- Score · relative 0–100
- 26.7
- Rank
- —
- Status
- Provisional
- Players generated
- 2026-07-02
- Match evidence updated
- 2026-10-26
- Results published
Scores by reasoning setting
Available settings and grouping
Available settings
Checked on 2026-07-21 · Provider documentation
How settings are grouped
- Baseline: Reasoning disabled — tested and included
- Balanced: Reasoning enabled — tested and included
- Intensive: Not available for this model
Scores by game
What this result shows
Strongest included setting: Reasoning disabled (30.4).
Across included settings, the highest game score is Chess (39.8); the lowest is International Draughts (8.6). Each game counts every generation attempt, a failed one as 0. These are relative scores within each game, not direct comparisons of difficulty.
Match evidence measures these retained programs. It does not establish how a fresh generation will perform. Independent-generation variation is not estimated in this release.
Test protocol and evidence limits
- Model identifier
- minimax/minimax-m3
- Provider route (catalog)
- openrouter
- Prompt identity / profile
- Not retained in this result set / Not retained in this result set
- Prompt version
- Not retained in this result set
- Generation policy
- Generation-quality admission policy (see methodology)
- Requested output-token limits
- Not retained (0 of 30 indexed attempts)
Generation evidence
- Reasoning disabled: 6 contributing player programs across 6 games
- Reasoning enabled: 7 contributing player programs across 7 games
Counts describe contributing programs, not independent replications: repairs and resends are not new independent samples. Independent-generation lineage is not retained.
| Game | Reasoning group | Programs | Working-program strength | Raw rating | Combined record (W / D / L) |
|---|---|---|---|---|---|
| Go | Balanced | 1 working of 1 attempt | 18.6 | 1132.2 | 78 / 22 / 416 |
| Go | Baseline | 1 working of 1 attempt | 58.7 | 1553.4 | 251 / 82 / 183 |
| Chess | Balanced | 1 working of 1 attempt | 39.8 | 1393.0 | 1 / 365 / 114 |
| Chess | Baseline | 1 working of 1 attempt | 39.7 | 1392.2 | 3 / 360 / 117 |
| Shogi | Baseline | 1 working of 1 attempt | 39.9 | 1340.0 | 127 / 104 / 263 |
| Xiangqi | Balanced | 1 working of 1 attempt | 40.4 | 1400.3 | 32 / 322 / 144 |
| Hex | Balanced | 1 working of 1 attempt | 2.2 | 441.5 | 8 / 0 / 522 |
| Hex | Baseline | 1 working of 1 attempt | 28.7 | 1154.6 | 146 / 0 / 384 |
| International Draughts | Balanced | 1 working of 1 attempt | 17.1 | 912.1 | 71 / 3 / 428 |
| Game of the Amazons | Balanced | 1 working of 1 attempt | 42.4 | 1352.9 | 211 / 0 / 319 |
| Game of the Amazons | Baseline | 1 working of 1 attempt | 23.6 | 1100.5 | 113 / 0 / 417 |
| Tumbleweed | Balanced | 1 working of 1 attempt | 24.5 | 1108.2 | 71 / 100 / 367 |
| Tumbleweed | Baseline | 1 working of 1 attempt | 52.3 | 1418.0 | 254 / 17 / 267 |
Each row covers all the model's programs in one game and setting. Strength and raw rating are attempt-weighted means; under them, each program's score and the lowest and highest rating describe the programs (not a confidence interval). The combined record adds up their matches: evidence volume, not strength.
Failures and budgets
3 model-code generation failures; 0 provider/infrastructure failures excluded from the generation denominator. Runtime player faults are separate: 0 recorded one-sided faults across contributing program rows. A crash or illegal move pinned on one program also counts as that program's loss in its match record; other faults, such as timeouts, are left out of rating evidence.
Repair/resend outcomes and available costs are included. Exact retry ceilings and execution budgets are not retained in this result set; see the methodology for the public policy. Do not infer a measured setting from a current provider catalog.
Player program results
Reasoning enabled: 0% / 88% / 12% · n 8Reasoning disabled: 50% / 25% / 25% · n 8 No Overall rankIntensive not supportedMany programs needed repairMany programs failedGeneration cost
$0.05average estimated cost per game and reasoning setting
- Median
- $0.05
- Range
- $0.0064–$0.10
- Known cost subtotal (incomplete or unverified charges)
- $0.79
- Cost data
- 16 combinations · 16 runs
- Price source
- Provider-reported
- Price list
- Not recorded for this older data
- Average output
- 37k tokens
- Output range
- 3.5k–78k tokens
- Runs with output-token data
- 16
How cost is measured
Comparison cost gives equal weight to each model, game, and reasoning-setting combination. Recorded generation attempts include repairs and resends when cost evidence is available; runtime compute and service operation are excluded. Cost and output-token counts use separate telemetry denominators. A list-price estimate is not actual expenditure; mixed evidence is not a uniform standard-price comparison.
Test protocol
- Combines this model's tested reasoning settings
- Player-program generation; retained protocol details are under “Test protocol and evidence limits” above