- Score · relative 0–100
- 28.2
- Rank
- —
- Status
- Provisional
- Players generated
- 2026-07-24
- Match evidence updated
- 2026-10-26
- Results published
Scores by reasoning setting
Available settings and grouping
Available settings
Checked on 2026-07-24 · Provider documentation
How settings are grouped
- Baseline: None — tested and included
- Balanced: Enabled — tested and included
- Intensive: Not available for this model
Scores by game
What this result shows
Strongest included setting: None (29.4).
Across included settings, the highest game score is Game of the Amazons (36.4); the lowest is Chess (20.9). Each game counts every generation attempt, a failed one as 0. These are relative scores within each game, not direct comparisons of difficulty.
Match evidence measures these retained programs. It does not establish how a fresh generation will perform. Independent-generation variation is not estimated in this release.
Test protocol and evidence limits
- Model identifier
- meituan/longcat-2.0
- Provider route (catalog)
- openrouter
- Prompt identity / profile
- Not retained in this result set / Not retained in this result set
- Prompt version
- Not retained in this result set
- Generation policy
- Generation-quality admission policy (see methodology)
- Requested output-token limits
- Not retained (0 of 109 indexed attempts)
Generation evidence
- None: 14 contributing player programs across 8 games
- Enabled: 12 contributing player programs across 7 games
Counts describe contributing programs, not independent replications: repairs and resends are not new independent samples. Independent-generation lineage is not retained.
| Game | Reasoning group | Programs | Working-program strength | Raw rating | Combined record (W / D / L) |
|---|---|---|---|---|---|
| Go | Baseline | 2 working of 2 attempts | 42.6 program scores 43.1 · 42.2 | 1399.0 program range 1395–1403 | 296 / 247 / 489 |
| Chess | Balanced | 1 working of 2 attempts | 43.2 | 1419.4 | 1 / 397 / 82 |
| Chess | Baseline | 1 working of 2 attempts | 40.5 | 1398.0 | 1 / 371 / 108 |
| Shogi | Balanced | 1 working of 2 attempts | 39.6 | 1337.2 | 103 / 149 / 242 |
| Shogi | Baseline | 2 working of 2 attempts | 34.7 program scores 41.0 · 28.5 | 1292.3 program range 1235–1349 | 164 / 291 / 533 |
| Xiangqi | Balanced | 2 working of 2 attempts | 38.3 program scores 41.2 · 35.4 | 1384.1 program range 1361–1407 | 94 / 544 / 357 |
| Xiangqi | Baseline | 1 working of 2 attempts | 46.5 | 1447.8 | 79 / 288 / 131 |
| Hex | Balanced | 2 working of 2 attempts | 33.5 program scores 50.5 · 16.4 | 1192.5 program range 942–1443 | 341 / 0 / 719 |
| Hex | Baseline | 2 working of 2 attempts | 12.1 program scores 14.3 · 9.9 | 844.1 program range 791–898 | 119 / 0 / 941 |
| International Draughts | Balanced | 2 working of 2 attempts | 25.1 program scores 27.9 · 22.2 | 1041.4 program range 997–1086 | 201 / 30 / 773 |
| International Draughts | Baseline | 2 working of 2 attempts | 37.1 program scores 46.7 · 27.4 | 1223.4 program range 1078–1369 | 315 / 31 / 658 |
| Game of the Amazons | Balanced | 2 working of 2 attempts | 37.7 program scores 61.4 · 14.0 | 1262.3 program range 930–1595 | 380 / 0 / 680 |
| Game of the Amazons | Baseline | 2 working of 2 attempts | 35.0 program scores 40.5 · 29.5 | 1257.4 program range 1185–1329 | 344 / 0 / 716 |
| Tumbleweed | Balanced | 2 working of 2 attempts | 39.6 program scores 60.0 · 19.2 | 1282.0 program range 1043–1521 | 298 / 200 / 578 |
| Tumbleweed | Baseline | 2 working of 2 attempts | 30.4 program scores 32.5 · 28.4 | 1175.2 program range 1152–1198 | 135 / 334 / 607 |
Each row covers all the model's programs in one game and setting. Strength and raw rating are attempt-weighted means; under them, each program's score and the lowest and highest rating describe the programs (not a confidence interval). The combined record adds up their matches: evidence volume, not strength.
Failures and budgets
6 model-code generation failures; 0 provider/infrastructure failures excluded from the generation denominator. Runtime player faults are separate: 59 recorded one-sided faults across contributing program rows. A crash or illegal move pinned on one program also counts as that program's loss in its match record; other faults, such as timeouts, are left out of rating evidence.
Repair/resend outcomes and available costs are included. Exact retry ceilings and execution budgets are not retained in this result set; see the methodology for the public policy. Do not infer a measured setting from a current provider catalog.
Player program results
Enabled: 56% / 19% / 25% · n 16None: 50% / 38% / 12% · n 16 No Overall rankIntensive not supportedMany programs failedGeneration cost
$0.05average estimated cost per game and reasoning setting
- Median
- $0.04
- Range
- $0.0064–$0.10
- Known cost subtotal (incomplete or unverified charges)
- $1.60
- Cost data
- 16 combinations · 32 runs
- Price source
- Provider-reported
- Price list
- Not recorded for this older data
- Average output
- 38k tokens
- Output range
- 2.1k–111k tokens
- Runs with output-token data
- 32
How cost is measured
Comparison cost gives equal weight to each model, game, and reasoning-setting combination. Recorded generation attempts include repairs and resends when cost evidence is available; runtime compute and service operation are excluded. Cost and output-token counts use separate telemetry denominators. A list-price estimate is not actual expenditure; mixed evidence is not a uniform standard-price comparison.
Test protocol
- Combines this model's tested reasoning settings
- Player-program generation; retained protocol details are under “Test protocol and evidence limits” above