- Score · relative 0–100
- 38.1
- Rank
- 50
- Status
- Partial 3/3
- Players generated
- 2026-10-20
- Match evidence updated
- 2026-10-24
- Results published
Why this result is partial: the provider capability record is unavailable. The rank uses the available reasoning-setting results.
Scores by reasoning setting
Scores by game
What this result shows
No qualified setting comparison is retained.
Across included settings, the highest game score is Game of the Amazons (54.6); the lowest is Tumbleweed (9.7). Each game counts every generation attempt, a failed one as 0. These are relative scores within each game, not direct comparisons of difficulty.
Match evidence measures these retained programs. It does not establish how a fresh generation will perform. Independent-generation variation is not estimated in this release.
Test protocol and evidence limits
- Model identifier
- minimax/minimax-m3.1-flash
- Provider route (catalog)
- Not retained in this result set
- Prompt identity / profile
- Not retained in this result set / Not retained in this result set
- Prompt version
- Not retained in this result set
- Generation policy
- Generation-quality admission policy (see methodology)
- Requested output-token limits
- 524288 (35 of 35 indexed attempts)
Generation evidence
Counts describe contributing programs, not independent replications: repairs and resends are not new independent samples. Independent-generation lineage is not retained.
| Game | Reasoning group | Programs | Working-program strength | Raw rating | Combined record (W / D / L) |
|---|---|---|---|---|---|
| Go | Intensive | 1 working of 1 attempt | 14.9 | 1076.4 | 58 / 26 / 432 |
| Go | Balanced | 1 working of 1 attempt | 68.1 | 1650.5 | 300 / 81 / 135 |
| Go | Baseline | 1 working of 1 attempt | 30.9 | 1281.4 | 136 / 29 / 351 |
| Chess | Intensive | 1 working of 1 attempt | 41.1 | 1403.0 | 15 / 349 / 116 |
| Chess | Baseline | 1 working of 1 attempt | 41.7 | 1407.9 | 4 / 377 / 99 |
| Shogi | Intensive | 1 working of 1 attempt | 49.1 | 1420.1 | 176 / 94 / 223 |
| Shogi | Balanced | 1 working of 1 attempt | 31.8 | 1267.4 | 85 / 112 / 297 |
| Shogi | Baseline | 1 working of 1 attempt | 23.5 | 1183.9 | 12 / 181 / 301 |
| Xiangqi | Intensive | 1 working of 1 attempt | 39.7 | 1394.7 | 32 / 315 / 151 |
| Xiangqi | Balanced | 1 working of 1 attempt | 38.7 | 1387.4 | 37 / 296 / 165 |
| Xiangqi | Baseline | 1 working of 1 attempt | 40.7 | 1402.7 | 27 / 335 / 136 |
| Hex | Intensive | 1 working of 1 attempt | 72.8 | 1761.4 | 377 / 0 / 153 |
| Hex | Balanced | 1 working of 1 attempt | 50.5 | 1443.5 | 259 / 0 / 271 |
| Hex | Baseline | 1 working of 1 attempt | 23.5 | 1071.7 | 119 / 0 / 411 |
| International Draughts | Intensive | 1 working of 1 attempt | 32.2 | 1149.7 | 137 / 6 / 358 |
| International Draughts | Balanced | 1 working of 1 attempt | 51.7 | 1445.4 | 232 / 11 / 259 |
| International Draughts | Baseline | 1 working of 1 attempt | 69.7 | 1748.3 | 334 / 1 / 167 |
| Game of the Amazons | Intensive | 1 working of 1 attempt | 70.2 | 1721.4 | 365 / 0 / 165 |
| Game of the Amazons | Balanced | 1 working of 1 attempt | 71.5 | 1740.4 | 372 / 0 / 158 |
| Game of the Amazons | Baseline | 1 working of 1 attempt | 22.2 | 1079.0 | 106 / 0 / 424 |
| Tumbleweed | Balanced | 1 working of 1 attempt | 29.1 | 1160.1 | 144 / 0 / 394 |
Each row covers all the model's programs in one game and setting. Strength and raw rating are attempt-weighted means; under them, each program's score and the lowest and highest rating describe the programs (not a confidence interval). The combined record adds up their matches: evidence volume, not strength.
Failures and budgets
3 model-code generation failures; 0 provider/infrastructure failures excluded from the generation denominator. Runtime player faults are separate: 36 recorded one-sided faults across contributing program rows. A crash or illegal move pinned on one program also counts as that program's loss in its match record; other faults, such as timeouts, are left out of rating evidence.
Repair/resend outcomes and available costs are included. Exact retry ceilings and execution budgets are not retained in this result set; see the methodology for the public policy. Do not infer a measured setting from a current provider catalog.
Player program results
Xhigh: 50% / 38% / 12% · n 8Medium: 63% / 25% / 12% · n 8Low: 63% / 25% / 12% · n 8 All three benchmark settings testedGeneration cost
$0.00average estimated cost per game and reasoning setting
- Median
- $0.00
- Range
- $0.00–$0.00
- Provider-reported total
- $0.00
- Cost data
- 24 combinations · 24 runs
- Price source
- Provider-reported
- Price list
- boardgame-list-prices-2026-10-09
- Average output
- 17k tokens
- Output range
- 1.4k–73k tokens
- Runs with output-token data
- 24
How cost is measured
Comparison cost gives equal weight to each model, game, and reasoning-setting combination. Recorded generation attempts include repairs and resends when cost evidence is available; runtime compute and service operation are excluded. Cost and output-token counts use separate telemetry denominators. A list-price estimate is not actual expenditure; mixed evidence is not a uniform standard-price comparison.
Test protocol
- Combines this model's tested reasoning settings
- Player-program generation; retained protocol details are under “Test protocol and evidence limits” above