Score · relative 0–100
47.8
Rank
41
Status
Partial 3/3
Players generated
2026-10-20
Match evidence updated
2026-10-24
Results published

Why this result is partial: some games cannot be scored: their only generation attempts failed because of the test harness or the provider and cannot currently be repeated. The rank uses the available reasoning-setting results.

Scores by reasoning setting

  • High (Intensive group, tested and included)59.6
  • Medium (Balanced group, tested and included)45.0
  • None (Baseline group, tested and included)38.9

Every tested setting is included in the overall score.

Available settings and grouping

Available settings

NoneLowMediumHigh

Checked on 2026-10-20 · Provider documentation

How settings are grouped

  • Baseline: None — tested and included
  • Balanced: Medium — tested and included
  • Intensive: High — tested and included

Scores by game

  • Go42.5
  • Chess44.4
  • Shogi1 of 3 failed31.9
  • Xiangqi40.7
  • Hex25.3
  • International Draughts73.3
  • Game of the Amazons55.7
  • Tumbleweed50.4

Each game counts every generation attempt, a failed one as 0 (“1 of 2 failed” marks games with failed attempts). Scores are relative within each game, across the included settings; they do not compare game difficulty.

What this result shows

Strongest included setting: High (59.6).

Across included settings, the highest game score is International Draughts (73.3); the lowest is Hex (25.3). Each game counts every generation attempt, a failed one as 0. These are relative scores within each game, not direct comparisons of difficulty.

Match evidence measures these retained programs. It does not establish how a fresh generation will perform. Independent-generation variation is not estimated in this release.

Test protocol and evidence limits
Model identifier
inception/mercury-3
Provider route (catalog)
openrouter
Prompt identity / profile
Not retained in this result set / Not retained in this result set
Prompt version
Not retained in this result set
Generation policy
Generation-quality admission policy (see methodology)
Requested output-token limits
131072 (31 of 31 indexed attempts)

Generation evidence

  • None: 8 contributing player programs across 8 games
  • Medium: 3 contributing player programs across 3 games
  • High: 5 contributing player programs across 5 games

Counts describe contributing programs, not independent replications: repairs and resends are not new independent samples. Independent-generation lineage is not retained.

GameReasoning groupProgramsWorking-program strengthRaw ratingCombined record (W / D / L)
GoIntensive1 working of 1 attempt50.11469.6118 / 259 / 139
GoBaseline1 working of 1 attempt34.91322.781 / 179 / 256
ChessIntensive1 working of 1 attempt44.21426.830 / 348 / 102
ChessBalanced1 working of 1 attempt46.41443.947 / 335 / 98
ChessBaseline1 working of 1 attempt42.71415.312 / 370 / 98
ShogiIntensive1 working of 1 attempt62.21540.8231 / 114 / 149
ShogiBaseline1 working of 1 attempt33.71284.293 / 113 / 288
XiangqiBaseline1 working of 1 attempt40.71402.733 / 323 / 142
HexBaseline1 working of 1 attempt25.31100.2128 / 0 / 402
International DraughtsIntensive1 working of 1 attempt79.61936.9386 / 6 / 110
International DraughtsBaseline1 working of 1 attempt66.91697.3316 / 5 / 180
Game of the AmazonsBalanced1 working of 1 attempt77.91851.0409 / 0 / 121
Game of the AmazonsBaseline1 working of 1 attempt33.51239.7164 / 0 / 366
TumbleweedIntensive1 working of 1 attempt61.71547.3313 / 0 / 225
TumbleweedBalanced1 working of 1 attempt55.61460.6280 / 0 / 258
TumbleweedBaseline1 working of 1 attempt33.81211.7168 / 0 / 370

Each row covers all the model's programs in one game and setting. Strength and raw rating are attempt-weighted means; under them, each program's score and the lowest and highest rating describe the programs (not a confidence interval). The combined record adds up their matches: evidence volume, not strength.

Failures and budgets

1 model-code generation failures; 7 provider/infrastructure failures excluded from the generation denominator. Runtime player faults are separate: 0 recorded one-sided faults across contributing program rows. A crash or illegal move pinned on one program also counts as that program's loss in its match record; other faults, such as timeouts, are left out of rating evidence.

Repair/resend outcomes and available costs are included. Exact retry ceilings and execution budgets are not retained in this result set; see the methodology for the public policy. Do not infer a measured setting from a current provider catalog.

Player program results

High: 40% / 60% / 0% · n 5Medium: 50% / 25% / 25% · n 4None: 88% / 12% / 0% · n 8 All three benchmark settings testedMany programs needed repairMany programs failed

Generation cost

$0.03average estimated cost per game and reasoning setting

Median
$0.04
Range
$0.0016–$0.08
Provider-reported total
$0.69
Cost data
24 combinations · 24 runs
Price source
Provider-reported
Price list
boardgame-list-prices-2026-10-09
Average output
80k tokens
Output range
2.3k–231k tokens
Runs with output-token data
24
How cost is measured

Comparison cost gives equal weight to each model, game, and reasoning-setting combination. Recorded generation attempts include repairs and resends when cost evidence is available; runtime compute and service operation are excluded. Cost and output-token counts use separate telemetry denominators. A list-price estimate is not actual expenditure; mixed evidence is not a uniform standard-price comparison.

Test protocol

  • Combines this model's tested reasoning settings
  • Player-program generation; retained protocol details are under “Test protocol and evidence limits” above