Score · relative 0–100
68.7
Rank
9
Status
Complete 3/3
Rank change
0
Players generated
2026-08-09
Match evidence updated
2026-10-26
Results published

Scores by reasoning setting

  • XHigh (Intensive group, tested and included)81.1
  • Medium (Balanced group, tested and included)68.0
  • None (Baseline group, tested and included)57.1

Every tested setting is included in the overall score.

Available settings and grouping

Available settings

NoneLowMediumHighXHighMax

Checked on 2026-07-21 · Provider documentation

How settings are grouped

  • Baseline: None — tested and included
  • Balanced: Medium — tested and included
  • Intensive: XHigh — tested and included

Scores by game

  • Go74.4
  • Chess63.2
  • Shogi65.5
  • Xiangqi67.9
  • Hex68.8
  • International Draughts62.8
  • Game of the Amazons69.2
  • Tumbleweed78.0

Each game counts every generation attempt, a failed one as 0 (“1 of 2 failed” marks games with failed attempts). Scores are relative within each game, across the included settings; they do not compare game difficulty.

What this result shows

Strongest included setting: XHigh (81.1).

Across included settings, the highest game score is Tumbleweed (78.0); the lowest is International Draughts (62.8). Each game counts every generation attempt, a failed one as 0. These are relative scores within each game, not direct comparisons of difficulty.

Match evidence measures these retained programs. It does not establish how a fresh generation will perform. Independent-generation variation is not estimated in this release.

Test protocol and evidence limits
Model identifier
gpt-5.6-sol
Provider route (catalog)
openai
Prompt identity / profile
Not retained in this result set / Not retained in this result set
Prompt version
Not retained in this result set
Generation policy
Generation-quality admission policy (see methodology)
Requested output-token limits
Not retained (0 of 25 indexed attempts)

Generation evidence

  • None: 8 contributing player programs across 8 games
  • Medium: 8 contributing player programs across 8 games
  • XHigh: 8 contributing player programs across 8 games

Counts describe contributing programs, not independent replications: repairs and resends are not new independent samples. Independent-generation lineage is not retained.

GameReasoning groupProgramsWorking-program strengthRaw ratingCombined record (W / D / L)
GoIntensive1 working of 1 attempt75.21733.5371 / 13 / 132
GoBalanced1 working of 1 attempt68.81657.9289 / 110 / 117
GoBaseline1 working of 1 attempt79.31789.1399 / 1 / 116
ChessIntensive1 working of 1 attempt75.81702.5268 / 179 / 33
ChessBalanced1 working of 1 attempt68.01621.4211 / 215 / 54
ChessBaseline1 working of 1 attempt45.81439.033 / 357 / 90
ShogiIntensive1 working of 1 attempt80.61777.4383 / 5 / 106
ShogiBalanced1 working of 1 attempt62.21540.8262 / 52 / 180
ShogiBaseline1 working of 1 attempt53.71460.4175 / 141 / 178
XiangqiIntensive1 working of 1 attempt83.91808.5368 / 89 / 41
XiangqiBalanced1 working of 1 attempt78.31733.4319 / 129 / 50
XiangqiBaseline1 working of 1 attempt41.41408.339 / 318 / 141
HexIntensive1 working of 1 attempt75.91822.4394 / 0 / 136
HexBalanced1 working of 1 attempt76.81841.7399 / 0 / 131
HexBaseline1 working of 1 attempt53.51481.7275 / 0 / 255
International DraughtsIntensive1 working of 1 attempt85.32056.1413 / 14 / 75
International DraughtsBalanced1 working of 1 attempt41.91295.4184 / 7 / 311
International DraughtsBaseline1 working of 1 attempt61.31600.4287 / 3 / 212
Game of the AmazonsIntensive1 working of 1 attempt88.72130.6472 / 0 / 58
Game of the AmazonsBalanced1 working of 1 attempt71.31737.7371 / 0 / 159
Game of the AmazonsBaseline1 working of 1 attempt47.61417.7239 / 0 / 291
TumbleweedIntensive1 working of 1 attempt83.31971.8438 / 0 / 100
TumbleweedBalanced1 working of 1 attempt76.71820.5383 / 31 / 124
TumbleweedBaseline1 working of 1 attempt73.91762.3375 / 14 / 149

Each row covers all the model's programs in one game and setting. Strength and raw rating are attempt-weighted means; under them, each program's score and the lowest and highest rating describe the programs (not a confidence interval). The combined record adds up their matches: evidence volume, not strength.

Failures and budgets

0 model-code generation failures; 0 provider/infrastructure failures excluded from the generation denominator. Runtime player faults are separate: 1 recorded one-sided faults across contributing program rows. A crash or illegal move pinned on one program also counts as that program's loss in its match record; other faults, such as timeouts, are left out of rating evidence.

Repair/resend outcomes and available costs are included. Exact retry ceilings and execution budgets are not retained in this result set; see the methodology for the public policy. Do not infer a measured setting from a current provider catalog.

Player program results

XHigh: 88% / 12% / 0% · n 8Medium: 100% / 0% / 0% · n 8None: 100% / 0% / 0% · n 8 All three benchmark settings tested

Generation cost

$0.38average estimated cost per game and reasoning setting

Median
$0.23
Range
$0.10–$1.17
Estimated total for recorded runs
$9.23
Cost data
24 combinations · 24 runs
Price source
Standard list-price estimate
Price list
boardgame-list-prices-2026-08-08
Average output
11k tokens
Output range
1.9k–35k tokens
Runs with output-token data
24
How cost is measured

Comparison cost gives equal weight to each model, game, and reasoning-setting combination. Recorded generation attempts include repairs and resends when cost evidence is available; runtime compute and service operation are excluded. Cost and output-token counts use separate telemetry denominators. A list-price estimate is not actual expenditure; mixed evidence is not a uniform standard-price comparison.

Test protocol

  • Combines this model's tested reasoning settings
  • Player-program generation; retained protocol details are under “Test protocol and evidence limits” above