- Score · relative 0–100
- 46.7
- Rank
- —
- Status
- Provisional
- Players generated
- 2026-10-09
- Match evidence updated
- 2026-10-24
- Results published
Scores by reasoning setting
Available settings and grouping
Available settings
Checked on 2026-10-09 · Provider documentation
How settings are grouped
- Baseline: None — tested and included
- Balanced: Not available for this model
- Intensive: High — tested and included
Scores by game
What this result shows
Strongest included setting: High (57.9).
Across included settings, the highest game score is Hex (56.7); the lowest is Shogi (37.0). Each game counts every generation attempt, a failed one as 0. These are relative scores within each game, not direct comparisons of difficulty.
Match evidence measures these retained programs. It does not establish how a fresh generation will perform. Independent-generation variation is not estimated in this release.
Test protocol and evidence limits
- Model identifier
- mistralai/mistral-large-4-0
- Provider route (catalog)
- openrouter
- Prompt identity / profile
- Not retained in this result set / Not retained in this result set
- Prompt version
- Not retained in this result set
- Generation policy
- Generation-quality admission policy (see methodology)
- Requested output-token limits
- 262144 (23 of 23 indexed attempts)
Generation evidence
- None: 7 contributing player programs across 7 games
- High: 8 contributing player programs across 8 games
Counts describe contributing programs, not independent replications: repairs and resends are not new independent samples. Independent-generation lineage is not retained.
| Game | Reasoning group | Programs | Working-program strength | Raw rating | Combined record (W / D / L) |
|---|---|---|---|---|---|
| Go | Intensive | 1 working of 1 attempt | 35.0 | 1323.7 | 160 / 22 / 334 |
| Go | Baseline | 1 working of 1 attempt | 59.3 | 1559.2 | 242 / 106 / 168 |
| Chess | Intensive | 1 working of 1 attempt | 65.4 | 1598.0 | 174 / 264 / 42 |
| Chess | Baseline | 1 working of 1 attempt | 43.1 | 1418.6 | 5 / 388 / 87 |
| Shogi | Intensive | 1 working of 1 attempt | 43.6 | 1371.9 | 108 / 177 / 209 |
| Shogi | Baseline | 1 working of 1 attempt | 30.5 | 1254.2 | 52 / 165 / 277 |
| Xiangqi | Intensive | 1 working of 1 attempt | 65.6 | 1602.2 | 201 / 234 / 63 |
| Xiangqi | Baseline | 1 working of 1 attempt | 38.6 | 1386.6 | 37 / 295 / 166 |
| Hex | Intensive | 1 working of 1 attempt | 49.5 | 1431.6 | 254 / 0 / 276 |
| Hex | Baseline | 1 working of 1 attempt | 63.8 | 1617.6 | 329 / 0 / 201 |
| International Draughts | Intensive | 1 working of 1 attempt | 79.6 | 1936.9 | 371 / 36 / 95 |
| Game of the Amazons | Intensive | 1 working of 1 attempt | 79.4 | 1881.5 | 418 / 0 / 112 |
| Game of the Amazons | Baseline | 1 working of 1 attempt | 9.5 | 820.5 | 43 / 0 / 487 |
| Tumbleweed | Intensive | 1 working of 1 attempt | 44.6 | 1328.7 | 95 / 256 / 187 |
| Tumbleweed | Baseline | 1 working of 1 attempt | 40.2 | 1280.4 | 71 / 259 / 208 |
Each row covers all the model's programs in one game and setting. Strength and raw rating are attempt-weighted means; under them, each program's score and the lowest and highest rating describe the programs (not a confidence interval). The combined record adds up their matches: evidence volume, not strength.
Failures and budgets
1 model-code generation failures; 0 provider/infrastructure failures excluded from the generation denominator. Runtime player faults are separate: 0 recorded one-sided faults across contributing program rows. A crash or illegal move pinned on one program also counts as that program's loss in its match record; other faults, such as timeouts, are left out of rating evidence.
Repair/resend outcomes and available costs are included. Exact retry ceilings and execution budgets are not retained in this result set; see the methodology for the public policy. Do not infer a measured setting from a current provider catalog.
Player program results
High: 88% / 12% / 0% · n 8None: 50% / 38% / 12% · n 8 No Overall rankBalanced not supportedGeneration cost
$0.11average estimated cost per game and reasoning setting
- Median
- $0.05
- Range
- $0.01–$0.34
- Known cost subtotal (incomplete or unverified charges)
- $1.70
- Cost data
- 16 combinations · 16 runs
- Price source
- Provider-reported
- Price list
- boardgame-list-prices-2026-10-09
- Average output
- 47k tokens
- Output range
- 3.1k–160k tokens
- Runs with output-token data
- 16
How cost is measured
Comparison cost gives equal weight to each model, game, and reasoning-setting combination. Recorded generation attempts include repairs and resends when cost evidence is available; runtime compute and service operation are excluded. Cost and output-token counts use separate telemetry denominators. A list-price estimate is not actual expenditure; mixed evidence is not a uniform standard-price comparison.
Test protocol
- Combines this model's tested reasoning settings
- Player-program generation; retained protocol details are under “Test protocol and evidence limits” above