Score · relative 0–100
53.7
Rank
28
Status
Complete 3/3
Rank change
+1
Players generated
2026-08-13 – 2026-10-09
Match evidence updated
2026-10-26
Results published

Scores by reasoning setting

  • XHigh (Intensive group, tested and included)59.7
  • Medium (Balanced group, tested and included)59.3
  • Minimal (Baseline group, tested and included)42.0

Every tested setting is included in the overall score.

Available settings and grouping

Available settings

MinimalMediumXHigh

Checked on 2026-08-08 · Provider documentation

How settings are grouped

  • Baseline: Minimal — tested and included
  • Balanced: Medium — tested and included
  • Intensive: XHigh — tested and included

Scores by game

  • Go67.9
  • Chess45.7
  • Shogi53.2
  • Xiangqi47.7
  • Hex54.4
  • International Draughts23.4
  • Game of the Amazons57.9
  • Tumbleweed67.1

Each game counts every generation attempt, a failed one as 0 (“1 of 2 failed” marks games with failed attempts). Scores are relative within each game, across the included settings; they do not compare game difficulty.

What this result shows

Strongest included setting: XHigh (59.7).

Across included settings, the highest game score is Go (67.9); the lowest is International Draughts (23.4). Each game counts every generation attempt, a failed one as 0. These are relative scores within each game, not direct comparisons of difficulty.

Match evidence measures these retained programs. It does not establish how a fresh generation will perform. Independent-generation variation is not estimated in this release.

Test protocol and evidence limits
Model identifier
meta/muse-spark-1.2
Provider route (catalog)
openrouter
Prompt identity / profile
Not retained in this result set / Not retained in this result set
Prompt version
Not retained in this result set
Generation policy
Generation-quality admission policy (see methodology)
Requested output-token limits
943718 (9 of 27 indexed attempts)

Generation evidence

  • Minimal: 8 contributing player programs across 8 games
  • Medium: 7 contributing player programs across 7 games
  • XHigh: 8 contributing player programs across 8 games

Counts describe contributing programs, not independent replications: repairs and resends are not new independent samples. Independent-generation lineage is not retained.

GameReasoning groupProgramsWorking-program strengthRaw ratingCombined record (W / D / L)
GoIntensive1 working of 1 attempt80.61806.9405 / 2 / 109
GoBalanced1 working of 1 attempt85.81894.5423 / 23 / 70
GoBaseline1 working of 1 attempt37.31346.599 / 167 / 250
ChessIntensive1 working of 1 attempt48.41459.340 / 368 / 72
ChessBalanced1 working of 1 attempt46.81447.136 / 361 / 83
ChessBaseline1 working of 1 attempt42.01409.620 / 347 / 113
ShogiIntensive1 working of 1 attempt61.11530.0273 / 19 / 202
ShogiBalanced1 working of 1 attempt52.31447.6186 / 105 / 203
ShogiBaseline1 working of 1 attempt46.31395.3175 / 69 / 250
XiangqiIntensive1 working of 1 attempt49.51471.4103 / 270 / 125
XiangqiBalanced1 working of 1 attempt45.91443.185 / 270 / 143
XiangqiBaseline1 working of 1 attempt47.81458.053 / 353 / 92
HexIntensive1 working of 1 attempt61.51585.9317 / 0 / 213
HexBalanced1 working of 1 attempt49.91436.3256 / 0 / 274
HexBaseline1 working of 1 attempt51.61457.8265 / 0 / 265
International DraughtsIntensive1 working of 1 attempt27.11072.6107 / 20 / 375
International DraughtsBaseline1 working of 1 attempt19.7956.683 / 2 / 417
Game of the AmazonsIntensive1 working of 1 attempt74.81794.8391 / 0 / 139
Game of the AmazonsBalanced1 working of 1 attempt64.31633.9331 / 0 / 199
Game of the AmazonsBaseline1 working of 1 attempt34.61254.7170 / 0 / 360
TumbleweedIntensive1 working of 1 attempt74.41772.7380 / 10 / 148
TumbleweedBalanced1 working of 1 attempt70.41693.6351 / 21 / 166
TumbleweedBaseline1 working of 1 attempt56.51473.1284 / 2 / 252

Each row covers all the model's programs in one game and setting. Strength and raw rating are attempt-weighted means; under them, each program's score and the lowest and highest rating describe the programs (not a confidence interval). The combined record adds up their matches: evidence volume, not strength.

Failures and budgets

0 model-code generation failures; 0 provider/infrastructure failures excluded from the generation denominator. Runtime player faults are separate: 0 recorded one-sided faults across contributing program rows. A crash or illegal move pinned on one program also counts as that program's loss in its match record; other faults, such as timeouts, are left out of rating evidence.

Repair/resend outcomes and available costs are included. Exact retry ceilings and execution budgets are not retained in this result set; see the methodology for the public policy. Do not infer a measured setting from a current provider catalog.

Player program results

XHigh: 100% / 0% / 0% · n 8Medium: 100% / 0% / 0% · n 7Minimal: 88% / 12% / 0% · n 8 All three benchmark settings tested

Generation cost

$0.07average estimated cost per game and reasoning setting

Median
$0.05
Range
$0.02–$0.22
Provider-reported total
$1.71
Cost data
24 combinations · 24 runs
Price source
Provider-reported
Price list
boardgame-list-prices-2026-08-08 + boardgame-list-prices-2026-10-09
Average output
14k tokens
Output range
2.6k–46k tokens
Runs with output-token data
24
How cost is measured

Comparison cost gives equal weight to each model, game, and reasoning-setting combination. Recorded generation attempts include repairs and resends when cost evidence is available; runtime compute and service operation are excluded. Cost and output-token counts use separate telemetry denominators. A list-price estimate is not actual expenditure; mixed evidence is not a uniform standard-price comparison.

Test protocol

  • Combines this model's tested reasoning settings
  • Player-program generation; retained protocol details are under “Test protocol and evidence limits” above