- Score · relative 0–100
- 49.0
- Rank
- 37
- Status
- Complete 3/3
- Rank change
- 0
- Players generated
- 2026-09-22 – 2026-10-09
- Match evidence updated
- 2026-10-26
- Results published
Scores by reasoning setting
Available settings and grouping
Available settings
Checked on 2026-09-22 · Provider documentation
How settings are grouped
- Baseline: None — tested and included
- Balanced: Medium — tested and included
- Intensive: XHigh — tested and included
Scores by game
What this result shows
Strongest included setting: XHigh (57.9).
Across included settings, the highest game score is International Draughts (64.3); the lowest is Go (39.1). Each game counts every generation attempt, a failed one as 0. These are relative scores within each game, not direct comparisons of difficulty.
Match evidence measures these retained programs. It does not establish how a fresh generation will perform. Independent-generation variation is not estimated in this release.
Test protocol and evidence limits
- Model identifier
- gpt-6-luna
- Provider route (catalog)
- openai
- Prompt identity / profile
- Not retained in this result set / Not retained in this result set
- Prompt version
- Not retained in this result set
- Generation policy
- Generation-quality admission policy (see methodology)
- Requested output-token limits
- 65536, 128000 (27 of 27 indexed attempts)
Generation evidence
- None: 8 contributing player programs across 8 games
- Medium: 8 contributing player programs across 8 games
- XHigh: 8 contributing player programs across 8 games
Counts describe contributing programs, not independent replications: repairs and resends are not new independent samples. Independent-generation lineage is not retained.
| Game | Reasoning group | Programs | Working-program strength | Raw rating | Combined record (W / D / L) |
|---|---|---|---|---|---|
| Go | Intensive | 1 working of 1 attempt | 29.8 | 1269.6 | 144 / 2 / 370 |
| Go | Balanced | 1 working of 1 attempt | 39.0 | 1364.1 | 96 / 191 / 229 |
| Go | Baseline | 1 working of 1 attempt | 48.3 | 1452.9 | 100 / 277 / 139 |
| Chess | Intensive | 1 working of 1 attempt | 63.2 | 1578.1 | 158 / 274 / 48 |
| Chess | Balanced | 1 working of 1 attempt | 44.9 | 1432.5 | 10 / 395 / 75 |
| Chess | Baseline | 1 working of 1 attempt | 44.2 | 1426.8 | 11 / 386 / 83 |
| Shogi | Intensive | 1 working of 1 attempt | 50.2 | 1429.5 | 216 / 25 / 253 |
| Shogi | Balanced | 1 working of 1 attempt | 51.5 | 1441.3 | 186 / 98 / 210 |
| Shogi | Baseline | 1 working of 1 attempt | 46.1 | 1393.5 | 166 / 85 / 243 |
| Xiangqi | Intensive | 1 working of 1 attempt | 65.1 | 1597.8 | 200 / 231 / 67 |
| Xiangqi | Balanced | 1 working of 1 attempt | 50.4 | 1478.4 | 100 / 285 / 113 |
| Xiangqi | Baseline | 1 working of 1 attempt | 44.5 | 1432.1 | 53 / 320 / 125 |
| Hex | Intensive | 1 working of 1 attempt | 53.9 | 1486.5 | 277 / 0 / 253 |
| Hex | Balanced | 1 working of 1 attempt | 50.9 | 1448.2 | 261 / 0 / 269 |
| Hex | Baseline | 1 working of 1 attempt | 36.1 | 1259.4 | 184 / 0 / 346 |
| International Draughts | Intensive | 1 working of 1 attempt | 85.7 | 2066.4 | 411 / 23 / 68 |
| International Draughts | Balanced | 1 working of 1 attempt | 34.9 | 1190.6 | 142 / 23 / 337 |
| International Draughts | Baseline | 1 working of 1 attempt | 72.2 | 1793.5 | 337 / 22 / 143 |
| Game of the Amazons | Intensive | 1 working of 1 attempt | 39.2 | 1312.9 | 194 / 0 / 336 |
| Game of the Amazons | Balanced | 1 working of 1 attempt | 53.8 | 1496.0 | 273 / 0 / 257 |
| Game of the Amazons | Baseline | 1 working of 1 attempt | 33.5 | 1239.7 | 164 / 0 / 366 |
| Tumbleweed | Intensive | 1 working of 1 attempt | 76.2 | 1809.7 | 386 / 19 / 133 |
| Tumbleweed | Balanced | 1 working of 1 attempt | 26.0 | 1125.5 | 24 / 209 / 305 |
| Tumbleweed | Baseline | 1 working of 1 attempt | 36.3 | 1238.2 | 69 / 223 / 246 |
Each row covers all the model's programs in one game and setting. Strength and raw rating are attempt-weighted means; under them, each program's score and the lowest and highest rating describe the programs (not a confidence interval). The combined record adds up their matches: evidence volume, not strength.
Failures and budgets
0 model-code generation failures; 0 provider/infrastructure failures excluded from the generation denominator. Runtime player faults are separate: 0 recorded one-sided faults across contributing program rows. A crash or illegal move pinned on one program also counts as that program's loss in its match record; other faults, such as timeouts, are left out of rating evidence.
Repair/resend outcomes and available costs are included. Exact retry ceilings and execution budgets are not retained in this result set; see the methodology for the public policy. Do not infer a measured setting from a current provider catalog.
Player program results
XHigh: 100% / 0% / 0% · n 8Medium: 100% / 0% / 0% · n 8None: 88% / 12% / 0% · n 8 All three benchmark settings testedGeneration cost
$0.0063average estimated cost per game and reasoning setting
- Median
- $0.0043
- Range
- $0.0017–$0.01
- Estimated total for recorded runs
- $0.15
- Cost data
- 24 combinations · 24 runs
- Price source
- Standard list-price estimate
- Price list
- boardgame-list-prices-2026-09-08 + boardgame-list-prices-2026-10-09
- Average output
- 10k tokens
- Output range
- 1.6k–27k tokens
- Runs with output-token data
- 24
How cost is measured
Comparison cost gives equal weight to each model, game, and reasoning-setting combination. Recorded generation attempts include repairs and resends when cost evidence is available; runtime compute and service operation are excluded. Cost and output-token counts use separate telemetry denominators. A list-price estimate is not actual expenditure; mixed evidence is not a uniform standard-price comparison.
Test protocol
- Combines this model's tested reasoning settings
- Player-program generation; retained protocol details are under “Test protocol and evidence limits” above