Score · relative 0–100
36.2
Rank
52
Status
Complete 3/3
Rank change
-1
Players generated
2026-07-02 – 2026-10-09
Match evidence updated
2026-10-26
Results published

Scores by reasoning setting

  • High (Intensive group, tested and included)32.1
  • Medium (Balanced group, tested and included)34.3
  • Low (Baseline group, tested and included)42.3

Every tested setting is included in the overall score.

Available settings and grouping

Available settings

LowMediumHigh

Checked on 2026-07-21 · Provider documentation

How settings are grouped

  • Baseline: Low — tested and included
  • Balanced: Medium — tested and included
  • Intensive: High — tested and included

Scores by game

  • Go1 of 6 failed40.3
  • Chess1 of 2 failed21.2
  • Shogi4 of 6 failed17.0
  • Xiangqi4 of 6 failed28.6
  • Hex48.4
  • International Draughts44.9
  • Game of the Amazons47.1
  • Tumbleweed1 of 6 failed38.8

Each game counts every generation attempt, a failed one as 0 (“1 of 2 failed” marks games with failed attempts). Scores are relative within each game, across the included settings; they do not compare game difficulty.

What this result shows

Strongest included setting: Low (42.3).

Across included settings, the highest game score is Hex (48.4); the lowest is Shogi (17.0). Each game counts every generation attempt, a failed one as 0. These are relative scores within each game, not direct comparisons of difficulty.

Match evidence measures these retained programs. It does not establish how a fresh generation will perform. Independent-generation variation is not estimated in this release.

Test protocol and evidence limits
Model identifier
o3
Provider route (catalog)
openai
Prompt identity / profile
Not retained in this result set / Not retained in this result set
Prompt version
Not retained in this result set
Generation policy
Generation-quality admission policy (see methodology)
Requested output-token limits
100000 (10 of 82 indexed attempts)

Generation evidence

  • Low: 8 contributing player programs across 8 games
  • Medium: 6 contributing player programs across 6 games
  • High: 19 contributing player programs across 6 games

Counts describe contributing programs, not independent replications: repairs and resends are not new independent samples. Independent-generation lineage is not retained.

GameReasoning groupProgramsWorking-program strengthRaw ratingCombined record (W / D / L)
GoIntensive3 working of 4 attempts60.8 program scores 66.5 · 65.2 · 50.71576.1 program range 1476–1633830 / 157 / 561
GoBalanced1 working of 1 attempt37.51348.5134 / 99 / 283
GoBaseline1 working of 1 attempt37.91352.4164 / 43 / 309
ChessBaseline1 working of 1 attempt42.51413.77 / 378 / 95
ShogiIntensive1 working of 4 attempts36.21307.398 / 127 / 269
ShogiBaseline1 working of 1 attempt41.91357.4122 / 133 / 239
XiangqiBalanced1 working of 1 attempt41.21406.730 / 334 / 134
XiangqiBaseline1 working of 1 attempt44.71433.781 / 266 / 151
HexIntensive4 working of 4 attempts49.0 program scores 58.9 · 55.6 · 44.3 · 37.21425.1 program range 1275–15501006 / 0 / 1114
HexBalanced1 working of 1 attempt44.71371.7229 / 0 / 301
HexBaseline1 working of 1 attempt51.41455.4264 / 0 / 266
International DraughtsIntensive4 working of 4 attempts41.5 program scores 53.5 · 47.1 · 45.4 · 20.01289.8 program range 960–1474744 / 15 / 1249
International DraughtsBalanced1 working of 1 attempt45.21346.7190 / 29 / 283
International DraughtsBaseline1 working of 1 attempt47.91387.1214 / 8 / 280
Game of the AmazonsIntensive4 working of 4 attempts43.3 program scores 55.8 · 45.0 · 43.0 · 29.51363.1 program range 1185–1522866 / 0 / 1254
Game of the AmazonsBalanced1 working of 1 attempt58.71559.0300 / 0 / 230
Game of the AmazonsBaseline1 working of 1 attempt39.21312.9194 / 0 / 336
TumbleweedIntensive3 working of 4 attempts47.8 program scores 74.7 · 40.0 · 28.81404.3 program range 1157–1778608 / 241 / 765
TumbleweedBalanced1 working of 1 attempt47.11356.2189 / 93 / 256
TumbleweedBaseline1 working of 1 attempt33.31206.426 / 279 / 233

Each row covers all the model's programs in one game and setting. Strength and raw rating are attempt-weighted means; under them, each program's score and the lowest and highest rating describe the programs (not a confidence interval). The combined record adds up their matches: evidence volume, not strength.

Failures and budgets

11 model-code generation failures; 0 provider/infrastructure failures excluded from the generation denominator. Runtime player faults are separate: 0 recorded one-sided faults across contributing program rows. A crash or illegal move pinned on one program also counts as that program's loss in its match record; other faults, such as timeouts, are left out of rating evidence.

Repair/resend outcomes and available costs are included. Exact retry ceilings and execution budgets are not retained in this result set; see the methodology for the public policy. Do not infer a measured setting from a current provider catalog.

Player program results

High: 68% / 0% / 32% · n 28Medium: 75% / 0% / 25% · n 8Low: 88% / 12% / 0% · n 8 All three benchmark settings testedMany programs failed

Generation cost

$0.06average estimated cost per game and reasoning setting

Median
$0.05
Range
$0.03–$0.11
Known cost subtotal (incomplete or unverified charges)
$3.66
Cost data
24 combinations · 48 runs
Price source
Combined: Recorded attempt + Standard list-price estimate
Price list
boardgame-list-prices-2026-10-09
Average output
7.2k tokens
Output range
1.9k–16k tokens
Runs with output-token data
48
How cost is measured

Comparison cost gives equal weight to each model, game, and reasoning-setting combination. Recorded generation attempts include repairs and resends when cost evidence is available; runtime compute and service operation are excluded. Cost and output-token counts use separate telemetry denominators. A list-price estimate is not actual expenditure; mixed evidence is not a uniform standard-price comparison.

Test protocol

  • Combines this model's tested reasoning settings
  • Player-program generation; retained protocol details are under “Test protocol and evidence limits” above