanced1 working of 1 attempt33.21342.329 / 258 / 211
XiangqiBaseline1 working of 1 attempt39.41393.138 / 301 / 159
HexIntensive1 working of 1 attempt85.92088.5450 / 0 / 80
HexBalanced1 working of 1 attempt71.51738.2370 / 0 / 160
HexBaseline1 working of 1 attempt61.91591.1319 / 0 / 211
International DraughtsIntensive1 working of 1 attempt81.61977.7381 / 38 / 83
International DraughtsBalanced1 working of 1 attempt77.21888.5365 / 21 / 116
International DraughtsBaseline1 working of 1 attempt63.01630.2294 / 8 / 200
Game of the AmazonsIntensive1 working of 1 attempt77.71847.8408 / 0 / 122
Game of the AmazonsBalanced1 working of 1 attempt33.91244.7166 / 0 / 364
Game of the AmazonsBaseline1 working of 1 attempt28.91177.4140 / 0 / 390
TumbleweedIntensive1 working of 1 attempt66.91630.5320 / 43 / 175
TumbleweedBalanced1 working of 1 attempt38.31259.3136 / 109 / 293
TumbleweedBaseline1 working of 1 attempt28.91157.984 / 118 / 336

Each row covers all the model's programs in one game and setting. Strength and raw rating are attempt-weighted means; under them, each program's score and the lowest and highest rating describe the programs (not a confidence interval). The combined record adds up their matches: evidence volume, not strength.

Failures and budgets

1 model-code generation failures; 0 provider/infrastructure failures excluded from the generation denominator. Runtime player faults are separate: 0 recorded one-sided faults across contributing program rows. A crash or illegal move pinned on one program also counts as that program's loss in its match record; other faults, such as timeouts, are left out of rating evidence.

Repair/resend outcomes and available costs are included. Exact retry ceilings and execution budgets are not retained in this result set; see the methodology for the public policy. Do not infer a measured setting from a current provider catalog.

Player program results

XHigh: 88% / 0% / 12% · n 8Medium: 100% / 0% / 0% · n 8None: 75% / 25% / 0% · n 8 All three benchmark settings tested

Generation cost

$0.63average estimated cost per game and reasoning setting

Median
$0.27
Range
$0.07–$2.25
Estimated total for recorded runs
$15.19
Cost data
24 combinations · 24 runs
Price source
Standard list-price estimate
Price list
boardgame-list-prices-2026-08-08
Average output
41k tokens
Output range
3.2k–147k tokens
Runs with output-token data
24
How cost is measured

Comparison cost gives equal weight to each model, game, and reasoning-setting combination. Recorded generation attempts include repairs and resends when cost evidence is available; runtime compute and service operation are excluded. Cost and output-token counts use separate telemetry denominators. A list-price estimate is not actual expenditure; mixed evidence is not a uniform standard-price comparison.

Test protocol

  • Combines this model's tested reasoning settings
  • Player-program generation; retained protocol details are under “Test protocol and evidence limits” above