- Score · relative 0–100
- 66.4
- Rank
- 11
- Status
- Complete 3/3
- Rank change
- 0
- Players generated
- 2026-10-12
- Match evidence updated
- 2026-10-24
- Results published
Scores by reasoning setting
Available settings and grouping
Available settings
Checked on 2026-10-12 · Provider documentation
How settings are grouped
- Baseline: Minimal — tested and included
- Balanced: Medium — tested and included
- Intensive: XHigh — tested and included
Scores by game
What this result shows
Strongest included setting: XHigh (78.8).
Across included settings, the highest game score is Hex (87.9); the lowest is Shogi (45.6). Each game counts every generation attempt, a failed one as 0. These are relative scores within each game, not direct comparisons of difficulty.
Match evidence measures these retained programs. It does not establish how a fresh generation will perform. Independent-generation variation is not estimated in this release.
Test protocol and evidence limits
- Model identifier
- meta/muse-wonder
- Provider route (catalog)
- openrouter
- Prompt identity / profile
- Not retained in this result set / Not retained in this result set
- Prompt version
- Not retained in this result set
- Generation policy
- Generation-quality admission policy (see methodology)
- Requested output-token limits
- 943718 (30 of 30 indexed attempts)
Generation evidence
- Minimal: 8 contributing player programs across 8 games
- Medium: 8 contributing player programs across 8 games
- XHigh: 8 contributing player programs across 8 games
Counts describe contributing programs, not independent replications: repairs and resends are not new independent samples. Independent-generation lineage is not retained.
| Game | Reasoning group | Programs | Working-program strength | Raw rating | Combined record (W / D / L) |
|---|---|---|---|---|---|
| Go | Intensive | 1 working of 1 attempt | 85.1 | 1881.0 | 428 / 5 / 83 |
| Go | Balanced | 1 working of 1 attempt | 53.3 | 1500.4 | 262 / 4 / 250 |
| Go | Baseline | 1 working of 1 attempt | 69.0 | 1660.1 | 263 / 164 / 89 |
| Chess | Intensive | 1 working of 1 attempt | 66.6 | 1609.1 | 177 / 270 / 33 |
| Chess | Balanced | 1 working of 1 attempt | 56.2 | 1520.6 | 115 / 293 / 72 |
| Chess | Baseline | 1 working of 1 attempt | 43.0 | 1417.8 | 12 / 373 / 95 |
| Shogi | Intensive | 1 working of 1 attempt | 83.0 | 1820.9 | 356 / 85 / 53 |
| Shogi | Balanced | 1 working of 1 attempt | 36.9 | 1313.0 | 113 / 103 / 278 |
| Shogi | Baseline | 1 working of 1 attempt | 17.1 | 1107.2 | 29 / 89 / 376 |
| Xiangqi | Intensive | 1 working of 1 attempt | 81.9 | 1779.4 | 370 / 64 / 64 |
| Xiangqi | Balanced | 1 working of 1 attempt | 39.6 | 1393.9 | 82 / 214 / 202 |
| Xiangqi | Baseline | 1 working of 1 attempt | 53.9 | 1505.2 | 106 / 307 / 85 |
| Hex | Intensive | 1 working of 1 attempt | 93.1 | 2395.1 | 493 / 0 / 37 |
| Hex | Balanced | 1 working of 1 attempt | 85.3 | 2071.1 | 447 / 0 / 83 |
| Hex | Baseline | 1 working of 1 attempt | 85.2 | 2065.3 | 446 / 0 / 84 |
| International Draughts | Intensive | 1 working of 1 attempt | 84.5 | 2039.8 | 400 / 32 / 70 |
| International Draughts | Balanced | 1 working of 1 attempt | 77.1 | 1886.7 | 360 / 30 / 112 |
| International Draughts | Baseline | 1 working of 1 attempt | 69.0 | 1735.2 | 311 / 38 / 152 |
| Game of the Amazons | Intensive | 1 working of 1 attempt | 74.1 | 1783.0 | 387 / 0 / 143 |
| Game of the Amazons | Balanced | 1 working of 1 attempt | 87.5 | 2088.2 | 465 / 0 / 65 |
| Game of the Amazons | Baseline | 1 working of 1 attempt | 54.0 | 1498.3 | 274 / 0 / 256 |
| Tumbleweed | Intensive | 1 working of 1 attempt | 62.0 | 1551.5 | 275 / 79 / 184 |
| Tumbleweed | Balanced | 1 working of 1 attempt | 72.0 | 1723.2 | 358 / 25 / 155 |
| Tumbleweed | Baseline | 1 working of 1 attempt | 63.3 | 1571.3 | 284 / 75 / 179 |
Each row covers all the model's programs in one game and setting. Strength and raw rating are attempt-weighted means; under them, each program's score and the lowest and highest rating describe the programs (not a confidence interval). The combined record adds up their matches: evidence volume, not strength.
Failures and budgets
0 model-code generation failures; 0 provider/infrastructure failures excluded from the generation denominator. Runtime player faults are separate: 1 recorded one-sided faults across contributing program rows. A crash or illegal move pinned on one program also counts as that program's loss in its match record; other faults, such as timeouts, are left out of rating evidence.
Repair/resend outcomes and available costs are included. Exact retry ceilings and execution budgets are not retained in this result set; see the methodology for the public policy. Do not infer a measured setting from a current provider catalog.
Player program results
XHigh: 100% / 0% / 0% · n 8Medium: 75% / 25% / 0% · n 8Minimal: 88% / 12% / 0% · n 8 All three benchmark settings testedGeneration cost
$0.29average estimated cost per game and reasoning setting
- Median
- $0.21
- Range
- $0.10–$0.68
- Provider-reported total
- $6.87
- Cost data
- 24 combinations · 24 runs
- Price source
- Provider-reported
- Price list
- boardgame-list-prices-2026-10-09
- Average output
- 12k tokens
- Output range
- 3.3k–30k tokens
- Runs with output-token data
- 24
How cost is measured
Comparison cost gives equal weight to each model, game, and reasoning-setting combination. Recorded generation attempts include repairs and resends when cost evidence is available; runtime compute and service operation are excluded. Cost and output-token counts use separate telemetry denominators. A list-price estimate is not actual expenditure; mixed evidence is not a uniform standard-price comparison.
Test protocol
- Combines this model's tested reasoning settings
- Player-program generation; retained protocol details are under “Test protocol and evidence limits” above