Score · relative 0–100
30.9
Rank
—
Status
Provisional
Players generated
2026-10-20
Match evidence updated
2026-10-24
Results published

Scores by reasoning setting

  • Enabled (Balanced group, tested and included)50.2
  • None (Baseline group, tested and included)11.7

Every tested setting is included in the overall score.

Available settings and grouping

Available settings

Reasoning disabledReasoning enabled

Checked on 2026-10-20 · Provider documentation

How settings are grouped

  • Baseline: Reasoning disabled — tested and included
  • Balanced: Reasoning enabled — tested and included
  • Intensive: Not available for this model

Scores by game

  • Go1 of 2 failed33.1
  • Chess1 of 2 failed22.4
  • Shogi1 of 2 failed18.1
  • Xiangqi42.2
  • Hex1 of 2 failed29.2
  • International Draughts1 of 2 failed23.4
  • Game of the Amazons40.5
  • Tumbleweed38.7

Each game counts every generation attempt, a failed one as 0 (“1 of 2 failed” marks games with failed attempts). Scores are relative within each game, across the included settings; they do not compare game difficulty.

What this result shows

Strongest included setting: Reasoning enabled (50.2).

Across included settings, the highest game score is Xiangqi (42.2); the lowest is Shogi (18.1). Each game counts every generation attempt, a failed one as 0. These are relative scores within each game, not direct comparisons of difficulty.

Match evidence measures these retained programs. It does not establish how a fresh generation will perform. Independent-generation variation is not estimated in this release.

Test protocol and evidence limits
Model identifier
nvidia/nemotron-3.5-super-vl
Provider route (catalog)
openrouter
Prompt identity / profile
Not retained in this result set / Not retained in this result set
Prompt version
Not retained in this result set
Generation policy
Generation-quality admission policy (see methodology)
Requested output-token limits
235929 (26 of 26 indexed attempts)

Generation evidence

  • Reasoning disabled: 3 contributing player programs across 3 games
  • Reasoning enabled: 8 contributing player programs across 8 games

Counts describe contributing programs, not independent replications: repairs and resends are not new independent samples. Independent-generation lineage is not retained.

GameReasoning groupProgramsWorking-program strengthRaw ratingCombined record (W / D / L)
GoBalanced1 working of 1 attempt66.21629.7297 / 67 / 152
ChessBalanced1 working of 1 attempt44.81431.718 / 378 / 84
ShogiBalanced1 working of 1 attempt36.21307.370 / 183 / 241
XiangqiBalanced1 working of 1 attempt41.11405.932 / 329 / 137
XiangqiBaseline1 working of 1 attempt43.31423.433 / 349 / 116
HexBalanced1 working of 1 attempt58.31542.7300 / 0 / 230
International DraughtsBalanced1 working of 1 attempt46.81370.7207 / 11 / 284
Game of the AmazonsBalanced1 working of 1 attempt57.11537.9291 / 0 / 239
Game of the AmazonsBaseline1 working of 1 attempt23.81103.5114 / 0 / 416
TumbleweedBalanced1 working of 1 attempt50.81400.5255 / 0 / 283
TumbleweedBaseline1 working of 1 attempt26.51131.2131 / 0 / 407

Each row covers all the model's programs in one game and setting. Strength and raw rating are attempt-weighted means; under them, each program's score and the lowest and highest rating describe the programs (not a confidence interval). The combined record adds up their matches: evidence volume, not strength.

Failures and budgets

5 model-code generation failures; 0 provider/infrastructure failures excluded from the generation denominator. Runtime player faults are separate: 0 recorded one-sided faults across contributing program rows. A crash or illegal move pinned on one program also counts as that program's loss in its match record; other faults, such as timeouts, are left out of rating evidence.

Repair/resend outcomes and available costs are included. Exact retry ceilings and execution budgets are not retained in this result set; see the methodology for the public policy. Do not infer a measured setting from a current provider catalog.

Player program results

Reasoning enabled: 63% / 37% / 0% · n 8Reasoning disabled: 13% / 25% / 62% · n 8 No Overall rankIntensive not supportedMany programs failed

Generation cost

$0.0076average estimated cost per game and reasoning setting

Median
$0.0063
Range
$0.0016–$0.02
Provider-reported total
$0.12
Cost data
16 combinations · 16 runs
Price source
Provider-reported
Price list
boardgame-list-prices-2026-10-09
Average output
16k tokens
Output range
2.1k–39k tokens
Runs with output-token data
16
How cost is measured

Comparison cost gives equal weight to each model, game, and reasoning-setting combination. Recorded generation attempts include repairs and resends when cost evidence is available; runtime compute and service operation are excluded. Cost and output-token counts use separate telemetry denominators. A list-price estimate is not actual expenditure; mixed evidence is not a uniform standard-price comparison.

Test protocol

  • Combines this model's tested reasoning settings
  • Player-program generation; retained protocol details are under “Test protocol and evidence limits” above