Score · relative 0–100
31.6
Rank
—
Status
Provisional
Players generated
2026-07-24
Match evidence updated
2026-10-26
Results published

Scores by reasoning setting

  • Enabled (Balanced group, tested and included)31.3
  • None (Baseline group, tested and included)31.9

Every tested setting is included in the overall score.

Available settings and grouping

Available settings

NoneEnabled

Checked on 2026-07-24 · Provider documentation

How settings are grouped

  • Baseline: None — tested and included
  • Balanced: Enabled — tested and included
  • Intensive: Not available for this model

Scores by game

  • Go1 of 4 failed35.4
  • Chess1 of 4 failed31.8
  • Shogi39.1
  • Xiangqi1 of 2 failed20.2
  • Hex38.2
  • International Draughts20.2
  • Game of the Amazons45.2
  • Tumbleweed29.9

Each game counts every generation attempt, a failed one as 0 (“1 of 2 failed” marks games with failed attempts). Scores are relative within each game, across the included settings; they do not compare game difficulty.

What this result shows

Strongest included setting: None (31.9).

Across included settings, the highest game score is Game of the Amazons (45.2); the lowest is Xiangqi (20.2). Each game counts every generation attempt, a failed one as 0. These are relative scores within each game, not direct comparisons of difficulty.

Match evidence measures these retained programs. It does not establish how a fresh generation will perform. Independent-generation variation is not estimated in this release.

Test protocol and evidence limits
Model identifier
poolside/laguna-s-2.1
Provider route (catalog)
openrouter
Prompt identity / profile
Not retained in this result set / Not retained in this result set
Prompt version
Not retained in this result set
Generation policy
Generation-quality admission policy (see methodology)
Requested output-token limits
Not retained (0 of 72 indexed attempts)

Generation evidence

  • None: 12 contributing player programs across 7 games
  • Enabled: 11 contributing player programs across 7 games

Counts describe contributing programs, not independent replications: repairs and resends are not new independent samples. Independent-generation lineage is not retained.

GameReasoning groupProgramsWorking-program strengthRaw ratingCombined record (W / D / L)
GoBalanced1 working of 2 attempts40.91382.3158 / 86 / 272
GoBaseline2 working of 2 attempts50.3 program scores 59.7 · 40.91472.7 program range 1382–1563415 / 166 / 451
ChessBalanced2 working of 2 attempts43.0 program scores 43.2 · 42.81417.8 program range 1416–14192 / 790 / 168
ChessBaseline1 working of 2 attempts41.01402.218 / 342 / 120
ShogiBalanced2 working of 2 attempts38.8 program scores 41.9 · 35.61329.5 program range 1302–1357196 / 302 / 490
ShogiBaseline2 working of 2 attempts39.4 program scores 43.1 · 35.81335.4 program range 1304–1367179 / 349 / 460
XiangqiBalanced1 working of 1 attempt40.41400.344 / 298 / 156
HexBalanced2 working of 2 attempts28.1 program scores 40.1 · 16.01123.4 program range 934–1313285 / 0 / 775
HexBaseline2 working of 2 attempts48.4 program scores 78.5 · 18.41428.8 program range 979–1878500 / 0 / 560
International DraughtsBalanced1 working of 1 attempt19.4951.081 / 3 / 418
International DraughtsBaseline1 working of 1 attempt21.1978.887 / 6 / 409
Game of the AmazonsBaseline2 working of 2 attempts45.2 program scores 56.7 · 33.71387.7 program range 1242–1533454 / 0 / 606
TumbleweedBalanced2 working of 2 attempts29.3 program scores 30.0 · 28.61162.3 program range 1155–1170143 / 294 / 639
TumbleweedBaseline2 working of 2 attempts30.5 program scores 30.7 · 30.21175.9 program range 1173–1179128 / 349 / 599

Each row covers all the model's programs in one game and setting. Strength and raw rating are attempt-weighted means; under them, each program's score and the lowest and highest rating describe the programs (not a confidence interval). The combined record adds up their matches: evidence volume, not strength.

Failures and budgets

3 model-code generation failures; 5 provider/infrastructure failures excluded from the generation denominator. Runtime player faults are separate: 0 recorded one-sided faults across contributing program rows. A crash or illegal move pinned on one program also counts as that program's loss in its match record; other faults, such as timeouts, are left out of rating evidence.

Repair/resend outcomes and available costs are included. Exact retry ceilings and execution budgets are not retained in this result set; see the methodology for the public policy. Do not infer a measured setting from a current provider catalog.

Player program results

Enabled: 59% / 33% / 8% · n 12None: 50% / 36% / 14% · n 14 No Overall rankIntensive not supported

Generation cost

$0.0032average estimated cost per game and reasoning setting

Median
$0.0031
Range
$0.0012–$0.0068
Known cost subtotal (incomplete or unverified charges)
$0.09
Cost data
16 combinations · 28 runs
Price source
Provider-reported
Price list
Not recorded for this older data
Average output
8.3k tokens
Output range
1.7k–42k tokens
Runs with output-token data
28
How cost is measured

Comparison cost gives equal weight to each model, game, and reasoning-setting combination. Recorded generation attempts include repairs and resends when cost evidence is available; runtime compute and service operation are excluded. Cost and output-token counts use separate telemetry denominators. A list-price estimate is not actual expenditure; mixed evidence is not a uniform standard-price comparison.

Test protocol

  • Combines this model's tested reasoning settings
  • Player-program generation; retained protocol details are under “Test protocol and evidence limits” above