Score · relative 0–100
50.7
Rank
35
Status
Complete 3/3
Rank change
0
Players generated
2026-07-02
Match evidence updated
2026-10-26
Results published

Scores by reasoning setting

  • XHigh (Intensive group, tested and included)61.6
  • Medium (Balanced group, tested and included)53.1
  • None (Baseline group, tested and included)37.5

Every tested setting is included in the overall score.

Available settings and grouping

Available settings

NoneLowMediumHighXHigh

Checked on 2026-07-21 · Provider documentation

How settings are grouped

  • Baseline: None — tested and included
  • Balanced: Medium — tested and included
  • Intensive: XHigh — tested and included

Scores by game

  • Go65.7
  • Chess1 of 3 failed32.6
  • Shogi43.2
  • Xiangqi39.3
  • Hex68.8
  • International Draughts1 of 3 failed37.0
  • Game of the Amazons62.0
  • Tumbleweed57.3

Each game counts every generation attempt, a failed one as 0 (“1 of 2 failed” marks games with failed attempts). Scores are relative within each game, across the included settings; they do not compare game difficulty.

What this result shows

Strongest included setting: XHigh (61.6).

Across included settings, the highest game score is Hex (68.8); the lowest is Chess (32.6). Each game counts every generation attempt, a failed one as 0. These are relative scores within each game, not direct comparisons of difficulty.

Match evidence measures these retained programs. It does not establish how a fresh generation will perform. Independent-generation variation is not estimated in this release.

Test protocol and evidence limits
Model identifier
gpt-5.5
Provider route (catalog)
openai
Prompt identity / profile
Not retained in this result set / Not retained in this result set
Prompt version
Not retained in this result set
Generation policy
Generation-quality admission policy (see methodology)
Requested output-token limits
Not retained (0 of 26 indexed attempts)

Generation evidence

  • None: 7 contributing player programs across 7 games
  • Medium: 8 contributing player programs across 8 games
  • XHigh: 7 contributing player programs across 7 games

Counts describe contributing programs, not independent replications: repairs and resends are not new independent samples. Independent-generation lineage is not retained.

GameReasoning groupProgramsWorking-program strengthRaw ratingCombined record (W / D / L)
GoIntensive1 working of 1 attempt80.91812.5345 / 126 / 45
GoBalanced1 working of 1 attempt64.91616.4184 / 280 / 52
GoBaseline1 working of 1 attempt51.21480.898 / 311 / 107
ChessBalanced1 working of 1 attempt55.71516.5107 / 304 / 69
ChessBaseline1 working of 1 attempt42.11410.41 / 386 / 93
ShogiIntensive1 working of 1 attempt51.11437.7160 / 146 / 188
ShogiBalanced1 working of 1 attempt39.61337.296 / 163 / 235
ShogiBaseline1 working of 1 attempt38.81329.8109 / 129 / 256
XiangqiIntensive1 working of 1 attempt36.91372.635 / 282 / 181
XiangqiBalanced1 working of 1 attempt39.41393.147 / 283 / 168
XiangqiBaseline1 working of 1 attempt41.61409.947 / 304 / 147
HexIntensive1 working of 1 attempt77.21849.6401 / 0 / 129
HexBalanced1 working of 1 attempt77.01845.6400 / 0 / 130
HexBaseline1 working of 1 attempt52.21464.9268 / 0 / 262
International DraughtsIntensive1 working of 1 attempt81.51975.8389 / 21 / 92
International DraughtsBalanced1 working of 1 attempt29.41107.3122 / 11 / 369
Game of the AmazonsIntensive1 working of 1 attempt87.02071.3462 / 0 / 68
Game of the AmazonsBalanced1 working of 1 attempt61.11590.0313 / 0 / 217
Game of the AmazonsBaseline1 working of 1 attempt38.11298.6188 / 0 / 342
TumbleweedIntensive1 working of 1 attempt77.71842.3379 / 51 / 108
TumbleweedBalanced1 working of 1 attempt58.01493.6228 / 130 / 180
TumbleweedBaseline1 working of 1 attempt36.21237.166 / 228 / 244

Each row covers all the model's programs in one game and setting. Strength and raw rating are attempt-weighted means; under them, each program's score and the lowest and highest rating describe the programs (not a confidence interval). The combined record adds up their matches: evidence volume, not strength.

Failures and budgets

2 model-code generation failures; 0 provider/infrastructure failures excluded from the generation denominator. Runtime player faults are separate: 0 recorded one-sided faults across contributing program rows. A crash or illegal move pinned on one program also counts as that program's loss in its match record; other faults, such as timeouts, are left out of rating evidence.

Repair/resend outcomes and available costs are included. Exact retry ceilings and execution budgets are not retained in this result set; see the methodology for the public policy. Do not infer a measured setting from a current provider catalog.

Player program results

XHigh: 88% / 0% / 12% · n 8Medium: 88% / 12% / 0% · n 8None: 88% / 0% / 12% · n 8 All three benchmark settings tested

Generation cost

$1.11average estimated cost per game and reasoning setting

Median
$0.42
Range
$0.12–$4.42
Known cost subtotal (incomplete or unverified charges)
$26.57
Cost data
24 combinations · 24 runs
Price source
Standard list-price estimate
Price list
boardgame-list-prices-2026-10-09
Average output
35k tokens
Output range
2.8k–145k tokens
Runs with output-token data
24
How cost is measured

Comparison cost gives equal weight to each model, game, and reasoning-setting combination. Recorded generation attempts include repairs and resends when cost evidence is available; runtime compute and service operation are excluded. Cost and output-token counts use separate telemetry denominators. A list-price estimate is not actual expenditure; mixed evidence is not a uniform standard-price comparison.

Test protocol

  • Combines this model's tested reasoning settings
  • Player-program generation; retained protocol details are under “Test protocol and evidence limits” above