- Score · relative 0–100
- 31.6
- Rank
- —
- Status
- Provisional
- Players generated
- 2026-07-24
- Match evidence updated
- 2026-10-26
- Results published
Scores by reasoning setting
Available settings and grouping
Available settings
Checked on 2026-07-24 · Provider documentation
How settings are grouped
- Baseline: None — tested and included
- Balanced: Enabled — tested and included
- Intensive: Not available for this model
Scores by game
What this result shows
Strongest included setting: None (31.9).
Across included settings, the highest game score is Game of the Amazons (45.2); the lowest is Xiangqi (20.2). Each game counts every generation attempt, a failed one as 0. These are relative scores within each game, not direct comparisons of difficulty.
Match evidence measures these retained programs. It does not establish how a fresh generation will perform. Independent-generation variation is not estimated in this release.
Test protocol and evidence limits
- Model identifier
- poolside/laguna-s-2.1
- Provider route (catalog)
- openrouter
- Prompt identity / profile
- Not retained in this result set / Not retained in this result set
- Prompt version
- Not retained in this result set
- Generation policy
- Generation-quality admission policy (see methodology)
- Requested output-token limits
- Not retained (0 of 72 indexed attempts)
Generation evidence
- None: 12 contributing player programs across 7 games
- Enabled: 11 contributing player programs across 7 games
Counts describe contributing programs, not independent replications: repairs and resends are not new independent samples. Independent-generation lineage is not retained.
| Game | Reasoning group | Programs | Working-program strength | Raw rating | Combined record (W / D / L) |
|---|---|---|---|---|---|
| Go | Balanced | 1 working of 2 attempts | 40.9 | 1382.3 | 158 / 86 / 272 |
| Go | Baseline | 2 working of 2 attempts | 50.3 program scores 59.7 · 40.9 | 1472.7 program range 1382–1563 | 415 / 166 / 451 |
| Chess | Balanced | 2 working of 2 attempts | 43.0 program scores 43.2 · 42.8 | 1417.8 program range 1416–1419 | 2 / 790 / 168 |
| Chess | Baseline | 1 working of 2 attempts | 41.0 | 1402.2 | 18 / 342 / 120 |
| Shogi | Balanced | 2 working of 2 attempts | 38.8 program scores 41.9 · 35.6 | 1329.5 program range 1302–1357 | 196 / 302 / 490 |
| Shogi | Baseline | 2 working of 2 attempts | 39.4 program scores 43.1 · 35.8 | 1335.4 program range 1304–1367 | 179 / 349 / 460 |
| Xiangqi | Balanced | 1 working of 1 attempt | 40.4 | 1400.3 | 44 / 298 / 156 |
| Hex | Balanced | 2 working of 2 attempts | 28.1 program scores 40.1 · 16.0 | 1123.4 program range 934–1313 | 285 / 0 / 775 |
| Hex | Baseline | 2 working of 2 attempts | 48.4 program scores 78.5 · 18.4 | 1428.8 program range 979–1878 | 500 / 0 / 560 |
| International Draughts | Balanced | 1 working of 1 attempt | 19.4 | 951.0 | 81 / 3 / 418 |
| International Draughts | Baseline | 1 working of 1 attempt | 21.1 | 978.8 | 87 / 6 / 409 |
| Game of the Amazons | Baseline | 2 working of 2 attempts | 45.2 program scores 56.7 · 33.7 | 1387.7 program range 1242–1533 | 454 / 0 / 606 |
| Tumbleweed | Balanced | 2 working of 2 attempts | 29.3 program scores 30.0 · 28.6 | 1162.3 program range 1155–1170 | 143 / 294 / 639 |
| Tumbleweed | Baseline | 2 working of 2 attempts | 30.5 program scores 30.7 · 30.2 | 1175.9 program range 1173–1179 | 128 / 349 / 599 |
Each row covers all the model's programs in one game and setting. Strength and raw rating are attempt-weighted means; under them, each program's score and the lowest and highest rating describe the programs (not a confidence interval). The combined record adds up their matches: evidence volume, not strength.
Failures and budgets
3 model-code generation failures; 5 provider/infrastructure failures excluded from the generation denominator. Runtime player faults are separate: 0 recorded one-sided faults across contributing program rows. A crash or illegal move pinned on one program also counts as that program's loss in its match record; other faults, such as timeouts, are left out of rating evidence.
Repair/resend outcomes and available costs are included. Exact retry ceilings and execution budgets are not retained in this result set; see the methodology for the public policy. Do not infer a measured setting from a current provider catalog.
Player program results
Enabled: 59% / 33% / 8% · n 12None: 50% / 36% / 14% · n 14 No Overall rankIntensive not supportedGeneration cost
$0.0032average estimated cost per game and reasoning setting
- Median
- $0.0031
- Range
- $0.0012–$0.0068
- Known cost subtotal (incomplete or unverified charges)
- $0.09
- Cost data
- 16 combinations · 28 runs
- Price source
- Provider-reported
- Price list
- Not recorded for this older data
- Average output
- 8.3k tokens
- Output range
- 1.7k–42k tokens
- Runs with output-token data
- 28
How cost is measured
Comparison cost gives equal weight to each model, game, and reasoning-setting combination. Recorded generation attempts include repairs and resends when cost evidence is available; runtime compute and service operation are excluded. Cost and output-token counts use separate telemetry denominators. A list-price estimate is not actual expenditure; mixed evidence is not a uniform standard-price comparison.
Test protocol
- Combines this model's tested reasoning settings
- Player-program generation; retained protocol details are under “Test protocol and evidence limits” above