- Score · relative 0–100
- 30.2
- Rank
- 59
- Status
- Complete 3/3
- Rank change
- 0
- Players generated
- 2026-09-03
- Match evidence updated
- 2026-10-26
- Results published
Scores by reasoning setting
Available settings and grouping
Available settings
Checked on 2026-07-30 · Provider documentation
How settings are grouped
- Baseline: Low — tested and included
- Balanced: Medium — tested and included
- Intensive: High — tested and included
Scores by game
What this result shows
Strongest included setting: High (35.1).
Across included settings, the highest game score is Chess (43.2); the lowest is International Draughts (16.5). Each game counts every generation attempt, a failed one as 0. These are relative scores within each game, not direct comparisons of difficulty.
Match evidence measures these retained programs. It does not establish how a fresh generation will perform. Independent-generation variation is not estimated in this release.
Test protocol and evidence limits
- Model identifier
- openai/gpt-oss-120b
- Provider route (catalog)
- openrouter
- Prompt identity / profile
- Not retained in this result set / Not retained in this result set
- Prompt version
- Not retained in this result set
- Generation policy
- Generation-quality admission policy (see methodology)
- Requested output-token limits
- Not retained (0 of 33 indexed attempts)
Generation evidence
- Low: 6 contributing player programs across 6 games
- Medium: 8 contributing player programs across 8 games
- High: 7 contributing player programs across 7 games
Counts describe contributing programs, not independent replications: repairs and resends are not new independent samples. Independent-generation lineage is not retained.
| Game | Reasoning group | Programs | Working-program strength | Raw rating | Combined record (W / D / L) |
|---|---|---|---|---|---|
| Go | Balanced | 1 working of 1 attempt | 36.0 | 1333.7 | 129 / 94 / 293 |
| Go | Baseline | 1 working of 1 attempt | 41.0 | 1383.3 | 159 / 85 / 272 |
| Chess | Intensive | 1 working of 1 attempt | 43.9 | 1424.3 | 12 / 381 / 87 |
| Chess | Balanced | 1 working of 1 attempt | 42.5 | 1413.7 | 5 / 382 / 93 |
| Chess | Baseline | 1 working of 1 attempt | 43.3 | 1420.3 | 1 / 398 / 81 |
| Shogi | Intensive | 1 working of 1 attempt | 46.4 | 1396.2 | 151 / 118 / 225 |
| Shogi | Balanced | 1 working of 1 attempt | 35.9 | 1304.5 | 99 / 122 / 273 |
| Shogi | Baseline | 1 working of 1 attempt | 36.3 | 1308.3 | 103 / 118 / 273 |
| Xiangqi | Intensive | 1 working of 1 attempt | 42.5 | 1417.1 | 40 / 327 / 131 |
| Xiangqi | Balanced | 1 working of 1 attempt | 38.9 | 1389.0 | 22 / 328 / 148 |
| Hex | Intensive | 1 working of 1 attempt | 58.3 | 1542.7 | 300 / 0 / 230 |
| Hex | Balanced | 1 working of 1 attempt | 15.7 | 926.0 | 78 / 0 / 452 |
| Hex | Baseline | 1 working of 1 attempt | 15.7 | 926.0 | 78 / 0 / 452 |
| International Draughts | Intensive | 1 working of 1 attempt | 22.9 | 1007.5 | 97 / 2 / 403 |
| International Draughts | Balanced | 1 working of 1 attempt | 26.6 | 1065.9 | 112 / 6 / 384 |
| Game of the Amazons | Intensive | 1 working of 1 attempt | 34.1 | 1247.2 | 167 / 0 / 363 |
| Game of the Amazons | Balanced | 1 working of 1 attempt | 21.2 | 1063.0 | 101 / 0 / 429 |
| Game of the Amazons | Baseline | 1 working of 1 attempt | 28.9 | 1177.4 | 140 / 0 / 390 |
| Tumbleweed | Intensive | 1 working of 1 attempt | 32.6 | 1199.0 | 103 / 118 / 317 |
| Tumbleweed | Balanced | 1 working of 1 attempt | 33.0 | 1203.2 | 40 / 248 / 250 |
| Tumbleweed | Baseline | 1 working of 1 attempt | 29.4 | 1163.4 | 34 / 223 / 281 |
Each row covers all the model's programs in one game and setting. Strength and raw rating are attempt-weighted means; under them, each program's score and the lowest and highest rating describe the programs (not a confidence interval). The combined record adds up their matches: evidence volume, not strength.
Failures and budgets
3 model-code generation failures; 0 provider/infrastructure failures excluded from the generation denominator. Runtime player faults are separate: 0 recorded one-sided faults across contributing program rows. A crash or illegal move pinned on one program also counts as that program's loss in its match record; other faults, such as timeouts, are left out of rating evidence.
Repair/resend outcomes and available costs are included. Exact retry ceilings and execution budgets are not retained in this result set; see the methodology for the public policy. Do not infer a measured setting from a current provider catalog.
Player program results
High: 63% / 25% / 12% · n 8Medium: 75% / 25% / 0% · n 8Low: 63% / 12% / 25% · n 8 All three benchmark settings testedMany programs failedGeneration cost
$0.0033average estimated cost per game and reasoning setting
- Median
- $0.0014
- Range
- $0.000467–$0.02
- Provider-reported total
- $0.08
- Cost data
- 24 combinations · 24 runs
- Price source
- Provider-reported
- Price list
- Not recorded for this older data
- Average output
- 9.3k tokens
- Output range
- 1.5k–64k tokens
- Runs with output-token data
- 24
How cost is measured
Comparison cost gives equal weight to each model, game, and reasoning-setting combination. Recorded generation attempts include repairs and resends when cost evidence is available; runtime compute and service operation are excluded. Cost and output-token counts use separate telemetry denominators. A list-price estimate is not actual expenditure; mixed evidence is not a uniform standard-price comparison.
Test protocol
- Combines this model's tested reasoning settings
- Player-program generation; retained protocol details are under “Test protocol and evidence limits” above