- Score · relative 0–100
- 55.2
- Rank
- 25
- Status
- Complete 3/3
- Rank change
- -1
- Players generated
- 2026-08-09
- Match evidence updated
- 2026-10-26
- Results published
Scores by reasoning setting
Available settings and grouping
Available settings
Checked on 2026-07-21 · Provider documentation
How settings are grouped
- Baseline: None — tested and included
- Balanced: Medium — tested and included
- Intensive: XHigh — tested and included
Scores by game
What this result shows
Strongest included setting: XHigh (63.5).
Across included settings, the highest game score is Go (91.1); the lowest is Chess (28.7). Each game counts every generation attempt, a failed one as 0. These are relative scores within each game, not direct comparisons of difficulty.
Match evidence measures these retained programs. It does not establish how a fresh generation will perform. Independent-generation variation is not estimated in this release.
Test protocol and evidence limits
- Model identifier
- gpt-5.4
- Provider route (catalog)
- openai
- Prompt identity / profile
- Not retained in this result set / Not retained in this result set
- Prompt version
- Not retained in this result set
- Generation policy
- Generation-quality admission policy (see methodology)
- Requested output-token limits
- Not retained (0 of 27 indexed attempts)
Generation evidence
- None: 8 contributing player programs across 8 games
- Medium: 8 contributing player programs across 8 games
- XHigh: 7 contributing player programs across 7 games
Counts describe contributing programs, not independent replications: repairs and resends are not new independent samples. Independent-generation lineage is not retained.
| Game | Reasoning group | Programs | Working-program strength | Raw rating | Combined record (W / D / L) |
|---|---|---|---|---|---|
| Go | Intensive | 1 working of 1 attempt | 95.2 | 2159.5 | 482 / 13 / 21 |
| Go | Balanced | 1 working of 1 attempt | 97.5 | 2297.8 | 499 / 7 / 10 |
| Go | Baseline | 1 working of 1 attempt | 80.7 | 1808.3 | 381 / 51 / 84 |
| Chess | Balanced | 1 working of 1 attempt | 46.8 | 1447.1 | 32 / 369 / 79 |
| Chess | Baseline | 1 working of 1 attempt | 39.4 | 1389.7 | 7 / 349 / 124 |
| Shogi | Intensive | 1 working of 1 attempt | 44.2 | 1377.3 | 127 / 145 / 222 |
| Shogi | Balanced | 1 working of 1 attempt | 44.3 | 1378.2 | 88 / 224 / 182 |
| Shogi | Baseline | 1 working of 1 attempt | 32.5 | 1273.4 | 58 / 172 / 264 |
| Xiangqi | Intensive | 1 working of 1 attempt | 56.7 | 1527.6 | 141 / 265 / 92 |
| Xiangqi | Balanced | 1 working of 1 attempt | 33.2 | 1342.3 | 29 / 258 / 211 |
| Xiangqi | Baseline | 1 working of 1 attempt | 39.4 | 1393.1 | 38 / 301 / 159 |
| Hex | Intensive | 1 working of 1 attempt | 85.9 | 2088.5 | 450 / 0 / 80 |
| Hex | Balanced | 1 working of 1 attempt | 71.5 | 1738.2 | 370 / 0 / 160 |
| Hex | Baseline | 1 working of 1 attempt | 61.9 | 1591.1 | 319 / 0 / 211 |
| International Draughts | Intensive | 1 working of 1 attempt | 81.6 | 1977.7 | 381 / 38 / 83 |
| International Draughts | Balanced | 1 working of 1 attempt | 77.2 | 1888.5 | 365 / 21 / 116 |
| International Draughts | Baseline | 1 working of 1 attempt | 63.0 | 1630.2 | 294 / 8 / 200 |
| Game of the Amazons | Intensive | 1 working of 1 attempt | 77.7 | 1847.8 | 408 / 0 / 122 |
| Game of the Amazons | Balanced | 1 working of 1 attempt | 33.9 | 1244.7 | 166 / 0 / 364 |
| Game of the Amazons | Baseline | 1 working of 1 attempt | 28.9 | 1177.4 | 140 / 0 / 390 |
| Tumbleweed | Intensive | 1 working of 1 attempt | 66.9 | 1630.5 | 320 / 43 / 175 |
| Tumbleweed | Balanced | 1 working of 1 attempt | 38.3 | 1259.3 | 136 / 109 / 293 |
| Tumbleweed | Baseline | 1 working of 1 attempt | 28.9 | 1157.9 | 84 / 118 / 336 |
Each row covers all the model's programs in one game and setting. Strength and raw rating are attempt-weighted means; under them, each program's score and the lowest and highest rating describe the programs (not a confidence interval). The combined record adds up their matches: evidence volume, not strength.
Failures and budgets
1 model-code generation failures; 0 provider/infrastructure failures excluded from the generation denominator. Runtime player faults are separate: 0 recorded one-sided faults across contributing program rows. A crash or illegal move pinned on one program also counts as that program's loss in its match record; other faults, such as timeouts, are left out of rating evidence.
Repair/resend outcomes and available costs are included. Exact retry ceilings and execution budgets are not retained in this result set; see the methodology for the public policy. Do not infer a measured setting from a current provider catalog.
Player program results
XHigh: 88% / 0% / 12% · n 8Medium: 100% / 0% / 0% · n 8None: 75% / 25% / 0% · n 8 All three benchmark settings testedGeneration cost
$0.63average estimated cost per game and reasoning setting
- Median
- $0.27
- Range
- $0.07–$2.25
- Estimated total for recorded runs
- $15.19
- Cost data
- 24 combinations · 24 runs
- Price source
- Standard list-price estimate
- Price list
- boardgame-list-prices-2026-08-08
- Average output
- 41k tokens
- Output range
- 3.2k–147k tokens
- Runs with output-token data
- 24
How cost is measured
Comparison cost gives equal weight to each model, game, and reasoning-setting combination. Recorded generation attempts include repairs and resends when cost evidence is available; runtime compute and service operation are excluded. Cost and output-token counts use separate telemetry denominators. A list-price estimate is not actual expenditure; mixed evidence is not a uniform standard-price comparison.
Test protocol
- Combines this model's tested reasoning settings
- Player-program generation; retained protocol details are under “Test protocol and evidence limits” above