- Score · relative 0–100
- 37.6
- Rank
- —
- Status
- Provisional
- Players generated
- 2026-07-02
- Match evidence updated
- 2026-10-26
- Results published
Scores by reasoning setting
Available settings and grouping
Available settings
Checked on 2026-07-21 · Provider documentation
How settings are grouped
- Baseline: Reasoning disabled — tested and included
- Balanced: Reasoning enabled — tested and included
- Intensive: Not available for this model
Scores by game
What this result shows
Strongest included setting: Reasoning enabled (39.9).
Across included settings, the highest game score is Game of the Amazons (68.6); the lowest is Shogi (14.8). Each game counts every generation attempt, a failed one as 0. These are relative scores within each game, not direct comparisons of difficulty.
Match evidence measures these retained programs. It does not establish how a fresh generation will perform. Independent-generation variation is not estimated in this release.
Test protocol and evidence limits
- Model identifier
- qwen/qwen3.7-max
- Provider route (catalog)
- openrouter
- Prompt identity / profile
- Not retained in this result set / Not retained in this result set
- Prompt version
- Not retained in this result set
- Generation policy
- Generation-quality admission policy (see methodology)
- Requested output-token limits
- Not retained (0 of 24 indexed attempts)
Generation evidence
- Reasoning disabled: 7 contributing player programs across 7 games
- Reasoning enabled: 7 contributing player programs across 7 games
Counts describe contributing programs, not independent replications: repairs and resends are not new independent samples. Independent-generation lineage is not retained.
| Game | Reasoning group | Programs | Working-program strength | Raw rating | Combined record (W / D / L) |
|---|---|---|---|---|---|
| Go | Balanced | 1 working of 1 attempt | 18.5 | 1130.8 | 54 / 69 / 393 |
| Go | Baseline | 1 working of 1 attempt | 66.0 | 1627.6 | 253 / 153 / 110 |
| Chess | Balanced | 1 working of 1 attempt | 44.4 | 1428.4 | 24 / 362 / 94 |
| Chess | Baseline | 1 working of 1 attempt | 45.9 | 1439.8 | 47 / 330 / 103 |
| Shogi | Baseline | 1 working of 1 attempt | 29.7 | 1247.0 | 34 / 194 / 267 |
| Xiangqi | Balanced | 1 working of 1 attempt | 43.6 | 1425.8 | 74 / 270 / 154 |
| Hex | Balanced | 1 working of 1 attempt | 39.5 | 1305.4 | 202 / 0 / 328 |
| Hex | Baseline | 1 working of 1 attempt | 36.6 | 1267.2 | 187 / 0 / 343 |
| International Draughts | Balanced | 1 working of 1 attempt | 61.5 | 1603.5 | 271 / 37 / 194 |
| International Draughts | Baseline | 1 working of 1 attempt | 16.1 | 893.8 | 66 / 4 / 432 |
| Game of the Amazons | Balanced | 1 working of 1 attempt | 76.2 | 1819.1 | 399 / 0 / 131 |
| Game of the Amazons | Baseline | 1 working of 1 attempt | 61.1 | 1590.0 | 313 / 0 / 217 |
| Tumbleweed | Balanced | 1 working of 1 attempt | 35.6 | 1230.8 | 55 / 244 / 239 |
| Tumbleweed | Baseline | 1 working of 1 attempt | 27.0 | 1136.8 | 26 / 215 / 297 |
Each row covers all the model's programs in one game and setting. Strength and raw rating are attempt-weighted means; under them, each program's score and the lowest and highest rating describe the programs (not a confidence interval). The combined record adds up their matches: evidence volume, not strength.
Failures and budgets
2 model-code generation failures; 0 provider/infrastructure failures excluded from the generation denominator. Runtime player faults are separate: 0 recorded one-sided faults across contributing program rows. A crash or illegal move pinned on one program also counts as that program's loss in its match record; other faults, such as timeouts, are left out of rating evidence.
Repair/resend outcomes and available costs are included. Exact retry ceilings and execution budgets are not retained in this result set; see the methodology for the public policy. Do not infer a measured setting from a current provider catalog.
Player program results
Reasoning enabled: 13% / 75% / 12% · n 8Reasoning disabled: 88% / 0% / 12% · n 8 No Overall rankIntensive not supportedMany programs needed repairGeneration cost
$0.06average estimated cost per game and reasoning setting
- Median
- $0.04
- Range
- $0.02–$0.12
- Known cost subtotal (incomplete or unverified charges)
- $0.91
- Cost data
- 16 combinations · 16 runs
- Price source
- Provider-reported
- Price list
- Not recorded for this older data
- Average output
- 11k tokens
- Output range
- 1.6k–27k tokens
- Runs with output-token data
- 16
How cost is measured
Comparison cost gives equal weight to each model, game, and reasoning-setting combination. Recorded generation attempts include repairs and resends when cost evidence is available; runtime compute and service operation are excluded. Cost and output-token counts use separate telemetry denominators. A list-price estimate is not actual expenditure; mixed evidence is not a uniform standard-price comparison.
Test protocol
- Combines this model's tested reasoning settings
- Player-program generation; retained protocol details are under “Test protocol and evidence limits” above