Score · relative 0–100
37.6
Rank
—
Status
Provisional
Players generated
2026-07-02
Match evidence updated
2026-10-26
Results published

Scores by reasoning setting

  • Enabled (Balanced group, tested and included)39.9
  • None (Baseline group, tested and included)35.3

Every tested setting is included in the overall score.

Available settings and grouping

Available settings

Reasoning disabledReasoning enabled

Checked on 2026-07-21 · Provider documentation

How settings are grouped

  • Baseline: Reasoning disabled — tested and included
  • Balanced: Reasoning enabled — tested and included
  • Intensive: Not available for this model

Scores by game

  • Go42.2
  • Chess45.1
  • Shogi1 of 2 failed14.8
  • Xiangqi1 of 2 failed21.8
  • Hex38.1
  • International Draughts38.8
  • Game of the Amazons68.6
  • Tumbleweed31.3

Each game counts every generation attempt, a failed one as 0 (“1 of 2 failed” marks games with failed attempts). Scores are relative within each game, across the included settings; they do not compare game difficulty.

What this result shows

Strongest included setting: Reasoning enabled (39.9).

Across included settings, the highest game score is Game of the Amazons (68.6); the lowest is Shogi (14.8). Each game counts every generation attempt, a failed one as 0. These are relative scores within each game, not direct comparisons of difficulty.

Match evidence measures these retained programs. It does not establish how a fresh generation will perform. Independent-generation variation is not estimated in this release.

Test protocol and evidence limits
Model identifier
qwen/qwen3.7-max
Provider route (catalog)
openrouter
Prompt identity / profile
Not retained in this result set / Not retained in this result set
Prompt version
Not retained in this result set
Generation policy
Generation-quality admission policy (see methodology)
Requested output-token limits
Not retained (0 of 24 indexed attempts)

Generation evidence

  • Reasoning disabled: 7 contributing player programs across 7 games
  • Reasoning enabled: 7 contributing player programs across 7 games

Counts describe contributing programs, not independent replications: repairs and resends are not new independent samples. Independent-generation lineage is not retained.

GameReasoning groupProgramsWorking-program strengthRaw ratingCombined record (W / D / L)
GoBalanced1 working of 1 attempt18.51130.854 / 69 / 393
GoBaseline1 working of 1 attempt66.01627.6253 / 153 / 110
ChessBalanced1 working of 1 attempt44.41428.424 / 362 / 94
ChessBaseline1 working of 1 attempt45.91439.847 / 330 / 103
ShogiBaseline1 working of 1 attempt29.71247.034 / 194 / 267
XiangqiBalanced1 working of 1 attempt43.61425.874 / 270 / 154
HexBalanced1 working of 1 attempt39.51305.4202 / 0 / 328
HexBaseline1 working of 1 attempt36.61267.2187 / 0 / 343
International DraughtsBalanced1 working of 1 attempt61.51603.5271 / 37 / 194
International DraughtsBaseline1 working of 1 attempt16.1893.866 / 4 / 432
Game of the AmazonsBalanced1 working of 1 attempt76.21819.1399 / 0 / 131
Game of the AmazonsBaseline1 working of 1 attempt61.11590.0313 / 0 / 217
TumbleweedBalanced1 working of 1 attempt35.61230.855 / 244 / 239
TumbleweedBaseline1 working of 1 attempt27.01136.826 / 215 / 297

Each row covers all the model's programs in one game and setting. Strength and raw rating are attempt-weighted means; under them, each program's score and the lowest and highest rating describe the programs (not a confidence interval). The combined record adds up their matches: evidence volume, not strength.

Failures and budgets

2 model-code generation failures; 0 provider/infrastructure failures excluded from the generation denominator. Runtime player faults are separate: 0 recorded one-sided faults across contributing program rows. A crash or illegal move pinned on one program also counts as that program's loss in its match record; other faults, such as timeouts, are left out of rating evidence.

Repair/resend outcomes and available costs are included. Exact retry ceilings and execution budgets are not retained in this result set; see the methodology for the public policy. Do not infer a measured setting from a current provider catalog.

Player program results

Reasoning enabled: 13% / 75% / 12% · n 8Reasoning disabled: 88% / 0% / 12% · n 8 No Overall rankIntensive not supportedMany programs needed repair

Generation cost

$0.06average estimated cost per game and reasoning setting

Median
$0.04
Range
$0.02–$0.12
Known cost subtotal (incomplete or unverified charges)
$0.91
Cost data
16 combinations · 16 runs
Price source
Provider-reported
Price list
Not recorded for this older data
Average output
11k tokens
Output range
1.6k–27k tokens
Runs with output-token data
16
How cost is measured

Comparison cost gives equal weight to each model, game, and reasoning-setting combination. Recorded generation attempts include repairs and resends when cost evidence is available; runtime compute and service operation are excluded. Cost and output-token counts use separate telemetry denominators. A list-price estimate is not actual expenditure; mixed evidence is not a uniform standard-price comparison.

Test protocol

  • Combines this model's tested reasoning settings
  • Player-program generation; retained protocol details are under “Test protocol and evidence limits” above