Score · relative 0–100
86.0
Rank
4
Status
Complete 3/3
Rank change
0
Players generated
2026-10-01
Match evidence updated
2026-10-26
Results published

Scores by reasoning setting

  • XHigh (Intensive group, tested and included)92.7
  • Medium (Balanced group, tested and included)87.5
  • Low (Baseline group, tested and included)77.8

Every tested setting is included in the overall score.

Available settings and grouping

Available settings

LowMediumHighXHighMax

Checked on 2026-09-30 · Provider documentation

How settings are grouped

  • Baseline: Low — tested and included
  • Balanced: Medium — tested and included
  • Intensive: XHigh — tested and included

Scores by game

  • Go67.6
  • Chess79.8
  • Shogi93.6
  • Xiangqi85.3
  • Hex94.7
  • International Draughts87.3
  • Game of the Amazons95.4
  • Tumbleweed84.0

Each game counts every generation attempt, a failed one as 0 (“1 of 2 failed” marks games with failed attempts). Scores are relative within each game, across the included settings; they do not compare game difficulty.

What this result shows

Strongest included setting: XHigh (92.7).

Across included settings, the highest game score is Game of the Amazons (95.4); the lowest is Go (67.6). Each game counts every generation attempt, a failed one as 0. These are relative scores within each game, not direct comparisons of difficulty.

Match evidence measures these retained programs. It does not establish how a fresh generation will perform. Independent-generation variation is not estimated in this release.

Test protocol and evidence limits
Model identifier
gpt-6.1-sol
Provider route (catalog)
openai
Prompt identity / profile
Not retained in this result set / Not retained in this result set
Prompt version
Not retained in this result set
Generation policy
Generation-quality admission policy (see methodology)
Requested output-token limits
128000 (25 of 25 indexed attempts)

Generation evidence

  • Low: 8 contributing player programs across 8 games
  • Medium: 8 contributing player programs across 8 games
  • XHigh: 8 contributing player programs across 8 games

Counts describe contributing programs, not independent replications: repairs and resends are not new independent samples. Independent-generation lineage is not retained.

GameReasoning groupProgramsWorking-program strengthRaw ratingCombined record (W / D / L)
GoIntensive1 working of 1 attempt76.01744.4382 / 0 / 134
GoBalanced1 working of 1 attempt75.41735.9373 / 11 / 132
GoBaseline1 working of 1 attempt51.51483.6223 / 64 / 229
ChessIntensive1 working of 1 attempt94.72078.9439 / 31 / 10
ChessBalanced1 working of 1 attempt79.71750.1310 / 134 / 36
ChessBaseline1 working of 1 attempt65.01594.3163 / 282 / 35
ShogiIntensive1 working of 1 attempt98.22467.6486 / 1 / 7
ShogiBalanced1 working of 1 attempt96.62312.1475 / 4 / 15
ShogiBaseline1 working of 1 attempt86.01886.0401 / 29 / 64
XiangqiIntensive1 working of 1 attempt95.12073.8455 / 36 / 7
XiangqiBalanced1 working of 1 attempt87.21863.5411 / 38 / 49
XiangqiBaseline1 working of 1 attempt73.81681.9277 / 166 / 55
HexIntensive1 working of 1 attempt97.92767.5521 / 0 / 9
HexBalanced1 working of 1 attempt94.82493.6503 / 0 / 27
HexBaseline1 working of 1 attempt91.42311.5483 / 0 / 47
International DraughtsIntensive1 working of 1 attempt89.92170.9427 / 37 / 38
International DraughtsBalanced1 working of 1 attempt91.92232.8445 / 24 / 33
International DraughtsBaseline1 working of 1 attempt80.01944.2375 / 32 / 95
Game of the AmazonsIntensive1 working of 1 attempt95.92495.8512 / 0 / 18
Game of the AmazonsBalanced1 working of 1 attempt95.72482.6511 / 0 / 19
Game of the AmazonsBaseline1 working of 1 attempt94.62410.4505 / 0 / 25
TumbleweedIntensive1 working of 1 attempt93.82302.3502 / 0 / 36
TumbleweedBalanced1 working of 1 attempt78.51858.9409 / 0 / 129
TumbleweedBaseline1 working of 1 attempt79.71887.1416 / 1 / 121

Each row covers all the model's programs in one game and setting. Strength and raw rating are attempt-weighted means; under them, each program's score and the lowest and highest rating describe the programs (not a confidence interval). The combined record adds up their matches: evidence volume, not strength.

Failures and budgets

0 model-code generation failures; 0 provider/infrastructure failures excluded from the generation denominator. Runtime player faults are separate: 0 recorded one-sided faults across contributing program rows. A crash or illegal move pinned on one program also counts as that program's loss in its match record; other faults, such as timeouts, are left out of rating evidence.

Repair/resend outcomes and available costs are included. Exact retry ceilings and execution budgets are not retained in this result set; see the methodology for the public policy. Do not infer a measured setting from a current provider catalog.

Player program results

XHigh: 100% / 0% / 0% · n 8Medium: 88% / 12% / 0% · n 8Low: 100% / 0% / 0% · n 8 All three benchmark settings tested

Generation cost

$0.13average estimated cost per game and reasoning setting

Median
$0.08
Range
$0.04–$0.36
Estimated total for recorded runs
$3.20
Cost data
24 combinations · 24 runs
Price source
Standard list-price estimate
Price list
boardgame-list-prices-2026-09-08
Average output
11k tokens
Output range
2.2k–34k tokens
Runs with output-token data
24
How cost is measured

Comparison cost gives equal weight to each model, game, and reasoning-setting combination. Recorded generation attempts include repairs and resends when cost evidence is available; runtime compute and service operation are excluded. Cost and output-token counts use separate telemetry denominators. A list-price estimate is not actual expenditure; mixed evidence is not a uniform standard-price comparison.

Test protocol

  • Combines this model's tested reasoning settings
  • Player-program generation; retained protocol details are under “Test protocol and evidence limits” above