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Model results

LongCat 2.0

See how LongCat 2.0 performed, which reasoning settings were tested, how often it produced a working player program, and what those runs cost.

LongCat 2.0

Provider: Other

Rank
39
Status
Partial 2/3
Rank change
Baseline
Score
32.5
Last tested
2026-08-22
Settings tested
Intensive not supported

Why this result is partial: one or more bracket scores are missing; three distinct provider settings are not documented; one or more documented settings are untested or ineligible; generation-quality evidence is missing. The rank uses the available reasoning-setting results.

Scores by reasoning setting

Available settings

NoneEnabled

Checked on 2026-07-24 · Provider documentation

Scores from tested settings

Tested settingScoreResult statusDisplay group
None33.9Tested and includedBaseline
Enabled31.1Tested and includedBalanced

How settings are grouped

  • Baseline: None — tested and included
  • Balanced: Enabled — tested and included
  • Intensive: Not available for this model

Player program results

Enabled: 56% / 19% / 25% · n 16None: 50% / 38% / 12% · n 16 Intensive not supportedMany programs failed

Generation cost

Average estimated cost
$0.05
Median estimated cost
$0.04
Estimated range
$0.0064–$0.10
Cost data
16 combinations / 32 recorded runs
Observed total
$1.60
Price source
Provider-reported
Price list
Not recorded for this older data
Average output
38k tokens
Output range
2.1k–111k tokens
Samples
32

Estimated cost gives equal weight to each model, game, and reasoning-setting combination.

Test setup

  • Combines this model's tested reasoning settings
  • Uses the standard GameBench player-program prompt