Score · relative 0–100
40.6
Rank
—
Status
Provisional
Players generated
2026-07-02
Match evidence updated
2026-10-25
Results published

Scores by reasoning setting

  • Enabled (Balanced group, tested and included)40.6

Every tested setting is included in the overall score.

Available settings and grouping

Available settings

Reasoning enabled

Checked on 2026-07-21 · Provider documentation

How settings are grouped

  • Baseline: Not available for this model
  • Balanced: Reasoning enabled — tested and included
  • Intensive: Not available for this model

Scores by game

  • Go38.5
  • Chess42.6
  • Shogiexcluded: provider, API or test-machine fault, not counted—
  • Xiangqi38.4
  • Hex53.0
  • International Draughts1 of 1 failed0.0
  • Game of the Amazons43.5
  • Tumbleweed68.3

Each game counts every generation attempt, a failed one as 0 (“1 of 2 failed” marks games with failed attempts). Scores are relative within each game, across the included settings; they do not compare game difficulty.

What this result shows

Strongest included setting: Reasoning enabled (40.6).

Across included settings, the highest game score is Tumbleweed (68.3); the lowest is International Draughts (0.0). Each game counts every generation attempt, a failed one as 0. These are relative scores within each game, not direct comparisons of difficulty.

Match evidence measures these retained programs. It does not establish how a fresh generation will perform. Independent-generation variation is not estimated in this release.

Test protocol and evidence limits
Model identifier
moonshotai/kimi-k2.7-code
Provider route (catalog)
openrouter
Prompt identity / profile
Not retained in this result set / Not retained in this result set
Prompt version
Not retained in this result set
Generation policy
Generation-quality admission policy (see methodology)
Requested output-token limits
Not retained (0 of 18 indexed attempts)

Generation evidence

  • Reasoning enabled: 6 contributing player programs across 6 games

Counts describe contributing programs, not independent replications: repairs and resends are not new independent samples. Independent-generation lineage is not retained.

GameReasoning groupProgramsWorking-program strengthRaw ratingCombined record (W / D / L)
GoBalanced1 working of 1 attempt38.51358.9185 / 7 / 323
ChessBalanced1 working of 1 attempt42.61414.515 / 363 / 102
XiangqiBalanced1 working of 1 attempt38.41384.938 / 291 / 169
HexBalanced1 working of 1 attempt53.01474.5272 / 0 / 258
Game of the AmazonsBalanced1 working of 1 attempt43.51366.9217 / 0 / 313
TumbleweedBalanced1 working of 1 attempt68.31655.2333 / 33 / 172

Each row covers all the model's programs in one game and setting. Strength and raw rating are attempt-weighted means; under them, each program's score and the lowest and highest rating describe the programs (not a confidence interval). The combined record adds up their matches: evidence volume, not strength.

Failures and budgets

1 model-code generation failures; 1 provider/infrastructure failures excluded from the generation denominator. Runtime player faults are separate: 1 recorded one-sided faults across contributing program rows. A crash or illegal move pinned on one program also counts as that program's loss in its match record; other faults, such as timeouts, are left out of rating evidence.

Repair/resend outcomes and available costs are included. Exact retry ceilings and execution budgets are not retained in this result set; see the methodology for the public policy. Do not infer a measured setting from a current provider catalog.

Player program results

Reasoning enabled: 0% / 86% / 14% · n 7 No Overall rankIntensive not supportedBaseline not supportedMany programs needed repair

Generation cost

$0.16average estimated cost per game and reasoning setting

Median
$0.14
Range
$0.11–$0.23
Known cost subtotal (incomplete or unverified charges)
$1.28
Cost data
8 combinations · 8 runs
Price source
Provider-reported
Price list
Not recorded for this older data
Average output
39k tokens
Output range
23k–56k tokens
Runs with output-token data
8
How cost is measured

Comparison cost gives equal weight to each model, game, and reasoning-setting combination. Recorded generation attempts include repairs and resends when cost evidence is available; runtime compute and service operation are excluded. Cost and output-token counts use separate telemetry denominators. A list-price estimate is not actual expenditure; mixed evidence is not a uniform standard-price comparison.

Test protocol

  • Combines this model's tested reasoning settings
  • Player-program generation; retained protocol details are under “Test protocol and evidence limits” above