- Score · relative 0–100
- 26.5
- Rank
- —
- Status
- Provisional
- Players generated
- 2026-07-02 – 2026-07-11
- Match evidence updated
- 2026-10-26
- Results published
Scores by reasoning setting
Available settings and grouping
Available settings
Checked on 2026-07-21 · Provider documentation
How settings are grouped
- Baseline: Reasoning disabled — tested and included
- Balanced: Reasoning enabled — tested and included
- Intensive: Not available for this model
Scores by game
What this result shows
Strongest included setting: Reasoning disabled (37.0).
Across included settings, the highest game score is Game of the Amazons (44.2); the lowest is International Draughts (13.4). Each game counts every generation attempt, a failed one as 0. These are relative scores within each game, not direct comparisons of difficulty.
Match evidence measures these retained programs. It does not establish how a fresh generation will perform. Independent-generation variation is not estimated in this release.
Test protocol and evidence limits
- Model identifier
- nex-agi/nex-n2-pro
- Provider route (catalog)
- openrouter
- Prompt identity / profile
- Not retained in this result set / Not retained in this result set
- Prompt version
- Not retained in this result set
- Generation policy
- Generation-quality admission policy (see methodology)
- Requested output-token limits
- Not retained (0 of 53 indexed attempts)
Generation evidence
- Reasoning disabled: 7 contributing player programs across 7 games
- Reasoning enabled: 5 contributing player programs across 5 games
Counts describe contributing programs, not independent replications: repairs and resends are not new independent samples. Independent-generation lineage is not retained.
| Game | Reasoning group | Programs | Working-program strength | Raw rating | Combined record (W / D / L) |
|---|---|---|---|---|---|
| Chess | Baseline | 1 working of 1 attempt | 36.2 | 1364.2 | 5 / 323 / 152 |
| Shogi | Balanced | 1 working of 1 attempt | 31.4 | 1263.4 | 58 / 162 / 274 |
| Shogi | Baseline | 1 working of 1 attempt | 34.7 | 1293.9 | 36 / 237 / 221 |
| Xiangqi | Baseline | 1 working of 1 attempt | 42.0 | 1413.1 | 22 / 358 / 118 |
| Hex | Balanced | 1 working of 1 attempt | 11.4 | 830.7 | 56 / 0 / 474 |
| Hex | Baseline | 1 working of 1 attempt | 30.7 | 1183.3 | 156 / 0 / 374 |
| International Draughts | Balanced | 1 working of 1 attempt | 15.7 | 885.5 | 57 / 18 / 427 |
| International Draughts | Baseline | 1 working of 1 attempt | 11.2 | 795.2 | 43 / 7 / 452 |
| Game of the Amazons | Balanced | 1 working of 1 attempt | 23.8 | 1103.5 | 114 / 0 / 416 |
| Game of the Amazons | Baseline | 1 working of 1 attempt | 64.6 | 1638.8 | 333 / 0 / 197 |
| Tumbleweed | Balanced | 1 working of 1 attempt | 13.1 | 950.2 | 54 / 19 / 465 |
| Tumbleweed | Baseline | 1 working of 1 attempt | 39.8 | 1276.2 | 104 / 189 / 245 |
Each row covers all the model's programs in one game and setting. Strength and raw rating are attempt-weighted means; under them, each program's score and the lowest and highest rating describe the programs (not a confidence interval). The combined record adds up their matches: evidence volume, not strength.
Failures and budgets
1 model-code generation failures; 11 provider/infrastructure failures excluded from the generation denominator. Runtime player faults are separate: 0 recorded one-sided faults across contributing program rows. A crash or illegal move pinned on one program also counts as that program's loss in its match record; other faults, such as timeouts, are left out of rating evidence.
Repair/resend outcomes and available costs are included. Exact retry ceilings and execution budgets are not retained in this result set; see the methodology for the public policy. Do not infer a measured setting from a current provider catalog.
Player program results
Reasoning enabled: 0% / 83% / 17% · n 6Reasoning disabled: 0% / 100% / 0% · n 7 No Overall rankIntensive not supportedMany programs needed repairGeneration cost
$0.13average estimated cost per game and reasoning setting
- Median
- $0.13
- Range
- $0.06–$0.22
- Known cost subtotal (incomplete or unverified charges)
- $3.41
- Cost data
- 16 combinations · 24 runs
- Price source
- Provider-reported
- Price list
- Not recorded for this older data
- Average output
- 110k tokens
- Output range
- 56k–143k tokens
- Runs with output-token data
- 24
How cost is measured
Comparison cost gives equal weight to each model, game, and reasoning-setting combination. Recorded generation attempts include repairs and resends when cost evidence is available; runtime compute and service operation are excluded. Cost and output-token counts use separate telemetry denominators. A list-price estimate is not actual expenditure; mixed evidence is not a uniform standard-price comparison.
Test protocol
- Combines this model's tested reasoning settings
- Player-program generation; retained protocol details are under “Test protocol and evidence limits” above