- Score · relative 0–100
- 25.6
- Rank
- —
- Status
- Provisional
- Players generated
- 2026-07-02 – 2026-07-03
- Match evidence updated
- 2026-10-26
- Results published
Scores by reasoning setting
Available settings and grouping
Available settings
Checked on 2026-07-21 · Provider documentation
How settings are grouped
- Baseline: Reasoning disabled — tested and included
- Balanced: Reasoning enabled — tested and included
- Intensive: Not available for this model
Scores by game
What this result shows
Strongest included setting: Reasoning enabled (33.0).
Across included settings, the highest game score is International Draughts (42.5); the lowest is Shogi (0.0). Each game counts every generation attempt, a failed one as 0. These are relative scores within each game, not direct comparisons of difficulty.
Match evidence measures these retained programs. It does not establish how a fresh generation will perform. Independent-generation variation is not estimated in this release.
Test protocol and evidence limits
- Model identifier
- qwen/qwen3.7-plus
- Provider route (catalog)
- openrouter
- Prompt identity / profile
- Not retained in this result set / Not retained in this result set
- Prompt version
- Not retained in this result set
- Generation policy
- Generation-quality admission policy (see methodology)
- Requested output-token limits
- Not retained (0 of 29 indexed attempts)
Generation evidence
- Reasoning disabled: 6 contributing player programs across 6 games
- Reasoning enabled: 6 contributing player programs across 6 games
Counts describe contributing programs, not independent replications: repairs and resends are not new independent samples. Independent-generation lineage is not retained.
| Game | Reasoning group | Programs | Working-program strength | Raw rating | Combined record (W / D / L) |
|---|---|---|---|---|---|
| Go | Balanced | 1 working of 1 attempt | 50.9 | 1478.0 | 208 / 88 / 220 |
| Go | Baseline | 1 working of 2 attempts | 19.0 | 1137.9 | 37 / 108 / 371 |
| Chess | Balanced | 1 working of 1 attempt | 43.0 | 1417.8 | 3 / 391 / 86 |
| Chess | Baseline | 1 working of 1 attempt | 38.7 | 1383.8 | 3 / 350 / 127 |
| Xiangqi | Baseline | 1 working of 1 attempt | 43.8 | 1426.8 | 41 / 337 / 119 |
| Hex | Balanced | 1 working of 1 attempt | 44.0 | 1362.1 | 225 / 0 / 305 |
| Hex | Baseline | 1 working of 1 attempt | 32.2 | 1205.7 | 164 / 0 / 366 |
| International Draughts | Balanced | 1 working of 1 attempt | 71.1 | 1773.3 | 331 / 22 / 149 |
| International Draughts | Baseline | 1 working of 1 attempt | 13.9 | 852.9 | 56 / 5 / 441 |
| Game of the Amazons | Balanced | 1 working of 1 attempt | 24.4 | 1112.5 | 117 / 0 / 413 |
| Game of the Amazons | Baseline | 1 working of 1 attempt | 8.1 | 777.3 | 36 / 0 / 494 |
| Tumbleweed | Balanced | 1 working of 1 attempt | 30.4 | 1175.4 | 49 / 204 / 285 |
Each row covers all the model's programs in one game and setting. Strength and raw rating are attempt-weighted means; under them, each program's score and the lowest and highest rating describe the programs (not a confidence interval). The combined record adds up their matches: evidence volume, not strength.
Failures and budgets
5 model-code generation failures; 0 provider/infrastructure failures excluded from the generation denominator. Runtime player faults are separate: 0 recorded one-sided faults across contributing program rows. A crash or illegal move pinned on one program also counts as that program's loss in its match record; other faults, such as timeouts, are left out of rating evidence.
Repair/resend outcomes and available costs are included. Exact retry ceilings and execution budgets are not retained in this result set; see the methodology for the public policy. Do not infer a measured setting from a current provider catalog.
Player program results
Reasoning enabled: 13% / 62% / 25% · n 8Reasoning disabled: 45% / 22% / 33% · n 9 No Overall rankIntensive not supportedMany programs needed repairMany programs failedGeneration cost
$0.03average estimated cost per game and reasoning setting
- Median
- $0.01
- Range
- $0.0052–$0.09
- Known cost subtotal (incomplete or unverified charges)
- $0.52
- Cost data
- 16 combinations · 17 runs
- Price source
- Provider-reported
- Price list
- Not recorded for this older data
- Average output
- 20k tokens
- Output range
- 2.3k–63k tokens
- Runs with output-token data
- 17
How cost is measured
Comparison cost gives equal weight to each model, game, and reasoning-setting combination. Recorded generation attempts include repairs and resends when cost evidence is available; runtime compute and service operation are excluded. Cost and output-token counts use separate telemetry denominators. A list-price estimate is not actual expenditure; mixed evidence is not a uniform standard-price comparison.
Test protocol
- Combines this model's tested reasoning settings
- Player-program generation; retained protocol details are under “Test protocol and evidence limits” above