Score · relative 0–100
47.2
Rank
42
Status
Complete 3/3
Rank change
0
Players generated
2026-09-03
Match evidence updated
2026-10-26
Results published

Scores by reasoning setting

  • XHigh (Intensive group, tested and included)54.8
  • Medium (Balanced group, tested and included)51.0
  • None (Baseline group, tested and included)35.9

Every tested setting is included in the overall score.

Available settings and grouping

Available settings

NoneLowMediumHighXHighMax

Checked on 2026-07-21 · Provider documentation

How settings are grouped

  • Baseline: None — tested and included
  • Balanced: Medium — tested and included
  • Intensive: XHigh — tested and included

Scores by game

  • Go68.0
  • Chess50.0
  • Shogi34.8
  • Xiangqi43.5
  • Hex1 of 3 failed38.0
  • International Draughts53.4
  • Game of the Amazons44.9
  • Tumbleweed45.2

Each game counts every generation attempt, a failed one as 0 (“1 of 2 failed” marks games with failed attempts). Scores are relative within each game, across the included settings; they do not compare game difficulty.

What this result shows

Strongest included setting: XHigh (54.8).

Across included settings, the highest game score is Go (68.0); the lowest is Shogi (34.8). Each game counts every generation attempt, a failed one as 0. These are relative scores within each game, not direct comparisons of difficulty.

Match evidence measures these retained programs. It does not establish how a fresh generation will perform. Independent-generation variation is not estimated in this release.

Test protocol and evidence limits
Model identifier
gpt-5.6-terra
Provider route (catalog)
openai
Prompt identity / profile
Not retained in this result set / Not retained in this result set
Prompt version
Not retained in this result set
Generation policy
Generation-quality admission policy (see methodology)
Requested output-token limits
Not retained (0 of 28 indexed attempts)

Generation evidence

  • None: 7 contributing player programs across 7 games
  • Medium: 8 contributing player programs across 8 games
  • XHigh: 8 contributing player programs across 8 games

Counts describe contributing programs, not independent replications: repairs and resends are not new independent samples. Independent-generation lineage is not retained.

GameReasoning groupProgramsWorking-program strengthRaw ratingCombined record (W / D / L)
GoIntensive1 working of 1 attempt72.11696.3326 / 71 / 119
GoBalanced1 working of 1 attempt77.31760.5387 / 3 / 126
GoBaseline1 working of 1 attempt54.61512.6186 / 169 / 161
ChessIntensive1 working of 1 attempt59.71548.5145 / 266 / 69
ChessBalanced1 working of 1 attempt46.21442.222 / 383 / 75
ChessBaseline1 working of 1 attempt44.31427.610 / 389 / 81
ShogiIntensive1 working of 1 attempt36.81312.088 / 152 / 254
ShogiBalanced1 working of 1 attempt34.41291.040 / 226 / 229
ShogiBaseline1 working of 1 attempt33.21280.363 / 169 / 262
XiangqiIntensive1 working of 1 attempt42.31415.540 / 325 / 133
XiangqiBalanced1 working of 1 attempt43.81427.484 / 252 / 162
XiangqiBaseline1 working of 1 attempt44.51432.149 / 328 / 121
HexIntensive1 working of 1 attempt55.61508.3286 / 0 / 244
HexBalanced1 working of 1 attempt58.31542.7300 / 0 / 230
International DraughtsIntensive1 working of 1 attempt80.71959.0380 / 30 / 92
International DraughtsBalanced1 working of 1 attempt41.91295.4168 / 39 / 295
International DraughtsBaseline1 working of 1 attempt37.51229.6165 / 2 / 335
Game of the AmazonsIntensive1 working of 1 attempt44.31376.2221 / 0 / 309
Game of the AmazonsBalanced1 working of 1 attempt60.91587.6312 / 0 / 218
Game of the AmazonsBaseline1 working of 1 attempt29.61188.1144 / 0 / 386
TumbleweedIntensive1 working of 1 attempt46.61350.6162 / 142 / 234
TumbleweedBalanced1 working of 1 attempt45.01333.1159 / 132 / 247
TumbleweedBaseline1 working of 1 attempt43.91320.0135 / 168 / 235

Each row covers all the model's programs in one game and setting. Strength and raw rating are attempt-weighted means; under them, each program's score and the lowest and highest rating describe the programs (not a confidence interval). The combined record adds up their matches: evidence volume, not strength.

Failures and budgets

1 model-code generation failures; 0 provider/infrastructure failures excluded from the generation denominator. Runtime player faults are separate: 1 recorded one-sided faults across contributing program rows. A crash or illegal move pinned on one program also counts as that program's loss in its match record; other faults, such as timeouts, are left out of rating evidence.

Repair/resend outcomes and available costs are included. Exact retry ceilings and execution budgets are not retained in this result set; see the methodology for the public policy. Do not infer a measured setting from a current provider catalog.

Player program results

XHigh: 75% / 25% / 0% · n 8Medium: 88% / 12% / 0% · n 8None: 88% / 0% / 12% · n 8 All three benchmark settings tested

Generation cost

$0.19average estimated cost per game and reasoning setting

Median
$0.09
Range
$0.06–$0.46
Estimated total for recorded runs
$4.46
Cost data
24 combinations · 24 runs
Price source
Standard list-price estimate
Price list
boardgame-list-prices-2026-08-08
Average output
11k tokens
Output range
2.4k–29k tokens
Runs with output-token data
24
How cost is measured

Comparison cost gives equal weight to each model, game, and reasoning-setting combination. Recorded generation attempts include repairs and resends when cost evidence is available; runtime compute and service operation are excluded. Cost and output-token counts use separate telemetry denominators. A list-price estimate is not actual expenditure; mixed evidence is not a uniform standard-price comparison.

Test protocol

  • Combines this model's tested reasoning settings
  • Player-program generation; retained protocol details are under “Test protocol and evidence limits” above