Score · relative 0–100
41.6
Rank
49
Status
Complete 3/3
Rank change
0
Players generated
2026-08-09
Match evidence updated
2026-10-26
Results published

Scores by reasoning setting

  • XHigh (Intensive group, tested and included)55.9
  • Medium (Balanced group, tested and included)43.0
  • None (Baseline group, tested and included)25.9

Every tested setting is included in the overall score.

Available settings and grouping

Available settings

NoneLowMediumHighXHighMax

Checked on 2026-07-21 · Provider documentation

How settings are grouped

  • Baseline: None — tested and included
  • Balanced: Medium — tested and included
  • Intensive: XHigh — tested and included

Scores by game

  • Go51.3
  • Chess43.7
  • Shogi38.6
  • Xiangqi41.8
  • Hex40.1
  • International Draughts52.6
  • Game of the Amazons38.8
  • Tumbleweed25.8

Each game counts every generation attempt, a failed one as 0 (“1 of 2 failed” marks games with failed attempts). Scores are relative within each game, across the included settings; they do not compare game difficulty.

What this result shows

Strongest included setting: XHigh (55.9).

Across included settings, the highest game score is International Draughts (52.6); the lowest is Tumbleweed (25.8). Each game counts every generation attempt, a failed one as 0. These are relative scores within each game, not direct comparisons of difficulty.

Match evidence measures these retained programs. It does not establish how a fresh generation will perform. Independent-generation variation is not estimated in this release.

Test protocol and evidence limits
Model identifier
gpt-5.6-luna
Provider route (catalog)
openai
Prompt identity / profile
Not retained in this result set / Not retained in this result set
Prompt version
Not retained in this result set
Generation policy
Generation-quality admission policy (see methodology)
Requested output-token limits
Not retained (0 of 25 indexed attempts)

Generation evidence

  • None: 8 contributing player programs across 8 games
  • Medium: 8 contributing player programs across 8 games
  • XHigh: 8 contributing player programs across 8 games

Counts describe contributing programs, not independent replications: repairs and resends are not new independent samples. Independent-generation lineage is not retained.

GameReasoning groupProgramsWorking-program strengthRaw ratingCombined record (W / D / L)
GoIntensive1 working of 1 attempt81.41819.6410 / 1 / 105
GoBalanced1 working of 1 attempt46.51436.1196 / 67 / 253
GoBaseline1 working of 1 attempt26.11228.376 / 101 / 339
ChessIntensive1 working of 1 attempt45.31435.731 / 357 / 92
ChessBalanced1 working of 1 attempt43.41421.18 / 385 / 87
ChessBaseline1 working of 1 attempt42.41412.93 / 385 / 92
ShogiIntensive1 working of 1 attempt41.71355.682 / 211 / 201
ShogiBalanced1 working of 1 attempt44.31378.2122 / 156 / 216
ShogiBaseline1 working of 1 attempt29.71247.024 / 214 / 256
XiangqiIntensive1 working of 1 attempt38.61386.638 / 293 / 167
XiangqiBalanced1 working of 1 attempt47.71457.356 / 346 / 96
XiangqiBaseline1 working of 1 attempt38.91389.031 / 310 / 157
HexIntensive1 working of 1 attempt51.31453.0263 / 0 / 267
HexBalanced1 working of 1 attempt44.51369.3228 / 0 / 302
HexBaseline1 working of 1 attempt24.51087.7124 / 0 / 406
International DraughtsIntensive1 working of 1 attempt83.72021.9394 / 35 / 73
International DraughtsBalanced1 working of 1 attempt54.81494.9245 / 18 / 239
International DraughtsBaseline1 working of 1 attempt19.2947.271 / 21 / 410
Game of the AmazonsIntensive1 working of 1 attempt72.71760.0379 / 0 / 151
Game of the AmazonsBalanced1 working of 1 attempt28.71174.7139 / 0 / 391
Game of the AmazonsBaseline1 working of 1 attempt15.0950.970 / 0 / 460
TumbleweedIntensive1 working of 1 attempt32.11193.615 / 289 / 234
TumbleweedBalanced1 working of 1 attempt34.21216.045 / 250 / 243
TumbleweedBaseline1 working of 1 attempt11.0911.817 / 72 / 449

Each row covers all the model's programs in one game and setting. Strength and raw rating are attempt-weighted means; under them, each program's score and the lowest and highest rating describe the programs (not a confidence interval). The combined record adds up their matches: evidence volume, not strength.

Failures and budgets

0 model-code generation failures; 0 provider/infrastructure failures excluded from the generation denominator. Runtime player faults are separate: 0 recorded one-sided faults across contributing program rows. A crash or illegal move pinned on one program also counts as that program's loss in its match record; other faults, such as timeouts, are left out of rating evidence.

Repair/resend outcomes and available costs are included. Exact retry ceilings and execution budgets are not retained in this result set; see the methodology for the public policy. Do not infer a measured setting from a current provider catalog.

Player program results

XHigh: 100% / 0% / 0% · n 8Medium: 88% / 12% / 0% · n 8None: 100% / 0% / 0% · n 8 All three benchmark settings tested

Generation cost

$0.01average estimated cost per game and reasoning setting

Median
$0.0059
Range
$0.0040–$0.04
Estimated total for recorded runs
$0.33
Cost data
24 combinations · 24 runs
Price source
Standard list-price estimate
Price list
boardgame-list-prices-2026-08-08
Average output
9.9k tokens
Output range
1.8k–30k tokens
Runs with output-token data
24
How cost is measured

Comparison cost gives equal weight to each model, game, and reasoning-setting combination. Recorded generation attempts include repairs and resends when cost evidence is available; runtime compute and service operation are excluded. Cost and output-token counts use separate telemetry denominators. A list-price estimate is not actual expenditure; mixed evidence is not a uniform standard-price comparison.

Test protocol

  • Combines this model's tested reasoning settings
  • Player-program generation; retained protocol details are under “Test protocol and evidence limits” above