- Score · relative 0–100
- 30.9
- Rank
- —
- Status
- Provisional
- Players generated
- 2026-10-20
- Match evidence updated
- 2026-10-24
- Results published
Scores by reasoning setting
Available settings and grouping
Available settings
Checked on 2026-10-20 · Provider documentation
How settings are grouped
- Baseline: Reasoning disabled — tested and included
- Balanced: Reasoning enabled — tested and included
- Intensive: Not available for this model
Scores by game
What this result shows
Strongest included setting: Reasoning enabled (50.2).
Across included settings, the highest game score is Xiangqi (42.2); the lowest is Shogi (18.1). Each game counts every generation attempt, a failed one as 0. These are relative scores within each game, not direct comparisons of difficulty.
Match evidence measures these retained programs. It does not establish how a fresh generation will perform. Independent-generation variation is not estimated in this release.
Test protocol and evidence limits
- Model identifier
- nvidia/nemotron-3.5-super-vl
- Provider route (catalog)
- openrouter
- Prompt identity / profile
- Not retained in this result set / Not retained in this result set
- Prompt version
- Not retained in this result set
- Generation policy
- Generation-quality admission policy (see methodology)
- Requested output-token limits
- 235929 (26 of 26 indexed attempts)
Generation evidence
- Reasoning disabled: 3 contributing player programs across 3 games
- Reasoning enabled: 8 contributing player programs across 8 games
Counts describe contributing programs, not independent replications: repairs and resends are not new independent samples. Independent-generation lineage is not retained.
| Game | Reasoning group | Programs | Working-program strength | Raw rating | Combined record (W / D / L) |
|---|---|---|---|---|---|
| Go | Balanced | 1 working of 1 attempt | 66.2 | 1629.7 | 297 / 67 / 152 |
| Chess | Balanced | 1 working of 1 attempt | 44.8 | 1431.7 | 18 / 378 / 84 |
| Shogi | Balanced | 1 working of 1 attempt | 36.2 | 1307.3 | 70 / 183 / 241 |
| Xiangqi | Balanced | 1 working of 1 attempt | 41.1 | 1405.9 | 32 / 329 / 137 |
| Xiangqi | Baseline | 1 working of 1 attempt | 43.3 | 1423.4 | 33 / 349 / 116 |
| Hex | Balanced | 1 working of 1 attempt | 58.3 | 1542.7 | 300 / 0 / 230 |
| International Draughts | Balanced | 1 working of 1 attempt | 46.8 | 1370.7 | 207 / 11 / 284 |
| Game of the Amazons | Balanced | 1 working of 1 attempt | 57.1 | 1537.9 | 291 / 0 / 239 |
| Game of the Amazons | Baseline | 1 working of 1 attempt | 23.8 | 1103.5 | 114 / 0 / 416 |
| Tumbleweed | Balanced | 1 working of 1 attempt | 50.8 | 1400.5 | 255 / 0 / 283 |
| Tumbleweed | Baseline | 1 working of 1 attempt | 26.5 | 1131.2 | 131 / 0 / 407 |
Each row covers all the model's programs in one game and setting. Strength and raw rating are attempt-weighted means; under them, each program's score and the lowest and highest rating describe the programs (not a confidence interval). The combined record adds up their matches: evidence volume, not strength.
Failures and budgets
5 model-code generation failures; 0 provider/infrastructure failures excluded from the generation denominator. Runtime player faults are separate: 0 recorded one-sided faults across contributing program rows. A crash or illegal move pinned on one program also counts as that program's loss in its match record; other faults, such as timeouts, are left out of rating evidence.
Repair/resend outcomes and available costs are included. Exact retry ceilings and execution budgets are not retained in this result set; see the methodology for the public policy. Do not infer a measured setting from a current provider catalog.
Player program results
Reasoning enabled: 63% / 37% / 0% · n 8Reasoning disabled: 13% / 25% / 62% · n 8 No Overall rankIntensive not supportedMany programs failedGeneration cost
$0.0076average estimated cost per game and reasoning setting
- Median
- $0.0063
- Range
- $0.0016–$0.02
- Provider-reported total
- $0.12
- Cost data
- 16 combinations · 16 runs
- Price source
- Provider-reported
- Price list
- boardgame-list-prices-2026-10-09
- Average output
- 16k tokens
- Output range
- 2.1k–39k tokens
- Runs with output-token data
- 16
How cost is measured
Comparison cost gives equal weight to each model, game, and reasoning-setting combination. Recorded generation attempts include repairs and resends when cost evidence is available; runtime compute and service operation are excluded. Cost and output-token counts use separate telemetry denominators. A list-price estimate is not actual expenditure; mixed evidence is not a uniform standard-price comparison.
Test protocol
- Combines this model's tested reasoning settings
- Player-program generation; retained protocol details are under “Test protocol and evidence limits” above