- Score · relative 0–100
- 47.2
- Rank
- 42
- Status
- Complete 3/3
- Rank change
- 0
- Players generated
- 2026-09-03
- Match evidence updated
- 2026-10-26
- Results published
Scores by reasoning setting
Available settings and grouping
Available settings
Checked on 2026-07-21 · Provider documentation
How settings are grouped
- Baseline: None — tested and included
- Balanced: Medium — tested and included
- Intensive: XHigh — tested and included
Scores by game
What this result shows
Strongest included setting: XHigh (54.8).
Across included settings, the highest game score is Go (68.0); the lowest is Shogi (34.8). Each game counts every generation attempt, a failed one as 0. These are relative scores within each game, not direct comparisons of difficulty.
Match evidence measures these retained programs. It does not establish how a fresh generation will perform. Independent-generation variation is not estimated in this release.
Test protocol and evidence limits
- Model identifier
- gpt-5.6-terra
- Provider route (catalog)
- openai
- Prompt identity / profile
- Not retained in this result set / Not retained in this result set
- Prompt version
- Not retained in this result set
- Generation policy
- Generation-quality admission policy (see methodology)
- Requested output-token limits
- Not retained (0 of 28 indexed attempts)
Generation evidence
- None: 7 contributing player programs across 7 games
- Medium: 8 contributing player programs across 8 games
- XHigh: 8 contributing player programs across 8 games
Counts describe contributing programs, not independent replications: repairs and resends are not new independent samples. Independent-generation lineage is not retained.
| Game | Reasoning group | Programs | Working-program strength | Raw rating | Combined record (W / D / L) |
|---|---|---|---|---|---|
| Go | Intensive | 1 working of 1 attempt | 72.1 | 1696.3 | 326 / 71 / 119 |
| Go | Balanced | 1 working of 1 attempt | 77.3 | 1760.5 | 387 / 3 / 126 |
| Go | Baseline | 1 working of 1 attempt | 54.6 | 1512.6 | 186 / 169 / 161 |
| Chess | Intensive | 1 working of 1 attempt | 59.7 | 1548.5 | 145 / 266 / 69 |
| Chess | Balanced | 1 working of 1 attempt | 46.2 | 1442.2 | 22 / 383 / 75 |
| Chess | Baseline | 1 working of 1 attempt | 44.3 | 1427.6 | 10 / 389 / 81 |
| Shogi | Intensive | 1 working of 1 attempt | 36.8 | 1312.0 | 88 / 152 / 254 |
| Shogi | Balanced | 1 working of 1 attempt | 34.4 | 1291.0 | 40 / 226 / 229 |
| Shogi | Baseline | 1 working of 1 attempt | 33.2 | 1280.3 | 63 / 169 / 262 |
| Xiangqi | Intensive | 1 working of 1 attempt | 42.3 | 1415.5 | 40 / 325 / 133 |
| Xiangqi | Balanced | 1 working of 1 attempt | 43.8 | 1427.4 | 84 / 252 / 162 |
| Xiangqi | Baseline | 1 working of 1 attempt | 44.5 | 1432.1 | 49 / 328 / 121 |
| Hex | Intensive | 1 working of 1 attempt | 55.6 | 1508.3 | 286 / 0 / 244 |
| Hex | Balanced | 1 working of 1 attempt | 58.3 | 1542.7 | 300 / 0 / 230 |
| International Draughts | Intensive | 1 working of 1 attempt | 80.7 | 1959.0 | 380 / 30 / 92 |
| International Draughts | Balanced | 1 working of 1 attempt | 41.9 | 1295.4 | 168 / 39 / 295 |
| International Draughts | Baseline | 1 working of 1 attempt | 37.5 | 1229.6 | 165 / 2 / 335 |
| Game of the Amazons | Intensive | 1 working of 1 attempt | 44.3 | 1376.2 | 221 / 0 / 309 |
| Game of the Amazons | Balanced | 1 working of 1 attempt | 60.9 | 1587.6 | 312 / 0 / 218 |
| Game of the Amazons | Baseline | 1 working of 1 attempt | 29.6 | 1188.1 | 144 / 0 / 386 |
| Tumbleweed | Intensive | 1 working of 1 attempt | 46.6 | 1350.6 | 162 / 142 / 234 |
| Tumbleweed | Balanced | 1 working of 1 attempt | 45.0 | 1333.1 | 159 / 132 / 247 |
| Tumbleweed | Baseline | 1 working of 1 attempt | 43.9 | 1320.0 | 135 / 168 / 235 |
Each row covers all the model's programs in one game and setting. Strength and raw rating are attempt-weighted means; under them, each program's score and the lowest and highest rating describe the programs (not a confidence interval). The combined record adds up their matches: evidence volume, not strength.
Failures and budgets
1 model-code generation failures; 0 provider/infrastructure failures excluded from the generation denominator. Runtime player faults are separate: 1 recorded one-sided faults across contributing program rows. A crash or illegal move pinned on one program also counts as that program's loss in its match record; other faults, such as timeouts, are left out of rating evidence.
Repair/resend outcomes and available costs are included. Exact retry ceilings and execution budgets are not retained in this result set; see the methodology for the public policy. Do not infer a measured setting from a current provider catalog.
Player program results
XHigh: 75% / 25% / 0% · n 8Medium: 88% / 12% / 0% · n 8None: 88% / 0% / 12% · n 8 All three benchmark settings testedGeneration cost
$0.19average estimated cost per game and reasoning setting
- Median
- $0.09
- Range
- $0.06–$0.46
- Estimated total for recorded runs
- $4.46
- Cost data
- 24 combinations · 24 runs
- Price source
- Standard list-price estimate
- Price list
- boardgame-list-prices-2026-08-08
- Average output
- 11k tokens
- Output range
- 2.4k–29k tokens
- Runs with output-token data
- 24
How cost is measured
Comparison cost gives equal weight to each model, game, and reasoning-setting combination. Recorded generation attempts include repairs and resends when cost evidence is available; runtime compute and service operation are excluded. Cost and output-token counts use separate telemetry denominators. A list-price estimate is not actual expenditure; mixed evidence is not a uniform standard-price comparison.
Test protocol
- Combines this model's tested reasoning settings
- Player-program generation; retained protocol details are under “Test protocol and evidence limits” above