- Score · relative 0–100
- 82.9
- Rank
- 6
- Status
- Partial 3/3
- Players generated
- 2026-10-24
- Match evidence updated
- 2026-10-24
- Results published
Why this result is partial: fixed opponent-and-seat coverage is incomplete. The rank uses the available reasoning-setting results.
Scores by reasoning setting
Available settings and grouping
Available settings
Checked on 2026-10-23 · Provider documentation
How settings are grouped
- Baseline: Low — tested and included
- Balanced: High — tested and included
- Intensive: Max — tested and included
Scores by game
What this result shows
Strongest included setting: Max (85.7).
Across included settings, the highest game score is Tumbleweed (92.9); the lowest is Go (66.0). Each game counts every generation attempt, a failed one as 0. These are relative scores within each game, not direct comparisons of difficulty.
Match evidence measures these retained programs. It does not establish how a fresh generation will perform. Independent-generation variation is not estimated in this release.
Test protocol and evidence limits
- Model identifier
- moonshotai/kimi-k3.1-pro
- Provider route (catalog)
- openrouter
- Prompt identity / profile
- Not retained in this result set / Not retained in this result set
- Prompt version
- Not retained in this result set
- Generation policy
- Generation-quality admission policy (see methodology)
- Requested output-token limits
- 943718 (24 of 24 indexed attempts)
Generation evidence
- Low: 8 contributing player programs across 8 games
- High: 8 contributing player programs across 8 games
- Max: 8 contributing player programs across 8 games
Counts describe contributing programs, not independent replications: repairs and resends are not new independent samples. Independent-generation lineage is not retained.
| Game | Reasoning group | Programs | Working-program strength | Raw rating | Combined record (W / D / L) |
|---|---|---|---|---|---|
| Go | Intensive | 1 working of 1 attempt | 93.2 | 2079.0 | 476 / 1 / 39 |
| Go | Balanced | 1 working of 1 attempt | 61.3 | 1578.6 | 192 / 226 / 98 |
| Go | Baseline | 1 working of 1 attempt | 43.5 | 1407.0 | 154 / 120 / 242 |
| Chess | Intensive | 1 working of 1 attempt | 79.7 | 1750.1 | 305 / 144 / 31 |
| Chess | Balanced | 1 working of 1 attempt | 76.0 | 1704.8 | 298 / 121 / 61 |
| Chess | Baseline | 1 working of 1 attempt | 82.6 | 1790.1 | 337 / 109 / 34 |
| Shogi | Intensive | 1 working of 1 attempt | 87.3 | 1918.7 | 392 / 62 / 40 |
| Shogi | Balanced | 1 working of 1 attempt | 88.7 | 1957.7 | 6 / 0 / 0 |
| Shogi | Baseline | 1 working of 1 attempt | 88.8 | 1959.4 | 429 / 5 / 60 |
| Xiangqi | Intensive | 1 working of 1 attempt | 83.8 | 1807.0 | 355 / 114 / 29 |
| Xiangqi | Balanced | 1 working of 1 attempt | 82.2 | 1783.4 | 353 / 101 / 44 |
| Xiangqi | Baseline | 1 working of 1 attempt | 78.9 | 1740.5 | 323 / 127 / 48 |
| Hex | Intensive | 1 working of 1 attempt | 90.4 | 2266.0 | 477 / 0 / 53 |
| Hex | Balanced | 1 working of 1 attempt | 81.0 | 1940.7 | 422 / 0 / 108 |
| Hex | Baseline | 1 working of 1 attempt | 84.7 | 2048.4 | 443 / 0 / 87 |
| International Draughts | Intensive | 1 working of 1 attempt | 85.4 | 2058.2 | 412 / 17 / 73 |
| International Draughts | Balanced | 1 working of 1 attempt | 92.1 | 2238.7 | 448 / 20 / 34 |
| International Draughts | Baseline | 1 working of 1 attempt | 92.1 | 2238.7 | 451 / 14 / 37 |
| Game of the Amazons | Intensive | 1 working of 1 attempt | 74.6 | 1791.8 | 390 / 0 / 140 |
| Game of the Amazons | Balanced | 1 working of 1 attempt | 85.1 | 2014.9 | 451 / 0 / 79 |
| Game of the Amazons | Baseline | 1 working of 1 attempt | 80.0 | 1892.1 | 421 / 0 / 109 |
| Tumbleweed | Intensive | 1 working of 1 attempt | 91.4 | 2205.0 | 487 / 0 / 51 |
| Tumbleweed | Balanced | 1 working of 1 attempt | 91.7 | 2216.8 | 489 / 0 / 49 |
| Tumbleweed | Baseline | 1 working of 1 attempt | 95.6 | 2393.3 | 513 / 0 / 25 |
Each row covers all the model's programs in one game and setting. Strength and raw rating are attempt-weighted means; under them, each program's score and the lowest and highest rating describe the programs (not a confidence interval). The combined record adds up their matches: evidence volume, not strength.
Failures and budgets
0 model-code generation failures; 0 provider/infrastructure failures excluded from the generation denominator. Runtime player faults are separate: 30 recorded one-sided faults across contributing program rows. A crash or illegal move pinned on one program also counts as that program's loss in its match record; other faults, such as timeouts, are left out of rating evidence.
Repair/resend outcomes and available costs are included. Exact retry ceilings and execution budgets are not retained in this result set; see the methodology for the public policy. Do not infer a measured setting from a current provider catalog.
Player program results
Max: 100% / 0% / 0% · n 8High: 100% / 0% / 0% · n 8Low: 100% / 0% / 0% · n 8 All three benchmark settings testedGeneration cost
$0.28average estimated cost per game and reasoning setting
- Median
- $0.23
- Range
- $0.09–$0.52
- Provider-reported total
- $6.68
- Cost data
- 24 combinations · 24 runs
- Price source
- Provider-reported
- Price list
- boardgame-list-prices-2026-10-09
- Average output
- 26k tokens
- Output range
- 7.9k–50k tokens
- Runs with output-token data
- 24
How cost is measured
Comparison cost gives equal weight to each model, game, and reasoning-setting combination. Recorded generation attempts include repairs and resends when cost evidence is available; runtime compute and service operation are excluded. Cost and output-token counts use separate telemetry denominators. A list-price estimate is not actual expenditure; mixed evidence is not a uniform standard-price comparison.
Test protocol
- Combines this model's tested reasoning settings
- Player-program generation; retained protocol details are under “Test protocol and evidence limits” above