Score · relative 0–100
26.5
Rank
—
Status
Provisional
Players generated
2026-07-02 – 2026-07-11
Match evidence updated
2026-10-26
Results published

Scores by reasoning setting

  • Enabled (Balanced group, tested and included)15.9
  • None (Baseline group, tested and included)37.0

Every tested setting is included in the overall score.

Available settings and grouping

Available settings

Reasoning disabledReasoning enabled

Checked on 2026-07-21 · Provider documentation

How settings are grouped

  • Baseline: Reasoning disabled — tested and included
  • Balanced: Reasoning enabled — tested and included
  • Intensive: Not available for this model

Scores by game

  • Goexcluded: provider, API or test-machine fault, not counted—
  • Chess36.2
  • Shogi33.1
  • Xiangqi1 of 2 failed21.0
  • Hex21.0
  • International Draughts13.4
  • Game of the Amazons44.2
  • Tumbleweed26.4

Each game counts every generation attempt, a failed one as 0 (“1 of 2 failed” marks games with failed attempts). Scores are relative within each game, across the included settings; they do not compare game difficulty.

What this result shows

Strongest included setting: Reasoning disabled (37.0).

Across included settings, the highest game score is Game of the Amazons (44.2); the lowest is International Draughts (13.4). Each game counts every generation attempt, a failed one as 0. These are relative scores within each game, not direct comparisons of difficulty.

Match evidence measures these retained programs. It does not establish how a fresh generation will perform. Independent-generation variation is not estimated in this release.

Test protocol and evidence limits
Model identifier
nex-agi/nex-n2-pro
Provider route (catalog)
openrouter
Prompt identity / profile
Not retained in this result set / Not retained in this result set
Prompt version
Not retained in this result set
Generation policy
Generation-quality admission policy (see methodology)
Requested output-token limits
Not retained (0 of 53 indexed attempts)

Generation evidence

  • Reasoning disabled: 7 contributing player programs across 7 games
  • Reasoning enabled: 5 contributing player programs across 5 games

Counts describe contributing programs, not independent replications: repairs and resends are not new independent samples. Independent-generation lineage is not retained.

GameReasoning groupProgramsWorking-program strengthRaw ratingCombined record (W / D / L)
ChessBaseline1 working of 1 attempt36.21364.25 / 323 / 152
ShogiBalanced1 working of 1 attempt31.41263.458 / 162 / 274
ShogiBaseline1 working of 1 attempt34.71293.936 / 237 / 221
XiangqiBaseline1 working of 1 attempt42.01413.122 / 358 / 118
HexBalanced1 working of 1 attempt11.4830.756 / 0 / 474
HexBaseline1 working of 1 attempt30.71183.3156 / 0 / 374
International DraughtsBalanced1 working of 1 attempt15.7885.557 / 18 / 427
International DraughtsBaseline1 working of 1 attempt11.2795.243 / 7 / 452
Game of the AmazonsBalanced1 working of 1 attempt23.81103.5114 / 0 / 416
Game of the AmazonsBaseline1 working of 1 attempt64.61638.8333 / 0 / 197
TumbleweedBalanced1 working of 1 attempt13.1950.254 / 19 / 465
TumbleweedBaseline1 working of 1 attempt39.81276.2104 / 189 / 245

Each row covers all the model's programs in one game and setting. Strength and raw rating are attempt-weighted means; under them, each program's score and the lowest and highest rating describe the programs (not a confidence interval). The combined record adds up their matches: evidence volume, not strength.

Failures and budgets

1 model-code generation failures; 11 provider/infrastructure failures excluded from the generation denominator. Runtime player faults are separate: 0 recorded one-sided faults across contributing program rows. A crash or illegal move pinned on one program also counts as that program's loss in its match record; other faults, such as timeouts, are left out of rating evidence.

Repair/resend outcomes and available costs are included. Exact retry ceilings and execution budgets are not retained in this result set; see the methodology for the public policy. Do not infer a measured setting from a current provider catalog.

Player program results

Reasoning enabled: 0% / 83% / 17% · n 6Reasoning disabled: 0% / 100% / 0% · n 7 No Overall rankIntensive not supportedMany programs needed repair

Generation cost

$0.13average estimated cost per game and reasoning setting

Median
$0.13
Range
$0.06–$0.22
Known cost subtotal (incomplete or unverified charges)
$3.41
Cost data
16 combinations · 24 runs
Price source
Provider-reported
Price list
Not recorded for this older data
Average output
110k tokens
Output range
56k–143k tokens
Runs with output-token data
24
How cost is measured

Comparison cost gives equal weight to each model, game, and reasoning-setting combination. Recorded generation attempts include repairs and resends when cost evidence is available; runtime compute and service operation are excluded. Cost and output-token counts use separate telemetry denominators. A list-price estimate is not actual expenditure; mixed evidence is not a uniform standard-price comparison.

Test protocol

  • Combines this model's tested reasoning settings
  • Player-program generation; retained protocol details are under “Test protocol and evidence limits” above