Score · relative 0–100
49.0
Rank
37
Status
Complete 3/3
Rank change
0
Players generated
2026-09-22 – 2026-10-09
Match evidence updated
2026-10-26
Results published

Scores by reasoning setting

  • XHigh (Intensive group, tested and included)57.9
  • Medium (Balanced group, tested and included)43.9
  • None (Baseline group, tested and included)45.1

Every tested setting is included in the overall score.

Available settings and grouping

Available settings

NoneMediumXHigh

Checked on 2026-09-22 · Provider documentation

How settings are grouped

  • Baseline: None — tested and included
  • Balanced: Medium — tested and included
  • Intensive: XHigh — tested and included

Scores by game

  • Go39.1
  • Chess50.8
  • Shogi49.3
  • Xiangqi53.3
  • Hex47.0
  • International Draughts64.3
  • Game of the Amazons42.2
  • Tumbleweed46.2

Each game counts every generation attempt, a failed one as 0 (“1 of 2 failed” marks games with failed attempts). Scores are relative within each game, across the included settings; they do not compare game difficulty.

What this result shows

Strongest included setting: XHigh (57.9).

Across included settings, the highest game score is International Draughts (64.3); the lowest is Go (39.1). Each game counts every generation attempt, a failed one as 0. These are relative scores within each game, not direct comparisons of difficulty.

Match evidence measures these retained programs. It does not establish how a fresh generation will perform. Independent-generation variation is not estimated in this release.

Test protocol and evidence limits
Model identifier
gpt-6-luna
Provider route (catalog)
openai
Prompt identity / profile
Not retained in this result set / Not retained in this result set
Prompt version
Not retained in this result set
Generation policy
Generation-quality admission policy (see methodology)
Requested output-token limits
65536, 128000 (27 of 27 indexed attempts)

Generation evidence

  • None: 8 contributing player programs across 8 games
  • Medium: 8 contributing player programs across 8 games
  • XHigh: 8 contributing player programs across 8 games

Counts describe contributing programs, not independent replications: repairs and resends are not new independent samples. Independent-generation lineage is not retained.

GameReasoning groupProgramsWorking-program strengthRaw ratingCombined record (W / D / L)
GoIntensive1 working of 1 attempt29.81269.6144 / 2 / 370
GoBalanced1 working of 1 attempt39.01364.196 / 191 / 229
GoBaseline1 working of 1 attempt48.31452.9100 / 277 / 139
ChessIntensive1 working of 1 attempt63.21578.1158 / 274 / 48
ChessBalanced1 working of 1 attempt44.91432.510 / 395 / 75
ChessBaseline1 working of 1 attempt44.21426.811 / 386 / 83
ShogiIntensive1 working of 1 attempt50.21429.5216 / 25 / 253
ShogiBalanced1 working of 1 attempt51.51441.3186 / 98 / 210
ShogiBaseline1 working of 1 attempt46.11393.5166 / 85 / 243
XiangqiIntensive1 working of 1 attempt65.11597.8200 / 231 / 67
XiangqiBalanced1 working of 1 attempt50.41478.4100 / 285 / 113
XiangqiBaseline1 working of 1 attempt44.51432.153 / 320 / 125
HexIntensive1 working of 1 attempt53.91486.5277 / 0 / 253
HexBalanced1 working of 1 attempt50.91448.2261 / 0 / 269
HexBaseline1 working of 1 attempt36.11259.4184 / 0 / 346
International DraughtsIntensive1 working of 1 attempt85.72066.4411 / 23 / 68
International DraughtsBalanced1 working of 1 attempt34.91190.6142 / 23 / 337
International DraughtsBaseline1 working of 1 attempt72.21793.5337 / 22 / 143
Game of the AmazonsIntensive1 working of 1 attempt39.21312.9194 / 0 / 336
Game of the AmazonsBalanced1 working of 1 attempt53.81496.0273 / 0 / 257
Game of the AmazonsBaseline1 working of 1 attempt33.51239.7164 / 0 / 366
TumbleweedIntensive1 working of 1 attempt76.21809.7386 / 19 / 133
TumbleweedBalanced1 working of 1 attempt26.01125.524 / 209 / 305
TumbleweedBaseline1 working of 1 attempt36.31238.269 / 223 / 246

Each row covers all the model's programs in one game and setting. Strength and raw rating are attempt-weighted means; under them, each program's score and the lowest and highest rating describe the programs (not a confidence interval). The combined record adds up their matches: evidence volume, not strength.

Failures and budgets

0 model-code generation failures; 0 provider/infrastructure failures excluded from the generation denominator. Runtime player faults are separate: 0 recorded one-sided faults across contributing program rows. A crash or illegal move pinned on one program also counts as that program's loss in its match record; other faults, such as timeouts, are left out of rating evidence.

Repair/resend outcomes and available costs are included. Exact retry ceilings and execution budgets are not retained in this result set; see the methodology for the public policy. Do not infer a measured setting from a current provider catalog.

Player program results

XHigh: 100% / 0% / 0% · n 8Medium: 100% / 0% / 0% · n 8None: 88% / 12% / 0% · n 8 All three benchmark settings tested

Generation cost

$0.0063average estimated cost per game and reasoning setting

Median
$0.0043
Range
$0.0017–$0.01
Estimated total for recorded runs
$0.15
Cost data
24 combinations · 24 runs
Price source
Standard list-price estimate
Price list
boardgame-list-prices-2026-09-08 + boardgame-list-prices-2026-10-09
Average output
10k tokens
Output range
1.6k–27k tokens
Runs with output-token data
24
How cost is measured

Comparison cost gives equal weight to each model, game, and reasoning-setting combination. Recorded generation attempts include repairs and resends when cost evidence is available; runtime compute and service operation are excluded. Cost and output-token counts use separate telemetry denominators. A list-price estimate is not actual expenditure; mixed evidence is not a uniform standard-price comparison.

Test protocol

  • Combines this model's tested reasoning settings
  • Player-program generation; retained protocol details are under “Test protocol and evidence limits” above