- Score · relative 0–100
- 74.7
- Rank
- 8
- Status
- Complete 3/3
- Rank change
- 0
- Players generated
- 2026-09-22
- Match evidence updated
- 2026-10-26
- Results published
Scores by reasoning setting
Available settings and grouping
Available settings
Checked on 2026-09-22 · Provider documentation
How settings are grouped
- Baseline: None — tested and included
- Balanced: Medium — tested and included
- Intensive: XHigh — tested and included
Scores by game
What this result shows
Strongest included setting: XHigh (80.6).
Across included settings, the highest game score is Hex (87.7); the lowest is Go (37.3). Each game counts every generation attempt, a failed one as 0. These are relative scores within each game, not direct comparisons of difficulty.
Match evidence measures these retained programs. It does not establish how a fresh generation will perform. Independent-generation variation is not estimated in this release.
Test protocol and evidence limits
- Model identifier
- gpt-6-sol
- Provider route (catalog)
- openai
- Prompt identity / profile
- Not retained in this result set / Not retained in this result set
- Prompt version
- Not retained in this result set
- Generation policy
- Generation-quality admission policy (see methodology)
- Requested output-token limits
- 65536 (25 of 25 indexed attempts)
Generation evidence
- None: 8 contributing player programs across 8 games
- Medium: 8 contributing player programs across 8 games
- XHigh: 8 contributing player programs across 8 games
Counts describe contributing programs, not independent replications: repairs and resends are not new independent samples. Independent-generation lineage is not retained.
| Game | Reasoning group | Programs | Working-program strength | Raw rating | Combined record (W / D / L) |
|---|---|---|---|---|---|
| Go | Intensive | 1 working of 1 attempt | 10.4 | 990.0 | 34 / 29 / 453 |
| Go | Balanced | 1 working of 1 attempt | 39.8 | 1371.8 | 114 / 163 / 239 |
| Go | Baseline | 1 working of 1 attempt | 61.8 | 1584.5 | 300 / 16 / 200 |
| Chess | Intensive | 1 working of 1 attempt | 83.6 | 1806.7 | 333 / 128 / 19 |
| Chess | Balanced | 1 working of 1 attempt | 69.5 | 1635.9 | 217 / 218 / 45 |
| Chess | Baseline | 1 working of 1 attempt | 52.9 | 1494.3 | 97 / 297 / 86 |
| Shogi | Intensive | 1 working of 1 attempt | 94.4 | 2174.1 | 462 / 4 / 28 |
| Shogi | Balanced | 1 working of 1 attempt | 75.1 | 1691.6 | 336 / 39 / 119 |
| Shogi | Baseline | 1 working of 1 attempt | 82.3 | 1807.0 | 378 / 33 / 83 |
| Xiangqi | Intensive | 1 working of 1 attempt | 88.3 | 1884.8 | 409 / 54 / 35 |
| Xiangqi | Balanced | 1 working of 1 attempt | 73.6 | 1679.9 | 279 / 160 / 59 |
| Xiangqi | Baseline | 1 working of 1 attempt | 43.9 | 1428.2 | 56 / 309 / 133 |
| Hex | Intensive | 1 working of 1 attempt | 93.8 | 2432.2 | 497 / 0 / 33 |
| Hex | Balanced | 1 working of 1 attempt | 91.6 | 2319.4 | 484 / 0 / 46 |
| Hex | Baseline | 1 working of 1 attempt | 77.9 | 1865.8 | 405 / 0 / 125 |
| International Draughts | Intensive | 1 working of 1 attempt | 90.2 | 2181.0 | 435 / 25 / 42 |
| International Draughts | Balanced | 1 working of 1 attempt | 81.5 | 1975.8 | 381 / 37 / 84 |
| International Draughts | Baseline | 1 working of 1 attempt | 73.5 | 1819.0 | 334 / 43 / 125 |
| Game of the Amazons | Intensive | 1 working of 1 attempt | 94.4 | 2399.3 | 504 / 0 / 26 |
| Game of the Amazons | Balanced | 1 working of 1 attempt | 94.0 | 2377.8 | 502 / 0 / 28 |
| Game of the Amazons | Baseline | 1 working of 1 attempt | 57.6 | 1544.9 | 294 / 0 / 236 |
| Tumbleweed | Intensive | 1 working of 1 attempt | 89.6 | 2144.7 | 476 / 0 / 62 |
| Tumbleweed | Balanced | 1 working of 1 attempt | 85.7 | 2033.2 | 448 / 9 / 81 |
| Tumbleweed | Baseline | 1 working of 1 attempt | 86.1 | 2044.3 | 451 / 8 / 79 |
Each row covers all the model's programs in one game and setting. Strength and raw rating are attempt-weighted means; under them, each program's score and the lowest and highest rating describe the programs (not a confidence interval). The combined record adds up their matches: evidence volume, not strength.
Failures and budgets
0 model-code generation failures; 0 provider/infrastructure failures excluded from the generation denominator. Runtime player faults are separate: 0 recorded one-sided faults across contributing program rows. A crash or illegal move pinned on one program also counts as that program's loss in its match record; other faults, such as timeouts, are left out of rating evidence.
Repair/resend outcomes and available costs are included. Exact retry ceilings and execution budgets are not retained in this result set; see the methodology for the public policy. Do not infer a measured setting from a current provider catalog.
Player program results
XHigh: 100% / 0% / 0% · n 8Medium: 88% / 12% / 0% · n 8None: 100% / 0% / 0% · n 8 All three benchmark settings testedGeneration cost
$0.11average estimated cost per game and reasoning setting
- Median
- $0.08
- Range
- $0.03–$0.23
- Estimated total for recorded runs
- $2.63
- Cost data
- 24 combinations · 24 runs
- Price source
- Standard list-price estimate
- Price list
- boardgame-list-prices-2026-09-08
- Average output
- 8.9k tokens
- Output range
- 1.5k–21k tokens
- Runs with output-token data
- 24
How cost is measured
Comparison cost gives equal weight to each model, game, and reasoning-setting combination. Recorded generation attempts include repairs and resends when cost evidence is available; runtime compute and service operation are excluded. Cost and output-token counts use separate telemetry denominators. A list-price estimate is not actual expenditure; mixed evidence is not a uniform standard-price comparison.
Test protocol
- Combines this model's tested reasoning settings
- Player-program generation; retained protocol details are under “Test protocol and evidence limits” above