- Score · relative 0–100
- 38.9
- Rank
- —
- Status
- Provisional
- Players generated
- 2026-07-02
- Match evidence updated
- 2026-10-26
- Results published
Scores by reasoning setting
Available settings and grouping
Available settings
Checked on 2026-07-21 · Provider documentation
How settings are grouped
- Baseline: None — tested and included
- Balanced: Medium — tested and included
- Intensive: XHigh — available, not tested in the current results
Scores by game
What this result shows
Strongest included setting: Medium (48.3).
Across included settings, the highest game score is Go (51.8); the lowest is Game of the Amazons (26.2). Each game counts every generation attempt, a failed one as 0. These are relative scores within each game, not direct comparisons of difficulty.
Match evidence measures these retained programs. It does not establish how a fresh generation will perform. Independent-generation variation is not estimated in this release.
Test protocol and evidence limits
- Model identifier
- gpt-5.4-mini
- Provider route (catalog)
- openai
- Prompt identity / profile
- Not retained in this result set / Not retained in this result set
- Prompt version
- Not retained in this result set
- Generation policy
- Generation-quality admission policy (see methodology)
- Requested output-token limits
- Not retained (0 of 24 indexed attempts)
Generation evidence
- None: 8 contributing player programs across 8 games
- Medium: 8 contributing player programs across 8 games
Counts describe contributing programs, not independent replications: repairs and resends are not new independent samples. Independent-generation lineage is not retained.
| Game | Reasoning group | Programs | Working-program strength | Raw rating | Combined record (W / D / L) |
|---|---|---|---|---|---|
| Go | Balanced | 1 working of 1 attempt | 69.7 | 1668.7 | 331 / 36 / 149 |
| Go | Baseline | 1 working of 1 attempt | 33.9 | 1312.6 | 86 / 159 / 271 |
| Chess | Balanced | 1 working of 1 attempt | 41.5 | 1406.3 | 9 / 365 / 106 |
| Chess | Baseline | 1 working of 1 attempt | 41.5 | 1406.3 | 1 / 381 / 98 |
| Shogi | Balanced | 1 working of 1 attempt | 45.8 | 1390.8 | 124 / 166 / 204 |
| Shogi | Baseline | 1 working of 1 attempt | 45.3 | 1386.3 | 14 / 381 / 99 |
| Xiangqi | Balanced | 1 working of 1 attempt | 44.3 | 1430.5 | 51 / 322 / 125 |
| Xiangqi | Baseline | 1 working of 1 attempt | 43.5 | 1425.0 | 64 / 289 / 145 |
| Hex | Balanced | 1 working of 1 attempt | 48.0 | 1412.5 | 246 / 0 / 284 |
| Hex | Baseline | 1 working of 1 attempt | 11.1 | 821.1 | 54 / 0 / 476 |
| International Draughts | Balanced | 1 working of 1 attempt | 47.7 | 1384.1 | 205 / 24 / 273 |
| International Draughts | Baseline | 1 working of 1 attempt | 31.0 | 1131.7 | 130 / 10 / 362 |
| Game of the Amazons | Balanced | 1 working of 1 attempt | 45.9 | 1397.0 | 230 / 0 / 300 |
| Game of the Amazons | Baseline | 1 working of 1 attempt | 6.4 | 719.5 | 28 / 0 / 502 |
| Tumbleweed | Balanced | 1 working of 1 attempt | 43.3 | 1313.5 | 152 / 128 / 258 |
| Tumbleweed | Baseline | 1 working of 1 attempt | 23.7 | 1098.8 | 23 / 188 / 327 |
Each row covers all the model's programs in one game and setting. Strength and raw rating are attempt-weighted means; under them, each program's score and the lowest and highest rating describe the programs (not a confidence interval). The combined record adds up their matches: evidence volume, not strength.
Failures and budgets
0 model-code generation failures; 0 provider/infrastructure failures excluded from the generation denominator. Runtime player faults are separate: 0 recorded one-sided faults across contributing program rows. A crash or illegal move pinned on one program also counts as that program's loss in its match record; other faults, such as timeouts, are left out of rating evidence.
Repair/resend outcomes and available costs are included. Exact retry ceilings and execution budgets are not retained in this result set; see the methodology for the public policy. Do not infer a measured setting from a current provider catalog.
Player program results
Medium: 88% / 12% / 0% · n 8None: 75% / 25% / 0% · n 8 No Overall rankMissing IntensiveGeneration cost
$0.22average estimated cost per game and reasoning setting
- Median
- $0.17
- Range
- $0.01–$1.50
- Known cost subtotal (incomplete or unverified charges)
- $5.17
- Cost data
- 17 combinations · 18 runs
- Price source
- Combined: Recorded attempt + Standard list-price estimate
- Price list
- boardgame-list-prices-2026-07-12 + boardgame-list-prices-2026-10-09
- Average output
- 61k tokens
- Output range
- 1.6k–384k tokens
- Runs with output-token data
- 18
How cost is measured
Comparison cost gives equal weight to each model, game, and reasoning-setting combination. Recorded generation attempts include repairs and resends when cost evidence is available; runtime compute and service operation are excluded. Cost and output-token counts use separate telemetry denominators. A list-price estimate is not actual expenditure; mixed evidence is not a uniform standard-price comparison.
Test protocol
- Combines this model's tested reasoning settings
- Player-program generation; retained protocol details are under “Test protocol and evidence limits” above