- Score · relative 0–100
- 29.5
- Rank
- —
- Status
- Provisional
- Players generated
- 2026-07-02 – 2026-07-09
- Match evidence updated
- 2026-10-26
- Results published
Scores by reasoning setting
Available settings and grouping
Available settings
Checked on 2026-07-21 · Provider documentation
How settings are grouped
- Baseline: None — tested and included
- Balanced: Medium — tested and included
- Intensive: XHigh — available, not tested in the current results
Scores by game
What this result shows
Strongest included setting: Medium (32.5).
Across included settings, the highest game score is International Draughts (50.9); the lowest is Shogi (8.7). Each game counts every generation attempt, a failed one as 0. These are relative scores within each game, not direct comparisons of difficulty.
Match evidence measures these retained programs. It does not establish how a fresh generation will perform. Independent-generation variation is not estimated in this release.
Test protocol and evidence limits
- Model identifier
- gpt-5.4-nano
- Provider route (catalog)
- openai
- Prompt identity / profile
- Not retained in this result set / Not retained in this result set
- Prompt version
- Not retained in this result set
- Generation policy
- Generation-quality admission policy (see methodology)
- Requested output-token limits
- Not retained (0 of 57 indexed attempts)
Generation evidence
- None: 12 contributing player programs across 7 games
- Medium: 12 contributing player programs across 7 games
Counts describe contributing programs, not independent replications: repairs and resends are not new independent samples. Independent-generation lineage is not retained.
| Game | Reasoning group | Programs | Working-program strength | Raw rating | Combined record (W / D / L) |
|---|---|---|---|---|---|
| Go | Balanced | 2 working of 2 attempts | 16.2 program scores 25.8 · 6.7 | 1059.9 program range 895–1225 | 75 / 161 / 796 |
| Go | Baseline | 2 working of 2 attempts | 46.4 program scores 52.1 · 40.6 | 1434.4 program range 1379–1489 | 346 / 223 / 463 |
| Chess | Balanced | 1 working of 2 attempts | 40.3 | 1396.3 | 2 / 367 / 111 |
| Chess | Baseline | 2 working of 2 attempts | 40.3 program scores 40.5 · 40.2 | 1396.8 program range 1396–1398 | 12 / 719 / 229 |
| Shogi | Baseline | 1 working of 2 attempts | 34.6 | 1293.0 | 83 / 142 / 269 |
| Xiangqi | Balanced | 1 working of 2 attempts | 51.6 | 1487.1 | 129 / 238 / 131 |
| Hex | Balanced | 2 working of 2 attempts | 50.7 program scores 82.9 · 18.5 | 1488.8 program range 983–1995 | 526 / 0 / 534 |
| Hex | Baseline | 2 working of 2 attempts | 8.4 program scores 8.4 · 8.4 | 746.1 program range 746–746 | 80 / 0 / 980 |
| International Draughts | Balanced | 2 working of 2 attempts | 60.2 program scores 63.7 · 56.7 | 1583.2 program range 1525–1641 | 548 / 35 / 421 |
| International Draughts | Baseline | 2 working of 2 attempts | 41.6 program scores 64.3 · 18.8 | 1296.9 program range 941–1652 | 384 / 2 / 618 |
| Game of the Amazons | Balanced | 2 working of 2 attempts | 35.1 program scores 60.3 · 9.9 | 1206.2 program range 832–1580 | 354 / 0 / 706 |
| Game of the Amazons | Baseline | 1 working of 2 attempts | 21.2 | 1063.0 | 101 / 0 / 429 |
| Tumbleweed | Balanced | 2 working of 2 attempts | 51.4 program scores 76.5 · 26.4 | 1472.6 program range 1130–1815 | 481 / 93 / 502 |
| Tumbleweed | Baseline | 2 working of 2 attempts | 48.2 program scores 73.7 · 22.7 | 1422.0 program range 1087–1757 | 398 / 189 / 489 |
Each row covers all the model's programs in one game and setting. Strength and raw rating are attempt-weighted means; under them, each program's score and the lowest and highest rating describe the programs (not a confidence interval). The combined record adds up their matches: evidence volume, not strength.
Failures and budgets
8 model-code generation failures; 0 provider/infrastructure failures excluded from the generation denominator. Runtime player faults are separate: 0 recorded one-sided faults across contributing program rows. A crash or illegal move pinned on one program also counts as that program's loss in its match record; other faults, such as timeouts, are left out of rating evidence.
Repair/resend outcomes and available costs are included. Exact retry ceilings and execution budgets are not retained in this result set; see the methodology for the public policy. Do not infer a measured setting from a current provider catalog.
Player program results
Medium: 31% / 44% / 25% · n 16None: 31% / 44% / 25% · n 16 No Overall rankMissing IntensiveMany programs failedGeneration cost
$0.03average estimated cost per game and reasoning setting
- Median
- $0.02
- Range
- $0.0049–$0.27
- Known cost subtotal (incomplete or unverified charges)
- $1.08
- Cost data
- 17 combinations · 34 runs
- Price source
- Combined: Recorded attempt + Standard list-price estimate
- Price list
- boardgame-list-prices-2026-07-12 + boardgame-list-prices-2026-10-09
- Average output
- 22k tokens
- Output range
- 2.7k–256k tokens
- Runs with output-token data
- 34
How cost is measured
Comparison cost gives equal weight to each model, game, and reasoning-setting combination. Recorded generation attempts include repairs and resends when cost evidence is available; runtime compute and service operation are excluded. Cost and output-token counts use separate telemetry denominators. A list-price estimate is not actual expenditure; mixed evidence is not a uniform standard-price comparison.
Test protocol
- Combines this model's tested reasoning settings
- Player-program generation; retained protocol details are under “Test protocol and evidence limits” above