- Score · relative 0–100
- 24.7
- Rank
- —
- Status
- Provisional
- Players generated
- 2026-07-24 – 2026-10-10
- Match evidence updated
- 2026-10-26
- Results published
Scores by reasoning setting
Available settings and grouping
Available settings
Checked on 2026-10-09 · Provider documentation
How settings are grouped
- Baseline: None — tested and included
- Balanced: Enabled — tested and included
- Intensive: Not available for this model
Scores by game
What this result shows
Strongest included setting: Enabled (30.6).
Across included settings, the highest game score is Tumbleweed (33.4); the lowest is Hex (0.0). Each game counts every generation attempt, a failed one as 0. These are relative scores within each game, not direct comparisons of difficulty.
Match evidence measures these retained programs. It does not establish how a fresh generation will perform. Independent-generation variation is not estimated in this release.
Test protocol and evidence limits
- Model identifier
- inclusionai/ling-3.0-flash
- Provider route (catalog)
- openrouter
- Prompt identity / profile
- Not retained in this result set / Not retained in this result set
- Prompt version
- Not retained in this result set
- Generation policy
- Generation-quality admission policy (see methodology)
- Requested output-token limits
- 32768 (4 of 98 indexed attempts)
Generation evidence
- None: 11 contributing player programs across 6 games
- Enabled: 6 contributing player programs across 5 games
Counts describe contributing programs, not independent replications: repairs and resends are not new independent samples. Independent-generation lineage is not retained.
| Game | Reasoning group | Programs | Working-program strength | Raw rating | Combined record (W / D / L) |
|---|---|---|---|---|---|
| Go | Balanced | 1 working of 1 attempt | 19.5 | 1145.0 | 29 / 129 / 358 |
| Go | Baseline | 2 working of 2 attempts | 35.7 program scores 40.9 · 30.4 | 1329.2 program range 1276–1382 | 252 / 194 / 586 |
| Chess | Balanced | 1 working of 1 attempt | 37.5 | 1374.5 | 4 / 337 / 139 |
| Chess | Baseline | 1 working of 2 attempts | 40.6 | 1398.8 | 2 / 370 / 108 |
| Shogi | Baseline | 2 working of 2 attempts | 29.0 program scores 32.8 · 25.1 | 1238.9 program range 1201–1276 | 101 / 309 / 578 |
| Xiangqi | Balanced | 1 working of 1 attempt | 40.0 | 1397.1 | 21 / 340 / 137 |
| Xiangqi | Baseline | 1 working of 2 attempts | 44.7 | 1433.7 | 35 / 358 / 105 |
| International Draughts | Balanced | 1 working of 1 attempt | 19.9 | 958.5 | 83 / 3 / 416 |
| International Draughts | Baseline | 2 working of 2 attempts | 9.4 program scores 17.6 · 1.2 | 627.6 program range 335–920 | 75 / 5 / 924 |
| Game of the Amazons | Balanced | 2 working of 2 attempts | 36.0 program scores 38.3 · 33.7 | 1271.6 program range 1242–1301 | 354 / 0 / 706 |
| Tumbleweed | Baseline | 3 working of 3 attempts | 33.4 program scores 36.8 · 33.1 · 30.2 | 1207.0 program range 1173–1243 | 249 / 497 / 868 |
Each row covers all the model's programs in one game and setting. Strength and raw rating are attempt-weighted means; under them, each program's score and the lowest and highest rating describe the programs (not a confidence interval). The combined record adds up their matches: evidence volume, not strength.
Failures and budgets
6 model-code generation failures; 10 provider/infrastructure failures excluded from the generation denominator. Runtime player faults are separate: 0 recorded one-sided faults across contributing program rows. A crash or illegal move pinned on one program also counts as that program's loss in its match record; other faults, such as timeouts, are left out of rating evidence.
Repair/resend outcomes and available costs are included. Exact retry ceilings and execution budgets are not retained in this result set; see the methodology for the public policy. Do not infer a measured setting from a current provider catalog.
Player program results
Enabled: 17% / 83% / 0% · n 6None: 41% / 24% / 35% · n 17 No Overall rankIntensive not supportedMany programs needed repairMany programs failedGeneration cost
$0.000204average estimated cost per game and reasoning setting
- Median
- $0.00
- Range
- $0.00–$0.0022
- Known cost subtotal (incomplete or unverified charges)
- $0.0098
- Cost data
- 16 combinations · 34 runs
- Price source
- Provider-reported
- Price list
- boardgame-list-prices-2026-10-09
- Average output
- 33k tokens
- Output range
- 2.0k–92k tokens
- Runs with output-token data
- 34
How cost is measured
Comparison cost gives equal weight to each model, game, and reasoning-setting combination. Recorded generation attempts include repairs and resends when cost evidence is available; runtime compute and service operation are excluded. Cost and output-token counts use separate telemetry denominators. A list-price estimate is not actual expenditure; mixed evidence is not a uniform standard-price comparison.
Test protocol
- Combines this model's tested reasoning settings
- Player-program generation; retained protocol details are under “Test protocol and evidence limits” above