- Score · relative 0–100
- 50.7
- Rank
- 35
- Status
- Complete 3/3
- Rank change
- 0
- Players generated
- 2026-07-02
- Match evidence updated
- 2026-10-26
- Results published
Scores by reasoning setting
Available settings and grouping
Available settings
Checked on 2026-07-21 · Provider documentation
How settings are grouped
- Baseline: None — tested and included
- Balanced: Medium — tested and included
- Intensive: XHigh — tested and included
Scores by game
What this result shows
Strongest included setting: XHigh (61.6).
Across included settings, the highest game score is Hex (68.8); the lowest is Chess (32.6). Each game counts every generation attempt, a failed one as 0. These are relative scores within each game, not direct comparisons of difficulty.
Match evidence measures these retained programs. It does not establish how a fresh generation will perform. Independent-generation variation is not estimated in this release.
Test protocol and evidence limits
- Model identifier
- gpt-5.5
- Provider route (catalog)
- openai
- Prompt identity / profile
- Not retained in this result set / Not retained in this result set
- Prompt version
- Not retained in this result set
- Generation policy
- Generation-quality admission policy (see methodology)
- Requested output-token limits
- Not retained (0 of 26 indexed attempts)
Generation evidence
- None: 7 contributing player programs across 7 games
- Medium: 8 contributing player programs across 8 games
- XHigh: 7 contributing player programs across 7 games
Counts describe contributing programs, not independent replications: repairs and resends are not new independent samples. Independent-generation lineage is not retained.
| Game | Reasoning group | Programs | Working-program strength | Raw rating | Combined record (W / D / L) |
|---|---|---|---|---|---|
| Go | Intensive | 1 working of 1 attempt | 80.9 | 1812.5 | 345 / 126 / 45 |
| Go | Balanced | 1 working of 1 attempt | 64.9 | 1616.4 | 184 / 280 / 52 |
| Go | Baseline | 1 working of 1 attempt | 51.2 | 1480.8 | 98 / 311 / 107 |
| Chess | Balanced | 1 working of 1 attempt | 55.7 | 1516.5 | 107 / 304 / 69 |
| Chess | Baseline | 1 working of 1 attempt | 42.1 | 1410.4 | 1 / 386 / 93 |
| Shogi | Intensive | 1 working of 1 attempt | 51.1 | 1437.7 | 160 / 146 / 188 |
| Shogi | Balanced | 1 working of 1 attempt | 39.6 | 1337.2 | 96 / 163 / 235 |
| Shogi | Baseline | 1 working of 1 attempt | 38.8 | 1329.8 | 109 / 129 / 256 |
| Xiangqi | Intensive | 1 working of 1 attempt | 36.9 | 1372.6 | 35 / 282 / 181 |
| Xiangqi | Balanced | 1 working of 1 attempt | 39.4 | 1393.1 | 47 / 283 / 168 |
| Xiangqi | Baseline | 1 working of 1 attempt | 41.6 | 1409.9 | 47 / 304 / 147 |
| Hex | Intensive | 1 working of 1 attempt | 77.2 | 1849.6 | 401 / 0 / 129 |
| Hex | Balanced | 1 working of 1 attempt | 77.0 | 1845.6 | 400 / 0 / 130 |
| Hex | Baseline | 1 working of 1 attempt | 52.2 | 1464.9 | 268 / 0 / 262 |
| International Draughts | Intensive | 1 working of 1 attempt | 81.5 | 1975.8 | 389 / 21 / 92 |
| International Draughts | Balanced | 1 working of 1 attempt | 29.4 | 1107.3 | 122 / 11 / 369 |
| Game of the Amazons | Intensive | 1 working of 1 attempt | 87.0 | 2071.3 | 462 / 0 / 68 |
| Game of the Amazons | Balanced | 1 working of 1 attempt | 61.1 | 1590.0 | 313 / 0 / 217 |
| Game of the Amazons | Baseline | 1 working of 1 attempt | 38.1 | 1298.6 | 188 / 0 / 342 |
| Tumbleweed | Intensive | 1 working of 1 attempt | 77.7 | 1842.3 | 379 / 51 / 108 |
| Tumbleweed | Balanced | 1 working of 1 attempt | 58.0 | 1493.6 | 228 / 130 / 180 |
| Tumbleweed | Baseline | 1 working of 1 attempt | 36.2 | 1237.1 | 66 / 228 / 244 |
Each row covers all the model's programs in one game and setting. Strength and raw rating are attempt-weighted means; under them, each program's score and the lowest and highest rating describe the programs (not a confidence interval). The combined record adds up their matches: evidence volume, not strength.
Failures and budgets
2 model-code generation failures; 0 provider/infrastructure failures excluded from the generation denominator. Runtime player faults are separate: 0 recorded one-sided faults across contributing program rows. A crash or illegal move pinned on one program also counts as that program's loss in its match record; other faults, such as timeouts, are left out of rating evidence.
Repair/resend outcomes and available costs are included. Exact retry ceilings and execution budgets are not retained in this result set; see the methodology for the public policy. Do not infer a measured setting from a current provider catalog.
Player program results
XHigh: 88% / 0% / 12% · n 8Medium: 88% / 12% / 0% · n 8None: 88% / 0% / 12% · n 8 All three benchmark settings testedGeneration cost
$1.11average estimated cost per game and reasoning setting
- Median
- $0.42
- Range
- $0.12–$4.42
- Known cost subtotal (incomplete or unverified charges)
- $26.57
- Cost data
- 24 combinations · 24 runs
- Price source
- Standard list-price estimate
- Price list
- boardgame-list-prices-2026-10-09
- Average output
- 35k tokens
- Output range
- 2.8k–145k tokens
- Runs with output-token data
- 24
How cost is measured
Comparison cost gives equal weight to each model, game, and reasoning-setting combination. Recorded generation attempts include repairs and resends when cost evidence is available; runtime compute and service operation are excluded. Cost and output-token counts use separate telemetry denominators. A list-price estimate is not actual expenditure; mixed evidence is not a uniform standard-price comparison.
Test protocol
- Combines this model's tested reasoning settings
- Player-program generation; retained protocol details are under “Test protocol and evidence limits” above