- Score · relative 0–100
- 41.6
- Rank
- 49
- Status
- Complete 3/3
- Rank change
- 0
- Players generated
- 2026-08-09
- Match evidence updated
- 2026-10-26
- Results published
Scores by reasoning setting
Available settings and grouping
Available settings
Checked on 2026-07-21 · Provider documentation
How settings are grouped
- Baseline: None — tested and included
- Balanced: Medium — tested and included
- Intensive: XHigh — tested and included
Scores by game
What this result shows
Strongest included setting: XHigh (55.9).
Across included settings, the highest game score is International Draughts (52.6); the lowest is Tumbleweed (25.8). Each game counts every generation attempt, a failed one as 0. These are relative scores within each game, not direct comparisons of difficulty.
Match evidence measures these retained programs. It does not establish how a fresh generation will perform. Independent-generation variation is not estimated in this release.
Test protocol and evidence limits
- Model identifier
- gpt-5.6-luna
- Provider route (catalog)
- openai
- Prompt identity / profile
- Not retained in this result set / Not retained in this result set
- Prompt version
- Not retained in this result set
- Generation policy
- Generation-quality admission policy (see methodology)
- Requested output-token limits
- Not retained (0 of 25 indexed attempts)
Generation evidence
- None: 8 contributing player programs across 8 games
- Medium: 8 contributing player programs across 8 games
- XHigh: 8 contributing player programs across 8 games
Counts describe contributing programs, not independent replications: repairs and resends are not new independent samples. Independent-generation lineage is not retained.
| Game | Reasoning group | Programs | Working-program strength | Raw rating | Combined record (W / D / L) |
|---|---|---|---|---|---|
| Go | Intensive | 1 working of 1 attempt | 81.4 | 1819.6 | 410 / 1 / 105 |
| Go | Balanced | 1 working of 1 attempt | 46.5 | 1436.1 | 196 / 67 / 253 |
| Go | Baseline | 1 working of 1 attempt | 26.1 | 1228.3 | 76 / 101 / 339 |
| Chess | Intensive | 1 working of 1 attempt | 45.3 | 1435.7 | 31 / 357 / 92 |
| Chess | Balanced | 1 working of 1 attempt | 43.4 | 1421.1 | 8 / 385 / 87 |
| Chess | Baseline | 1 working of 1 attempt | 42.4 | 1412.9 | 3 / 385 / 92 |
| Shogi | Intensive | 1 working of 1 attempt | 41.7 | 1355.6 | 82 / 211 / 201 |
| Shogi | Balanced | 1 working of 1 attempt | 44.3 | 1378.2 | 122 / 156 / 216 |
| Shogi | Baseline | 1 working of 1 attempt | 29.7 | 1247.0 | 24 / 214 / 256 |
| Xiangqi | Intensive | 1 working of 1 attempt | 38.6 | 1386.6 | 38 / 293 / 167 |
| Xiangqi | Balanced | 1 working of 1 attempt | 47.7 | 1457.3 | 56 / 346 / 96 |
| Xiangqi | Baseline | 1 working of 1 attempt | 38.9 | 1389.0 | 31 / 310 / 157 |
| Hex | Intensive | 1 working of 1 attempt | 51.3 | 1453.0 | 263 / 0 / 267 |
| Hex | Balanced | 1 working of 1 attempt | 44.5 | 1369.3 | 228 / 0 / 302 |
| Hex | Baseline | 1 working of 1 attempt | 24.5 | 1087.7 | 124 / 0 / 406 |
| International Draughts | Intensive | 1 working of 1 attempt | 83.7 | 2021.9 | 394 / 35 / 73 |
| International Draughts | Balanced | 1 working of 1 attempt | 54.8 | 1494.9 | 245 / 18 / 239 |
| International Draughts | Baseline | 1 working of 1 attempt | 19.2 | 947.2 | 71 / 21 / 410 |
| Game of the Amazons | Intensive | 1 working of 1 attempt | 72.7 | 1760.0 | 379 / 0 / 151 |
| Game of the Amazons | Balanced | 1 working of 1 attempt | 28.7 | 1174.7 | 139 / 0 / 391 |
| Game of the Amazons | Baseline | 1 working of 1 attempt | 15.0 | 950.9 | 70 / 0 / 460 |
| Tumbleweed | Intensive | 1 working of 1 attempt | 32.1 | 1193.6 | 15 / 289 / 234 |
| Tumbleweed | Balanced | 1 working of 1 attempt | 34.2 | 1216.0 | 45 / 250 / 243 |
| Tumbleweed | Baseline | 1 working of 1 attempt | 11.0 | 911.8 | 17 / 72 / 449 |
Each row covers all the model's programs in one game and setting. Strength and raw rating are attempt-weighted means; under them, each program's score and the lowest and highest rating describe the programs (not a confidence interval). The combined record adds up their matches: evidence volume, not strength.
Failures and budgets
0 model-code generation failures; 0 provider/infrastructure failures excluded from the generation denominator. Runtime player faults are separate: 0 recorded one-sided faults across contributing program rows. A crash or illegal move pinned on one program also counts as that program's loss in its match record; other faults, such as timeouts, are left out of rating evidence.
Repair/resend outcomes and available costs are included. Exact retry ceilings and execution budgets are not retained in this result set; see the methodology for the public policy. Do not infer a measured setting from a current provider catalog.
Player program results
XHigh: 100% / 0% / 0% · n 8Medium: 88% / 12% / 0% · n 8None: 100% / 0% / 0% · n 8 All three benchmark settings testedGeneration cost
$0.01average estimated cost per game and reasoning setting
- Median
- $0.0059
- Range
- $0.0040–$0.04
- Estimated total for recorded runs
- $0.33
- Cost data
- 24 combinations · 24 runs
- Price source
- Standard list-price estimate
- Price list
- boardgame-list-prices-2026-08-08
- Average output
- 9.9k tokens
- Output range
- 1.8k–30k tokens
- Runs with output-token data
- 24
How cost is measured
Comparison cost gives equal weight to each model, game, and reasoning-setting combination. Recorded generation attempts include repairs and resends when cost evidence is available; runtime compute and service operation are excluded. Cost and output-token counts use separate telemetry denominators. A list-price estimate is not actual expenditure; mixed evidence is not a uniform standard-price comparison.
Test protocol
- Combines this model's tested reasoning settings
- Player-program generation; retained protocol details are under “Test protocol and evidence limits” above