- Score · relative 0–100
- 47.8
- Rank
- 41
- Status
- Partial 3/3
- Players generated
- 2026-10-20
- Match evidence updated
- 2026-10-24
- Results published
Why this result is partial: some games cannot be scored: their only generation attempts failed because of the test harness or the provider and cannot currently be repeated. The rank uses the available reasoning-setting results.
Scores by reasoning setting
Available settings and grouping
Available settings
Checked on 2026-10-20 · Provider documentation
How settings are grouped
- Baseline: None — tested and included
- Balanced: Medium — tested and included
- Intensive: High — tested and included
Scores by game
What this result shows
Strongest included setting: High (59.6).
Across included settings, the highest game score is International Draughts (73.3); the lowest is Hex (25.3). Each game counts every generation attempt, a failed one as 0. These are relative scores within each game, not direct comparisons of difficulty.
Match evidence measures these retained programs. It does not establish how a fresh generation will perform. Independent-generation variation is not estimated in this release.
Test protocol and evidence limits
- Model identifier
- inception/mercury-3
- Provider route (catalog)
- openrouter
- Prompt identity / profile
- Not retained in this result set / Not retained in this result set
- Prompt version
- Not retained in this result set
- Generation policy
- Generation-quality admission policy (see methodology)
- Requested output-token limits
- 131072 (31 of 31 indexed attempts)
Generation evidence
- None: 8 contributing player programs across 8 games
- Medium: 3 contributing player programs across 3 games
- High: 5 contributing player programs across 5 games
Counts describe contributing programs, not independent replications: repairs and resends are not new independent samples. Independent-generation lineage is not retained.
| Game | Reasoning group | Programs | Working-program strength | Raw rating | Combined record (W / D / L) |
|---|---|---|---|---|---|
| Go | Intensive | 1 working of 1 attempt | 50.1 | 1469.6 | 118 / 259 / 139 |
| Go | Baseline | 1 working of 1 attempt | 34.9 | 1322.7 | 81 / 179 / 256 |
| Chess | Intensive | 1 working of 1 attempt | 44.2 | 1426.8 | 30 / 348 / 102 |
| Chess | Balanced | 1 working of 1 attempt | 46.4 | 1443.9 | 47 / 335 / 98 |
| Chess | Baseline | 1 working of 1 attempt | 42.7 | 1415.3 | 12 / 370 / 98 |
| Shogi | Intensive | 1 working of 1 attempt | 62.2 | 1540.8 | 231 / 114 / 149 |
| Shogi | Baseline | 1 working of 1 attempt | 33.7 | 1284.2 | 93 / 113 / 288 |
| Xiangqi | Baseline | 1 working of 1 attempt | 40.7 | 1402.7 | 33 / 323 / 142 |
| Hex | Baseline | 1 working of 1 attempt | 25.3 | 1100.2 | 128 / 0 / 402 |
| International Draughts | Intensive | 1 working of 1 attempt | 79.6 | 1936.9 | 386 / 6 / 110 |
| International Draughts | Baseline | 1 working of 1 attempt | 66.9 | 1697.3 | 316 / 5 / 180 |
| Game of the Amazons | Balanced | 1 working of 1 attempt | 77.9 | 1851.0 | 409 / 0 / 121 |
| Game of the Amazons | Baseline | 1 working of 1 attempt | 33.5 | 1239.7 | 164 / 0 / 366 |
| Tumbleweed | Intensive | 1 working of 1 attempt | 61.7 | 1547.3 | 313 / 0 / 225 |
| Tumbleweed | Balanced | 1 working of 1 attempt | 55.6 | 1460.6 | 280 / 0 / 258 |
| Tumbleweed | Baseline | 1 working of 1 attempt | 33.8 | 1211.7 | 168 / 0 / 370 |
Each row covers all the model's programs in one game and setting. Strength and raw rating are attempt-weighted means; under them, each program's score and the lowest and highest rating describe the programs (not a confidence interval). The combined record adds up their matches: evidence volume, not strength.
Failures and budgets
1 model-code generation failures; 7 provider/infrastructure failures excluded from the generation denominator. Runtime player faults are separate: 0 recorded one-sided faults across contributing program rows. A crash or illegal move pinned on one program also counts as that program's loss in its match record; other faults, such as timeouts, are left out of rating evidence.
Repair/resend outcomes and available costs are included. Exact retry ceilings and execution budgets are not retained in this result set; see the methodology for the public policy. Do not infer a measured setting from a current provider catalog.
Player program results
High: 40% / 60% / 0% · n 5Medium: 50% / 25% / 25% · n 4None: 88% / 12% / 0% · n 8 All three benchmark settings testedMany programs needed repairMany programs failedGeneration cost
$0.03average estimated cost per game and reasoning setting
- Median
- $0.04
- Range
- $0.0016–$0.08
- Provider-reported total
- $0.69
- Cost data
- 24 combinations · 24 runs
- Price source
- Provider-reported
- Price list
- boardgame-list-prices-2026-10-09
- Average output
- 80k tokens
- Output range
- 2.3k–231k tokens
- Runs with output-token data
- 24
How cost is measured
Comparison cost gives equal weight to each model, game, and reasoning-setting combination. Recorded generation attempts include repairs and resends when cost evidence is available; runtime compute and service operation are excluded. Cost and output-token counts use separate telemetry denominators. A list-price estimate is not actual expenditure; mixed evidence is not a uniform standard-price comparison.
Test protocol
- Combines this model's tested reasoning settings
- Player-program generation; retained protocol details are under “Test protocol and evidence limits” above