- Score · relative 0–100
- 86.0
- Rank
- 4
- Status
- Complete 3/3
- Rank change
- 0
- Players generated
- 2026-10-01
- Match evidence updated
- 2026-10-26
- Results published
Scores by reasoning setting
Available settings and grouping
Available settings
Checked on 2026-09-30 · Provider documentation
How settings are grouped
- Baseline: Low — tested and included
- Balanced: Medium — tested and included
- Intensive: XHigh — tested and included
Scores by game
What this result shows
Strongest included setting: XHigh (92.7).
Across included settings, the highest game score is Game of the Amazons (95.4); the lowest is Go (67.6). Each game counts every generation attempt, a failed one as 0. These are relative scores within each game, not direct comparisons of difficulty.
Match evidence measures these retained programs. It does not establish how a fresh generation will perform. Independent-generation variation is not estimated in this release.
Test protocol and evidence limits
- Model identifier
- gpt-6.1-sol
- Provider route (catalog)
- openai
- Prompt identity / profile
- Not retained in this result set / Not retained in this result set
- Prompt version
- Not retained in this result set
- Generation policy
- Generation-quality admission policy (see methodology)
- Requested output-token limits
- 128000 (25 of 25 indexed attempts)
Generation evidence
- Low: 8 contributing player programs across 8 games
- Medium: 8 contributing player programs across 8 games
- XHigh: 8 contributing player programs across 8 games
Counts describe contributing programs, not independent replications: repairs and resends are not new independent samples. Independent-generation lineage is not retained.
| Game | Reasoning group | Programs | Working-program strength | Raw rating | Combined record (W / D / L) |
|---|---|---|---|---|---|
| Go | Intensive | 1 working of 1 attempt | 76.0 | 1744.4 | 382 / 0 / 134 |
| Go | Balanced | 1 working of 1 attempt | 75.4 | 1735.9 | 373 / 11 / 132 |
| Go | Baseline | 1 working of 1 attempt | 51.5 | 1483.6 | 223 / 64 / 229 |
| Chess | Intensive | 1 working of 1 attempt | 94.7 | 2078.9 | 439 / 31 / 10 |
| Chess | Balanced | 1 working of 1 attempt | 79.7 | 1750.1 | 310 / 134 / 36 |
| Chess | Baseline | 1 working of 1 attempt | 65.0 | 1594.3 | 163 / 282 / 35 |
| Shogi | Intensive | 1 working of 1 attempt | 98.2 | 2467.6 | 486 / 1 / 7 |
| Shogi | Balanced | 1 working of 1 attempt | 96.6 | 2312.1 | 475 / 4 / 15 |
| Shogi | Baseline | 1 working of 1 attempt | 86.0 | 1886.0 | 401 / 29 / 64 |
| Xiangqi | Intensive | 1 working of 1 attempt | 95.1 | 2073.8 | 455 / 36 / 7 |
| Xiangqi | Balanced | 1 working of 1 attempt | 87.2 | 1863.5 | 411 / 38 / 49 |
| Xiangqi | Baseline | 1 working of 1 attempt | 73.8 | 1681.9 | 277 / 166 / 55 |
| Hex | Intensive | 1 working of 1 attempt | 97.9 | 2767.5 | 521 / 0 / 9 |
| Hex | Balanced | 1 working of 1 attempt | 94.8 | 2493.6 | 503 / 0 / 27 |
| Hex | Baseline | 1 working of 1 attempt | 91.4 | 2311.5 | 483 / 0 / 47 |
| International Draughts | Intensive | 1 working of 1 attempt | 89.9 | 2170.9 | 427 / 37 / 38 |
| International Draughts | Balanced | 1 working of 1 attempt | 91.9 | 2232.8 | 445 / 24 / 33 |
| International Draughts | Baseline | 1 working of 1 attempt | 80.0 | 1944.2 | 375 / 32 / 95 |
| Game of the Amazons | Intensive | 1 working of 1 attempt | 95.9 | 2495.8 | 512 / 0 / 18 |
| Game of the Amazons | Balanced | 1 working of 1 attempt | 95.7 | 2482.6 | 511 / 0 / 19 |
| Game of the Amazons | Baseline | 1 working of 1 attempt | 94.6 | 2410.4 | 505 / 0 / 25 |
| Tumbleweed | Intensive | 1 working of 1 attempt | 93.8 | 2302.3 | 502 / 0 / 36 |
| Tumbleweed | Balanced | 1 working of 1 attempt | 78.5 | 1858.9 | 409 / 0 / 129 |
| Tumbleweed | Baseline | 1 working of 1 attempt | 79.7 | 1887.1 | 416 / 1 / 121 |
Each row covers all the model's programs in one game and setting. Strength and raw rating are attempt-weighted means; under them, each program's score and the lowest and highest rating describe the programs (not a confidence interval). The combined record adds up their matches: evidence volume, not strength.
Failures and budgets
0 model-code generation failures; 0 provider/infrastructure failures excluded from the generation denominator. Runtime player faults are separate: 0 recorded one-sided faults across contributing program rows. A crash or illegal move pinned on one program also counts as that program's loss in its match record; other faults, such as timeouts, are left out of rating evidence.
Repair/resend outcomes and available costs are included. Exact retry ceilings and execution budgets are not retained in this result set; see the methodology for the public policy. Do not infer a measured setting from a current provider catalog.
Player program results
XHigh: 100% / 0% / 0% · n 8Medium: 88% / 12% / 0% · n 8Low: 100% / 0% / 0% · n 8 All three benchmark settings testedGeneration cost
$0.13average estimated cost per game and reasoning setting
- Median
- $0.08
- Range
- $0.04–$0.36
- Estimated total for recorded runs
- $3.20
- Cost data
- 24 combinations · 24 runs
- Price source
- Standard list-price estimate
- Price list
- boardgame-list-prices-2026-09-08
- Average output
- 11k tokens
- Output range
- 2.2k–34k tokens
- Runs with output-token data
- 24
How cost is measured
Comparison cost gives equal weight to each model, game, and reasoning-setting combination. Recorded generation attempts include repairs and resends when cost evidence is available; runtime compute and service operation are excluded. Cost and output-token counts use separate telemetry denominators. A list-price estimate is not actual expenditure; mixed evidence is not a uniform standard-price comparison.
Test protocol
- Combines this model's tested reasoning settings
- Player-program generation; retained protocol details are under “Test protocol and evidence limits” above