- Score · relative 0–100
- 68.7
- Rank
- 9
- Status
- Complete 3/3
- Rank change
- 0
- Players generated
- 2026-08-09
- Match evidence updated
- 2026-10-26
- Results published
Scores by reasoning setting
Available settings and grouping
Available settings
Checked on 2026-07-21 · Provider documentation
How settings are grouped
- Baseline: None — tested and included
- Balanced: Medium — tested and included
- Intensive: XHigh — tested and included
Scores by game
What this result shows
Strongest included setting: XHigh (81.1).
Across included settings, the highest game score is Tumbleweed (78.0); the lowest is International Draughts (62.8). Each game counts every generation attempt, a failed one as 0. These are relative scores within each game, not direct comparisons of difficulty.
Match evidence measures these retained programs. It does not establish how a fresh generation will perform. Independent-generation variation is not estimated in this release.
Test protocol and evidence limits
- Model identifier
- gpt-5.6-sol
- Provider route (catalog)
- openai
- Prompt identity / profile
- Not retained in this result set / Not retained in this result set
- Prompt version
- Not retained in this result set
- Generation policy
- Generation-quality admission policy (see methodology)
- Requested output-token limits
- Not retained (0 of 25 indexed attempts)
Generation evidence
- None: 8 contributing player programs across 8 games
- Medium: 8 contributing player programs across 8 games
- XHigh: 8 contributing player programs across 8 games
Counts describe contributing programs, not independent replications: repairs and resends are not new independent samples. Independent-generation lineage is not retained.
| Game | Reasoning group | Programs | Working-program strength | Raw rating | Combined record (W / D / L) |
|---|---|---|---|---|---|
| Go | Intensive | 1 working of 1 attempt | 75.2 | 1733.5 | 371 / 13 / 132 |
| Go | Balanced | 1 working of 1 attempt | 68.8 | 1657.9 | 289 / 110 / 117 |
| Go | Baseline | 1 working of 1 attempt | 79.3 | 1789.1 | 399 / 1 / 116 |
| Chess | Intensive | 1 working of 1 attempt | 75.8 | 1702.5 | 268 / 179 / 33 |
| Chess | Balanced | 1 working of 1 attempt | 68.0 | 1621.4 | 211 / 215 / 54 |
| Chess | Baseline | 1 working of 1 attempt | 45.8 | 1439.0 | 33 / 357 / 90 |
| Shogi | Intensive | 1 working of 1 attempt | 80.6 | 1777.4 | 383 / 5 / 106 |
| Shogi | Balanced | 1 working of 1 attempt | 62.2 | 1540.8 | 262 / 52 / 180 |
| Shogi | Baseline | 1 working of 1 attempt | 53.7 | 1460.4 | 175 / 141 / 178 |
| Xiangqi | Intensive | 1 working of 1 attempt | 83.9 | 1808.5 | 368 / 89 / 41 |
| Xiangqi | Balanced | 1 working of 1 attempt | 78.3 | 1733.4 | 319 / 129 / 50 |
| Xiangqi | Baseline | 1 working of 1 attempt | 41.4 | 1408.3 | 39 / 318 / 141 |
| Hex | Intensive | 1 working of 1 attempt | 75.9 | 1822.4 | 394 / 0 / 136 |
| Hex | Balanced | 1 working of 1 attempt | 76.8 | 1841.7 | 399 / 0 / 131 |
| Hex | Baseline | 1 working of 1 attempt | 53.5 | 1481.7 | 275 / 0 / 255 |
| International Draughts | Intensive | 1 working of 1 attempt | 85.3 | 2056.1 | 413 / 14 / 75 |
| International Draughts | Balanced | 1 working of 1 attempt | 41.9 | 1295.4 | 184 / 7 / 311 |
| International Draughts | Baseline | 1 working of 1 attempt | 61.3 | 1600.4 | 287 / 3 / 212 |
| Game of the Amazons | Intensive | 1 working of 1 attempt | 88.7 | 2130.6 | 472 / 0 / 58 |
| Game of the Amazons | Balanced | 1 working of 1 attempt | 71.3 | 1737.7 | 371 / 0 / 159 |
| Game of the Amazons | Baseline | 1 working of 1 attempt | 47.6 | 1417.7 | 239 / 0 / 291 |
| Tumbleweed | Intensive | 1 working of 1 attempt | 83.3 | 1971.8 | 438 / 0 / 100 |
| Tumbleweed | Balanced | 1 working of 1 attempt | 76.7 | 1820.5 | 383 / 31 / 124 |
| Tumbleweed | Baseline | 1 working of 1 attempt | 73.9 | 1762.3 | 375 / 14 / 149 |
Each row covers all the model's programs in one game and setting. Strength and raw rating are attempt-weighted means; under them, each program's score and the lowest and highest rating describe the programs (not a confidence interval). The combined record adds up their matches: evidence volume, not strength.
Failures and budgets
0 model-code generation failures; 0 provider/infrastructure failures excluded from the generation denominator. Runtime player faults are separate: 1 recorded one-sided faults across contributing program rows. A crash or illegal move pinned on one program also counts as that program's loss in its match record; other faults, such as timeouts, are left out of rating evidence.
Repair/resend outcomes and available costs are included. Exact retry ceilings and execution budgets are not retained in this result set; see the methodology for the public policy. Do not infer a measured setting from a current provider catalog.
Player program results
XHigh: 88% / 12% / 0% · n 8Medium: 100% / 0% / 0% · n 8None: 100% / 0% / 0% · n 8 All three benchmark settings testedGeneration cost
$0.38average estimated cost per game and reasoning setting
- Median
- $0.23
- Range
- $0.10–$1.17
- Estimated total for recorded runs
- $9.23
- Cost data
- 24 combinations · 24 runs
- Price source
- Standard list-price estimate
- Price list
- boardgame-list-prices-2026-08-08
- Average output
- 11k tokens
- Output range
- 1.9k–35k tokens
- Runs with output-token data
- 24
How cost is measured
Comparison cost gives equal weight to each model, game, and reasoning-setting combination. Recorded generation attempts include repairs and resends when cost evidence is available; runtime compute and service operation are excluded. Cost and output-token counts use separate telemetry denominators. A list-price estimate is not actual expenditure; mixed evidence is not a uniform standard-price comparison.
Test protocol
- Combines this model's tested reasoning settings
- Player-program generation; retained protocol details are under “Test protocol and evidence limits” above