Score · relative 0–100
28.2
Rank
—
Status
Provisional
Players generated
2026-07-24
Match evidence updated
2026-10-26
Results published

Scores by reasoning setting

  • Enabled (Balanced group, tested and included)27.0
  • None (Baseline group, tested and included)29.4

Every tested setting is included in the overall score.

Available settings and grouping

Available settings

NoneEnabled

Checked on 2026-07-24 · Provider documentation

How settings are grouped

  • Baseline: None — tested and included
  • Balanced: Enabled — tested and included
  • Intensive: Not available for this model

Scores by game

  • Go2 of 4 failed21.3
  • Chess2 of 4 failed20.9
  • Shogi1 of 4 failed27.3
  • Xiangqi1 of 4 failed30.8
  • Hex22.8
  • International Draughts31.1
  • Game of the Amazons36.4
  • Tumbleweed35.0

Each game counts every generation attempt, a failed one as 0 (“1 of 2 failed” marks games with failed attempts). Scores are relative within each game, across the included settings; they do not compare game difficulty.

What this result shows

Strongest included setting: None (29.4).

Across included settings, the highest game score is Game of the Amazons (36.4); the lowest is Chess (20.9). Each game counts every generation attempt, a failed one as 0. These are relative scores within each game, not direct comparisons of difficulty.

Match evidence measures these retained programs. It does not establish how a fresh generation will perform. Independent-generation variation is not estimated in this release.

Test protocol and evidence limits
Model identifier
meituan/longcat-2.0
Provider route (catalog)
openrouter
Prompt identity / profile
Not retained in this result set / Not retained in this result set
Prompt version
Not retained in this result set
Generation policy
Generation-quality admission policy (see methodology)
Requested output-token limits
Not retained (0 of 109 indexed attempts)

Generation evidence

  • None: 14 contributing player programs across 8 games
  • Enabled: 12 contributing player programs across 7 games

Counts describe contributing programs, not independent replications: repairs and resends are not new independent samples. Independent-generation lineage is not retained.

GameReasoning groupProgramsWorking-program strengthRaw ratingCombined record (W / D / L)
GoBaseline2 working of 2 attempts42.6 program scores 43.1 · 42.21399.0 program range 1395–1403296 / 247 / 489
ChessBalanced1 working of 2 attempts43.21419.41 / 397 / 82
ChessBaseline1 working of 2 attempts40.51398.01 / 371 / 108
ShogiBalanced1 working of 2 attempts39.61337.2103 / 149 / 242
ShogiBaseline2 working of 2 attempts34.7 program scores 41.0 · 28.51292.3 program range 1235–1349164 / 291 / 533
XiangqiBalanced2 working of 2 attempts38.3 program scores 41.2 · 35.41384.1 program range 1361–140794 / 544 / 357
XiangqiBaseline1 working of 2 attempts46.51447.879 / 288 / 131
HexBalanced2 working of 2 attempts33.5 program scores 50.5 · 16.41192.5 program range 942–1443341 / 0 / 719
HexBaseline2 working of 2 attempts12.1 program scores 14.3 · 9.9844.1 program range 791–898119 / 0 / 941
International DraughtsBalanced2 working of 2 attempts25.1 program scores 27.9 · 22.21041.4 program range 997–1086201 / 30 / 773
International DraughtsBaseline2 working of 2 attempts37.1 program scores 46.7 · 27.41223.4 program range 1078–1369315 / 31 / 658
Game of the AmazonsBalanced2 working of 2 attempts37.7 program scores 61.4 · 14.01262.3 program range 930–1595380 / 0 / 680
Game of the AmazonsBaseline2 working of 2 attempts35.0 program scores 40.5 · 29.51257.4 program range 1185–1329344 / 0 / 716
TumbleweedBalanced2 working of 2 attempts39.6 program scores 60.0 · 19.21282.0 program range 1043–1521298 / 200 / 578
TumbleweedBaseline2 working of 2 attempts30.4 program scores 32.5 · 28.41175.2 program range 1152–1198135 / 334 / 607

Each row covers all the model's programs in one game and setting. Strength and raw rating are attempt-weighted means; under them, each program's score and the lowest and highest rating describe the programs (not a confidence interval). The combined record adds up their matches: evidence volume, not strength.

Failures and budgets

6 model-code generation failures; 0 provider/infrastructure failures excluded from the generation denominator. Runtime player faults are separate: 59 recorded one-sided faults across contributing program rows. A crash or illegal move pinned on one program also counts as that program's loss in its match record; other faults, such as timeouts, are left out of rating evidence.

Repair/resend outcomes and available costs are included. Exact retry ceilings and execution budgets are not retained in this result set; see the methodology for the public policy. Do not infer a measured setting from a current provider catalog.

Player program results

Enabled: 56% / 19% / 25% · n 16None: 50% / 38% / 12% · n 16 No Overall rankIntensive not supportedMany programs failed

Generation cost

$0.05average estimated cost per game and reasoning setting

Median
$0.04
Range
$0.0064–$0.10
Known cost subtotal (incomplete or unverified charges)
$1.60
Cost data
16 combinations · 32 runs
Price source
Provider-reported
Price list
Not recorded for this older data
Average output
38k tokens
Output range
2.1k–111k tokens
Runs with output-token data
32
How cost is measured

Comparison cost gives equal weight to each model, game, and reasoning-setting combination. Recorded generation attempts include repairs and resends when cost evidence is available; runtime compute and service operation are excluded. Cost and output-token counts use separate telemetry denominators. A list-price estimate is not actual expenditure; mixed evidence is not a uniform standard-price comparison.

Test protocol

  • Combines this model's tested reasoning settings
  • Player-program generation; retained protocol details are under “Test protocol and evidence limits” above