Score · relative 0–100
58.3
Rank
19
Status
Partial 3/3
Players generated
2026-10-20
Match evidence updated
2026-10-24
Results published

Why this result is partial: some games cannot be scored: their only generation attempts failed because of the test harness or the provider and cannot currently be repeated. The rank uses the available reasoning-setting results.

Scores by reasoning setting

  • XHigh (Intensive group, tested and included)63.6
  • Medium (Balanced group, tested and included)55.0
  • Low (Baseline group, tested and included)56.3

Every tested setting is included in the overall score.

Available settings and grouping

Available settings

LowMediumHighXHigh

Checked on 2026-10-20 · Provider documentation

How settings are grouped

  • Baseline: Low — tested and included
  • Balanced: Medium — tested and included
  • Intensive: XHigh — tested and included

Scores by game

  • Go69.6
  • Chess45.0
  • Shogi52.8
  • Xiangqi44.5
  • Hex52.2
  • International Draughts63.0
  • Game of the Amazons54.8
  • Tumbleweed78.3

Each game counts every generation attempt, a failed one as 0 (“1 of 2 failed” marks games with failed attempts). Scores are relative within each game, across the included settings; they do not compare game difficulty.

What this result shows

Strongest included setting: XHigh (63.6).

Across included settings, the highest game score is Tumbleweed (78.3); the lowest is Xiangqi (44.5). Each game counts every generation attempt, a failed one as 0. These are relative scores within each game, not direct comparisons of difficulty.

Match evidence measures these retained programs. It does not establish how a fresh generation will perform. Independent-generation variation is not estimated in this release.

Test protocol and evidence limits
Model identifier
meta/muse-spark-open
Provider route (catalog)
openrouter
Prompt identity / profile
Not retained in this result set / Not retained in this result set
Prompt version
Not retained in this result set
Generation policy
Generation-quality admission policy (see methodology)
Requested output-token limits
943718 (27 of 27 indexed attempts)

Generation evidence

  • Low: 8 contributing player programs across 8 games
  • Medium: 8 contributing player programs across 8 games
  • XHigh: 7 contributing player programs across 7 games

Counts describe contributing programs, not independent replications: repairs and resends are not new independent samples. Independent-generation lineage is not retained.

GameReasoning groupProgramsWorking-program strengthRaw ratingCombined record (W / D / L)
GoIntensive1 working of 1 attempt92.32048.2471 / 0 / 45
GoBalanced1 working of 1 attempt51.71485.5193 / 126 / 197
GoBaseline1 working of 1 attempt64.71614.4286 / 74 / 156
ChessBalanced1 working of 1 attempt44.41428.425 / 360 / 95
ChessBaseline1 working of 1 attempt45.61437.536 / 348 / 95
ShogiIntensive1 working of 1 attempt67.71599.6287 / 59 / 148
ShogiBalanced1 working of 1 attempt33.71284.282 / 135 / 277
ShogiBaseline1 working of 1 attempt57.11491.8211 / 103 / 180
XiangqiIntensive1 working of 1 attempt39.41393.155 / 267 / 176
XiangqiBalanced1 working of 1 attempt47.31454.164 / 326 / 108
XiangqiBaseline1 working of 1 attempt46.71449.481 / 286 / 131
HexIntensive1 working of 1 attempt40.71320.4208 / 0 / 322
HexBalanced1 working of 1 attempt57.61532.8296 / 0 / 234
HexBaseline1 working of 1 attempt58.31542.7300 / 0 / 230
International DraughtsIntensive1 working of 1 attempt50.01420.0220 / 18 / 264
International DraughtsBalanced1 working of 1 attempt77.61897.1365 / 24 / 112
International DraughtsBaseline1 working of 1 attempt61.51603.5288 / 3 / 211
Game of the AmazonsIntensive1 working of 1 attempt74.31785.9388 / 0 / 142
Game of the AmazonsBalanced1 working of 1 attempt57.51542.6293 / 0 / 237
Game of the AmazonsBaseline1 working of 1 attempt32.71229.6160 / 0 / 370
TumbleweedIntensive1 working of 1 attempt81.01915.9424 / 0 / 114
TumbleweedBalanced1 working of 1 attempt70.11688.7360 / 0 / 178
TumbleweedBaseline1 working of 1 attempt83.61980.0440 / 0 / 98

Each row covers all the model's programs in one game and setting. Strength and raw rating are attempt-weighted means; under them, each program's score and the lowest and highest rating describe the programs (not a confidence interval). The combined record adds up their matches: evidence volume, not strength.

Failures and budgets

0 model-code generation failures; 1 provider/infrastructure failures excluded from the generation denominator. Runtime player faults are separate: 1 recorded one-sided faults across contributing program rows. A crash or illegal move pinned on one program also counts as that program's loss in its match record; other faults, such as timeouts, are left out of rating evidence.

Repair/resend outcomes and available costs are included. Exact retry ceilings and execution budgets are not retained in this result set; see the methodology for the public policy. Do not infer a measured setting from a current provider catalog.

Player program results

XHigh: 100% / 0% / 0% · n 7Medium: 75% / 25% / 0% · n 8Low: 88% / 12% / 0% · n 8 All three benchmark settings tested

Generation cost

$0.06average estimated cost per game and reasoning setting

Median
$0.03
Range
$0.00–$0.16
Provider-reported total
$1.39
Cost data
24 combinations · 24 runs
Price source
Provider-reported
Price list
boardgame-list-prices-2026-10-09
Average output
11k tokens
Output range
2.7k–34k tokens
Runs with output-token data
24
How cost is measured

Comparison cost gives equal weight to each model, game, and reasoning-setting combination. Recorded generation attempts include repairs and resends when cost evidence is available; runtime compute and service operation are excluded. Cost and output-token counts use separate telemetry denominators. A list-price estimate is not actual expenditure; mixed evidence is not a uniform standard-price comparison.

Test protocol

  • Combines this model's tested reasoning settings
  • Player-program generation; retained protocol details are under “Test protocol and evidence limits” above