Score · relative 0–100
82.9
Rank
6
Status
Partial 3/3
Players generated
2026-10-24
Match evidence updated
2026-10-24
Results published

Why this result is partial: fixed opponent-and-seat coverage is incomplete. The rank uses the available reasoning-setting results.

Scores by reasoning setting

  • Max (Intensive group, tested and included)85.7
  • High (Balanced group, tested and included)82.3
  • Low (Baseline group, tested and included)80.8

Every tested setting is included in the overall score.

Available settings and grouping

Available settings

LowHighMax

Checked on 2026-10-23 · Provider documentation

How settings are grouped

  • Baseline: Low — tested and included
  • Balanced: High — tested and included
  • Intensive: Max — tested and included

Scores by game

  • Go66.0
  • Chess79.4
  • Shogi88.3
  • Xiangqi81.6
  • Hex85.3
  • International Draughts89.9
  • Game of the Amazons79.9
  • Tumbleweed92.9

Each game counts every generation attempt, a failed one as 0 (“1 of 2 failed” marks games with failed attempts). Scores are relative within each game, across the included settings; they do not compare game difficulty.

What this result shows

Strongest included setting: Max (85.7).

Across included settings, the highest game score is Tumbleweed (92.9); the lowest is Go (66.0). Each game counts every generation attempt, a failed one as 0. These are relative scores within each game, not direct comparisons of difficulty.

Match evidence measures these retained programs. It does not establish how a fresh generation will perform. Independent-generation variation is not estimated in this release.

Test protocol and evidence limits
Model identifier
moonshotai/kimi-k3.1-pro
Provider route (catalog)
openrouter
Prompt identity / profile
Not retained in this result set / Not retained in this result set
Prompt version
Not retained in this result set
Generation policy
Generation-quality admission policy (see methodology)
Requested output-token limits
943718 (24 of 24 indexed attempts)

Generation evidence

  • Low: 8 contributing player programs across 8 games
  • High: 8 contributing player programs across 8 games
  • Max: 8 contributing player programs across 8 games

Counts describe contributing programs, not independent replications: repairs and resends are not new independent samples. Independent-generation lineage is not retained.

GameReasoning groupProgramsWorking-program strengthRaw ratingCombined record (W / D / L)
GoIntensive1 working of 1 attempt93.22079.0476 / 1 / 39
GoBalanced1 working of 1 attempt61.31578.6192 / 226 / 98
GoBaseline1 working of 1 attempt43.51407.0154 / 120 / 242
ChessIntensive1 working of 1 attempt79.71750.1305 / 144 / 31
ChessBalanced1 working of 1 attempt76.01704.8298 / 121 / 61
ChessBaseline1 working of 1 attempt82.61790.1337 / 109 / 34
ShogiIntensive1 working of 1 attempt87.31918.7392 / 62 / 40
ShogiBalanced1 working of 1 attempt88.71957.76 / 0 / 0
ShogiBaseline1 working of 1 attempt88.81959.4429 / 5 / 60
XiangqiIntensive1 working of 1 attempt83.81807.0355 / 114 / 29
XiangqiBalanced1 working of 1 attempt82.21783.4353 / 101 / 44
XiangqiBaseline1 working of 1 attempt78.91740.5323 / 127 / 48
HexIntensive1 working of 1 attempt90.42266.0477 / 0 / 53
HexBalanced1 working of 1 attempt81.01940.7422 / 0 / 108
HexBaseline1 working of 1 attempt84.72048.4443 / 0 / 87
International DraughtsIntensive1 working of 1 attempt85.42058.2412 / 17 / 73
International DraughtsBalanced1 working of 1 attempt92.12238.7448 / 20 / 34
International DraughtsBaseline1 working of 1 attempt92.12238.7451 / 14 / 37
Game of the AmazonsIntensive1 working of 1 attempt74.61791.8390 / 0 / 140
Game of the AmazonsBalanced1 working of 1 attempt85.12014.9451 / 0 / 79
Game of the AmazonsBaseline1 working of 1 attempt80.01892.1421 / 0 / 109
TumbleweedIntensive1 working of 1 attempt91.42205.0487 / 0 / 51
TumbleweedBalanced1 working of 1 attempt91.72216.8489 / 0 / 49
TumbleweedBaseline1 working of 1 attempt95.62393.3513 / 0 / 25

Each row covers all the model's programs in one game and setting. Strength and raw rating are attempt-weighted means; under them, each program's score and the lowest and highest rating describe the programs (not a confidence interval). The combined record adds up their matches: evidence volume, not strength.

Failures and budgets

0 model-code generation failures; 0 provider/infrastructure failures excluded from the generation denominator. Runtime player faults are separate: 30 recorded one-sided faults across contributing program rows. A crash or illegal move pinned on one program also counts as that program's loss in its match record; other faults, such as timeouts, are left out of rating evidence.

Repair/resend outcomes and available costs are included. Exact retry ceilings and execution budgets are not retained in this result set; see the methodology for the public policy. Do not infer a measured setting from a current provider catalog.

Player program results

Max: 100% / 0% / 0% · n 8High: 100% / 0% / 0% · n 8Low: 100% / 0% / 0% · n 8 All three benchmark settings tested

Generation cost

$0.28average estimated cost per game and reasoning setting

Median
$0.23
Range
$0.09–$0.52
Provider-reported total
$6.68
Cost data
24 combinations · 24 runs
Price source
Provider-reported
Price list
boardgame-list-prices-2026-10-09
Average output
26k tokens
Output range
7.9k–50k tokens
Runs with output-token data
24
How cost is measured

Comparison cost gives equal weight to each model, game, and reasoning-setting combination. Recorded generation attempts include repairs and resends when cost evidence is available; runtime compute and service operation are excluded. Cost and output-token counts use separate telemetry denominators. A list-price estimate is not actual expenditure; mixed evidence is not a uniform standard-price comparison.

Test protocol

  • Combines this model's tested reasoning settings
  • Player-program generation; retained protocol details are under “Test protocol and evidence limits” above